mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-20 23:51:29 -07:00
Files

overly complicated algorithm that uses it to home in on the grid edge closest to a mouse click. That algorithm is being stressed beyond its limit by the new grid type, and it's unnecessary anyway given that no sensibly sized puzzle grid is going to be big enough to make it prohibitively expensive just to do the trivial approach of iterating over all edges and finding the closest of the eligible ones. [originally from svn r9108]
91 lines
3.1 KiB
C
91 lines
3.1 KiB
C
/*
|
|
* (c) Lambros Lambrou 2008
|
|
*
|
|
* Code for working with general grids, which can be any planar graph
|
|
* with faces, edges and vertices (dots). Includes generators for a few
|
|
* types of grid, including square, hexagonal, triangular and others.
|
|
*/
|
|
|
|
#ifndef PUZZLES_GRID_H
|
|
#define PUZZLES_GRID_H
|
|
|
|
/* Useful macros */
|
|
#define SQ(x) ( (x) * (x) )
|
|
|
|
/* ----------------------------------------------------------------------
|
|
* Grid structures:
|
|
* A grid is made up of faces, edges and dots. These structures hold
|
|
* the incidence relationships between these types. For example, an
|
|
* edge always joins two dots, and is adjacent to two faces.
|
|
* The "grid_xxx **" members are lists of pointers which are dynamically
|
|
* allocated during grid generation.
|
|
* A pointer to a face/edge/dot will always point somewhere inside one of the
|
|
* three lists of the main "grid" structure: faces, edges, dots.
|
|
* Could have used integer offsets into these lists, but using actual
|
|
* pointers instead gives us type-safety.
|
|
*/
|
|
|
|
/* Need forward declarations */
|
|
typedef struct grid_face grid_face;
|
|
typedef struct grid_edge grid_edge;
|
|
typedef struct grid_dot grid_dot;
|
|
|
|
struct grid_face {
|
|
int order; /* Number of edges, also the number of dots */
|
|
grid_edge **edges; /* edges around this face */
|
|
grid_dot **dots; /* corners of this face */
|
|
};
|
|
struct grid_edge {
|
|
grid_dot *dot1, *dot2;
|
|
grid_face *face1, *face2; /* Use NULL for the infinite outside face */
|
|
};
|
|
struct grid_dot {
|
|
int order;
|
|
grid_edge **edges;
|
|
grid_face **faces; /* A NULL grid_face* means infinite outside face */
|
|
|
|
/* Position in some fairly arbitrary (Cartesian) coordinate system.
|
|
* Use large enough values such that we can get away with
|
|
* integer arithmetic, but small enough such that arithmetic
|
|
* won't overflow. */
|
|
int x, y;
|
|
};
|
|
typedef struct grid {
|
|
/* These are (dynamically allocated) arrays of all the
|
|
* faces, edges, dots that are in the grid. */
|
|
int num_faces; grid_face *faces;
|
|
int num_edges; grid_edge *edges;
|
|
int num_dots; grid_dot *dots;
|
|
|
|
/* Cache the bounding-box of the grid, so the drawing-code can quickly
|
|
* figure out the proper scaling to draw onto a given area. */
|
|
int lowest_x, lowest_y, highest_x, highest_y;
|
|
|
|
/* A measure of tile size for this grid (in grid coordinates), to help
|
|
* the renderer decide how large to draw the grid.
|
|
* Roughly the size of a single tile - for example the side-length
|
|
* of a square cell. */
|
|
int tilesize;
|
|
|
|
/* We really don't want to copy this monstrosity!
|
|
* A grid is immutable once generated.
|
|
*/
|
|
int refcount;
|
|
} grid;
|
|
|
|
grid *grid_new_square(int width, int height);
|
|
grid *grid_new_honeycomb(int width, int height);
|
|
grid *grid_new_triangular(int width, int height);
|
|
grid *grid_new_snubsquare(int width, int height);
|
|
grid *grid_new_cairo(int width, int height);
|
|
grid *grid_new_greathexagonal(int width, int height);
|
|
grid *grid_new_octagonal(int width, int height);
|
|
grid *grid_new_floret(int width, int height);
|
|
grid *grid_new_kites(int width, int height);
|
|
|
|
void grid_free(grid *g);
|
|
|
|
grid_edge *grid_nearest_edge(grid *g, int x, int y);
|
|
|
|
#endif /* PUZZLES_GRID_H */
|