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Files

Between 5.5.6 and 5.5.9 the default output file name changed. To defend against that potentially happening again, I'm now explicitly specifying the output file name in the .iss source file (or rather, in winiss.pl, which constructs it).
195 lines
8.7 KiB
Bash
195 lines
8.7 KiB
Bash
# -*- sh -*-
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# Build script to build Puzzles.
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module puzzles
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set Version $(!builddate).$(vcsid)
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# Start by substituting the right version number in configure.ac.
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in puzzles do perl -i~ -pe 's/6.66/$(Version)/' configure.ac
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in puzzles do rm configure.ac~
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# And put it into the documentation as a versionid.
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# use perl to avoid inconsistent behaviour of echo '\v'
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in puzzles do perl -e 'print "\n\\versionid Simon Tatham'\''s Portable Puzzle Collection, version $$ARGV[0]\n"' $(Version) >> puzzles.but
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in puzzles do perl -e 'print "\n\\versionid Simon Tatham'\''s Portable Puzzle Collection, version $$ARGV[0]\n"' $(Version) >> devel.but
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# Write out a version.h that contains the real version number.
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in puzzles do echo '/* Generated by automated build script */' > version.h
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in puzzles do echo '$#define VER "Version $(Version)"' >> version.h
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# And do the same substitution in the OS X metadata. (This is a bit
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# icky in principle because it presumes that my version numbers don't
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# need XML escaping, but frankly, if they ever do then I should fix
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# them!)
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in puzzles do perl -i -pe 's/Unidentified build/$(Version)/' osx-info.plist
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# First build some local binaries, to run the icon build.
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in puzzles do perl mkfiles.pl -U
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in puzzles do make
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# Now build the screenshots and icons.
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in puzzles/icons do xvfb-run -s "-screen 0 1024x768x24" make web winicons gtkicons
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# Destroy the local binaries and autoconf detritus, mostly to avoid
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# wasting network bandwidth by transferring them to the delegate
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# servers.
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in puzzles do make distclean
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# Re-run mkfiles.pl now that it knows the icons are there.
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in puzzles do perl mkfiles.pl
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# Rebuild the configure script.
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in puzzles do ./mkauto.sh
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# Build the OS X .dmg archive.
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delegate osx
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in puzzles do make -f Makefile.osx clean
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in puzzles do make -f Makefile.osx release VER=-DVER=$(Version)
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return puzzles/Puzzles.dmg
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enddelegate
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# Build the Windows binaries and installer, and the CHM file.
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in puzzles do make -f Makefile.doc clean
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in puzzles do make -f Makefile.doc chm
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in puzzles do make -f Makefile.doc # build help file for installer
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in puzzles do mason.pl --args '{"version":"$(Version)","descfile":"gamedesc.txt"}' winwix.mc > puzzles.wxs
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in puzzles do perl winiss.pl $(Version) gamedesc.txt > puzzles.iss
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delegate windows
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# Ignore the poorly controlled return value from HHC, and instead
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# just test that the output file was generated.
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in puzzles with htmlhelp do/win hhc puzzles.hhp & type puzzles.chm >nul
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# FIXME: Cygwin alternative?
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in puzzles with visualstudio do/win nmake -f Makefile.vc clean
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in puzzles with visualstudio do/win nmake -f Makefile.vc VER=-DVER=$(Version)
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# Code-sign the binaries, if the local bob config provides a script
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# to do so. We assume here that the script accepts an -i option to
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# provide a 'more info' URL, and an optional -n option to provide a
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# program name, and that it can take multiple .exe filename
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# arguments and sign them all in place.
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ifneq "$(winsigncode)" "" in puzzles do $(winsigncode) -i http://www.chiark.greenend.org.uk/~sgtatham/puzzles/ *.exe
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# Build installers.
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in puzzles with wix do/win candle puzzles.wxs && light -ext WixUIExtension -sval puzzles.wixobj
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in puzzles with innosetup do/win iscc puzzles.iss
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ifneq "$(winsigncode)" "" in puzzles do $(winsigncode) -i http://www.chiark.greenend.org.uk/~sgtatham/puzzles/ -n "Simon Tatham's Portable Puzzle Collection Installer" puzzles.msi Output/installer.exe
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return puzzles/puzzles.chm
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return puzzles/*.exe
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return puzzles/Output/installer.exe
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return puzzles/puzzles.msi
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enddelegate
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in puzzles do chmod +x *.exe
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# Build the Pocket PC binaries and CAB.
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#
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# NOTE: This part of the build script requires the Windows delegate
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# server to have the cabwiz program on its PATH. This will
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# typically be at
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#
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# C:\Program Files\Windows CE Tools\WCE420\POCKET PC 2003\Tools
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#
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# but it might not be if you've installed it somewhere else, or
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# have a different version.
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#
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# NOTE ALSO: This part of the build is commented out, for the
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# moment, because cabwiz does unhelpful things when run from within
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# a bob delegate process (or, more generally, when run from any
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# terminal-based remote login to a Windows machine, including
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# Cygwin opensshd and Windows Telnet). The symptom is that cabwiz
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# just beeps and sits there. Until I figure out how to build the
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# .cab from an automated process (and I'm willing to consider silly
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# approaches such as a third-party CAB generator), I don't think I
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# can sensibly enable this build.
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#in puzzles do perl wceinf.pl gamedesc.txt > puzzles.inf
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#delegate windows
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# in puzzles do cmd /c 'wcearmv4 & nmake -f Makefile.wce clean'
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# in puzzles do cmd /c 'wcearmv4 & nmake -f Makefile.wce VER=-DVER=$(Version)'
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# # Nasty piece of sh here which saves the return code from cabwiz,
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# # outputs its errors and/or warnings, and then propagates the
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# # return code back to bob. If only cabwiz could output to
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# # standard error LIKE EVERY OTHER COMMAND-LINE UTILITY IN THE
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# # WORLD, I wouldn't have to do this.
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# in puzzles do cat puzzles.inf
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# in puzzles do cmd /c 'wcearmv4 & bash -c cabwiz puzzles.inf /err cabwiz.err /cpu ARMV4'; a=$$?; cat cabwiz.err; exit $$a
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# return puzzles/puzzles.armv4.cab
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#enddelegate
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# Build the help file and the HTML docs.
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in puzzles do make -f Makefile.doc clean # remove CHM-target HTML
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in puzzles do make -f Makefile.doc # and rebuild help file...
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in puzzles do mkdir doc
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in puzzles do mkdir devel
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in puzzles/doc do halibut --html -Chtml-contents-filename:index.html -Chtml-index-filename:indexpage.html -Chtml-template-filename:%k.html -Chtml-template-fragment:%k ../puzzles.but
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in puzzles/devel do halibut --html -Chtml-contents-filename:index.html -Chtml-index-filename:indexpage.html -Chtml-template-filename:%k.html -Chtml-template-fragment:%k ../devel.but
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# Move the deliver-worthy Windows binaries (those specified in
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# gamedesc.txt, which is generated by mkfiles.pl and helpfully
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# excludes the command-line auxiliary utilities such as solosolver,
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# and nullgame.exe) into a subdirectory for easy access.
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in puzzles do mkdir winbin
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in puzzles do mv `cut -f2 -d: gamedesc.txt` winbin
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# Make a zip file of the Windows binaries and help files.
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in puzzles do zip -j puzzles.zip winbin/*.exe puzzles.chm puzzles.hlp puzzles.cnt
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# Create the source archive. (That writes the archive into the
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# _parent_ directory, so be careful when we deliver it.)
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in puzzles do ./makedist.sh $(Version)
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# Build the autogenerated pieces of the main web page.
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in puzzles do perl webpage.pl
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ifneq "$(JAVA_UNFINISHED)" "" in puzzles do perl -i~ -pe 'print "!srcdir unfinished/\n" if /!srcdir icons/' Recipe
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ifneq "$(JAVA_UNFINISHED)" "" in puzzles do ln -s unfinished/group.R .
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ifneq "$(JAVA_UNFINISHED)" "" in puzzles do perl mkfiles.pl
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# Build the Java applets.
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delegate nestedvm
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in puzzles do make -f Makefile.nestedvm NESTEDVM="$$NESTEDVM" VER=-DVER=$(Version)
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return puzzles/*.jar
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enddelegate
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# Build the Javascript applets. Since my master build machine doesn't
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# have the right dependencies installed for Emscripten, I do this by a
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# delegation.
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in puzzles do mkdir js # so we can tell output .js files from emcc*.js
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delegate emscripten
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in puzzles do make -f Makefile.emcc OUTPREFIX=js/ clean
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in puzzles do make -f Makefile.emcc OUTPREFIX=js/
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return puzzles/js/*.js
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enddelegate
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# Set up .htaccess containing a redirect for the archive filename.
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in puzzles do echo "AddType application/octet-stream .chm" > .htaccess
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in puzzles do echo "AddType application/octet-stream .hlp" >> .htaccess
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in puzzles do echo "AddType application/octet-stream .cnt" >> .htaccess
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in . do set -- puzzles*.tar.gz; echo RedirectMatch temp '(.*/)'puzzles.tar.gz '$$1'"$$1" >> puzzles/.htaccess
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in puzzles do echo RedirectMatch temp '(.*/)'puzzles-installer.msi '$$1'puzzles-$(Version)-installer.msi >> .htaccess
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in puzzles do echo RedirectMatch temp '(.*/)'puzzles-installer.exe '$$1'puzzles-$(Version)-installer.exe >> .htaccess
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# Phew, we're done. Deliver everything!
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deliver puzzles/icons/*-web.png $@
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deliver puzzles/winbin/*.exe $@
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deliver puzzles/.htaccess $@
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deliver puzzles/doc/*.html doc/$@
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deliver puzzles/devel/*.html devel/$@
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deliver puzzles/Puzzles.dmg $@
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deliver puzzles/puzzles.chm $@
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deliver puzzles/puzzles.hlp $@
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deliver puzzles/puzzles.cnt $@
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deliver puzzles/puzzles.zip $@
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deliver puzzles/puzzles.msi puzzles-$(Version)-installer.msi
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deliver puzzles/Output/installer.exe puzzles-$(Version)-installer.exe
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deliver puzzles/*.jar java/$@
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deliver puzzles/js/*.js js/$@
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deliver puzzles/html/*.html html/$@
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deliver puzzles/html/*.pl html/$@
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deliver puzzles/wwwspans.html $@
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deliver puzzles/wwwlinks.html $@
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# deliver puzzles/puzzles.armv4.cab $@ # (not built at the moment)
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# This one isn't in the puzzles subdir, because makedist.sh left it
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# one level up.
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deliver puzzles*.tar.gz $@
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