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These are similar to the existing pair configure() and custom_params() in that get_prefs() returns an array of config_item describing a set of dialog-box controls to present to the user, and set_prefs() receives the same array with answers filled in and implements the answers. But where configure() and custom_params() operate on a game_params structure, the new pair operate on a game_ui, and are intended to permit GUI configuration of all the settings I just moved into that structure. However, nothing actually _calls_ these routines yet. All I've done in this commit is to add them to 'struct game' and implement them for the functions that need them. Also, config_item has new fields, permitting each config option to define a machine-readable identifying keyword as well as the user-facing description. For options of type C_CHOICES, each choice also has a keyword. These keyword fields are only defined at all by the new get_prefs() function - they're left uninitialised in existing uses of the dialog system. The idea is to use them when writing out the user's preferences into a configuration file on disk, although I haven't actually done any of that work in this commit.
This subdirectory contains puzzle implementations which are half-written, fundamentally flawed, or in other ways unready to be shipped as part of the polished Puzzles collection. The CMake build system will _build_ all of the source in this directory (to ensure it hasn't become unbuildable), but they won't be included in all-in-one puzzle binaries or installed by 'make install' targets. If you want to temporarily change that, you can reconfigure your build by defining the CMake variable PUZZLES_ENABLE_UNFINISHED. For example, cmake . -DPUZZLES_ENABLE_UNFINISHED="group;slide" will build as if both Group and Slide were fully official puzzles.