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These look like puzzles, in that they link against a frontend and provide the usual 'struct game', but they don't count as a puzzle for purposes of shipping, or even having to have descriptions and icons. There's one of these buried in the code already under an ifdef, which I'll re-enable in the next commit.
64 lines
2.3 KiB
CMake
64 lines
2.3 KiB
CMake
set(platform_common_sources nestedvm.c printing.c)
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set(platform_libs -lm)
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file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/applet.manifest
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"Main-Class: PuzzleApplet\n")
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include(FindJava)
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add_custom_command(OUTPUT ${CMAKE_BINARY_DIR}/PuzzleApplet.class
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COMMAND ${Java_JAVAC_EXECUTABLE}
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-source 1.7 -target 1.7 -d . -cp ${NESTEDVM}/build
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${CMAKE_SOURCE_DIR}/PuzzleApplet.java
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DEPENDS ${CMAKE_SOURCE_DIR}/PuzzleApplet.java)
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function(get_platform_puzzle_extra_source_files OUTVAR NAME)
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set(${OUTVAR} PARENT_SCOPE)
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endfunction()
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function(set_platform_gui_target_properties TARGET)
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set(build_subdir ${CMAKE_CURRENT_BINARY_DIR}/${TARGET}-tmp)
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add_custom_command(OUTPUT ${build_subdir}
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COMMAND ${CMAKE_COMMAND} -E make_directory ${build_subdir})
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add_custom_command(OUTPUT ${build_subdir}/PuzzleApplet.class
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COMMAND ${CMAKE_SOURCE_DIR}/cmake/glob-symlinks.py
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${CMAKE_BINARY_DIR} applet.manifest
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${CMAKE_BINARY_DIR} PuzzleApplet\\*.class
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${NESTEDVM}/build org/ibex/nestedvm/Registers.class
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${NESTEDVM}/build org/ibex/nestedvm/UsermodeConstants.class
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${NESTEDVM}/build org/ibex/nestedvm/Runtime*.class
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${NESTEDVM}/build org/ibex/nestedvm/util/Platform\\*.class
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${NESTEDVM}/build org/ibex/nestedvm/util/Seekable\\*.class
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WORKING_DIRECTORY ${build_subdir}
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DEPENDS
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${build_subdir}
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${CMAKE_BINARY_DIR}/PuzzleApplet.class
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${CMAKE_SOURCE_DIR}/cmake/glob-symlinks.py)
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add_custom_command(OUTPUT ${build_subdir}/PuzzleEngine.class
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COMMAND ${Java_JAVA_EXECUTABLE}
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-cp ${NESTEDVM}/build:${NESTEDVM}/upstream/build/classgen/build
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org.ibex.nestedvm.Compiler -outformat class -d .
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PuzzleEngine ${CMAKE_CURRENT_BINARY_DIR}/${TARGET}
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DEPENDS
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${build_subdir}
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${CMAKE_CURRENT_BINARY_DIR}/${TARGET}
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WORKING_DIRECTORY ${build_subdir})
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add_custom_target(${TARGET}-jar ALL
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COMMAND ${Java_JAR_EXECUTABLE}
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cfm ${CMAKE_CURRENT_BINARY_DIR}/${TARGET}.jar
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applet.manifest PuzzleEngine.class PuzzleApplet*.class org
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WORKING_DIRECTORY ${build_subdir}
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DEPENDS
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${CMAKE_BINARY_DIR}/PuzzleApplet.class
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${build_subdir}/PuzzleApplet.class
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${build_subdir}/PuzzleEngine.class)
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endfunction()
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function(set_platform_puzzle_target_properties NAME TARGET)
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endfunction()
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function(build_platform_extras)
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endfunction()
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