mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-20 23:51:29 -07:00
Files

I'm going through all my projects and reworking them to avoid depending on the monotonic integer-valued source control revision identifier provided by Subversion, so I can migrate everything to git without my builds and versioning breaking. Puzzles's version number is now of the form YYYYMMDD.vvvvvv, where vvvvvv is some string of source control information (currently still the SVN-style "rNNNNN", but free to change in future). The date provides monotonicity between my official automated builds, and the second component is the one I'll be most interested in when people send bug reports. [originally from svn r10263]
168 lines
7.0 KiB
Bash
168 lines
7.0 KiB
Bash
# -*- sh -*-
|
|
# Build script to build Puzzles.
|
|
|
|
module puzzles
|
|
|
|
set Version $(!builddate).$(vcsid)
|
|
|
|
# Start by substituting the right version number in configure.ac.
|
|
in puzzles do perl -i~ -pe 's/6.66/$(Version)/' configure.ac
|
|
in puzzles do rm configure.ac~
|
|
|
|
# And put it into the documentation as a versionid.
|
|
# use perl to avoid inconsistent behaviour of echo '\v'
|
|
in puzzles do perl -e 'print "\n\\versionid Simon Tatham'\''s Portable Puzzle Collection, version $$ARGV[0]\n"' $(Version) >> puzzles.but
|
|
in puzzles do perl -e 'print "\n\\versionid Simon Tatham'\''s Portable Puzzle Collection, version $$ARGV[0]\n"' $(Version) >> devel.but
|
|
|
|
# First build some local binaries, to run the icon build.
|
|
in puzzles do perl mkfiles.pl -U
|
|
in puzzles do make
|
|
|
|
# Now build the screenshots and icons.
|
|
in puzzles/icons do xvfb-run -s "-screen 0 1024x768x24" make web winicons gtkicons
|
|
|
|
# Destroy the local binaries and autoconf detritus, mostly to avoid
|
|
# wasting network bandwidth by transferring them to the delegate
|
|
# servers.
|
|
in puzzles do make distclean
|
|
|
|
# Re-run mkfiles.pl now that it knows the icons are there.
|
|
in puzzles do perl mkfiles.pl
|
|
|
|
# Rebuild the configure script.
|
|
in puzzles do ./mkauto.sh
|
|
|
|
# Build the OS X .dmg archive.
|
|
delegate osx
|
|
in puzzles do make -f Makefile.osx clean
|
|
in puzzles do make -f Makefile.osx release VER=-DVER=$(Version)
|
|
return puzzles/Puzzles.dmg
|
|
enddelegate
|
|
|
|
# Build the Windows binaries and installer, and the CHM file.
|
|
in puzzles do make -f Makefile.doc clean
|
|
in puzzles do make -f Makefile.doc chm
|
|
in puzzles do make -f Makefile.doc # build help file for installer
|
|
in puzzles do perl winiss.pl $(Version) gamedesc.txt > puzzles.iss
|
|
delegate windows
|
|
# Ignore the poorly controlled return value from HHC, and instead
|
|
# just test that the output file was generated.
|
|
in puzzles do hhc puzzles.hhp; test -f puzzles.chm
|
|
# FIXME: Cygwin alternative?
|
|
in puzzles do cmd /c 'vcvars32 & nmake -f Makefile.vc clean'
|
|
in puzzles do cmd /c 'vcvars32 & nmake -f Makefile.vc VER=-DVER=$(Version)'
|
|
# Build installer.
|
|
in puzzles do iscc puzzles.iss
|
|
return puzzles/puzzles.chm
|
|
return puzzles/*.exe
|
|
return puzzles/Output/setup.exe
|
|
enddelegate
|
|
in puzzles do chmod +x *.exe
|
|
|
|
# Build the Pocket PC binaries and CAB.
|
|
#
|
|
# NOTE: This part of the build script requires the Windows delegate
|
|
# server to have the cabwiz program on its PATH. This will
|
|
# typically be at
|
|
#
|
|
# C:\Program Files\Windows CE Tools\WCE420\POCKET PC 2003\Tools
|
|
#
|
|
# but it might not be if you've installed it somewhere else, or
|
|
# have a different version.
|
|
#
|
|
# NOTE ALSO: This part of the build is commented out, for the
|
|
# moment, because cabwiz does unhelpful things when run from within
|
|
# a bob delegate process (or, more generally, when run from any
|
|
# terminal-based remote login to a Windows machine, including
|
|
# Cygwin opensshd and Windows Telnet). The symptom is that cabwiz
|
|
# just beeps and sits there. Until I figure out how to build the
|
|
# .cab from an automated process (and I'm willing to consider silly
|
|
# approaches such as a third-party CAB generator), I don't think I
|
|
# can sensibly enable this build.
|
|
|
|
#in puzzles do perl wceinf.pl gamedesc.txt > puzzles.inf
|
|
#delegate windows
|
|
# in puzzles do cmd /c 'wcearmv4 & nmake -f Makefile.wce clean'
|
|
# in puzzles do cmd /c 'wcearmv4 & nmake -f Makefile.wce VER=-DVER=$(Version)'
|
|
# # Nasty piece of sh here which saves the return code from cabwiz,
|
|
# # outputs its errors and/or warnings, and then propagates the
|
|
# # return code back to bob. If only cabwiz could output to
|
|
# # standard error LIKE EVERY OTHER COMMAND-LINE UTILITY IN THE
|
|
# # WORLD, I wouldn't have to do this.
|
|
# in puzzles do cat puzzles.inf
|
|
# in puzzles do cmd /c 'wcearmv4 & bash -c cabwiz puzzles.inf /err cabwiz.err /cpu ARMV4'; a=$$?; cat cabwiz.err; exit $$a
|
|
# return puzzles/puzzles.armv4.cab
|
|
#enddelegate
|
|
|
|
# Build the help file and the HTML docs.
|
|
in puzzles do make -f Makefile.doc clean # remove CHM-target HTML
|
|
in puzzles do make -f Makefile.doc # and rebuild help file...
|
|
in puzzles do mkdir doc
|
|
in puzzles do mkdir devel
|
|
in puzzles/doc do halibut --html -Chtml-contents-filename:index.html -Chtml-index-filename:indexpage.html -Chtml-template-filename:%k.html -Chtml-template-fragment:%k ../puzzles.but
|
|
in puzzles/devel do halibut --html -Chtml-contents-filename:index.html -Chtml-index-filename:indexpage.html -Chtml-template-filename:%k.html -Chtml-template-fragment:%k ../devel.but
|
|
|
|
# Move the deliver-worthy Windows binaries (those specified in
|
|
# gamedesc.txt, which is generated by mkfiles.pl and helpfully
|
|
# excludes the command-line auxiliary utilities such as solosolver,
|
|
# and nullgame.exe) into a subdirectory for easy access.
|
|
in puzzles do mkdir winbin
|
|
in puzzles do mv `cut -f2 -d: gamedesc.txt` winbin
|
|
|
|
# Make a zip file of the Windows binaries and help files.
|
|
in puzzles do zip -j puzzles.zip winbin/*.exe puzzles.chm puzzles.hlp puzzles.cnt
|
|
|
|
# Create the source archive. (That writes the archive into the
|
|
# _parent_ directory, so be careful when we deliver it.)
|
|
in puzzles do ./makedist.sh $(Version)
|
|
|
|
ifneq "$(JAVA_UNFINISHED)" "" in puzzles do perl -i~ -pe 'print "!srcdir unfinished/\n" if /!srcdir icons/' Recipe
|
|
ifneq "$(JAVA_UNFINISHED)" "" in puzzles do ln -s unfinished/group.R .
|
|
ifneq "$(JAVA_UNFINISHED)" "" in puzzles do perl mkfiles.pl
|
|
|
|
# Build the Java applets.
|
|
delegate nestedvm
|
|
in puzzles do make -f Makefile.nestedvm NESTEDVM="$$NESTEDVM" VER=-DVER=$(Version)
|
|
return puzzles/*.jar
|
|
enddelegate
|
|
|
|
# Build the Javascript applets. Since my master build machine doesn't
|
|
# have the right dependencies installed for Emscripten, I do this by a
|
|
# delegation.
|
|
in puzzles do mkdir js # so we can tell output .js files from emcc*.js
|
|
delegate emscripten
|
|
in puzzles do make -f Makefile.emcc OUTPREFIX=js/ clean
|
|
in puzzles do make -f Makefile.emcc OUTPREFIX=js/
|
|
return puzzles/js/*.js
|
|
enddelegate
|
|
|
|
# Set up .htaccess containing a redirect for the archive filename.
|
|
in puzzles do echo "AddType application/octet-stream .chm" > .htaccess
|
|
in puzzles do echo "AddType application/octet-stream .hlp" >> .htaccess
|
|
in puzzles do echo "AddType application/octet-stream .cnt" >> .htaccess
|
|
in . do set -- puzzles*.tar.gz; echo RedirectMatch temp '(.*/)'puzzles.tar.gz '$$1'"$$1" >> puzzles/.htaccess
|
|
in puzzles do echo RedirectMatch temp '(.*/)'puzzles-installer.exe '$$1'puzzles-$(Version)-installer.exe >> .htaccess
|
|
|
|
# Phew, we're done. Deliver everything!
|
|
deliver puzzles/icons/*-web.png $@
|
|
deliver puzzles/winbin/*.exe $@
|
|
deliver puzzles/.htaccess $@
|
|
deliver puzzles/doc/*.html doc/$@
|
|
deliver puzzles/devel/*.html devel/$@
|
|
deliver puzzles/Puzzles.dmg $@
|
|
deliver puzzles/puzzles.chm $@
|
|
deliver puzzles/puzzles.hlp $@
|
|
deliver puzzles/puzzles.cnt $@
|
|
deliver puzzles/puzzles.zip $@
|
|
deliver puzzles/Output/setup.exe puzzles-$(Version)-installer.exe
|
|
deliver puzzles/*.jar java/$@
|
|
deliver puzzles/js/*.js js/$@
|
|
deliver puzzles/html/*.html html/$@
|
|
deliver puzzles/html/*.pl html/$@
|
|
|
|
# deliver puzzles/puzzles.armv4.cab $@ # (not built at the moment)
|
|
|
|
# This one isn't in the puzzles subdir, because makedist.sh left it
|
|
# one level up.
|
|
deliver puzzles*.tar.gz $@
|