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1.9 KiB
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58 lines
1.9 KiB
Plaintext
Useful checklists
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=================
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Things to remember when adding a new puzzle
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-------------------------------------------
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Write the source file for the new puzzle (duhh).
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Create a .R file for it which:
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- defines a Recipe symbol for it if it requires auxiliary object
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files
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- adds it to the `ALL' definition, to ensure it is compiled into
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the OS X binary
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- adds it as a GTK build target
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- adds it as a Windows build target
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- adds auxiliary solver binaries if any
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- adds it to $(GAMES) in the GTK makefile, for `make install'
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- adds it to list.c for the OS X binary.
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If the puzzle is by a new author, modify the copyright notice in
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LICENCE and in puzzles.but. (Also in index.html, but that's listed
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below under website changes.)
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Double-check that the game structure name in the source file has
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been renamed from `nullgame', so that it'll work on OS X. Actually
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compiling it on OS X would be a good way to check this, if
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convenient.
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Add a documentation section in puzzles.but.
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Make sure there's a Windows help topic name defined in puzzles.but,
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and that it's referenced by the help topic field in the game
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structure in the source file.
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Add the new Unix binary name to the svn:ignore property.
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Make a screenshot:
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- create an appropriate save file in `icons'
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- add the puzzle name to icons/Makefile
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- set up a REDO property in icons/Makefile if desired
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Don't forget to `svn add' the new source file, the new .R file and
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the save file in `icons', before checkin!
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Put the puzzle on the web:
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- run puzzlesnap first
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- make sure the screenshot has arrived in the www directory
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- make sure the Windows binary link has appeared, and that it
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points at the right binary
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- add an entry in the puzzles list in index.html
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- adjust the copyright in index.html if the puzzle is by a new
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author
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- test that the binary link and the docs link work
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- run webupdate
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- test again
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- `svn add' the binary symlink
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- check in the website changes (symlink, index.html)
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