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the web, which I hope will also end up being extended to generate both Windows and X icons for each individual puzzle. The mechanism is: for each puzzle there's a save file in the `icons' subdirectory showing a game state which I think is a decent illustration of the puzzle, and then there's a nasty set of scripts which runs each puzzle binary, loads that save file, grabs a screenshot using xwd, and munges it into shape. In order to support this I've added two new options (--redo and --windowid) to all the GTK puzzles, which I don't expect ever to be used outside the icons makefile. I've also added two more options (--load and --id) which force a GTK puzzle to treat its command-line option as a save file or as a game ID respectively (the previous behaviour was always to guess, and sometimes it guessed wrong). [originally from svn r7014]
122 lines
2.1 KiB
Plaintext
122 lines
2.1 KiB
Plaintext
SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
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VERSION :1:1
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GAME :5:Loopy
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PARAMS :7:7x7r0dh
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CPARAMS :7:7x7r0dh
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SEED :15:206083918429411
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DESC :31:02g222b3b2e2a2b322b2a2a3a2a1d1b
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NSTATES :3:113
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STATEPOS:2:75
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MOVE :5:0,0vn
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MOVE :5:0,0hn
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MOVE :5:1,0vn
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MOVE :5:0,1hn
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MOVE :5:1,1hy
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MOVE :5:2,0vy
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MOVE :5:2,1vn
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MOVE :5:2,1hn
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MOVE :5:2,2hy
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MOVE :5:3,1vy
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MOVE :5:3,2vn
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MOVE :5:3,2hn
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MOVE :5:3,3hy
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MOVE :5:4,2vy
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MOVE :5:4,3vn
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MOVE :5:4,3hn
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MOVE :5:4,4hy
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MOVE :5:7,6vy
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MOVE :5:6,7hy
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