Files
puzzles/puzzles.h
Simon Tatham 96dbb537ee Initial checkin of a portable framework for writing small GUI puzzle
games.

[originally from svn r4138]
2004-04-25 14:27:58 +00:00

62 lines
1.3 KiB
C

/*
* puzzles.h: header file for my puzzle collection
*/
#ifndef PUZZLES_PUZZLES_H
#define PUZZLES_PUZZLES_H
#ifndef TRUE
#define TRUE 1
#endif
#ifndef FALSE
#define FALSE 0
#endif
#define lenof(array) ( sizeof(array) / sizeof(*(array)) )
enum {
LEFT_BUTTON = 0x1000,
MIDDLE_BUTTON,
RIGHT_BUTTON
};
/*
* Platform routines
*/
void fatal(char *fmt, ...);
/*
* malloc.c
*/
void *smalloc(int size);
void *srealloc(void *p, int size);
void sfree(void *p);
char *dupstr(char *s);
#define snew(type) \
( (type *) smalloc (sizeof (type)) )
#define snewn(number, type) \
( (type *) smalloc ((number) * sizeof (type)) )
#define sresize(array, number, type) \
( (type *) srealloc ((array), (len) * sizeof (type)) )
/*
* random.c
*/
typedef struct random_state random_state;
random_state *random_init(char *seed, int len);
unsigned long random_upto(random_state *state, unsigned long limit);
void random_free(random_state *state);
/*
* Game-specific routines
*/
typedef struct game_params game_params;
typedef struct game_state game_state;
char *new_game_seed(game_params *params);
game_state *new_game(game_params *params, char *seed);
game_state *dup_game(game_state *state);
void free_game(game_state *state);
game_state *make_move(game_state *from, int x, int y, int button);
#endif /* PUZZLES_PUZZLES_H */