Files
puzzles/CMakeLists.txt
Simon Tatham 12b64a1db1 Build a lot of conditioned-out test and helper programs.
Most of these aren't especially useful, but if we're going to have
them in the code base at all, we should at least ensure they compile:
bit-rotted conditioned-out code is of no value.

One of the new programs is 'galaxieseditor', which borrows most of the
Galaxies code but changes the UI so that you can create and remove
_dots_ instead of edges, and then run the solver to see whether it can
solve the puzzle you've designed. Unlike the rest, this is a GUI
helper tool, using the 'guiprogram' cmake function introduced in the
previous commit.

The programs are:
 - 'combi', a test program for the utility module that generates all
   combinations of n things
 - 'divvy', a test program for the module that divides a rectangle at
   random into equally-sized polyominoes
 - 'penrose-test', a test program for the Penrose-tiling generator
   used in Loopy, which outputs an SVG of a piece of tiling
 - 'penrose-vector', a much smaller test program for the vector
   arithmetic subroutines in that code
 - 'sort-test', a test of this code base's local array sorting routine
 - 'tree234-test', the exhaustive test code that's been in tree234.c
   all along.

Not all of them compiled first time. Most of the fixes were the usual
kind of thing: fixing compiler warnings by removing unused
variables/functions, bringing uses of internal APIs up to date. A
notable one was that galaxieseditor's interpret_move() modified the
input game state, which was an error all along and is now detected by
me having made it a const pointer; I had to replace that with an extra
wrinkle in the move-string format, so that now execute_move() makes
the modification.

The one I'm _least_ proud of is squelching a huge number of
format-string warnings in tree234-test by interposing a variadic
function without __attribute__((printf)).
2021-05-25 10:52:25 +01:00

279 lines
7.8 KiB
CMake

cmake_minimum_required(VERSION 3.5)
project(puzzles
LANGUAGES C)
include(cmake/setup.cmake)
add_library(common
combi.c divvy.c drawing.c dsf.c findloop.c grid.c latin.c
laydomino.c loopgen.c malloc.c matching.c midend.c misc.c penrose.c
ps.c random.c sort.c tdq.c tree234.c version.c
${platform_common_sources})
include_directories(${CMAKE_CURRENT_SOURCE_DIR})
puzzle(blackbox
DISPLAYNAME "Black Box"
DESCRIPTION "Ball-finding puzzle"
OBJECTIVE "Find the hidden balls in the box by bouncing laser beams \
off them.")
puzzle(bridges
DISPLAYNAME "Bridges"
DESCRIPTION "Bridge-placing puzzle"
OBJECTIVE "Connect all the islands with a network of bridges.")
puzzle(cube
DISPLAYNAME "Cube"
DESCRIPTION "Rolling cube puzzle"
OBJECTIVE "Pick up all the blue squares by rolling the cube over them.")
puzzle(dominosa
DISPLAYNAME "Dominosa"
DESCRIPTION "Domino tiling puzzle"
OBJECTIVE "Tile the rectangle with a full set of dominoes.")
solver(dominosa)
puzzle(fifteen
DISPLAYNAME "Fifteen"
DESCRIPTION "Sliding block puzzle"
OBJECTIVE "Slide the tiles around to arrange them into order.")
solver(fifteen)
puzzle(filling
DISPLAYNAME "Filling"
DESCRIPTION "Polyomino puzzle"
OBJECTIVE "Mark every square with the area of its containing region.")
solver(filling)
puzzle(flip
DISPLAYNAME "Flip"
DESCRIPTION "Tile inversion puzzle"
OBJECTIVE "Flip groups of squares to light them all up at once.")
puzzle(flood
DISPLAYNAME "Flood"
DESCRIPTION "Flood-filling puzzle"
OBJECTIVE "Turn the grid the same colour in as few flood fills as possible.")
puzzle(galaxies
DISPLAYNAME "Galaxies"
DESCRIPTION "Symmetric polyomino puzzle"
OBJECTIVE "Divide the grid into rotationally symmetric regions each \
centred on a dot.")
solver(galaxies)
cliprogram(galaxiespicture galaxies.c
COMPILE_DEFINITIONS STANDALONE_PICTURE_GENERATOR)
guiprogram(galaxieseditor galaxies.c
COMPILE_DEFINITIONS EDITOR)
puzzle(guess
DISPLAYNAME "Guess"
DESCRIPTION "Combination-guessing puzzle"
OBJECTIVE "Guess the hidden combination of colours.")
puzzle(inertia
DISPLAYNAME "Inertia"
DESCRIPTION "Gem-collecting puzzle"
OBJECTIVE "Collect all the gems without running into any of the mines.")
puzzle(keen
DISPLAYNAME "Keen"
DESCRIPTION "Arithmetic Latin square puzzle"
OBJECTIVE "Complete the latin square in accordance with the \
arithmetic clues.")
solver(keen latin.c)
puzzle(lightup
DISPLAYNAME "Light Up"
DESCRIPTION "Light-bulb placing puzzle"
OBJECTIVE "Place bulbs to light up all the squares.")
solver(lightup)
puzzle(loopy
DISPLAYNAME "Loopy"
DESCRIPTION "Loop-drawing puzzle"
OBJECTIVE "Draw a single closed loop, given clues about number of \
adjacent edges.")
solver(loopy)
puzzle(magnets
DISPLAYNAME "Magnets"
DESCRIPTION "Magnet-placing puzzle"
OBJECTIVE "Place magnets to satisfy the clues and avoid like poles \
touching.")
solver(magnets)
puzzle(map
DISPLAYNAME "Map"
DESCRIPTION "Map-colouring puzzle"
OBJECTIVE "Colour the map so that adjacent regions are never the \
same colour.")
solver(map)
puzzle(mines
DISPLAYNAME "Mines"
DESCRIPTION "Mine-finding puzzle"
OBJECTIVE "Find all the mines without treading on any of them.")
cliprogram(mineobfusc mines.c COMPILE_DEFINITIONS STANDALONE_OBFUSCATOR)
puzzle(mosaic
DISPLAYNAME "Mosaic"
DESCRIPTION "Grid-filling puzzle"
OBJECTIVE "Fill in the grid given clues about number of \
nearby black squares.")
puzzle(net
# The Windows Net shouldn't be called 'net.exe', since Windows
# already has a reasonably important utility program by that name!
WINDOWS_EXE_NAME netgame
DISPLAYNAME "Net"
DESCRIPTION "Network jigsaw puzzle"
OBJECTIVE "Rotate each tile to reassemble the network.")
puzzle(netslide
DISPLAYNAME "Netslide"
DESCRIPTION "Toroidal sliding network puzzle"
OBJECTIVE "Slide a row at a time to reassemble the network.")
puzzle(nullgame)
puzzle(palisade
DISPLAYNAME "Palisade"
DESCRIPTION "Grid-division puzzle"
OBJECTIVE "Divide the grid into equal-sized areas in accordance with\
the clues.")
puzzle(pattern
DISPLAYNAME "Pattern"
DESCRIPTION "Pattern puzzle"
OBJECTIVE "Fill in the pattern in the grid, given only the lengths \
of runs of black squares.")
solver(pattern)
cliprogram(patternpicture pattern.c
COMPILE_DEFINITIONS STANDALONE_PICTURE_GENERATOR)
puzzle(pearl
DISPLAYNAME "Pearl"
DESCRIPTION "Loop-drawing puzzle"
OBJECTIVE "Draw a single closed loop, given clues about corner and \
straight squares.")
solver(pearl)
cliprogram(pearlbench pearl.c COMPILE_DEFINITIONS STANDALONE_SOLVER)
puzzle(pegs
DISPLAYNAME "Pegs"
DESCRIPTION "Peg solitaire puzzle"
OBJECTIVE "Jump pegs over each other to remove all but one.")
puzzle(range
DISPLAYNAME "Range"
DESCRIPTION "Visible-distance puzzle"
OBJECTIVE "Place black squares to limit the visible distance from \
each numbered cell.")
puzzle(rect
DISPLAYNAME "Rectangles"
DESCRIPTION "Rectangles puzzle"
OBJECTIVE "Divide the grid into rectangles with areas equal to the \
numbers.")
puzzle(samegame
DISPLAYNAME "Same Game"
DESCRIPTION "Block-clearing puzzle"
OBJECTIVE "Clear the grid by removing touching groups of the same \
colour squares.")
puzzle(signpost
DISPLAYNAME "Signpost"
DESCRIPTION "Square-connecting puzzle"
OBJECTIVE "Connect the squares into a path following the arrows.")
solver(signpost)
puzzle(singles
DISPLAYNAME "Singles"
DESCRIPTION "Number-removing puzzle"
OBJECTIVE "Black out the right set of duplicate numbers.")
solver(singles)
puzzle(sixteen
DISPLAYNAME "Sixteen"
DESCRIPTION "Toroidal sliding block puzzle"
OBJECTIVE "Slide a row at a time to arrange the tiles into order.")
puzzle(slant
DISPLAYNAME "Slant"
DESCRIPTION "Maze-drawing puzzle"
OBJECTIVE "Draw a maze of slanting lines that matches the clues.")
solver(slant)
puzzle(solo
DISPLAYNAME "Solo"
DESCRIPTION "Number placement puzzle"
OBJECTIVE "Fill in the grid so that each row, column and square \
block contains one of every digit.")
solver(solo)
puzzle(tents
DISPLAYNAME "Tents"
DESCRIPTION "Tent-placing puzzle"
OBJECTIVE "Place a tent next to each tree.")
solver(tents)
puzzle(towers
DISPLAYNAME "Towers"
DESCRIPTION "Tower-placing Latin square puzzle"
OBJECTIVE "Complete the latin square of towers in accordance with \
the clues.")
solver(towers latin.c)
puzzle(tracks
DISPLAYNAME "Tracks"
DESCRIPTION "Path-finding railway track puzzle"
OBJECTIVE "Fill in the railway track according to the clues.")
solver(tracks)
puzzle(twiddle
DISPLAYNAME "Twiddle"
DESCRIPTION "Rotational sliding block puzzle"
OBJECTIVE "Rotate the tiles around themselves to arrange them into order.")
puzzle(undead
DISPLAYNAME "Undead"
DESCRIPTION "Monster-placing puzzle"
OBJECTIVE "Place ghosts, vampires and zombies so that the right \
numbers of them can be seen in mirrors.")
puzzle(unequal
DISPLAYNAME "Unequal"
DESCRIPTION "Latin square puzzle"
OBJECTIVE "Complete the latin square in accordance with the > signs.")
solver(unequal latin.c)
puzzle(unruly
DISPLAYNAME "Unruly"
DESCRIPTION "Black and white grid puzzle"
OBJECTIVE "Fill in the black and white grid to avoid runs of three.")
solver(unruly)
puzzle(untangle
DISPLAYNAME "Untangle"
DESCRIPTION "Planar graph layout puzzle"
OBJECTIVE "Reposition the points so that the lines do not cross.")
add_subdirectory(unfinished)
cliprogram(obfusc obfusc.c)
cliprogram(latincheck latin.c COMPILE_DEFINITIONS STANDALONE_LATIN_TEST)
cliprogram(matching matching.c COMPILE_DEFINITIONS STANDALONE_MATCHING_TEST)
cliprogram(combi combi.c COMPILE_DEFINITIONS STANDALONE_COMBI_TEST)
cliprogram(divvy divvy.c COMPILE_DEFINITIONS TESTMODE)
cliprogram(penrose-test penrose.c COMPILE_DEFINITIONS TEST_PENROSE)
cliprogram(penrose-vector-test penrose.c COMPILE_DEFINITIONS TEST_VECTORS)
cliprogram(sort-test sort.c COMPILE_DEFINITIONS SORT_TEST)
cliprogram(tree234-test tree234.c COMPILE_DEFINITIONS TEST)
build_platform_extras()