Files
puzzles/Recipe
Simon Tatham 443310b94c Add a template file defining the null game.
[originally from svn r4169]
2004-04-29 08:37:19 +00:00

35 lines
1.2 KiB
Makefile

# -*- makefile -*-
#
# This file describes which puzzle binaries are made up from which
# object and resource files. It is processed into the various
# Makefiles by means of a Perl script. Makefile changes should
# really be made by editing this file and/or the Perl script, not
# by editing the actual Makefiles.
!name puzzles
!makefile gtk Makefile
!makefile vc Makefile.vc
!makefile cygwin Makefile.cyg
WINDOWS = windows user32.lib gdi32.lib
COMMON = midend malloc
NET = net random tree234
net : [X] gtk COMMON NET
cube : [X] gtk COMMON cube
net : [G] WINDOWS COMMON NET
cube : [G] WINDOWS COMMON cube
# The `nullgame' source file is a largely blank one, which contains
# all the correct function definitions to compile and link, but
# which defines the null game in which nothing is ever drawn and
# there are no valid moves. Its main purpose is to act as a
# template for writing new game definition source files. I include
# it in the Makefile because it will be worse than useless if it
# ever fails to compile, so it's important that it should actually
# be built on a regular basis.
nullgame : [X] gtk COMMON nullgame
nullgame : [G] WINDOWS COMMON nullgame