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puzzles/cmake/platforms/windows.cmake
Simon Tatham 595338fa43 Windows: leave puzzles.rc out of auxiliary GUI tools.
There's no reason to put the .rc file into developer tools like
galaxieseditor at all. Its current job is to add an icon, and those
tools don't have any. I'm about to add version information, and they
won't have that either (in particular, no description string like the
games do).

The CLI developer tools already don't include puzzles.rc, and GUI dev
tools are more like those than they are like puzzles.

puzzles.rc was being added to an aux GUI tool's source file list by
get_platform_puzzle_extra_source_files(), which is called for aux GUI
tools as well as for puzzles proper. However, it's not as simple as
just eliminating that call, because on Unix, we _do_ need to add the
same extra source files to GUI dev tools that we do for puzzles,
because gtk.c contains external references to either an array of the
puzzle's icons or an empty array indicating that there aren't any, so
_something_ has to provide that.

So instead, get_platform_puzzle_extra_source_files now takes an extra
argument saying whether the program is a real puzzle or an aux tool;
windows.cmake leaves out puzzles.rc in the latter case, but unix.cmake
puts the icon array in unconditionally.
2023-11-19 15:04:50 +00:00

72 lines
2.6 KiB
CMake

set(platform_common_sources windows.c printing.c)
set(platform_gui_libs
user32.lib gdi32.lib comctl32.lib comdlg32.lib winspool.lib)
set(platform_libs)
add_compile_definitions(_CRT_SECURE_NO_WARNINGS)
if(CMAKE_C_COMPILER_ID MATCHES "MSVC")
# Turn off some warnings that I've just found too noisy.
#
# - 4244, 4267: "possible loss of data" when narrowing an integer
# type (separate warning numbers for initialisers and
# assignments). Every time I spot-check instances of this, they
# turn out to be sensible (e.g. something was already checked, or
# was assigned from a previous variable that must have been in
# range). I don't think putting a warning-suppression idiom at
# every one of these sites would improve code legibility.
#
# - 4018: "signed/unsigned mismatch" in integer comparison. Again,
# comes up a lot, and generally my spot checks make it look as if
# it's OK.
#
# - 4146: applying unary '-' to an unsigned type. This happens once,
# in Untangle, and it's on purpose - but I haven't found any idiom
# at the point of use that reassures the compiler that I meant it.
#
# - 4305: truncation from double to float. We use float all the time
# in this code base, and truncations from double are fine.
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} \
/wd4244 /wd4267 /wd4018 /wd4146 /wd4305")
endif()
function(get_platform_puzzle_extra_source_files OUTVAR NAME AUXILIARY)
if(NOT AUXILIARY)
set(${OUTVAR} ${CMAKE_SOURCE_DIR}/puzzles.rc PARENT_SCOPE)
endif()
endfunction()
function(set_platform_gui_target_properties TARGET)
set_target_properties(${TARGET} PROPERTIES WIN32_EXECUTABLE ON)
endfunction()
function(set_platform_puzzle_target_properties NAME TARGET)
if(DEFINED ICO_DIR AND EXISTS ${ICO_DIR}/${NAME}.ico)
target_compile_definitions(${TARGET} PRIVATE ICON_FILE=\"${ICO_DIR}/${NAME}.ico\")
endif()
endfunction()
function(build_platform_extras)
write_generated_games_header()
file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/gamedesc.txt "")
list(SORT puzzle_names)
foreach(name ${puzzle_names})
file(APPEND ${CMAKE_CURRENT_BINARY_DIR}/gamedesc.txt "\
${name}:\
${exename_${name}}.exe:\
${displayname_${name}}:\
${description_${name}}:\
${objective_${name}}\n")
endforeach()
add_executable(puzzles windows.c list.c ${puzzle_sources})
target_compile_definitions(puzzles PRIVATE COMBINED)
target_include_directories(puzzles PRIVATE ${generated_include_dir})
target_link_libraries(puzzles common ${platform_gui_libs} ${platform_libs})
set_target_properties(puzzles PROPERTIES WIN32_EXECUTABLE ON)
endfunction()