Files
puzzles/html/group.html
Simon Tatham e2c84a5fd2 Introduce a mechanism in this source tree for building the container
web pages for the Java applets. Previously, those have all been
maintained by hand in my website's svn area, which is a bit silly. Now
we have a file per puzzle in the 'html' subdirectory which contains
the puzzle's name, one or two attributes, and the instructions snippet
to go below the puzzle applet; and then there's a Perl script that
builds all the real web pages out of that by adding in the parts
common across all files: the header, footer, and middle fragment with
the <applet> tag and resizing bits and pieces.

One piece _not_ checked in here is the footer text specific to my
hosting at chiark, which I think does still belong in the www area. So
Buildscr doesn't actually build the web pages; it just delivers the
bits and pieces by which my nightly snapshot script will be able to
run the program that _does_ build them, passing that footer as an
extra argument.

[originally from svn r9780]
2013-03-30 20:04:10 +00:00

53 lines
2.3 KiB
HTML

unfinished:Group
<p>
Fill in the grid with the letters shown to the top and left of it, so
that the full grid is a valid
<a href="http://en.wikipedia.org/wiki/Cayley_table">Cayley table</a>
for a
<a href="http://en.wikipedia.org/wiki/Group_(mathematics)">group</a>.
<p>
If you don't already know what a group is, I don't really recommend
trying to play this game. But if you want to try anyway, the above is
equivalent to saying that the following conditions must be satisfied:
<ul>
<li>
<strong>Latin square</strong>. Every row and column must contain
exactly one of each letter.
<li>
<strong>Identity</strong>. There must be some letter <i>e</i> such
that, for all <i>a</i>, the letter in row <i>e</i> column <i>a</i> and
the one in row <i>a</i> column <i>e</i> are both <i>a</i>. In the
default mode, this letter is always <i>e</i> and its row and column
are filled in for you; by reconfiguring the game using the Type menu,
you can select a mode in which you have to work out which letter is
the identity.
<li>
<strong>Inverses</strong>. For every letter <i>a</i>, there must be
some letter <i>b</i> (which may sometimes be the same letter
as <i>a</i>) such that the letters in row <i>a</i> column <i>b</i> and
in row <i>b</i> column <i>a</i> are both the identity letter (as
defined above).
<li>
<strong>Associativity</strong>. For every combination of
letters <i>a</i>, <i>b</i>, and <i>c</i>, denote the letter in
row <i>a</i> column <i>b</i> by <i>d</i>, and the one in row <i>b</i>
column <i>c</i> by <i>e</i>. Then the letters in row <i>d</i>
column <i>c</i> and in row <i>a</i> column <i>e</i> must be the same.
</ul>
<p>
To place a letter, click in a square to select it, then type the
letter on the keyboard. To erase a letter, click to select a square
and then press Backspace.
<p>
Right-click in a square and then type a letter to add or remove the
number as a pencil mark, indicating letters that you think
<em>might</em> go in that square.
<p>
You can rearrange the order of elements in the rows and columns by
dragging the column or row headings back and forth. (The rows and
columns will stay in sync with each other.) Also,
left-clicking <em>between</em> two row or column headings will add or
remove a thick line between those two rows and the corresponding pair
of columns (which is useful if you're considering a subgroup and its
cosets).