Files
puzzles/icons/dominosa.sav
Simon Tatham d55ad9fc42 New mechanism for automatic generation of the puzzle screenshots on
the web, which I hope will also end up being extended to generate
both Windows and X icons for each individual puzzle. The mechanism
is: for each puzzle there's a save file in the `icons' subdirectory
showing a game state which I think is a decent illustration of the
puzzle, and then there's a nasty set of scripts which runs each
puzzle binary, loads that save file, grabs a screenshot using xwd,
and munges it into shape.

In order to support this I've added two new options (--redo and
--windowid) to all the GTK puzzles, which I don't expect ever to be
used outside the icons makefile. I've also added two more options
(--load and --id) which force a GTK puzzle to treat its command-line
option as a save file or as a game ID respectively (the previous
behaviour was always to guess, and sometimes it guessed wrong).

[originally from svn r7014]
2006-12-26 16:47:28 +00:00

54 lines
1007 B
Plaintext

SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
VERSION :1:1
GAME :8:Dominosa
PARAMS :1:6
CPARAMS :1:6
DESC :56:55521461210004364611033535444421636022603153156422620503
NSTATES :2:46
STATEPOS:2:33
MOVE :6:D18,19
MOVE :6:E22,23
MOVE :6:E22,30
MOVE :5:E9,17
MOVE :6:D38,46
MOVE :6:E14,15
MOVE :5:E6,14
MOVE :6:E33,34
MOVE :6:E34,42
MOVE :6:E26,34
MOVE :6:D34,35
MOVE :6:E42,50
MOVE :6:E16,24
MOVE :4:D4,5
MOVE :4:D6,7
MOVE :6:D15,23
MOVE :6:E17,25
MOVE :6:D16,17
MOVE :6:E11,12
MOVE :6:D51,52
MOVE :5:E3,11
MOVE :6:D10,11
MOVE :4:D2,3
MOVE :6:E37,45
MOVE :6:D49,50
MOVE :6:D40,48
MOVE :6:D25,26
MOVE :6:D24,32
MOVE :6:D33,41
MOVE :6:D42,43
MOVE :6:D27,28
MOVE :6:E21,29
MOVE :6:D31,39
MOVE :6:D47,55
MOVE :6:E13,21
MOVE :6:E13,14
MOVE :6:D12,13
MOVE :6:D20,21
MOVE :6:D14,22
MOVE :6:D29,30
MOVE :6:D36,37
MOVE :6:D44,45
MOVE :6:D53,54
MOVE :4:D0,1
MOVE :4:D8,9