Files
puzzles/Buildscr
Simon Tatham d2369aab62 Hmm. Telling xvfb to default to a TrueColor visual did help, in that
it got rid of the bogus backgrounds on all the text; but on the
other hand it mysteriously caused all the images to become black and
white! Serves me right for testing with Bridges which was B&W to
start with. Instead, we'll just tell xvfb to use a 24-bit display
and let it sort out the visuals for itself; that seems to work better.

[originally from svn r7932]
2008-03-20 09:18:26 +00:00

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# -*- sh -*-
# Build script to build Puzzles.
module puzzles
# First build some local binaries, to run the icon build.
in puzzles do perl mkfiles.pl
in puzzles do make
# Now build the screenshots and icons.
in puzzles/icons do xvfb-run -s "-screen 0 1024x768x24" make web winicons gtkicons
# Re-run mkfiles.pl now that it knows the icons are there.
in puzzles do perl mkfiles.pl
# Destroy the local binaries, mostly to avoid wasting network
# bandwidth by transferring them to the delegate servers.
in puzzles do make clean
# Build the OS X .dmg archive.
delegate osx
in puzzles do make -f Makefile.osx clean
in puzzles do make -f Makefile.osx release VER=-DREVISION=$(revision)
return puzzles/Puzzles.dmg
enddelegate
# Build the Windows binaries and installer, and the CHM file.
in puzzles do make -f Makefile.doc clean
in puzzles do make -f Makefile.doc chm
in puzzles do make -f Makefile.doc # build help file for installer
in puzzles do perl winiss.pl $(revision) wingames.lst > puzzles.iss
delegate windows
# Ignore the poorly controlled return value from HHC, and instead
# just test that the output file was generated.
in puzzles do hhc puzzles.hhp; test -f puzzles.chm
# FIXME: Cygwin alternative?
in puzzles do cmd /c 'vcvars32 & nmake -f Makefile.vc clean'
in puzzles do cmd /c 'vcvars32 & nmake -f Makefile.vc VER=-DREVISION=$(revision)'
# Build installer.
in puzzles do iscc puzzles.iss
return puzzles/puzzles.chm
return puzzles/*.exe
return puzzles/Output/setup.exe
enddelegate
# Build the Pocket PC binaries and CAB.
#
# NOTE: This part of the build script requires the Windows delegate
# server to have the cabwiz program on its PATH. This will
# typically be at
#
# C:\Program Files\Windows CE Tools\WCE420\POCKET PC 2003\Tools
#
# but it might not be if you've installed it somewhere else, or
# have a different version.
#
# NOTE ALSO: This part of the build is commented out, for the
# moment, because cabwiz does unhelpful things when run from within
# a bob delegate process (or, more generally, when run from any
# terminal-based remote login to a Windows machine, including
# Cygwin opensshd and Windows Telnet). The symptom is that cabwiz
# just beeps and sits there. Until I figure out how to build the
# .cab from an automated process (and I'm willing to consider silly
# approaches such as a third-party CAB generator), I don't think I
# can sensibly enable this build.
#in puzzles do perl wceinf.pl wingames.lst > puzzles.inf
#delegate windows
# in puzzles do cmd /c 'wcearmv4 & nmake -f Makefile.wce clean'
# in puzzles do cmd /c 'wcearmv4 & nmake -f Makefile.wce VER=-DREVISION=$(revision)'
# # Nasty piece of sh here which saves the return code from cabwiz,
# # outputs its errors and/or warnings, and then propagates the
# # return code back to bob. If only cabwiz could output to
# # standard error LIKE EVERY OTHER COMMAND-LINE UTILITY IN THE
# # WORLD, I wouldn't have to do this.
# in puzzles do cat puzzles.inf
# in puzzles do cmd /c 'wcearmv4 & bash -c cabwiz puzzles.inf /err cabwiz.err /cpu ARMV4'; a=$$?; cat cabwiz.err; exit $$a
# return puzzles/puzzles.armv4.cab
#enddelegate
# Build the help file and the HTML docs.
in puzzles do make -f Makefile.doc clean # remove CHM-target HTML
in puzzles do make -f Makefile.doc # and rebuild help file...
in puzzles do mkdir doc
in puzzles do mkdir devel
in puzzles/doc do halibut --html -Chtml-contents-filename:index.html -Chtml-index-filename:indexpage.html -Chtml-template-filename:%k.html -Chtml-template-fragment:%k ../puzzles.but
in puzzles/devel do halibut --html -Chtml-contents-filename:index.html -Chtml-index-filename:indexpage.html -Chtml-template-filename:%k.html -Chtml-template-fragment:%k ../devel.but
# Move the deliver-worthy Windows binaries (those specified in
# wingames.lst, which is generated by mkfiles.pl and helpfully
# excludes the command-line auxiliary utilities such as solosolver,
# and nullgame.exe) into a subdirectory for easy access.
in puzzles do mkdir winbin
in puzzles do mv `cut -f1 -d: wingames.lst` winbin
# Make a zip file of the Windows binaries and help files.
in puzzles do zip -j puzzles.zip winbin/*.exe puzzles.chm puzzles.hlp puzzles.cnt
# Create the source archive. (That writes the archive into the
# _parent_ directory, so be careful when we deliver it.)
in puzzles do ./makedist.sh $(revision)
# Set up .htaccess containing a redirect for the archive filename.
in puzzles do echo "AddType application/octet-stream .chm" > .htaccess
in puzzles do echo "AddType application/octet-stream .hlp" >> .htaccess
in puzzles do echo "AddType application/octet-stream .cnt" >> .htaccess
in . do set -- puzzles*.tar.gz; echo RedirectMatch temp '(.*/)'puzzles.tar.gz '$$1'"$$1" >> puzzles/.htaccess
in puzzles do echo RedirectMatch temp '(.*/)'puzzles-installer.exe '$$1'puzzles-r$(revision)-installer.exe >> .htaccess
# Phew, we're done. Deliver everything!
deliver puzzles/icons/*-web.png $@
deliver puzzles/winbin/*.exe $@
deliver puzzles/.htaccess $@
deliver puzzles/doc/*.html doc/$@
deliver puzzles/devel/*.html devel/$@
deliver puzzles/Puzzles.dmg $@
deliver puzzles/puzzles.chm $@
deliver puzzles/puzzles.hlp $@
deliver puzzles/puzzles.cnt $@
deliver puzzles/puzzles.zip $@
deliver puzzles/Output/setup.exe puzzles-r$(revision)-installer.exe
# deliver puzzles/puzzles.armv4.cab $@ # (not built at the moment)
# This one isn't in the puzzles subdir, because makedist.sh left it
# one level up.
deliver puzzles*.tar.gz $@