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the web, which I hope will also end up being extended to generate both Windows and X icons for each individual puzzle. The mechanism is: for each puzzle there's a save file in the `icons' subdirectory showing a game state which I think is a decent illustration of the puzzle, and then there's a nasty set of scripts which runs each puzzle binary, loads that save file, grabs a screenshot using xwd, and munges it into shape. In order to support this I've added two new options (--redo and --windowid) to all the GTK puzzles, which I don't expect ever to be used outside the icons makefile. I've also added two more options (--load and --id) which force a GTK puzzle to treat its command-line option as a save file or as a game ID respectively (the previous behaviour was always to guess, and sometimes it guessed wrong). [originally from svn r7014]
17 lines
372 B
Plaintext
17 lines
372 B
Plaintext
SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
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VERSION :1:1
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GAME :4:Pegs
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PARAMS :8:7x7cross
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CPARAMS :8:7x7cross
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SEED :15:103342250484448
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DESC :49:OOPPPOOOOPPPOOPPPPPPPPPPHPPPPPPPPPPOOPPPOOOOPPPOO
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NSTATES :1:8
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STATEPOS:1:8
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MOVE :7:3,1-3,3
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MOVE :7:5,2-3,2
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MOVE :7:5,4-5,2
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MOVE :7:3,4-5,4
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MOVE :7:6,4-4,4
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MOVE :7:4,0-4,2
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MOVE :7:2,0-4,0
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