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the web, which I hope will also end up being extended to generate both Windows and X icons for each individual puzzle. The mechanism is: for each puzzle there's a save file in the `icons' subdirectory showing a game state which I think is a decent illustration of the puzzle, and then there's a nasty set of scripts which runs each puzzle binary, loads that save file, grabs a screenshot using xwd, and munges it into shape. In order to support this I've added two new options (--redo and --windowid) to all the GTK puzzles, which I don't expect ever to be used outside the icons makefile. I've also added two more options (--load and --id) which force a GTK puzzle to treat its command-line option as a save file or as a game ID respectively (the previous behaviour was always to guess, and sometimes it guessed wrong). [originally from svn r7014]
18 lines
374 B
Plaintext
18 lines
374 B
Plaintext
SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
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VERSION :1:1
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GAME :10:Rectangles
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PARAMS :3:7x7
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CPARAMS :3:7x7
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DESC :33:a3d2b2a3_2a4a8h2a3c4_2b2c3a3_3c3b
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NSTATES :2:10
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STATEPOS:2:10
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MOVE :8:R0,6,3,1
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MOVE :8:R6,4,1,3
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MOVE :8:R3,6,3,1
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MOVE :8:R4,4,2,1
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MOVE :8:R3,5,3,1
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MOVE :8:R6,1,1,3
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MOVE :8:R5,0,2,1
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MOVE :8:R5,1,1,2
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MOVE :8:R4,3,2,1
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