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web pages for the Java applets. Previously, those have all been maintained by hand in my website's svn area, which is a bit silly. Now we have a file per puzzle in the 'html' subdirectory which contains the puzzle's name, one or two attributes, and the instructions snippet to go below the puzzle applet; and then there's a Perl script that builds all the real web pages out of that by adding in the parts common across all files: the header, footer, and middle fragment with the <applet> tag and resizing bits and pieces. One piece _not_ checked in here is the footer text specific to my hosting at chiark, which I think does still belong in the www area. So Buildscr doesn't actually build the web pages; it just delivers the bits and pieces by which my nightly snapshot script will be able to run the program that _does_ build them, passing that footer as an extra argument. [originally from svn r9780]
76 lines
2.7 KiB
Plaintext
76 lines
2.7 KiB
Plaintext
Useful checklists
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=================
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Things to remember when adding a new puzzle
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-------------------------------------------
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Write the source file for the new puzzle (duhh).
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Create a .R file for it which:
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- defines a <puzzle>_EXTRA symbol for it if it requires auxiliary
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object files (make sure that symbol doesn't contain the icon)
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- adds it to the `ALL' definition, to ensure it is compiled into
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the OS X binary
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- adds it as a GTK build target, with the optional GTK icon
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- adds it as a Windows build target, with the optional resource
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file
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- adds auxiliary solver binaries if any
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- adds it to $(GAMES) in the GTK makefile, for `make install'
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- adds it to list.c for the OS X binary
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- adds it to wingames.lst along with a textual name, for the build
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system and Windows installer.
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If the puzzle is by a new author, modify the copyright notice in
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LICENCE and in puzzles.but. (Also in index.html, but that's listed
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below under website changes.)
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Double-check that the game structure name in the source file has
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been renamed from `nullgame', so that it'll work on OS X. Actually
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compiling it on OS X would be a good way to check this, if
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convenient.
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Add a documentation section in puzzles.but.
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Make sure there's a Windows help topic name defined in puzzles.but,
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and that it's referenced by the help topic field in the game
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structure in the source file.
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Check that REQUIRE_RBUTTON and/or REQUIRE_NUMPAD are set as
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appropriate.
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Add the new Unix binary name, and the names of any auxiliary solver
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binaries, to the svn:ignore property.
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Write an instructions fragment for the webified puzzle pages, as
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html/<puzzlename>.html .
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Make a screenshot:
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- create an appropriate save file in `icons'
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- add the puzzle name to icons/Makefile
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- set up a REDO property in icons/Makefile if the screenshot wants
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to display a move halfway through an animation
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- set up a CROP property in icons/Makefile if the icon wants to be
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a sub-rectangle of the whole screenshot
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Don't forget to `svn add' the new source file, the new .R file and the
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save file in `icons', the new .html file, and any other new files that
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might have been involved.
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Check in!
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Put the puzzle on the web:
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- run puzzlesnap first
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- make sure the screenshot and Windows binary have arrived in the www
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directory, and that the .jar file and its accompanying web page has
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arrived in the java subdirectory
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- add an entry in the puzzles list in index.html
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- add the Windows executable name to the list further down
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index.html
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- adjust the copyright in index.html if the puzzle is by a new
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author
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- test that the binary link and the docs link work
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- test that the Java version works
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- run webupdate
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- test again
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- check in the change to index.html
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