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the web, which I hope will also end up being extended to generate both Windows and X icons for each individual puzzle. The mechanism is: for each puzzle there's a save file in the `icons' subdirectory showing a game state which I think is a decent illustration of the puzzle, and then there's a nasty set of scripts which runs each puzzle binary, loads that save file, grabs a screenshot using xwd, and munges it into shape. In order to support this I've added two new options (--redo and --windowid) to all the GTK puzzles, which I don't expect ever to be used outside the icons makefile. I've also added two more options (--load and --id) which force a GTK puzzle to treat its command-line option as a save file or as a game ID respectively (the previous behaviour was always to guess, and sometimes it guessed wrong). [originally from svn r7014]
16 lines
319 B
Plaintext
16 lines
319 B
Plaintext
SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
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VERSION :1:1
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GAME :5:Guess
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PARAMS :9:c6p4g10Bm
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CPARAMS :9:c6p4g10Bm
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SEED :15:313100730915729
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DESC :8:b5f3faed
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UI :7:0,0,0,0
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NSTATES :1:6
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STATEPOS:1:6
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MOVE :8:G1,1,2,2
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MOVE :8:G4,3,1,1
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MOVE :8:G5,5,1,1
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MOVE :8:G4,2,1,6
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MOVE :8:G2,3,1,6
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