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the web, which I hope will also end up being extended to generate both Windows and X icons for each individual puzzle. The mechanism is: for each puzzle there's a save file in the `icons' subdirectory showing a game state which I think is a decent illustration of the puzzle, and then there's a nasty set of scripts which runs each puzzle binary, loads that save file, grabs a screenshot using xwd, and munges it into shape. In order to support this I've added two new options (--redo and --windowid) to all the GTK puzzles, which I don't expect ever to be used outside the icons makefile. I've also added two more options (--load and --id) which force a GTK puzzle to treat its command-line option as a save file or as a game ID respectively (the previous behaviour was always to guess, and sometimes it guessed wrong). [originally from svn r7014]
48 lines
854 B
Plaintext
48 lines
854 B
Plaintext
SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
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VERSION :1:1
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GAME :8:Netslide
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PARAMS :3:4x4
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CPARAMS :3:4x4
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SEED :15:344208514520242
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DESC :16:49b59aca247714b4
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AUXINFO :34:60d28a22f68cdb6078d67a4d6069b9ff54
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NSTATES :2:38
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STATEPOS:2:31
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MOVE :4:R0,1
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MOVE :4:C1,1
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MOVE :4:R1,1
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MOVE :4:R1,1
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MOVE :4:C3,1
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MOVE :4:C1,1
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MOVE :4:R1,1
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MOVE :4:R1,1
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MOVE :4:R3,1
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MOVE :4:R0,1
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MOVE :4:C1,1
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MOVE :5:R3,-1
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MOVE :5:R0,-1
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MOVE :4:R0,1
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MOVE :4:R0,1
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MOVE :4:C0,1
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MOVE :5:R0,-1
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MOVE :5:R0,-1
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MOVE :5:C1,-1
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MOVE :4:R1,1
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MOVE :4:C1,1
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MOVE :5:R1,-1
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MOVE :5:C0,-1
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MOVE :5:C0,-1
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MOVE :4:R3,1
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MOVE :4:C0,1
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MOVE :4:C0,1
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MOVE :5:R3,-1
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MOVE :4:C0,1
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MOVE :5:R3,-1
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MOVE :5:C1,-1
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MOVE :4:R0,1
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MOVE :4:C0,1
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MOVE :5:R0,-1
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MOVE :5:C0,-1
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MOVE :4:C1,1
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MOVE :4:R3,1
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