Files
puzzles/Recipe
Simon Tatham 669bb81f08 New puzzle: `Tents'. Requires a potentially shared algorithms module
maxflow.c. Also in this checkin, fixes to the OS X and GTK back ends
to get ALIGN_VNORMAL right. This is the first time I've used it! :-)

[originally from svn r6390]
2005-10-13 18:30:24 +00:00

202 lines
7.3 KiB
Makefile

# -*- makefile -*-
#
# This file describes which puzzle binaries are made up from which
# object and resource files. It is processed into the various
# Makefiles by means of a Perl script. Makefile changes should
# really be made by editing this file and/or the Perl script, not
# by editing the actual Makefiles.
!name puzzles
!makefile gtk Makefile
!makefile vc Makefile.vc
!makefile cygwin Makefile.cyg
!makefile osx Makefile.osx
WINDOWS = windows printing
+ user32.lib gdi32.lib comctl32.lib comdlg32.lib winspool.lib
COMMON = midend drawing misc malloc random version
NET = net tree234 dsf
NETSLIDE = netslide tree234
MINES = mines tree234
FLIP = flip tree234
PEGS = pegs tree234
UNTANGLE = untangle tree234
SLANT = slant dsf
MAP = map dsf
LOOPY = loopy tree234 dsf
LIGHTUP = lightup combi
TENTS = tents maxflow
ALL = list NET NETSLIDE cube fifteen sixteen rect pattern solo twiddle
+ MINES samegame FLIP guess PEGS dominosa UNTANGLE blackbox SLANT
+ LIGHTUP MAP LOOPY inertia TENTS
GTK = gtk printing ps
net : [X] GTK COMMON NET
netslide : [X] GTK COMMON NETSLIDE
cube : [X] GTK COMMON cube
fifteen : [X] GTK COMMON fifteen
sixteen : [X] GTK COMMON sixteen
rect : [X] GTK COMMON rect
pattern : [X] GTK COMMON pattern
solo : [X] GTK COMMON solo
twiddle : [X] GTK COMMON twiddle
mines : [X] GTK COMMON MINES
samegame : [X] GTK COMMON samegame
flip : [X] GTK COMMON FLIP
guess : [X] GTK COMMON guess
pegs : [X] GTK COMMON PEGS
dominosa : [X] GTK COMMON dominosa
untangle : [X] GTK COMMON UNTANGLE
blackbox : [X] GTK COMMON blackbox
slant : [X] GTK COMMON SLANT
lightup : [X] GTK COMMON LIGHTUP
map : [X] GTK COMMON MAP
loopy : [X] GTK COMMON LOOPY
inertia : [X] GTK COMMON inertia
tents : [X] GTK COMMON TENTS
# Auxiliary command-line programs.
STANDALONE = nullfe random misc malloc
solosolver : [U] solo[STANDALONE_SOLVER] STANDALONE
patternsolver : [U] pattern[STANDALONE_SOLVER] STANDALONE
mineobfusc : [U] mines[STANDALONE_OBFUSCATOR] tree234 STANDALONE
slantsolver : [U] slant[STANDALONE_SOLVER] dsf STANDALONE
mapsolver : [U] map[STANDALONE_SOLVER] dsf STANDALONE m.lib
lightupsolver : [U] lightup[STANDALONE_SOLVER] combi STANDALONE
tentssolver : [U] tents[STANDALONE_SOLVER] maxflow STANDALONE
solosolver : [C] solo[STANDALONE_SOLVER] STANDALONE
patternsolver : [C] pattern[STANDALONE_SOLVER] STANDALONE
mineobfusc : [C] mines[STANDALONE_OBFUSCATOR] tree234 STANDALONE
slantsolver : [C] slant[STANDALONE_SOLVER] dsf STANDALONE
mapsolver : [C] map[STANDALONE_SOLVER] dsf STANDALONE
lightupsolver : [C] lightup[STANDALONE_SOLVER] combi STANDALONE
tentssolver : [C] tents[STANDALONE_SOLVER] maxflow STANDALONE
# The Windows Net shouldn't be called `net.exe' since Windows
# already has a reasonably important utility program by that name!
netgame : [G] WINDOWS COMMON NET
netslide : [G] WINDOWS COMMON NETSLIDE
cube : [G] WINDOWS COMMON cube
fifteen : [G] WINDOWS COMMON fifteen
sixteen : [G] WINDOWS COMMON sixteen
rect : [G] WINDOWS COMMON rect
pattern : [G] WINDOWS COMMON pattern
solo : [G] WINDOWS COMMON solo
twiddle : [G] WINDOWS COMMON twiddle
mines : [G] WINDOWS COMMON MINES
samegame : [G] WINDOWS COMMON samegame
flip : [G] WINDOWS COMMON FLIP
guess : [G] WINDOWS COMMON guess
pegs : [G] WINDOWS COMMON PEGS
dominosa : [G] WINDOWS COMMON dominosa
untangle : [G] WINDOWS COMMON UNTANGLE
blackbox : [G] WINDOWS COMMON blackbox
slant : [G] WINDOWS COMMON SLANT
lightup : [G] WINDOWS COMMON LIGHTUP
map : [G] WINDOWS COMMON MAP
loopy : [G] WINDOWS COMMON LOOPY
inertia : [G] WINDOWS COMMON inertia
tents : [G] WINDOWS COMMON TENTS
# Mac OS X unified application containing all the puzzles.
Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
# For OS X, we must create the online help and include it in the
# application bundle.) Also we add -DCOMBINED to the compiler flags
# so as to inform the code that we're building a single binary for
# all the puzzles. Then I've also got some code in here to build a
# distributable .dmg disk image.
!begin osx
CFLAGS += -DCOMBINED
Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
Puzzles.app/Contents/Resources/Help/index.html: \
Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but
cd Puzzles.app/Contents/Resources/Help; \
halibut --html ../../../../osx-help.but ../../../../puzzles.but
Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources
mkdir -p Puzzles.app/Contents/Resources/Help
release: Puzzles.dmg
Puzzles.dmg: Puzzles
rm -f raw.dmg
hdiutil create -megabytes 5 -layout NONE raw.dmg
hdid -nomount raw.dmg > devicename
newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename`
hdiutil eject `cat devicename`
hdid raw.dmg | cut -f1 -d' ' > devicename
cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection"
hdiutil eject `cat devicename`
rm -f Puzzles.dmg
hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg
rm -f raw.dmg devicename
!end
# The `nullgame' source file is a largely blank one, which contains
# all the correct function definitions to compile and link, but
# which defines the null game in which nothing is ever drawn and
# there are no valid moves. Its main purpose is to act as a
# template for writing new game definition source files. I include
# it in the Makefile because it will be worse than useless if it
# ever fails to compile, so it's important that it should actually
# be built on a regular basis.
nullgame : [X] GTK COMMON nullgame
nullgame : [G] WINDOWS COMMON nullgame
# Version management.
!begin vc
version.obj: *.c *.h
cl $(VER) $(CFLAGS) /c version.c
!end
!specialobj vc version
!begin cygwin
version.o: FORCE;
FORCE:
$(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c
!end
!specialobj cygwin version
# For Unix, we also need the gross MD5 hack that causes automatic
# version number selection in release source archives.
!begin gtk
version.o: FORCE;
FORCE:
if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
$(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \
$(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
else \
$(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
fi
!end
!specialobj gtk version
# For OS X, this is made more fiddly by the fact that we don't have
# md5sum readily available. We do, however, have `md5 -r' which
# generates _nearly_ the same output, but it has no check function.
!begin osx
version.o: FORCE;
FORCE:
if test -z "$(VER)" && test -f manifest && (md5 -r `awk '{print $$2}' manifest` | diff -w manifest -); then \
$(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \
$(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
else \
$(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
fi
!end
!specialobj osx version
# make install for Unix.
!begin gtk
install:
for i in cube net netslide fifteen sixteen twiddle \
pattern rect solo mines samegame flip guess \
pegs dominosa untangle blackbox slant lightup \
map loopy inertia tents; do \
$(INSTALL_PROGRAM) -m 755 $$i $(DESTDIR)$(gamesdir)/$$i \
|| exit 1; \
done
!end