Files
puzzles/icons/mines.sav
Simon Tatham d55ad9fc42 New mechanism for automatic generation of the puzzle screenshots on
the web, which I hope will also end up being extended to generate
both Windows and X icons for each individual puzzle. The mechanism
is: for each puzzle there's a save file in the `icons' subdirectory
showing a game state which I think is a decent illustration of the
puzzle, and then there's a nasty set of scripts which runs each
puzzle binary, loads that save file, grabs a screenshot using xwd,
and munges it into shape.

In order to support this I've added two new options (--redo and
--windowid) to all the GTK puzzles, which I don't expect ever to be
used outside the icons makefile. I've also added two more options
(--load and --id) which force a GTK puzzle to treat its command-line
option as a save file or as a game ID respectively (the previous
behaviour was always to guess, and sometimes it guessed wrong).

[originally from svn r7014]
2006-12-26 16:47:28 +00:00

68 lines
1.1 KiB
Plaintext

SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
VERSION :1:1
GAME :5:Mines
PARAMS :6:9x9n35
CPARAMS :6:9x9n35
SEED :15:698938038698621
DESC :26:0,0,me0691ca8a278f3c371688
PRIVDESC:22:me0691ca8a278f3c371688
UI :3:D0C
TIME :7:75.2958
NSTATES :2:56
STATEPOS:2:41
MOVE :4:O0,0
MOVE :4:F1,2
MOVE :4:F0,2
MOVE :4:O2,2
MOVE :4:F2,1
MOVE :4:F3,1
MOVE :4:F3,2
MOVE :4:F3,3
MOVE :4:F1,3
MOVE :4:F2,3
MOVE :4:C1,0
MOVE :4:C2,0
MOVE :4:C3,0
MOVE :4:F5,0
MOVE :4:F5,1
MOVE :4:C4,1
MOVE :4:O6,1
MOVE :4:O6,2
MOVE :4:O6,3
MOVE :4:F7,1
MOVE :4:O7,4
MOVE :4:O5,4
MOVE :4:F5,3
MOVE :4:F5,5
MOVE :4:F6,6
MOVE :4:C6,5
MOVE :4:F8,6
MOVE :4:C6,3
MOVE :4:F8,2
MOVE :4:C7,2
MOVE :4:F8,0
MOVE :4:F7,0
MOVE :4:F6,0
MOVE :4:C4,2
MOVE :4:F4,4
MOVE :4:F4,5
MOVE :4:F3,4
MOVE :4:C5,6
MOVE :4:F7,7
MOVE :4:F8,7
MOVE :4:F7,8
MOVE :4:O4,8
MOVE :4:F3,6
MOVE :4:C4,6
MOVE :4:F3,8
MOVE :4:F5,8
MOVE :4:C6,7
MOVE :4:C3,7
MOVE :4:F2,5
MOVE :4:F2,4
MOVE :4:F1,8
MOVE :4:F1,7
MOVE :4:C2,7
MOVE :4:C2,6
MOVE :4:C1,6