mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
Files
505 lines
11 KiB
C
505 lines
11 KiB
C
/*
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* windows.c: Windows front end for my puzzle collection.
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*/
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#include <windows.h>
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#include <stdio.h>
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#include <stdarg.h>
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#include <stdlib.h>
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#include <time.h>
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#include "puzzles.h"
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#define IDM_NEW 0x0010
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#define IDM_RESTART 0x0020
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#define IDM_UNDO 0x0030
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#define IDM_REDO 0x0040
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#define IDM_QUIT 0x0050
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#define IDM_PRESETS 0x0100
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#ifdef DEBUG
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static FILE *debug_fp = NULL;
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static HANDLE debug_hdl = INVALID_HANDLE_VALUE;
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static int debug_got_console = 0;
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void dputs(char *buf)
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{
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DWORD dw;
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if (!debug_got_console) {
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if (AllocConsole()) {
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debug_got_console = 1;
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debug_hdl = GetStdHandle(STD_OUTPUT_HANDLE);
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}
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}
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if (!debug_fp) {
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debug_fp = fopen("debug.log", "w");
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}
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if (debug_hdl != INVALID_HANDLE_VALUE) {
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WriteFile(debug_hdl, buf, strlen(buf), &dw, NULL);
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}
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fputs(buf, debug_fp);
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fflush(debug_fp);
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}
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void debug_printf(char *fmt, ...)
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{
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char buf[4096];
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va_list ap;
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va_start(ap, fmt);
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vsprintf(buf, fmt, ap);
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dputs(buf);
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va_end(ap);
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}
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#define debug(x) (debug_printf x)
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#else
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#define debug(x)
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#endif
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struct frontend {
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midend_data *me;
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HWND hwnd;
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HBITMAP bitmap, prevbm;
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HDC hdc_bm;
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COLORREF *colours;
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HBRUSH *brushes;
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HPEN *pens;
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UINT timer;
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int npresets;
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game_params **presets;
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};
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void fatal(char *fmt, ...)
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{
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char buf[2048];
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va_list ap;
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va_start(ap, fmt);
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vsprintf(buf, fmt, ap);
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va_end(ap);
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MessageBox(NULL, buf, "Fatal error", MB_ICONEXCLAMATION | MB_OK);
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exit(1);
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}
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void frontend_default_colour(frontend *fe, float *output)
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{
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DWORD c = GetSysColor(COLOR_MENU); /* ick */
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output[0] = (float)(GetRValue(c) / 255.0);
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output[1] = (float)(GetGValue(c) / 255.0);
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output[2] = (float)(GetBValue(c) / 255.0);
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}
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void draw_rect(frontend *fe, int x, int y, int w, int h, int colour)
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{
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if (w == 1 && h == 1) {
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/*
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* Rectangle() appears to get uppity if asked to draw a 1x1
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* rectangle, presumably on the grounds that that's beneath
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* its dignity and you ought to be using SetPixel instead.
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* So I will.
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*/
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SetPixel(fe->hdc_bm, x, y, fe->colours[colour]);
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} else {
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HBRUSH oldbrush = SelectObject(fe->hdc_bm, fe->brushes[colour]);
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HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]);
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Rectangle(fe->hdc_bm, x, y, x+w, y+h);
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SelectObject(fe->hdc_bm, oldbrush);
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SelectObject(fe->hdc_bm, oldpen);
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}
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}
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void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour)
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{
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HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]);
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MoveToEx(fe->hdc_bm, x1, y1, NULL);
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LineTo(fe->hdc_bm, x2, y2);
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SetPixel(fe->hdc_bm, x2, y2, fe->colours[colour]);
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SelectObject(fe->hdc_bm, oldpen);
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}
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void draw_polygon(frontend *fe, int *coords, int npoints,
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int fill, int colour)
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{
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POINT *pts = snewn(npoints+1, POINT);
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int i;
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for (i = 0; i <= npoints; i++) {
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int j = (i < npoints ? i : 0);
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pts[i].x = coords[j*2];
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pts[i].y = coords[j*2+1];
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}
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if (fill) {
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HBRUSH oldbrush = SelectObject(fe->hdc_bm, fe->brushes[colour]);
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HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]);
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Polygon(fe->hdc_bm, pts, npoints);
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SelectObject(fe->hdc_bm, oldbrush);
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SelectObject(fe->hdc_bm, oldpen);
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} else {
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HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]);
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Polyline(fe->hdc_bm, pts, npoints+1);
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SelectObject(fe->hdc_bm, oldpen);
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}
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sfree(pts);
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}
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void start_draw(frontend *fe)
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{
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HDC hdc_win;
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hdc_win = GetDC(fe->hwnd);
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fe->hdc_bm = CreateCompatibleDC(hdc_win);
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fe->prevbm = SelectObject(fe->hdc_bm, fe->bitmap);
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ReleaseDC(fe->hwnd, hdc_win);
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}
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void draw_update(frontend *fe, int x, int y, int w, int h)
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{
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RECT r;
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r.left = x;
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r.top = y;
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r.right = x + w;
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r.bottom = y + h;
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InvalidateRect(fe->hwnd, &r, FALSE);
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}
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void end_draw(frontend *fe)
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{
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SelectObject(fe->hdc_bm, fe->prevbm);
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DeleteDC(fe->hdc_bm);
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}
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void deactivate_timer(frontend *fe)
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{
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KillTimer(fe->hwnd, fe->timer);
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fe->timer = 0;
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}
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void activate_timer(frontend *fe)
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{
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fe->timer = SetTimer(fe->hwnd, fe->timer, 20, NULL);
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}
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static frontend *new_window(HINSTANCE inst)
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{
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frontend *fe;
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int x, y;
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RECT r;
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HDC hdc;
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fe = snew(frontend);
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fe->me = midend_new(fe);
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midend_new_game(fe->me, NULL);
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midend_size(fe->me, &x, &y);
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fe->timer = 0;
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{
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int i, ncolours;
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float *colours;
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colours = midend_colours(fe->me, &ncolours);
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fe->colours = snewn(ncolours, COLORREF);
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fe->brushes = snewn(ncolours, HBRUSH);
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fe->pens = snewn(ncolours, HPEN);
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for (i = 0; i < ncolours; i++) {
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fe->colours[i] = RGB(255 * colours[i*3+0],
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255 * colours[i*3+1],
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255 * colours[i*3+2]);
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fe->brushes[i] = CreateSolidBrush(fe->colours[i]);
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if (!fe->brushes[i])
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MessageBox(fe->hwnd, "ooh", "eck", MB_OK);
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fe->pens[i] = CreatePen(PS_SOLID, 1, fe->colours[i]);
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}
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}
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r.left = r.top = 0;
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r.right = x;
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r.bottom = y;
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AdjustWindowRectEx(&r, WS_OVERLAPPEDWINDOW &~
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(WS_THICKFRAME | WS_MAXIMIZEBOX | WS_OVERLAPPED),
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TRUE, 0);
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fe->hwnd = CreateWindowEx(0, game_name, game_name,
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WS_OVERLAPPEDWINDOW &~
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(WS_THICKFRAME | WS_MAXIMIZEBOX),
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CW_USEDEFAULT, CW_USEDEFAULT,
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r.right - r.left, r.bottom - r.top,
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NULL, NULL, inst, NULL);
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{
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HMENU bar = CreateMenu();
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HMENU menu = CreateMenu();
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AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)menu, "Game");
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AppendMenu(menu, MF_ENABLED, IDM_NEW, "New");
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AppendMenu(menu, MF_ENABLED, IDM_RESTART, "Restart");
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if ((fe->npresets = midend_num_presets(fe->me)) > 0) {
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HMENU sub = CreateMenu();
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int i;
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AppendMenu(menu, MF_ENABLED|MF_POPUP, (UINT)sub, "Type");
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fe->presets = snewn(fe->npresets, game_params *);
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for (i = 0; i < fe->npresets; i++) {
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char *name;
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midend_fetch_preset(fe->me, i, &name, &fe->presets[i]);
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/*
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* FIXME: we ought to go through and do something
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* with ampersands here.
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*/
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AppendMenu(sub, MF_ENABLED, IDM_PRESETS + 0x10 * i, name);
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}
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}
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AppendMenu(menu, MF_SEPARATOR, 0, 0);
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AppendMenu(menu, MF_ENABLED, IDM_UNDO, "Undo");
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AppendMenu(menu, MF_ENABLED, IDM_REDO, "Redo");
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AppendMenu(menu, MF_SEPARATOR, 0, 0);
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AppendMenu(menu, MF_ENABLED, IDM_QUIT, "Exit");
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SetMenu(fe->hwnd, bar);
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}
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hdc = GetDC(fe->hwnd);
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fe->bitmap = CreateCompatibleBitmap(hdc, x, y);
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ReleaseDC(fe->hwnd, hdc);
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SetWindowLong(fe->hwnd, GWL_USERDATA, (LONG)fe);
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ShowWindow(fe->hwnd, SW_NORMAL);
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SetForegroundWindow(fe->hwnd);
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midend_redraw(fe->me);
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return fe;
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}
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static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
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WPARAM wParam, LPARAM lParam)
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{
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frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
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switch (message) {
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case WM_CLOSE:
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DestroyWindow(hwnd);
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return 0;
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case WM_COMMAND:
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switch (wParam & ~0xF) { /* low 4 bits reserved to Windows */
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case IDM_NEW:
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if (!midend_process_key(fe->me, 0, 0, 'n'))
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PostQuitMessage(0);
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break;
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case IDM_RESTART:
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if (!midend_process_key(fe->me, 0, 0, 'r'))
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PostQuitMessage(0);
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break;
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case IDM_UNDO:
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if (!midend_process_key(fe->me, 0, 0, 'u'))
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PostQuitMessage(0);
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break;
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case IDM_REDO:
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if (!midend_process_key(fe->me, 0, 0, '\x12'))
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PostQuitMessage(0);
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break;
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case IDM_QUIT:
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if (!midend_process_key(fe->me, 0, 0, 'q'))
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PostQuitMessage(0);
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break;
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default:
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{
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int p = ((wParam &~ 0xF) - IDM_PRESETS) / 0x10;
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if (p >= 0 && p < fe->npresets) {
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RECT r;
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HDC hdc;
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int x, y;
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midend_set_params(fe->me, fe->presets[p]);
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midend_new_game(fe->me, NULL);
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midend_size(fe->me, &x, &y);
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r.left = r.top = 0;
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r.right = x;
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r.bottom = y;
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AdjustWindowRectEx(&r, WS_OVERLAPPEDWINDOW &~
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(WS_THICKFRAME | WS_MAXIMIZEBOX |
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WS_OVERLAPPED),
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TRUE, 0);
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SetWindowPos(fe->hwnd, NULL, 0, 0,
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r.right - r.left, r.bottom - r.top,
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SWP_NOMOVE | SWP_NOZORDER);
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DeleteObject(fe->bitmap);
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hdc = GetDC(fe->hwnd);
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fe->bitmap = CreateCompatibleBitmap(hdc, x, y);
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ReleaseDC(fe->hwnd, hdc);
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midend_redraw(fe->me);
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}
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}
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break;
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}
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break;
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case WM_DESTROY:
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PostQuitMessage(0);
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return 0;
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case WM_PAINT:
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{
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PAINTSTRUCT p;
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HDC hdc, hdc2;
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HBITMAP prevbm;
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hdc = BeginPaint(hwnd, &p);
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hdc2 = CreateCompatibleDC(hdc);
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prevbm = SelectObject(hdc2, fe->bitmap);
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BitBlt(hdc,
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p.rcPaint.left, p.rcPaint.top,
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p.rcPaint.right - p.rcPaint.left,
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p.rcPaint.bottom - p.rcPaint.top,
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hdc2,
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p.rcPaint.left, p.rcPaint.top,
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SRCCOPY);
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SelectObject(hdc2, prevbm);
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DeleteDC(hdc2);
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EndPaint(hwnd, &p);
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}
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return 0;
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case WM_KEYDOWN:
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{
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int key = -1;
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switch (wParam) {
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case VK_LEFT: key = CURSOR_LEFT; break;
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case VK_RIGHT: key = CURSOR_RIGHT; break;
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case VK_UP: key = CURSOR_UP; break;
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case VK_DOWN: key = CURSOR_DOWN; break;
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/*
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* Diagonal keys on the numeric keypad.
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*/
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case VK_PRIOR:
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if (!(lParam & 0x01000000)) key = CURSOR_UP_RIGHT;
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break;
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case VK_NEXT:
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if (!(lParam & 0x01000000)) key = CURSOR_DOWN_RIGHT;
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break;
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case VK_HOME:
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if (!(lParam & 0x01000000)) key = CURSOR_UP_LEFT;
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break;
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case VK_END:
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if (!(lParam & 0x01000000)) key = CURSOR_DOWN_LEFT;
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break;
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/*
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* Numeric keypad keys with Num Lock on.
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*/
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case VK_NUMPAD4: key = CURSOR_LEFT; break;
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case VK_NUMPAD6: key = CURSOR_RIGHT; break;
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case VK_NUMPAD8: key = CURSOR_UP; break;
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case VK_NUMPAD2: key = CURSOR_DOWN; break;
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case VK_NUMPAD9: key = CURSOR_UP_RIGHT; break;
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case VK_NUMPAD3: key = CURSOR_DOWN_RIGHT; break;
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case VK_NUMPAD7: key = CURSOR_UP_LEFT; break;
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case VK_NUMPAD1: key = CURSOR_DOWN_LEFT; break;
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}
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if (key != -1) {
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if (!midend_process_key(fe->me, 0, 0, key))
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PostQuitMessage(0);
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} else {
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MSG m;
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m.hwnd = hwnd;
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m.message = WM_KEYDOWN;
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m.wParam = wParam;
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m.lParam = lParam & 0xdfff;
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TranslateMessage(&m);
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}
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}
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break;
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case WM_LBUTTONDOWN:
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case WM_RBUTTONDOWN:
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case WM_MBUTTONDOWN:
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{
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int button;
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/*
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* Shift-clicks count as middle-clicks, since otherwise
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* two-button Windows users won't have any kind of
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* middle click to use.
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*/
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if (message == WM_MBUTTONDOWN || (wParam & MK_SHIFT))
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button = MIDDLE_BUTTON;
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else if (message == WM_LBUTTONDOWN)
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button = LEFT_BUTTON;
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else
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button = RIGHT_BUTTON;
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if (!midend_process_key(fe->me, LOWORD(lParam),
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HIWORD(lParam), button))
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PostQuitMessage(0);
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}
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break;
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case WM_CHAR:
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if (!midend_process_key(fe->me, 0, 0, (unsigned char)wParam))
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PostQuitMessage(0);
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return 0;
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case WM_TIMER:
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if (fe->timer)
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midend_timer(fe->me, (float)0.02);
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return 0;
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}
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return DefWindowProc(hwnd, message, wParam, lParam);
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}
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int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show)
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{
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MSG msg;
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srand(time(NULL));
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if (!prev) {
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WNDCLASS wndclass;
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wndclass.style = 0;
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wndclass.lpfnWndProc = WndProc;
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wndclass.cbClsExtra = 0;
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wndclass.cbWndExtra = 0;
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wndclass.hInstance = inst;
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wndclass.hIcon = LoadIcon(inst, IDI_APPLICATION);
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wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
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wndclass.hbrBackground = NULL;
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wndclass.lpszMenuName = NULL;
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wndclass.lpszClassName = game_name;
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RegisterClass(&wndclass);
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}
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new_window(inst);
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while (GetMessage(&msg, NULL, 0, 0)) {
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DispatchMessage(&msg);
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}
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return msg.wParam;
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}
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