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Files

of basically unchanged binaries due to the compulsory rebuild of version.o. version.o now depends normally on version2.def, which is constructed using much the same if statements that version.o used to use, except that it's not overwritten at all if its contents don't need to change. [originally from svn r8931]
205 lines
6.5 KiB
Makefile
205 lines
6.5 KiB
Makefile
# -*- makefile -*-
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#
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# This file describes which puzzle binaries are made up from which
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# object and resource files. It is processed into the various
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# Makefiles by means of a Perl script. Makefile changes should
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# really be made by editing this file and/or the Perl script, not
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# by editing the actual Makefiles.
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!name puzzles
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!makefile gtk Makefile
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!makefile vc Makefile.vc
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!makefile wce Makefile.wce
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!makefile cygwin Makefile.cyg
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!makefile osx Makefile.osx
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!makefile nestedvm Makefile.nestedvm
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!srcdir icons/
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WINDOWS_COMMON = printing
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+ user32.lib gdi32.lib comctl32.lib comdlg32.lib winspool.lib
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WINDOWS = windows WINDOWS_COMMON
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COMMON = midend drawing misc malloc random version
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GTK = gtk printing ps
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# Objects needed for auxiliary command-line programs.
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STANDALONE = nullfe random misc malloc
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ALL = list
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# First half of list.c.
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!begin >list.c
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/*
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* list.c: List of pointers to puzzle structures, for monolithic
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* platforms.
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*
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* This file is automatically generated by mkfiles.pl. Do not edit
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* it directly, or the changes will be lost next time mkfiles.pl runs.
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* Instead, edit Recipe and/or its *.R subfiles.
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*/
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#include "puzzles.h"
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#define GAMELIST(A) \
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!end
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# Now each .R file adds part of the macro definition of GAMELIST to list.c.
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!include *.R
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# Then we finish up list.c as follows:
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!begin >list.c
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#define DECL(x) extern const game x;
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#define REF(x) &x,
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GAMELIST(DECL)
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const game *gamelist[] = { GAMELIST(REF) };
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const int gamecount = lenof(gamelist);
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!end
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# Unix standalone application for special-purpose obfuscation.
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obfusc : [U] obfusc STANDALONE
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puzzles : [G] windows[COMBINED] WINDOWS_COMMON COMMON ALL noicon.res
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# Mac OS X unified application containing all the puzzles.
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Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
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# For OS X, we must create the online help and include it in the
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# application bundle.) Also we add -DCOMBINED to the compiler flags
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# so as to inform the code that we're building a single binary for
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# all the puzzles. Then I've also got some code in here to build a
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# distributable .dmg disk image.
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!begin osx
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Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
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Puzzles.app/Contents/Resources/Help/index.html: \
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Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but
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cd Puzzles.app/Contents/Resources/Help; \
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halibut --html ../../../../osx-help.but ../../../../puzzles.but
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Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources
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mkdir -p Puzzles.app/Contents/Resources/Help
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release: Puzzles.dmg
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Puzzles.dmg: Puzzles
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rm -f raw.dmg
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hdiutil create -megabytes 5 -layout NONE raw.dmg
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hdid -nomount raw.dmg > devicename
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newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename`
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hdiutil eject `cat devicename`
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hdid raw.dmg | cut -f1 -d' ' > devicename
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cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection"
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hdiutil eject `cat devicename`
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rm -f Puzzles.dmg
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hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg
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rm -f raw.dmg devicename
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!end
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# Version management.
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!begin vc
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version.obj: *.c *.h
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cl $(VER) $(CFLAGS) /c version.c
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!end
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!specialobj vc version
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!begin wce
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version.obj: *.c *.h
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$(CC) $(VER) $(CFLAGS) /c version.c
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!end
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!specialobj wce version
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!begin cygwin
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version.o: FORCE;
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FORCE:
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$(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c
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!end
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!specialobj cygwin version
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# For Unix, we also need the gross MD5 hack that causes automatic
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# version number selection in release source archives.
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!begin gtk
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version.o: version.c version2.def
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$(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version2.def` -c version.c
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version2.def: FORCE
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if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
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cat version.def > version2.def.new; \
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elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \
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echo "-DREVISION=`svnversion .`" >version2.def.new; \
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else \
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echo "$(VER)" >version2.def.new; \
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fi && \
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if diff -q version2.def.new version2.def; then \
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rm version2.def.new; \
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else \
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mv version2.def.new version2.def; \
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fi
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.PHONY: FORCE
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!end
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!specialobj gtk version
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!begin nestedvm
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version.o: version.c version2.def
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$(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version2.def` -c version.c
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version2.def: FORCE
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if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
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cat version.def > version2.def.new; \
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elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \
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echo "-DREVISION=`svnversion .`" >version2.def.new; \
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else \
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echo "$(VER)" >version2.def.new; \
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fi && \
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if diff -q version2.def.new version2.def; then \
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rm version2.def.new; \
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else \
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mv version2.def.new version2.def; \
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fi
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.PHONY: FORCE
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!end
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!specialobj nestedvm version
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# For OS X, this is made more fiddly by the fact that we don't have
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# md5sum readily available. We do, however, have `md5 -r' which
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# generates _nearly_ the same output, but it has no check function.
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!begin osx
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version.ppc.o: version.c version2.def
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$(CC) -arch ppc $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version2.def` -c version.c
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version.i386.o: version.c version2.def
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$(CC) -arch i386 $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version2.def` -c version.c
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version2.def: FORCE
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if test -z "$(VER)" && test -f manifest && (md5 -r `awk '{print $$2}' manifest` | diff -w manifest -); then \
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cat version.def > version2.def.new; \
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elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \
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echo "-DREVISION=`svnversion .`" >version2.def.new; \
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else \
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echo "$(VER)" >version2.def.new; \
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fi && \
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if diff -q version2.def.new version2.def; then \
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rm version2.def.new; \
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else \
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mv version2.def.new version2.def; \
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fi
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.PHONY: FORCE
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!specialobj osx version
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# make install for Unix.
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!begin gtk
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install:
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for i in $(GAMES); do \
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$(INSTALL_PROGRAM) -m 755 $$i $(DESTDIR)$(gamesdir)/$$i \
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|| exit 1; \
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done
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!end
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!begin nestedvm
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.PRECIOUS: %.class
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%.class: %.mips
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java -cp $(NESTEDVM)/build:$(NESTEDVM)/upstream/build/classgen/build \
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org.ibex.nestedvm.Compiler -outformat class -d . \
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PuzzleEngine $<
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mv PuzzleEngine.class $@
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org:
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mkdir -p org/ibex/nestedvm/util
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cp $(NESTEDVM)/build/org/ibex/nestedvm/{Registers,UsermodeConstants,Runtime*}.class org/ibex/nestedvm
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cp $(NESTEDVM)/build/org/ibex/nestedvm/util/{Platform*,Seekable*}.class org/ibex/nestedvm/util
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echo "Main-Class: PuzzleApplet" >applet.manifest
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PuzzleApplet.class: PuzzleApplet.java org
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javac -source 1.3 -target 1.3 PuzzleApplet.java
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%.jar: %.class PuzzleApplet.class org
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mv $< PuzzleEngine.class
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jar cfm $@ applet.manifest PuzzleEngine.class PuzzleApplet*.class org
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echo '<applet archive="'$@'" code="PuzzleApplet" width="700" height="500"></applet>' >$*.html
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mv PuzzleEngine.class $<
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!end
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