mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
Files
390 lines
10 KiB
Perl
Executable File
390 lines
10 KiB
Perl
Executable File
#!/usr/bin/perl
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use strict;
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use warnings;
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my $jspath = "";
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while ($ARGV[0] =~ /^-/) {
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my $opt = shift @ARGV;
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last if $opt eq "--";
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if ($opt =~ /^--jspath=(.+)$/) {
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$jspath = $1;
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} else {
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die "jspage.pl: unrecognised option '$opt'\n";
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}
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}
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open my $footerfile, "<", shift @ARGV or die "footer: open: $!\n";
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my $footer = "";
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$footer .= $_ while <$footerfile>;
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close $footerfile;
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for my $arg (@ARGV) {
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$arg =~ /(.*\/)?([^\/]+)\.html$/ or die;
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my $filename = $2;
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open my $gamefile, "<", $arg or die "$arg: open: $!\n";
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my $unfinished = 0;
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my $docname = $filename;
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chomp(my $puzzlename = <$gamefile>);
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while ($puzzlename =~ s/^([^:=]+)(=([^:]+))?://) {
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if ($1 eq "unfinished") {
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$unfinished = 1;
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} elsif ($1 eq "docname") {
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$docname = $3;
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} else {
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die "$arg: unknown keyword '$1'\n";
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}
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}
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my $instructions = "";
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$instructions .= $_ while <$gamefile>;
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close $gamefile;
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open my $outpage, ">", "${filename}.html";
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my $unfinishedtitlefragment = $unfinished ? "an unfinished puzzle " : "";
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my $unfinishedheading = $unfinished ? "<h2 align=center>an unfinished puzzle</h2>\n" : "";
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my $unfinishedpara;
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my $links;
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if ($unfinished) {
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$unfinishedpara = <<EOF;
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<p>
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You have found your way to a page containing an <em>unfinished</em>
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puzzle in my collection, not linked from the <a href="../">main
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puzzles page</a>. Don't be surprised if things are hard to understand
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or don't work as you expect.
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EOF
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$links = <<EOF;
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<p align="center">
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<a href="../">Back to main puzzles page</a> (which does not link to this)
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EOF
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} else {
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$unfinishedpara = "";
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$links = <<EOF;
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<p align="center">
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<a href="../doc/${docname}.html#${docname}">Full instructions</a>
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<a href="../">Back to main puzzles page</a>
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EOF
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}
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print $outpage <<EOF;
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<!DOCTYPE html>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=ASCII" />
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<title>${puzzlename}, ${unfinishedtitlefragment}from Simon Tatham's Portable Puzzle Collection</title>
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<script defer type="text/javascript" src="${jspath}${filename}.js"></script>
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<style class="text/css">
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/* Top-level form for the game menu */
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#gamemenu {
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margin-top: 0;
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margin-bottom: 0.375em;
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/* Add a little mild text formatting */
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font-weight: bold;
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font-size: 0.8em;
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text-align: center
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}
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/* Inside that form, the main menu bar and every submenu inside it is a <ul> */
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#gamemenu ul {
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list-style: none; /* get rid of the normal unordered-list bullets */
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/* make top-level menu bar items appear side by side */
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display: flex;
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flex-wrap: wrap;
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justify-content: center;
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margin: 0;
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padding: 0;
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}
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/* Individual menu items are <li> elements within such a <ul> */
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#gamemenu li {
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/* Suppress the text-selection I-beam pointer */
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cursor: default;
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/* Surround each menu item with a border. */
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border: 1px solid rgb(180,180,180);
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/* Arrange that the borders of each item overlap the ones next to it. */
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margin: -0.5px;
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/* Set position:relative, so that if this item has a submenu it can
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* position itself relative to the parent item. */
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position: relative;
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}
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#gamemenu li.separator {
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width: 1.5em;
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border: 0;
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}
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/* The interactive contents of menu items are their child elements. */
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#gamemenu li > * {
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/* Line height and padding appropriate to top-level menu items */
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padding: 0.2em 0.75em;
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margin: 0;
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display: block;
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}
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#gamemenu :disabled {
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/* Grey out disabled buttons */
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color: rgba(0,0,0,0.5);
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}
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#gamemenu li > :hover:not(:disabled) {
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/* When the mouse is over a menu item, highlight it */
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background: rgba(0,0,0,0.3);
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}
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\@media (max-width:18em) {
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/* Suppress some words in top-level menu items when viewport
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* is very small */
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.verbiage {
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display: none;
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}
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}
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#gamemenu ul ul {
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/* Second-level menus and below are not displayed by default */
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display: none;
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/* When they are displayed, they are positioned immediately below
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* their parent <li>, and with the left edge aligning */
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position: absolute;
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top: 100%;
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left: 0;
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/* Switch to vertical stacking for drop-down submenus */
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flex-direction: column;
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/* We must specify an explicit background colour for submenus, because
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* they must be opaque (don't want other page contents showing through
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* them). */
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background: white;
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/* And make sure they appear in front. */
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z-index: 50;
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}
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#gamemenu ul ul.left {
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/* A second-level menu with class "left" aligns its right edge with
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* its parent, rather than its left edge */
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left: inherit; right: 0;
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}
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/* Menu items in second-level menus and below */
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#gamemenu li li {
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/* Inhibit wrapping, so the submenu will expand its width as needed. */
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white-space: nowrap;
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/* Override the text-align:center from above */
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text-align: left;
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}
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#gamemenu ul ul ul {
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/* Third-level submenus are drawn to the side of their parent menu
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* item, not below it */
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top: 0; left: 100%;
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}
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#gamemenu ul ul ul.left {
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/* A submenu with class "left" goes to the left of its parent,
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* not the right */
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left: inherit; right: 100%;
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}
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#gamemenu :hover > ul {
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/* Last but by no means least, the all-important line that makes
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* submenus be displayed! Any <ul> whose parent <li> is being
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* hovered over gets display:flex overriding the display:none
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* from above. */
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display: flex;
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}
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#gamemenu button {
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/* Menu items that trigger an action. We put some effort into
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* removing the default button styling. */
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appearance: none;
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font: inherit;
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color: inherit;
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background: initial;
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border: initial;
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text-align: inherit;
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width: 100%;
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}
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#gamemenu .tick {
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/* The tick at the start of a menu item, or its unselected equivalent.
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* This is represented by an <input type="radio">, so we put some
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* effort into overriding the default style. */
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appearance: none;
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margin: initial;
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font: inherit;
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padding-right: 0.5em;
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}
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#gamemenu .tick::before {
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content: "\\2713";
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}
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#gamemenu .tick:not(:checked) {
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/* Tick for an unselected menu entry. */
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color: transparent;
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}
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#statusbar {
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overflow: hidden;
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height: 1.2em;
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text-align: left;
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background: #d8d8d8;
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border-left: 2px solid #c8c8c8;
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border-top: 2px solid #c8c8c8;
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border-right: 2px solid #e8e8e8;
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border-bottom: 2px solid #e8e8e8;
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}
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#dlgdimmer {
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width: 100%;
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height: 100%;
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background: #000000;
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position: fixed;
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opacity: 0.3;
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left: 0;
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top: 0;
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z-index: 99;
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}
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#dlgform {
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width: 66.6667vw;
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opacity: 1;
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background: #ffffff;
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color: #000000;
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position: absolute;
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border: 2px solid black;
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padding: 20px;
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top: 10vh;
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left: 16.6667vw;
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z-index: 100;
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}
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#dlgform h2 {
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margin-top: 0px;
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}
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#resizehandle {
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position: absolute;
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z-index: 1;
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bottom: 0;
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right: 0;
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cursor: se-resize;
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}
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#resizable {
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position: relative;
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left: 0;
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top: 0;
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}
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#puzzlecanvas {
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display: block;
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width: 100%;
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}
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#statusbarholder {
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display: block;
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}
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#apology {
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padding: 0 1em 0 1em;
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margin: 1em;
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border: 2px solid red;
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}
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.apology-title {
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text-align: center;
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}
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</style>
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</head>
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<body>
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<h1 align=center>${puzzlename}</h1>
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${unfinishedheading}
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<h2 align=center>from Simon Tatham's Portable Puzzle Collection</h2>
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${unfinishedpara}
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<hr>
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<div id="puzzle" style="display: none">
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<form id="gamemenu"><ul><li><div>Game...<ul
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><li><button type="button" id="specific">Enter game ID</button></li
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><li><button type="button" id="random">Enter random seed</button></li
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><li><button type="button" id="save">Download save file</button></li
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><li><button type="button" id="load">Upload save file</button></li
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></ul></div></li
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><li><div>Type...<ul id="gametype"></ul></div></li
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><li class="separator"></li
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><li class="afterseparator"><button type="button" id="new">New<span class="verbiage"> game</span></button></li
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><li><button type="button" id="restart">Restart<span class="verbiage"> game</span></button></li
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><li><button type="button" id="undo">Undo<span class="verbiage"> move</span></button></li
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><li><button type="button" id="redo">Redo<span class="verbiage"> move</span></button></li
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><li><button type="button" id="solve">Solve<span class="verbiage"> game</span></button></li
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></ul></form>
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<div align=center>
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<div id="resizable">
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<canvas id="puzzlecanvas" width="1px" height="1px" tabindex="1">
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</canvas>
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<div id="statusbarholder">
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</div>
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</div>
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<p>
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Link to this puzzle:
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<a id="permalink-desc">by game ID</a>
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<a id="permalink-seed">by random seed</a>
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</p>
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</div>
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</div>
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<div id="apology">
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<p class="apology-title">If you've been reading this message for more
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than a second or two, then <strong>this WebAssembly puzzle doesn't
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seem to be working in your web browser</strong>. Sorry!</p>
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<p>
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<details>
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<summary>More information</summary>
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<p>Most modern browsers should support WASM. I've had reports of success from:
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<ul>
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<li>Firefox 87.0</li>
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<li>Chrome 89.0.4389.114</li>
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<li>Safari 14.0.3 (16610.4.3.1.7)</li>
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<li>Edge 89.0.774.68</li>
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<li>Opera 75.0.3969.149</li>
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</ul></p>
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<p>If this puzzle isn't working in one of those browsers (or a later
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version), check to see whether you have any local configuration that
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might have turned off WebAssembly completely, or some kind of blocking
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software that might have prevented the WASM code from being downloaded
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in the first place.</p>
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<p>(For example, in Firefox, it's possible to turn off WASM completely
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by setting <code>javascript.options.wasm</code> to <code>false</code>
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in the <code>about:config</code> interface. If you've done that, or
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something analogous in another browser, this puzzle won't run.)</p>
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<p>In other browsers, the problem might be that WebAssembly isn't
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supported at all (for example, Internet Explorer 11), or that a
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browser update is needed.</p>
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<p>If you think that your browser <em>should</em> support WebAssembly,
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but this puzzle still isn't running, then please report the problem,
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including <strong>as much diagnostic information as you can
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find</strong>.</p>
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<p>In particular, try opening your browser's Javascript error console
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and then reloading this page, and tell me if it reports any error
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messages.</p>
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<p>Also, if your browser has a network diagnostic tab, try the same
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experiment, to make sure it is successfully loading both of the
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auxiliary files <code>${filename}.js</code> and
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<code>${filename}.wasm</code>.</p>
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</details>
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</p>
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</div>
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<hr>
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${instructions}
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${links}
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${footer}
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</body>
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</html>
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EOF
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close $outpage;
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}
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