Files
puzzles/icons/net.sav
Simon Tatham d55ad9fc42 New mechanism for automatic generation of the puzzle screenshots on
the web, which I hope will also end up being extended to generate
both Windows and X icons for each individual puzzle. The mechanism
is: for each puzzle there's a save file in the `icons' subdirectory
showing a game state which I think is a decent illustration of the
puzzle, and then there's a nasty set of scripts which runs each
puzzle binary, loads that save file, grabs a screenshot using xwd,
and munges it into shape.

In order to support this I've added two new options (--redo and
--windowid) to all the GTK puzzles, which I don't expect ever to be
used outside the icons makefile. I've also added two more options
(--load and --id) which force a GTK puzzle to treat its command-line
option as a save file or as a game ID respectively (the previous
behaviour was always to guess, and sometimes it guessed wrong).

[originally from svn r7014]
2006-12-26 16:47:28 +00:00

54 lines
903 B
Plaintext

SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
VERSION :1:1
GAME :3:Net
PARAMS :3:5x5
CPARAMS :3:5x5
DESC :25:1115337157375775157135131
UI :9:O0,0;C2,2
NSTATES :2:45
STATEPOS:2:45
MOVE :4:C0,0
MOVE :4:L0,0
MOVE :4:L0,1
MOVE :4:C0,2
MOVE :4:L0,2
MOVE :4:A0,3
MOVE :4:L0,3
MOVE :4:L0,4
MOVE :4:L1,4
MOVE :4:A2,4
MOVE :4:A2,4
MOVE :4:L2,4
MOVE :4:C1,0
MOVE :4:L1,0
MOVE :4:L3,0
MOVE :4:L2,0
MOVE :4:A4,0
MOVE :4:A4,0
MOVE :4:L4,0
MOVE :4:A4,1
MOVE :4:L4,1
MOVE :4:L3,1
MOVE :4:A3,2
MOVE :4:A3,2
MOVE :4:L3,2
MOVE :4:L2,2
MOVE :4:A2,1
MOVE :4:A2,1
MOVE :4:A1,1
MOVE :4:A1,1
MOVE :4:A1,1
MOVE :4:A1,1
MOVE :4:A1,1
MOVE :4:A1,1
MOVE :4:A1,2
MOVE :4:A1,2
MOVE :4:A1,3
MOVE :4:C2,3
MOVE :4:A3,3
MOVE :4:A4,4
MOVE :4:A4,4
MOVE :4:A4,3
MOVE :4:A4,2
MOVE :4:A4,2