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the web, which I hope will also end up being extended to generate both Windows and X icons for each individual puzzle. The mechanism is: for each puzzle there's a save file in the `icons' subdirectory showing a game state which I think is a decent illustration of the puzzle, and then there's a nasty set of scripts which runs each puzzle binary, loads that save file, grabs a screenshot using xwd, and munges it into shape. In order to support this I've added two new options (--redo and --windowid) to all the GTK puzzles, which I don't expect ever to be used outside the icons makefile. I've also added two more options (--load and --id) which force a GTK puzzle to treat its command-line option as a save file or as a game ID respectively (the previous behaviour was always to guess, and sometimes it guessed wrong). [originally from svn r7014]
68 lines
1.1 KiB
Plaintext
68 lines
1.1 KiB
Plaintext
SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
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VERSION :1:1
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GAME :5:Mines
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PARAMS :6:9x9n35
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CPARAMS :6:9x9n35
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SEED :15:698938038698621
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DESC :26:0,0,me0691ca8a278f3c371688
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PRIVDESC:22:me0691ca8a278f3c371688
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UI :3:D0C
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TIME :7:75.2958
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NSTATES :2:56
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STATEPOS:2:41
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MOVE :4:O0,0
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MOVE :4:F1,2
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MOVE :4:F0,2
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MOVE :4:O2,2
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MOVE :4:F2,1
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MOVE :4:F3,1
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MOVE :4:F3,2
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MOVE :4:F3,3
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MOVE :4:F1,3
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MOVE :4:F2,3
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MOVE :4:C1,0
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MOVE :4:C2,0
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MOVE :4:C3,0
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MOVE :4:F5,0
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MOVE :4:F5,1
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MOVE :4:C4,1
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MOVE :4:O6,1
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MOVE :4:O6,2
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MOVE :4:O6,3
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MOVE :4:F7,1
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MOVE :4:O7,4
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MOVE :4:O5,4
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MOVE :4:F5,3
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MOVE :4:F5,5
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MOVE :4:F6,6
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MOVE :4:C6,5
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MOVE :4:F8,6
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MOVE :4:C6,3
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MOVE :4:F8,2
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MOVE :4:C7,2
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MOVE :4:F8,0
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MOVE :4:F7,0
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MOVE :4:F6,0
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MOVE :4:C4,2
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MOVE :4:F4,4
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MOVE :4:F4,5
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MOVE :4:F3,4
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MOVE :4:C5,6
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MOVE :4:F7,7
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MOVE :4:F8,7
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MOVE :4:F7,8
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MOVE :4:O4,8
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MOVE :4:F3,6
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MOVE :4:C4,6
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MOVE :4:F3,8
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MOVE :4:F5,8
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MOVE :4:C6,7
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MOVE :4:C3,7
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MOVE :4:F2,5
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MOVE :4:F2,4
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MOVE :4:F1,8
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MOVE :4:F1,7
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MOVE :4:C2,7
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MOVE :4:C2,6
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MOVE :4:C1,6
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