Files
puzzles/fuzzpuzz.c
Ben Harris 53a1faa0d7 Add a fuzzing harness for Puzzles
This just feeds save files into the loading code, but because of how
Puzzles is structured that actually exercises most of its parsers.
2023-01-12 22:21:34 +00:00

66 lines
1.4 KiB
C

/*
* fuzzpuzz.c: Fuzzing frontend to all puzzles.
*/
/*
* The idea here is that this front-end supports all back-ends and can
* feed them save files. This tests the deserialiser, the code for
* loading game descriptions, and the processing of move strings,
* without all the tedium of actually rendering anything.
*/
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "puzzles.h"
static bool savefile_read(void *wctx, void *buf, int len)
{
FILE *fp = (FILE *)wctx;
int ret;
ret = fread(buf, 1, len, fp);
return (ret == len);
}
int main(int argc, char **argv)
{
const char *err;
char *gamename;
int i;
const game * ourgame = NULL;
midend *me;
if (argc != 1) {
fprintf(stderr, "usage: %s\n", argv[0]);
exit(1);
}
err = identify_game(&gamename, savefile_read, stdin);
if (err != NULL) {
fprintf(stderr, "%s\n", err);
exit(1);
}
for (i = 0; i < gamecount; i++)
if (strcmp(gamename, gamelist[i]->name) == 0)
ourgame = gamelist[i];
if (ourgame == NULL) {
fprintf(stderr, "Game '%s' not recognised\n", gamename);
exit(1);
}
me = midend_new(NULL, ourgame, NULL, NULL);
rewind(stdin);
err = midend_deserialise(me, savefile_read, stdin);
if (err != NULL) {
fprintf(stderr, "%s\n", err);
exit(1);
}
midend_free(me);
return 0;
}