Files
puzzles/icons/netslide.sav
Simon Tatham d55ad9fc42 New mechanism for automatic generation of the puzzle screenshots on
the web, which I hope will also end up being extended to generate
both Windows and X icons for each individual puzzle. The mechanism
is: for each puzzle there's a save file in the `icons' subdirectory
showing a game state which I think is a decent illustration of the
puzzle, and then there's a nasty set of scripts which runs each
puzzle binary, loads that save file, grabs a screenshot using xwd,
and munges it into shape.

In order to support this I've added two new options (--redo and
--windowid) to all the GTK puzzles, which I don't expect ever to be
used outside the icons makefile. I've also added two more options
(--load and --id) which force a GTK puzzle to treat its command-line
option as a save file or as a game ID respectively (the previous
behaviour was always to guess, and sometimes it guessed wrong).

[originally from svn r7014]
2006-12-26 16:47:28 +00:00

48 lines
854 B
Plaintext

SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
VERSION :1:1
GAME :8:Netslide
PARAMS :3:4x4
CPARAMS :3:4x4
SEED :15:344208514520242
DESC :16:49b59aca247714b4
AUXINFO :34:60d28a22f68cdb6078d67a4d6069b9ff54
NSTATES :2:38
STATEPOS:2:31
MOVE :4:R0,1
MOVE :4:C1,1
MOVE :4:R1,1
MOVE :4:R1,1
MOVE :4:C3,1
MOVE :4:C1,1
MOVE :4:R1,1
MOVE :4:R1,1
MOVE :4:R3,1
MOVE :4:R0,1
MOVE :4:C1,1
MOVE :5:R3,-1
MOVE :5:R0,-1
MOVE :4:R0,1
MOVE :4:R0,1
MOVE :4:C0,1
MOVE :5:R0,-1
MOVE :5:R0,-1
MOVE :5:C1,-1
MOVE :4:R1,1
MOVE :4:C1,1
MOVE :5:R1,-1
MOVE :5:C0,-1
MOVE :5:C0,-1
MOVE :4:R3,1
MOVE :4:C0,1
MOVE :4:C0,1
MOVE :5:R3,-1
MOVE :4:C0,1
MOVE :5:R3,-1
MOVE :5:C1,-1
MOVE :4:R0,1
MOVE :4:C0,1
MOVE :5:R0,-1
MOVE :5:C0,-1
MOVE :4:C1,1
MOVE :4:R3,1