Files
puzzles/windows.c
Simon Tatham 15f70f527a Dariusz Olszewski's changes to support compiling for PocketPC. This
is mostly done with ifdefs in windows.c; so mkfiles.pl generates a
new makefile (Makefile.wce) and Recipe enables it, but it's hardly
any different from Makefile.vc apart from a few definitions at the
top of the files.

Currently the PocketPC build is not enabled in the build script, but
with any luck I'll be able to do so reasonably soon.

[originally from svn r7337]
2007-02-26 20:35:47 +00:00

3031 lines
71 KiB
C

/*
* windows.c: Windows front end for my puzzle collection.
*/
#include <windows.h>
#include <commctrl.h>
#ifndef NO_HTMLHELP
#include <htmlhelp.h>
#endif /* NO_HTMLHELP */
#ifdef _WIN32_WCE
#include <commdlg.h>
#include <aygshell.h>
#endif
#include <stdio.h>
#include <assert.h>
#include <ctype.h>
#include <stdarg.h>
#include <stdlib.h>
#include <limits.h>
#include <time.h>
#include "puzzles.h"
#ifdef _WIN32_WCE
#include "resource.h"
#endif
#define IDM_NEW 0x0010
#define IDM_RESTART 0x0020
#define IDM_UNDO 0x0030
#define IDM_REDO 0x0040
#define IDM_COPY 0x0050
#define IDM_SOLVE 0x0060
#define IDM_QUIT 0x0070
#define IDM_CONFIG 0x0080
#define IDM_DESC 0x0090
#define IDM_SEED 0x00A0
#define IDM_HELPC 0x00B0
#define IDM_GAMEHELP 0x00C0
#define IDM_ABOUT 0x00D0
#define IDM_SAVE 0x00E0
#define IDM_LOAD 0x00F0
#define IDM_PRINT 0x0100
#define IDM_PRESETS 0x0110
#define IDM_KEYEMUL 0x0400
#define HELP_FILE_NAME "puzzles.hlp"
#define HELP_CNT_NAME "puzzles.cnt"
#ifndef NO_HTMLHELP
#define CHM_FILE_NAME "puzzles.chm"
#endif /* NO_HTMLHELP */
#ifndef NO_HTMLHELP
typedef HWND (CALLBACK *htmlhelp_t)(HWND, LPCSTR, UINT, DWORD);
static htmlhelp_t htmlhelp;
static HINSTANCE hh_dll;
#endif /* NO_HTMLHELP */
enum { NONE, HLP, CHM } help_type;
char *help_path;
const char *help_topic;
int help_has_contents;
#ifndef FILENAME_MAX
#define FILENAME_MAX (260)
#endif
#ifndef HGDI_ERROR
#define HGDI_ERROR ((HANDLE)GDI_ERROR)
#endif
#ifdef _WIN32_WCE
/*
* Wrapper implementations of functions not supplied by the
* PocketPC API.
*/
#define SHGetSubMenu(hWndMB,ID_MENU) (HMENU)SendMessage((hWndMB), SHCMBM_GETSUBMENU, (WPARAM)0, (LPARAM)ID_MENU)
#undef MessageBox
int MessageBox(HWND hWnd, LPCSTR lpText, LPCSTR lpCaption, UINT uType)
{
TCHAR wText[2048];
TCHAR wCaption[2048];
MultiByteToWideChar (CP_ACP, 0, lpText, -1, wText, 2048);
MultiByteToWideChar (CP_ACP, 0, lpCaption, -1, wCaption, 2048);
return MessageBoxW (hWnd, wText, wCaption, uType);
}
BOOL SetDlgItemTextA(HWND hDlg, int nIDDlgItem, LPCSTR lpString)
{
TCHAR wText[256];
MultiByteToWideChar (CP_ACP, 0, lpString, -1, wText, 256);
return SetDlgItemTextW(hDlg, nIDDlgItem, wText);
}
LPCSTR getenv(LPCSTR buf)
{
return NULL;
}
BOOL GetKeyboardState(PBYTE pb)
{
return FALSE;
}
static TCHAR wGameName[256];
#endif
#ifdef DEBUGGING
static FILE *debug_fp = NULL;
static HANDLE debug_hdl = INVALID_HANDLE_VALUE;
static int debug_got_console = 0;
void dputs(char *buf)
{
DWORD dw;
if (!debug_got_console) {
if (AllocConsole()) {
debug_got_console = 1;
debug_hdl = GetStdHandle(STD_OUTPUT_HANDLE);
}
}
if (!debug_fp) {
debug_fp = fopen("debug.log", "w");
}
if (debug_hdl != INVALID_HANDLE_VALUE) {
WriteFile(debug_hdl, buf, strlen(buf), &dw, NULL);
}
fputs(buf, debug_fp);
fflush(debug_fp);
}
void debug_printf(char *fmt, ...)
{
char buf[4096];
va_list ap;
va_start(ap, fmt);
_vsnprintf(buf, 4095, fmt, ap);
dputs(buf);
va_end(ap);
}
#endif
#ifndef _WIN32_WCE
#define WINFLAGS (WS_OVERLAPPEDWINDOW &~ \
(WS_THICKFRAME | WS_MAXIMIZEBOX | WS_OVERLAPPED))
#else
#define WINFLAGS (WS_CAPTION | WS_SYSMENU)
#endif
static void new_game_size(frontend *fe);
struct font {
HFONT font;
int type;
int size;
};
struct cfg_aux {
int ctlid;
};
struct blitter {
HBITMAP bitmap;
frontend *fe;
int x, y, w, h;
};
enum { CFG_PRINT = CFG_FRONTEND_SPECIFIC };
struct frontend {
midend *me;
HWND hwnd, statusbar, cfgbox;
#ifdef _WIN32_WCE
HWND numpad; /* window handle for the numeric pad */
#endif
HINSTANCE inst;
HBITMAP bitmap, prevbm;
RECT bitmapPosition; /* game bitmap position within game window */
HDC hdc;
COLORREF *colours;
HBRUSH *brushes;
HPEN *pens;
HRGN clip;
UINT timer;
DWORD timer_last_tickcount;
int npresets;
game_params **presets;
struct font *fonts;
int nfonts, fontsize;
config_item *cfg;
struct cfg_aux *cfgaux;
int cfg_which, dlg_done;
HFONT cfgfont;
HBRUSH oldbr;
HPEN oldpen;
int help_running;
enum { DRAWING, PRINTING, NOTHING } drawstatus;
DOCINFO di;
int printcount, printw, printh, printsolns, printcurr, printcolour;
float printscale;
int printoffsetx, printoffsety;
float printpixelscale;
int fontstart;
int linewidth;
drawing *dr;
};
void fatal(char *fmt, ...)
{
char buf[2048];
va_list ap;
va_start(ap, fmt);
vsprintf(buf, fmt, ap);
va_end(ap);
MessageBox(NULL, buf, "Fatal error", MB_ICONEXCLAMATION | MB_OK);
exit(1);
}
char *geterrstr(void)
{
LPVOID lpMsgBuf;
DWORD dw = GetLastError();
char *ret;
FormatMessage(
FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM,
NULL,
dw,
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
(LPTSTR) &lpMsgBuf,
0, NULL );
ret = dupstr(lpMsgBuf);
LocalFree(lpMsgBuf);
return ret;
}
void get_random_seed(void **randseed, int *randseedsize)
{
SYSTEMTIME *st = snew(SYSTEMTIME);
GetLocalTime(st);
*randseed = (void *)st;
*randseedsize = sizeof(SYSTEMTIME);
}
static void win_status_bar(void *handle, char *text)
{
#ifdef _WIN32_WCE
TCHAR wText[255];
#endif
frontend *fe = (frontend *)handle;
#ifdef _WIN32_WCE
MultiByteToWideChar (CP_ACP, 0, text, -1, wText, 255);
SendMessage(fe->statusbar, SB_SETTEXT,
(WPARAM) 255 | SBT_NOBORDERS,
(LPARAM) wText);
#else
SetWindowText(fe->statusbar, text);
#endif
}
static blitter *win_blitter_new(void *handle, int w, int h)
{
blitter *bl = snew(blitter);
memset(bl, 0, sizeof(blitter));
bl->w = w;
bl->h = h;
bl->bitmap = 0;
return bl;
}
static void win_blitter_free(void *handle, blitter *bl)
{
if (bl->bitmap) DeleteObject(bl->bitmap);
sfree(bl);
}
static void blitter_mkbitmap(frontend *fe, blitter *bl)
{
HDC hdc = GetDC(fe->hwnd);
bl->bitmap = CreateCompatibleBitmap(hdc, bl->w, bl->h);
ReleaseDC(fe->hwnd, hdc);
}
/* BitBlt(dstDC, dstX, dstY, dstW, dstH, srcDC, srcX, srcY, dType) */
static void win_blitter_save(void *handle, blitter *bl, int x, int y)
{
frontend *fe = (frontend *)handle;
HDC hdc_win, hdc_blit;
HBITMAP prev_blit;
assert(fe->drawstatus == DRAWING);
if (!bl->bitmap) blitter_mkbitmap(fe, bl);
bl->x = x; bl->y = y;
hdc_win = GetDC(fe->hwnd);
hdc_blit = CreateCompatibleDC(hdc_win);
if (!hdc_blit) fatal("hdc_blit failed: 0x%x", GetLastError());
prev_blit = SelectObject(hdc_blit, bl->bitmap);
if (prev_blit == NULL || prev_blit == HGDI_ERROR)
fatal("SelectObject for hdc_main failed: 0x%x", GetLastError());
if (!BitBlt(hdc_blit, 0, 0, bl->w, bl->h,
fe->hdc, x, y, SRCCOPY))
fatal("BitBlt failed: 0x%x", GetLastError());
SelectObject(hdc_blit, prev_blit);
DeleteDC(hdc_blit);
ReleaseDC(fe->hwnd, hdc_win);
}
static void win_blitter_load(void *handle, blitter *bl, int x, int y)
{
frontend *fe = (frontend *)handle;
HDC hdc_win, hdc_blit;
HBITMAP prev_blit;
assert(fe->drawstatus == DRAWING);
assert(bl->bitmap); /* we should always have saved before loading */
if (x == BLITTER_FROMSAVED) x = bl->x;
if (y == BLITTER_FROMSAVED) y = bl->y;
hdc_win = GetDC(fe->hwnd);
hdc_blit = CreateCompatibleDC(hdc_win);
prev_blit = SelectObject(hdc_blit, bl->bitmap);
BitBlt(fe->hdc, x, y, bl->w, bl->h,
hdc_blit, 0, 0, SRCCOPY);
SelectObject(hdc_blit, prev_blit);
DeleteDC(hdc_blit);
ReleaseDC(fe->hwnd, hdc_win);
}
void frontend_default_colour(frontend *fe, float *output)
{
DWORD c = GetSysColor(COLOR_MENU); /* ick */
output[0] = (float)(GetRValue(c) / 255.0);
output[1] = (float)(GetGValue(c) / 255.0);
output[2] = (float)(GetBValue(c) / 255.0);
}
static POINT win_transform_point(frontend *fe, int x, int y)
{
POINT ret;
assert(fe->drawstatus != NOTHING);
if (fe->drawstatus == PRINTING) {
ret.x = (int)(fe->printoffsetx + fe->printpixelscale * x);
ret.y = (int)(fe->printoffsety + fe->printpixelscale * y);
} else {
ret.x = x;
ret.y = y;
}
return ret;
}
static void win_text_colour(frontend *fe, int colour)
{
assert(fe->drawstatus != NOTHING);
if (fe->drawstatus == PRINTING) {
int hatch;
float r, g, b;
print_get_colour(fe->dr, colour, &hatch, &r, &g, &b);
if (fe->printcolour)
SetTextColor(fe->hdc, RGB(r * 255, g * 255, b * 255));
else
SetTextColor(fe->hdc,
hatch == HATCH_CLEAR ? RGB(255,255,255) : RGB(0,0,0));
} else {
SetTextColor(fe->hdc, fe->colours[colour]);
}
}
static void win_set_brush(frontend *fe, int colour)
{
HBRUSH br;
assert(fe->drawstatus != NOTHING);
if (fe->drawstatus == PRINTING) {
int hatch;
float r, g, b;
print_get_colour(fe->dr, colour, &hatch, &r, &g, &b);
if (fe->printcolour) {
br = CreateSolidBrush(RGB(r * 255, g * 255, b * 255));
} else if (hatch == HATCH_SOLID) {
br = CreateSolidBrush(RGB(0,0,0));
} else if (hatch == HATCH_CLEAR) {
br = CreateSolidBrush(RGB(255,255,255));
} else {
#ifdef _WIN32_WCE
/*
* This is only ever required during printing, and the
* PocketPC port doesn't support printing.
*/
fatal("CreateHatchBrush not supported");
#else
br = CreateHatchBrush(hatch == HATCH_BACKSLASH ? HS_FDIAGONAL :
hatch == HATCH_SLASH ? HS_BDIAGONAL :
hatch == HATCH_HORIZ ? HS_HORIZONTAL :
hatch == HATCH_VERT ? HS_VERTICAL :
hatch == HATCH_PLUS ? HS_CROSS :
/* hatch == HATCH_X ? */ HS_DIAGCROSS,
RGB(0,0,0));
#endif
}
} else {
br = fe->brushes[colour];
}
fe->oldbr = SelectObject(fe->hdc, br);
}
static void win_reset_brush(frontend *fe)
{
HBRUSH br;
assert(fe->drawstatus != NOTHING);
br = SelectObject(fe->hdc, fe->oldbr);
if (fe->drawstatus == PRINTING)
DeleteObject(br);
}
static void win_set_pen(frontend *fe, int colour, int thin)
{
HPEN pen;
assert(fe->drawstatus != NOTHING);
if (fe->drawstatus == PRINTING) {
int hatch;
float r, g, b;
int width = thin ? 0 : fe->linewidth;
print_get_colour(fe->dr, colour, &hatch, &r, &g, &b);
if (fe->printcolour)
pen = CreatePen(PS_SOLID, width,
RGB(r * 255, g * 255, b * 255));
else if (hatch == HATCH_SOLID)
pen = CreatePen(PS_SOLID, width, RGB(0, 0, 0));
else if (hatch == HATCH_CLEAR)
pen = CreatePen(PS_SOLID, width, RGB(255,255,255));
else {
assert(!"This shouldn't happen");
pen = CreatePen(PS_SOLID, 1, RGB(0, 0, 0));
}
} else {
pen = fe->pens[colour];
}
fe->oldpen = SelectObject(fe->hdc, pen);
}
static void win_reset_pen(frontend *fe)
{
HPEN pen;
assert(fe->drawstatus != NOTHING);
pen = SelectObject(fe->hdc, fe->oldpen);
if (fe->drawstatus == PRINTING)
DeleteObject(pen);
}
static void win_clip(void *handle, int x, int y, int w, int h)
{
frontend *fe = (frontend *)handle;
POINT p, q;
if (fe->drawstatus == NOTHING)
return;
p = win_transform_point(fe, x, y);
q = win_transform_point(fe, x+w, y+h);
IntersectClipRect(fe->hdc, p.x, p.y, q.x, q.y);
}
static void win_unclip(void *handle)
{
frontend *fe = (frontend *)handle;
if (fe->drawstatus == NOTHING)
return;
SelectClipRgn(fe->hdc, NULL);
}
static void win_draw_text(void *handle, int x, int y, int fonttype,
int fontsize, int align, int colour, char *text)
{
frontend *fe = (frontend *)handle;
POINT xy;
int i;
LOGFONT lf;
if (fe->drawstatus == NOTHING)
return;
if (fe->drawstatus == PRINTING)
fontsize = (int)(fontsize * fe->printpixelscale);
xy = win_transform_point(fe, x, y);
/*
* Find or create the font.
*/
for (i = fe->fontstart; i < fe->nfonts; i++)
if (fe->fonts[i].type == fonttype && fe->fonts[i].size == fontsize)
break;
if (i == fe->nfonts) {
if (fe->fontsize <= fe->nfonts) {
fe->fontsize = fe->nfonts + 10;
fe->fonts = sresize(fe->fonts, fe->fontsize, struct font);
}
fe->nfonts++;
fe->fonts[i].type = fonttype;
fe->fonts[i].size = fontsize;
memset (&lf, 0, sizeof(LOGFONT));
lf.lfHeight = -fontsize;
lf.lfWeight = (fe->drawstatus == PRINTING ? 0 : FW_BOLD);
lf.lfCharSet = DEFAULT_CHARSET;
lf.lfOutPrecision = OUT_DEFAULT_PRECIS;
lf.lfClipPrecision = CLIP_DEFAULT_PRECIS;
lf.lfQuality = DEFAULT_QUALITY;
lf.lfPitchAndFamily = (fonttype == FONT_FIXED ?
FIXED_PITCH | FF_DONTCARE :
VARIABLE_PITCH | FF_SWISS);
#ifdef _WIN32_WCE
wcscpy(lf.lfFaceName, TEXT("Tahoma"));
#endif
fe->fonts[i].font = CreateFontIndirect(&lf);
}
/*
* Position and draw the text.
*/
{
HFONT oldfont;
TEXTMETRIC tm;
SIZE size;
#ifdef _WIN32_WCE
TCHAR wText[256];
MultiByteToWideChar (CP_ACP, 0, text, -1, wText, 256);
#endif
oldfont = SelectObject(fe->hdc, fe->fonts[i].font);
if (GetTextMetrics(fe->hdc, &tm)) {
if (align & ALIGN_VCENTRE)
xy.y -= (tm.tmAscent+tm.tmDescent)/2;
else
xy.y -= tm.tmAscent;
}
#ifndef _WIN32_WCE
if (GetTextExtentPoint32(fe->hdc, text, strlen(text), &size)) {
#else
if (GetTextExtentPoint32(fe->hdc, wText, wcslen(wText), &size)) {
#endif
if (align & ALIGN_HCENTRE)
xy.x -= size.cx / 2;
else if (align & ALIGN_HRIGHT)
xy.x -= size.cx;
}
SetBkMode(fe->hdc, TRANSPARENT);
win_text_colour(fe, colour);
#ifndef _WIN32_WCE
TextOut(fe->hdc, xy.x, xy.y, text, strlen(text));
#else
ExtTextOut(fe->hdc, xy.x, xy.y, 0, NULL, wText, wcslen(wText), NULL);
#endif
SelectObject(fe->hdc, oldfont);
}
}
static void win_draw_rect(void *handle, int x, int y, int w, int h, int colour)
{
frontend *fe = (frontend *)handle;
POINT p, q;
if (fe->drawstatus == NOTHING)
return;
if (fe->drawstatus == DRAWING && w == 1 && h == 1) {
/*
* Rectangle() appears to get uppity if asked to draw a 1x1
* rectangle, presumably on the grounds that that's beneath
* its dignity and you ought to be using SetPixel instead.
* So I will.
*/
SetPixel(fe->hdc, x, y, fe->colours[colour]);
} else {
win_set_brush(fe, colour);
win_set_pen(fe, colour, TRUE);
p = win_transform_point(fe, x, y);
q = win_transform_point(fe, x+w, y+h);
Rectangle(fe->hdc, p.x, p.y, q.x, q.y);
win_reset_brush(fe);
win_reset_pen(fe);
}
}
static void win_draw_line(void *handle, int x1, int y1, int x2, int y2, int colour)
{
frontend *fe = (frontend *)handle;
POINT pp[2];
if (fe->drawstatus == NOTHING)
return;
win_set_pen(fe, colour, FALSE);
pp[0] = win_transform_point(fe, x1, y1);
pp[1] = win_transform_point(fe, x2, y2);
Polyline(fe->hdc, pp, 2);
if (fe->drawstatus == DRAWING)
SetPixel(fe->hdc, pp[1].x, pp[1].y, fe->colours[colour]);
win_reset_pen(fe);
}
static void win_draw_circle(void *handle, int cx, int cy, int radius,
int fillcolour, int outlinecolour)
{
frontend *fe = (frontend *)handle;
POINT p, q;
assert(outlinecolour >= 0);
if (fe->drawstatus == NOTHING)
return;
if (fillcolour >= 0)
win_set_brush(fe, fillcolour);
else
fe->oldbr = SelectObject(fe->hdc, GetStockObject(NULL_BRUSH));
win_set_pen(fe, outlinecolour, FALSE);
p = win_transform_point(fe, cx - radius, cy - radius);
q = win_transform_point(fe, cx + radius, cy + radius);
Ellipse(fe->hdc, p.x, p.y, q.x+1, q.y+1);
win_reset_brush(fe);
win_reset_pen(fe);
}
static void win_draw_polygon(void *handle, int *coords, int npoints,
int fillcolour, int outlinecolour)
{
frontend *fe = (frontend *)handle;
POINT *pts;
int i;
if (fe->drawstatus == NOTHING)
return;
pts = snewn(npoints+1, POINT);
for (i = 0; i <= npoints; i++) {
int j = (i < npoints ? i : 0);
pts[i] = win_transform_point(fe, coords[j*2], coords[j*2+1]);
}
assert(outlinecolour >= 0);
if (fillcolour >= 0) {
win_set_brush(fe, fillcolour);
win_set_pen(fe, outlinecolour, FALSE);
Polygon(fe->hdc, pts, npoints);
win_reset_brush(fe);
win_reset_pen(fe);
} else {
win_set_pen(fe, outlinecolour, FALSE);
Polyline(fe->hdc, pts, npoints+1);
win_reset_pen(fe);
}
sfree(pts);
}
static void win_start_draw(void *handle)
{
frontend *fe = (frontend *)handle;
HDC hdc_win;
assert(fe->drawstatus == NOTHING);
hdc_win = GetDC(fe->hwnd);
fe->hdc = CreateCompatibleDC(hdc_win);
fe->prevbm = SelectObject(fe->hdc, fe->bitmap);
ReleaseDC(fe->hwnd, hdc_win);
fe->clip = NULL;
#ifndef _WIN32_WCE
SetMapMode(fe->hdc, MM_TEXT);
#endif
fe->drawstatus = DRAWING;
}
static void win_draw_update(void *handle, int x, int y, int w, int h)
{
frontend *fe = (frontend *)handle;
RECT r;
if (fe->drawstatus != DRAWING)
return;
r.left = x;
r.top = y;
r.right = x + w;
r.bottom = y + h;
OffsetRect(&r, fe->bitmapPosition.left, fe->bitmapPosition.top);
InvalidateRect(fe->hwnd, &r, FALSE);
}
static void win_end_draw(void *handle)
{
frontend *fe = (frontend *)handle;
assert(fe->drawstatus == DRAWING);
SelectObject(fe->hdc, fe->prevbm);
DeleteDC(fe->hdc);
if (fe->clip) {
DeleteObject(fe->clip);
fe->clip = NULL;
}
fe->drawstatus = NOTHING;
}
static void win_line_width(void *handle, float width)
{
frontend *fe = (frontend *)handle;
assert(fe->drawstatus != DRAWING);
if (fe->drawstatus == NOTHING)
return;
fe->linewidth = (int)(width * fe->printpixelscale);
}
static void win_begin_doc(void *handle, int pages)
{
frontend *fe = (frontend *)handle;
assert(fe->drawstatus != DRAWING);
if (fe->drawstatus == NOTHING)
return;
if (StartDoc(fe->hdc, &fe->di) <= 0) {
char *e = geterrstr();
MessageBox(fe->hwnd, e, "Error starting to print",
MB_ICONERROR | MB_OK);
sfree(e);
fe->drawstatus = NOTHING;
}
/*
* Push a marker on the font stack so that we won't use the
* same fonts for printing and drawing. (This is because
* drawing seems to look generally better in bold, but printing
* is better not in bold.)
*/
fe->fontstart = fe->nfonts;
}
static void win_begin_page(void *handle, int number)
{
frontend *fe = (frontend *)handle;
assert(fe->drawstatus != DRAWING);
if (fe->drawstatus == NOTHING)
return;
if (StartPage(fe->hdc) <= 0) {
char *e = geterrstr();
MessageBox(fe->hwnd, e, "Error starting a page",
MB_ICONERROR | MB_OK);
sfree(e);
fe->drawstatus = NOTHING;
}
}
static void win_begin_puzzle(void *handle, float xm, float xc,
float ym, float yc, int pw, int ph, float wmm)
{
frontend *fe = (frontend *)handle;
int ppw, pph, pox, poy;
float mmpw, mmph, mmox, mmoy;
float scale;
assert(fe->drawstatus != DRAWING);
if (fe->drawstatus == NOTHING)
return;
ppw = GetDeviceCaps(fe->hdc, HORZRES);
pph = GetDeviceCaps(fe->hdc, VERTRES);
mmpw = (float)GetDeviceCaps(fe->hdc, HORZSIZE);
mmph = (float)GetDeviceCaps(fe->hdc, VERTSIZE);
/*
* Compute the puzzle's position on the logical page.
*/
mmox = xm * mmpw + xc;
mmoy = ym * mmph + yc;
/*
* Work out what that comes to in pixels.
*/
pox = (int)(mmox * (float)ppw / mmpw);
poy = (int)(mmoy * (float)ppw / mmpw);
/*
* And determine the scale.
*
* I need a scale such that the maximum puzzle-coordinate
* extent of the rectangle (pw * scale) is equal to the pixel
* equivalent of the puzzle's millimetre width (wmm * ppw /
* mmpw).
*/
scale = (wmm * ppw) / (mmpw * pw);
/*
* Now store pox, poy and scale for use in the main drawing
* functions.
*/
fe->printoffsetx = pox;
fe->printoffsety = poy;
fe->printpixelscale = scale;
fe->linewidth = 1;
}
static void win_end_puzzle(void *handle)
{
/* Nothing needs to be done here. */
}
static void win_end_page(void *handle, int number)
{
frontend *fe = (frontend *)handle;
assert(fe->drawstatus != DRAWING);
if (fe->drawstatus == NOTHING)
return;
if (EndPage(fe->hdc) <= 0) {
char *e = geterrstr();
MessageBox(fe->hwnd, e, "Error finishing a page",
MB_ICONERROR | MB_OK);
sfree(e);
fe->drawstatus = NOTHING;
}
}
static void win_end_doc(void *handle)
{
frontend *fe = (frontend *)handle;
assert(fe->drawstatus != DRAWING);
/*
* Free all the fonts created since we began printing.
*/
while (fe->nfonts > fe->fontstart) {
fe->nfonts--;
DeleteObject(fe->fonts[fe->nfonts].font);
}
fe->fontstart = 0;
/*
* The MSDN web site sample code doesn't bother to call EndDoc
* if an error occurs half way through printing. I expect doing
* so would cause the erroneous document to actually be
* printed, or something equally undesirable.
*/
if (fe->drawstatus == NOTHING)
return;
if (EndDoc(fe->hdc) <= 0) {
char *e = geterrstr();
MessageBox(fe->hwnd, e, "Error finishing printing",
MB_ICONERROR | MB_OK);
sfree(e);
fe->drawstatus = NOTHING;
}
}
const struct drawing_api win_drawing = {
win_draw_text,
win_draw_rect,
win_draw_line,
win_draw_polygon,
win_draw_circle,
win_draw_update,
win_clip,
win_unclip,
win_start_draw,
win_end_draw,
win_status_bar,
win_blitter_new,
win_blitter_free,
win_blitter_save,
win_blitter_load,
win_begin_doc,
win_begin_page,
win_begin_puzzle,
win_end_puzzle,
win_end_page,
win_end_doc,
win_line_width,
};
void print(frontend *fe)
{
#ifndef _WIN32_WCE
PRINTDLG pd;
char doctitle[256];
document *doc;
midend *nme = NULL; /* non-interactive midend for bulk puzzle generation */
int i;
char *err = NULL;
/*
* Create our document structure and fill it up with puzzles.
*/
doc = document_new(fe->printw, fe->printh, fe->printscale / 100.0F);
for (i = 0; i < fe->printcount; i++) {
if (i == 0 && fe->printcurr) {
err = midend_print_puzzle(fe->me, doc, fe->printsolns);
} else {
if (!nme) {
game_params *params;
nme = midend_new(NULL, &thegame, NULL, NULL);
/*
* Set the non-interactive mid-end to have the same
* parameters as the standard one.
*/
params = midend_get_params(fe->me);
midend_set_params(nme, params);
thegame.free_params(params);
}
midend_new_game(nme);
err = midend_print_puzzle(nme, doc, fe->printsolns);
}
if (err)
break;
}
if (nme)
midend_free(nme);
if (err) {
MessageBox(fe->hwnd, err, "Error preparing puzzles for printing",
MB_ICONERROR | MB_OK);
document_free(doc);
return;
}
memset(&pd, 0, sizeof(pd));
pd.lStructSize = sizeof(pd);
pd.hwndOwner = fe->hwnd;
pd.hDevMode = NULL;
pd.hDevNames = NULL;
pd.Flags = PD_USEDEVMODECOPIESANDCOLLATE | PD_RETURNDC |
PD_NOPAGENUMS | PD_NOSELECTION;
pd.nCopies = 1;
pd.nFromPage = pd.nToPage = 0xFFFF;
pd.nMinPage = pd.nMaxPage = 1;
if (!PrintDlg(&pd)) {
document_free(doc);
return;
}
/*
* Now pd.hDC is a device context for the printer.
*/
/*
* FIXME: IWBNI we put up an Abort box here.
*/
memset(&fe->di, 0, sizeof(fe->di));
fe->di.cbSize = sizeof(fe->di);
sprintf(doctitle, "Printed puzzles from %s (from Simon Tatham's"
" Portable Puzzle Collection)", thegame.name);
fe->di.lpszDocName = doctitle;
fe->di.lpszOutput = NULL;
fe->di.lpszDatatype = NULL;
fe->di.fwType = 0;
fe->drawstatus = PRINTING;
fe->hdc = pd.hDC;
fe->dr = drawing_new(&win_drawing, NULL, fe);
document_print(doc, fe->dr);
drawing_free(fe->dr);
fe->dr = NULL;
fe->drawstatus = NOTHING;
DeleteDC(pd.hDC);
document_free(doc);
#endif
}
void deactivate_timer(frontend *fe)
{
if (!fe)
return; /* for non-interactive midend */
if (fe->hwnd) KillTimer(fe->hwnd, fe->timer);
fe->timer = 0;
}
void activate_timer(frontend *fe)
{
if (!fe)
return; /* for non-interactive midend */
if (!fe->timer) {
fe->timer = SetTimer(fe->hwnd, 1, 20, NULL);
fe->timer_last_tickcount = GetTickCount();
}
}
void write_clip(HWND hwnd, char *data)
{
HGLOBAL clipdata;
int len, i, j;
char *data2;
void *lock;
/*
* Windows expects CRLF in the clipboard, so we must convert
* any \n that has come out of the puzzle backend.
*/
len = 0;
for (i = 0; data[i]; i++) {
if (data[i] == '\n')
len++;
len++;
}
data2 = snewn(len+1, char);
j = 0;
for (i = 0; data[i]; i++) {
if (data[i] == '\n')
data2[j++] = '\r';
data2[j++] = data[i];
}
assert(j == len);
data2[j] = '\0';
clipdata = GlobalAlloc(GMEM_DDESHARE | GMEM_MOVEABLE, len + 1);
if (!clipdata)
return;
lock = GlobalLock(clipdata);
if (!lock)
return;
memcpy(lock, data2, len);
((unsigned char *) lock)[len] = 0;
GlobalUnlock(clipdata);
if (OpenClipboard(hwnd)) {
EmptyClipboard();
SetClipboardData(CF_TEXT, clipdata);
CloseClipboard();
} else
GlobalFree(clipdata);
sfree(data2);
}
/*
* Set up Help and see if we can find a help file.
*/
static void init_help(void)
{
#ifndef _WIN32_WCE
char b[2048], *p, *q, *r;
FILE *fp;
/*
* Find the executable file path, so we can look alongside
* it for help files. Trim the filename off the end.
*/
GetModuleFileName(NULL, b, sizeof(b) - 1);
r = b;
p = strrchr(b, '\\');
if (p && p >= r) r = p+1;
q = strrchr(b, ':');
if (q && q >= r) r = q+1;
#ifndef NO_HTMLHELP
/*
* Try HTML Help first.
*/
strcpy(r, CHM_FILE_NAME);
if ( (fp = fopen(b, "r")) != NULL) {
fclose(fp);
/*
* We have a .CHM. See if we can use it.
*/
hh_dll = LoadLibrary("hhctrl.ocx");
if (hh_dll) {
htmlhelp = (htmlhelp_t)GetProcAddress(hh_dll, "HtmlHelpA");
if (!htmlhelp)
FreeLibrary(hh_dll);
}
if (htmlhelp) {
help_path = dupstr(b);
help_type = CHM;
help_topic = thegame.htmlhelp_topic;
return;
}
}
#endif /* NO_HTMLHELP */
/*
* Now try old-style .HLP.
*/
strcpy(r, HELP_FILE_NAME);
if ( (fp = fopen(b, "r")) != NULL) {
fclose(fp);
help_path = dupstr(b);
help_type = HLP;
help_topic = thegame.winhelp_topic;
/*
* See if there's a .CNT file alongside it.
*/
strcpy(r, HELP_CNT_NAME);
if ( (fp = fopen(b, "r")) != NULL) {
fclose(fp);
help_has_contents = TRUE;
} else
help_has_contents = FALSE;
return;
}
help_type = NONE; /* didn't find any */
#endif
}
#ifndef _WIN32_WCE
/*
* Start Help.
*/
static void start_help(frontend *fe, const char *topic)
{
char *str = NULL;
int cmd;
switch (help_type) {
case HLP:
assert(help_path);
if (topic) {
str = snewn(10+strlen(topic), char);
sprintf(str, "JI(`',`%s')", topic);
cmd = HELP_COMMAND;
} else if (help_has_contents) {
cmd = HELP_FINDER;
} else {
cmd = HELP_CONTENTS;
}
WinHelp(fe->hwnd, help_path, cmd, (DWORD)str);
fe->help_running = TRUE;
break;
case CHM:
#ifndef NO_HTMLHELP
assert(help_path);
assert(htmlhelp);
if (topic) {
str = snewn(20 + strlen(topic) + strlen(help_path), char);
sprintf(str, "%s::/%s.html>main", help_path, topic);
} else {
str = dupstr(help_path);
}
htmlhelp(fe->hwnd, str, HH_DISPLAY_TOPIC, 0);
fe->help_running = TRUE;
break;
#endif /* NO_HTMLHELP */
case NONE:
assert(!"This shouldn't happen");
break;
}
sfree(str);
}
/*
* Stop Help on window cleanup.
*/
static void stop_help(frontend *fe)
{
if (fe->help_running) {
switch (help_type) {
case HLP:
WinHelp(fe->hwnd, help_path, HELP_QUIT, 0);
break;
case CHM:
#ifndef NO_HTMLHELP
assert(htmlhelp);
htmlhelp(NULL, NULL, HH_CLOSE_ALL, 0);
break;
#endif /* NO_HTMLHELP */
case NONE:
assert(!"This shouldn't happen");
break;
}
fe->help_running = FALSE;
}
}
#endif
/*
* Terminate Help on process exit.
*/
static void cleanup_help(void)
{
/* Nothing to do currently.
* (If we were running HTML Help single-threaded, this is where we'd
* call HH_UNINITIALIZE.) */
}
static void check_window_size(frontend *fe, int *px, int *py)
{
RECT r;
int x, y, sy;
if (fe->statusbar) {
RECT sr;
GetWindowRect(fe->statusbar, &sr);
sy = sr.bottom - sr.top;
} else {
sy = 0;
}
/*
* See if we actually got the window size we wanted, and adjust
* the puzzle size if not.
*/
GetClientRect(fe->hwnd, &r);
x = r.right - r.left;
y = r.bottom - r.top - sy;
midend_size(fe->me, &x, &y, FALSE);
if (x != r.right - r.left || y != r.bottom - r.top) {
/*
* Resize the window, now we know what size we _really_
* want it to be.
*/
r.left = r.top = 0;
r.right = x;
r.bottom = y + sy;
AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
#ifndef _WIN32_WCE
SetWindowPos(fe->hwnd, NULL, 0, 0, r.right - r.left, r.bottom - r.top,
SWP_NOMOVE | SWP_NOZORDER);
#endif
}
if (fe->statusbar) {
GetClientRect(fe->hwnd, &r);
#ifndef _WIN32_WCE
SetWindowPos(fe->statusbar, NULL, 0, r.bottom-r.top-sy, r.right-r.left,
sy, SWP_NOZORDER);
#endif
}
*px = x;
*py = y;
}
static void get_max_puzzle_size(frontend *fe, int *x, int *y)
{
RECT r, sr;
if (SystemParametersInfo(SPI_GETWORKAREA, 0, &sr, FALSE)) {
*x = sr.right - sr.left;
*y = sr.bottom - sr.top;
r.left = 100;
r.right = 200;
r.top = 100;
r.bottom = 200;
AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
*x -= r.right - r.left - 100;
*y -= r.bottom - r.top - 100;
} else {
*x = *y = INT_MAX;
}
if (fe->statusbar != NULL) {
GetWindowRect(fe->statusbar, &sr);
*y -= sr.bottom - sr.top;
}
}
#ifdef _WIN32_WCE
/* Toolbar buttons on the numeric pad */
static TBBUTTON tbNumpadButtons[] =
{
{0, IDM_KEYEMUL + '1', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
{1, IDM_KEYEMUL + '2', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
{2, IDM_KEYEMUL + '3', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
{3, IDM_KEYEMUL + '4', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
{4, IDM_KEYEMUL + '5', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
{5, IDM_KEYEMUL + '6', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
{6, IDM_KEYEMUL + '7', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
{7, IDM_KEYEMUL + '8', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
{8, IDM_KEYEMUL + '9', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1},
{9, IDM_KEYEMUL + ' ', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1}
};
#endif
static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
{
frontend *fe;
int x, y;
RECT r;
fe = snew(frontend);
fe->me = midend_new(fe, &thegame, &win_drawing, fe);
if (game_id) {
*error = midend_game_id(fe->me, game_id);
if (*error) {
midend_free(fe->me);
sfree(fe);
return NULL;
}
}
fe->inst = inst;
fe->timer = 0;
fe->hwnd = NULL;
fe->help_running = FALSE;
fe->drawstatus = NOTHING;
fe->dr = NULL;
fe->fontstart = 0;
midend_new_game(fe->me);
fe->fonts = NULL;
fe->nfonts = fe->fontsize = 0;
{
int i, ncolours;
float *colours;
colours = midend_colours(fe->me, &ncolours);
fe->colours = snewn(ncolours, COLORREF);
fe->brushes = snewn(ncolours, HBRUSH);
fe->pens = snewn(ncolours, HPEN);
for (i = 0; i < ncolours; i++) {
fe->colours[i] = RGB(255 * colours[i*3+0],
255 * colours[i*3+1],
255 * colours[i*3+2]);
fe->brushes[i] = CreateSolidBrush(fe->colours[i]);
fe->pens[i] = CreatePen(PS_SOLID, 1, fe->colours[i]);
}
sfree(colours);
}
if (midend_wants_statusbar(fe->me)) {
fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, TEXT("ooh"),
WS_CHILD | WS_VISIBLE,
0, 0, 0, 0, /* status bar does these */
NULL, NULL, inst, NULL);
} else
fe->statusbar = NULL;
get_max_puzzle_size(fe, &x, &y);
midend_size(fe->me, &x, &y, FALSE);
r.left = r.top = 0;
r.right = x;
r.bottom = y;
AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
#ifdef _WIN32_WCE
fe->hwnd = CreateWindowEx(0, wGameName, wGameName,
WS_VISIBLE,
CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, CW_USEDEFAULT,
NULL, NULL, inst, NULL);
{
SHMENUBARINFO mbi;
RECT rc, rcBar, rcTB, rcClient;
memset (&mbi, 0, sizeof(SHMENUBARINFO));
mbi.cbSize = sizeof(SHMENUBARINFO);
mbi.hwndParent = fe->hwnd;
mbi.nToolBarId = IDR_MENUBAR1;
mbi.hInstRes = inst;
SHCreateMenuBar(&mbi);
GetWindowRect(fe->hwnd, &rc);
GetWindowRect(mbi.hwndMB, &rcBar);
rc.bottom -= rcBar.bottom - rcBar.top;
MoveWindow(fe->hwnd, rc.left, rc.top, rc.right - rc.left, rc.bottom - rc.top, FALSE);
if (thegame.flags & REQUIRE_NUMPAD)
{
fe->numpad = CreateToolbarEx (fe->hwnd,
WS_VISIBLE | WS_CHILD | CCS_NOPARENTALIGN | TBSTYLE_FLAT,
0, 10, inst, IDR_PADTOOLBAR,
tbNumpadButtons, sizeof (tbNumpadButtons) / sizeof (TBBUTTON),
0, 0, 14, 15, sizeof (TBBUTTON));
GetWindowRect(fe->numpad, &rcTB);
GetClientRect(fe->hwnd, &rcClient);
MoveWindow(fe->numpad,
0,
rcClient.bottom - (rcTB.bottom - rcTB.top) - 1,
rcClient.right,
rcTB.bottom - rcTB.top,
FALSE);
SendMessage(fe->numpad, TB_SETINDENT, (rcClient.right - (10 * 21)) / 2, 0);
}
else
fe->numpad = NULL;
}
#else
fe->hwnd = CreateWindowEx(0, thegame.name, thegame.name,
WS_OVERLAPPEDWINDOW &~
(WS_THICKFRAME | WS_MAXIMIZEBOX),
CW_USEDEFAULT, CW_USEDEFAULT,
r.right - r.left, r.bottom - r.top,
NULL, NULL, inst, NULL);
#endif
if (midend_wants_statusbar(fe->me)) {
RECT sr;
DestroyWindow(fe->statusbar);
fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, TEXT("ooh"),
WS_CHILD | WS_VISIBLE,
0, 0, 0, 0, /* status bar does these */
fe->hwnd, NULL, inst, NULL);
#ifdef _WIN32_WCE
/* Flat status bar looks better on the Pocket PC */
SendMessage(fe->statusbar, SB_SIMPLE, (WPARAM) TRUE, 0);
SendMessage(fe->statusbar, SB_SETTEXT,
(WPARAM) 255 | SBT_NOBORDERS,
(LPARAM) L"");
#endif
/*
* Now resize the window to take account of the status bar.
*/
GetWindowRect(fe->statusbar, &sr);
GetWindowRect(fe->hwnd, &r);
#ifndef _WIN32_WCE
SetWindowPos(fe->hwnd, NULL, 0, 0, r.right - r.left,
r.bottom - r.top + sr.bottom - sr.top,
SWP_NOMOVE | SWP_NOZORDER);
#endif
} else {
fe->statusbar = NULL;
}
{
#ifndef _WIN32_WCE
HMENU bar = CreateMenu();
HMENU menu = CreateMenu();
AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)menu, "Game");
#else
HMENU menu = SHGetSubMenu(SHFindMenuBar(fe->hwnd), ID_GAME);
DeleteMenu(menu, 0, MF_BYPOSITION);
#endif
AppendMenu(menu, MF_ENABLED, IDM_NEW, TEXT("New"));
AppendMenu(menu, MF_ENABLED, IDM_RESTART, TEXT("Restart"));
#ifndef _WIN32_WCE
AppendMenu(menu, MF_ENABLED, IDM_DESC, TEXT("Specific..."));
AppendMenu(menu, MF_ENABLED, IDM_SEED, TEXT("Random Seed..."));
#endif
if ((fe->npresets = midend_num_presets(fe->me)) > 0 ||
thegame.can_configure) {
int i;
#ifndef _WIN32_WCE
HMENU sub = CreateMenu();
AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)sub, "Type");
#else
HMENU sub = SHGetSubMenu(SHFindMenuBar(fe->hwnd), ID_TYPE);
DeleteMenu(sub, 0, MF_BYPOSITION);
#endif
fe->presets = snewn(fe->npresets, game_params *);
for (i = 0; i < fe->npresets; i++) {
char *name;
#ifdef _WIN32_WCE
TCHAR wName[255];
#endif
midend_fetch_preset(fe->me, i, &name, &fe->presets[i]);
/*
* FIXME: we ought to go through and do something
* with ampersands here.
*/
#ifndef _WIN32_WCE
AppendMenu(sub, MF_ENABLED, IDM_PRESETS + 0x10 * i, name);
#else
MultiByteToWideChar (CP_ACP, 0, name, -1, wName, 255);
AppendMenu(sub, MF_ENABLED, IDM_PRESETS + 0x10 * i, wName);
#endif
}
if (thegame.can_configure) {
AppendMenu(sub, MF_ENABLED, IDM_CONFIG, TEXT("Custom..."));
}
}
AppendMenu(menu, MF_SEPARATOR, 0, 0);
#ifndef _WIN32_WCE
AppendMenu(menu, MF_ENABLED, IDM_LOAD, TEXT("Load..."));
AppendMenu(menu, MF_ENABLED, IDM_SAVE, TEXT("Save..."));
AppendMenu(menu, MF_SEPARATOR, 0, 0);
if (thegame.can_print) {
AppendMenu(menu, MF_ENABLED, IDM_PRINT, TEXT("Print..."));
AppendMenu(menu, MF_SEPARATOR, 0, 0);
}
#endif
AppendMenu(menu, MF_ENABLED, IDM_UNDO, TEXT("Undo"));
AppendMenu(menu, MF_ENABLED, IDM_REDO, TEXT("Redo"));
#ifndef _WIN32_WCE
if (thegame.can_format_as_text) {
AppendMenu(menu, MF_SEPARATOR, 0, 0);
AppendMenu(menu, MF_ENABLED, IDM_COPY, TEXT("Copy"));
}
#endif
if (thegame.can_solve) {
AppendMenu(menu, MF_SEPARATOR, 0, 0);
AppendMenu(menu, MF_ENABLED, IDM_SOLVE, TEXT("Solve"));
}
AppendMenu(menu, MF_SEPARATOR, 0, 0);
#ifndef _WIN32_WCE
AppendMenu(menu, MF_ENABLED, IDM_QUIT, TEXT("Exit"));
menu = CreateMenu();
AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)menu, TEXT("Help"));
#endif
AppendMenu(menu, MF_ENABLED, IDM_ABOUT, TEXT("About"));
#ifndef _WIN32_WCE
if (help_type != NONE) {
AppendMenu(menu, MF_SEPARATOR, 0, 0);
AppendMenu(menu, MF_ENABLED, IDM_HELPC, TEXT("Contents"));
if (help_topic) {
char *item;
assert(thegame.name);
item = snewn(9+strlen(thegame.name), char); /*ick*/
sprintf(item, "Help on %s", thegame.name);
AppendMenu(menu, MF_ENABLED, IDM_GAMEHELP, item);
sfree(item);
}
}
SetMenu(fe->hwnd, bar);
#endif
}
fe->bitmap = NULL;
new_game_size(fe); /* initialises fe->bitmap */
check_window_size(fe, &x, &y);
SetWindowLong(fe->hwnd, GWL_USERDATA, (LONG)fe);
ShowWindow(fe->hwnd, SW_SHOWNORMAL);
SetForegroundWindow(fe->hwnd);
midend_redraw(fe->me);
return fe;
}
#ifdef _WIN32_WCE
static HFONT dialog_title_font()
{
static HFONT hf = NULL;
LOGFONT lf;
if (hf)
return hf;
memset (&lf, 0, sizeof(LOGFONT));
lf.lfHeight = -11; /* - ((8 * GetDeviceCaps(hdc, LOGPIXELSY)) / 72) */
lf.lfWeight = FW_BOLD;
wcscpy(lf.lfFaceName, TEXT("Tahoma"));
return hf = CreateFontIndirect(&lf);
}
static void make_dialog_full_screen(HWND hwnd)
{
SHINITDLGINFO shidi;
/* Make dialog full screen */
shidi.dwMask = SHIDIM_FLAGS;
shidi.dwFlags = SHIDIF_DONEBUTTON | SHIDIF_SIZEDLGFULLSCREEN |
SHIDIF_EMPTYMENU;
shidi.hDlg = hwnd;
SHInitDialog(&shidi);
}
#endif
static int CALLBACK AboutDlgProc(HWND hwnd, UINT msg,
WPARAM wParam, LPARAM lParam)
{
frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
switch (msg) {
case WM_INITDIALOG:
#ifdef _WIN32_WCE
{
char title[256];
make_dialog_full_screen(hwnd);
sprintf(title, "About %.250s", thegame.name);
SetDlgItemTextA(hwnd, IDC_ABOUT_CAPTION, title);
SendDlgItemMessage(hwnd, IDC_ABOUT_CAPTION, WM_SETFONT,
(WPARAM) dialog_title_font(), 0);
SetDlgItemTextA(hwnd, IDC_ABOUT_GAME, thegame.name);
SetDlgItemTextA(hwnd, IDC_ABOUT_VERSION, ver);
}
#endif
return TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDOK)
#ifdef _WIN32_WCE
EndDialog(hwnd, 1);
#else
fe->dlg_done = 1;
#endif
return 0;
case WM_CLOSE:
#ifdef _WIN32_WCE
EndDialog(hwnd, 1);
#else
fe->dlg_done = 1;
#endif
return 0;
}
return 0;
}
/*
* Wrappers on midend_{get,set}_config, which extend the CFG_*
* enumeration to add CFG_PRINT.
*/
static config_item *frontend_get_config(frontend *fe, int which,
char **wintitle)
{
if (which < CFG_FRONTEND_SPECIFIC) {
return midend_get_config(fe->me, which, wintitle);
} else if (which == CFG_PRINT) {
config_item *ret;
int i;
*wintitle = snewn(40 + strlen(thegame.name), char);
sprintf(*wintitle, "%s print setup", thegame.name);
ret = snewn(8, config_item);
i = 0;
ret[i].name = "Number of puzzles to print";
ret[i].type = C_STRING;
ret[i].sval = dupstr("1");
ret[i].ival = 0;
i++;
ret[i].name = "Number of puzzles across the page";
ret[i].type = C_STRING;
ret[i].sval = dupstr("1");
ret[i].ival = 0;
i++;
ret[i].name = "Number of puzzles down the page";
ret[i].type = C_STRING;
ret[i].sval = dupstr("1");
ret[i].ival = 0;
i++;
ret[i].name = "Percentage of standard size";
ret[i].type = C_STRING;
ret[i].sval = dupstr("100.0");
ret[i].ival = 0;
i++;
ret[i].name = "Include currently shown puzzle";
ret[i].type = C_BOOLEAN;
ret[i].sval = NULL;
ret[i].ival = TRUE;
i++;
ret[i].name = "Print solutions";
ret[i].type = C_BOOLEAN;
ret[i].sval = NULL;
ret[i].ival = FALSE;
i++;
if (thegame.can_print_in_colour) {
ret[i].name = "Print in colour";
ret[i].type = C_BOOLEAN;
ret[i].sval = NULL;
ret[i].ival = FALSE;
i++;
}
ret[i].name = NULL;
ret[i].type = C_END;
ret[i].sval = NULL;
ret[i].ival = 0;
i++;
return ret;
} else {
assert(!"We should never get here");
return NULL;
}
}
static char *frontend_set_config(frontend *fe, int which, config_item *cfg)
{
if (which < CFG_FRONTEND_SPECIFIC) {
return midend_set_config(fe->me, which, cfg);
} else if (which == CFG_PRINT) {
if ((fe->printcount = atoi(cfg[0].sval)) <= 0)
return "Number of puzzles to print should be at least one";
if ((fe->printw = atoi(cfg[1].sval)) <= 0)
return "Number of puzzles across the page should be at least one";
if ((fe->printh = atoi(cfg[2].sval)) <= 0)
return "Number of puzzles down the page should be at least one";
if ((fe->printscale = (float)atof(cfg[3].sval)) <= 0)
return "Print size should be positive";
fe->printcurr = cfg[4].ival;
fe->printsolns = cfg[5].ival;
fe->printcolour = thegame.can_print_in_colour && cfg[6].ival;
return NULL;
} else {
assert(!"We should never get here");
return "Internal error";
}
}
#ifdef _WIN32_WCE
/* Separate version of mkctrl function for the Pocket PC. */
/* Control coordinates should be specified in dialog units. */
HWND mkctrl(frontend *fe, int x1, int x2, int y1, int y2,
LPCTSTR wclass, int wstyle,
int exstyle, const char *wtext, int wid)
{
RECT rc;
TCHAR wwtext[256];
/* Convert dialog units into pixels */
rc.left = x1; rc.right = x2;
rc.top = y1; rc.bottom = y2;
MapDialogRect(fe->cfgbox, &rc);
MultiByteToWideChar (CP_ACP, 0, wtext, -1, wwtext, 256);
return CreateWindowEx(exstyle, wclass, wwtext,
wstyle | WS_CHILD | WS_VISIBLE,
rc.left, rc.top,
rc.right - rc.left, rc.bottom - rc.top,
fe->cfgbox, (HMENU) wid, fe->inst, NULL);
}
static void create_config_controls(frontend * fe)
{
int id, nctrls;
int col1l, col1r, col2l, col2r, y;
config_item *i;
struct cfg_aux *j;
HWND ctl;
/* Control placement done in dialog units */
col1l = 4; col1r = 96; /* Label column */
col2l = 100; col2r = 154; /* Input column (edit boxes and combo boxes) */
/*
* Count the controls so we can allocate cfgaux.
*/
for (nctrls = 0, i = fe->cfg; i->type != C_END; i++)
nctrls++;
fe->cfgaux = snewn(nctrls, struct cfg_aux);
id = 1000;
y = 22; /* Leave some room for the dialog title */
for (i = fe->cfg, j = fe->cfgaux; i->type != C_END; i++, j++) {
switch (i->type) {
case C_STRING:
/*
* Edit box with a label beside it.
*/
mkctrl(fe, col1l, col1r, y + 1, y + 11,
TEXT("Static"), SS_LEFTNOWORDWRAP, 0, i->name, id++);
mkctrl(fe, col2l, col2r, y, y + 12,
TEXT("EDIT"), WS_BORDER | WS_TABSTOP | ES_AUTOHSCROLL,
0, "", (j->ctlid = id++));
SetDlgItemTextA(fe->cfgbox, j->ctlid, i->sval);
break;
case C_BOOLEAN:
/*
* Simple checkbox.
*/
mkctrl(fe, col1l, col2r, y + 1, y + 11, TEXT("BUTTON"),
BS_NOTIFY | BS_AUTOCHECKBOX | WS_TABSTOP,
0, i->name, (j->ctlid = id++));
CheckDlgButton(fe->cfgbox, j->ctlid, (i->ival != 0));
break;
case C_CHOICES:
/*
* Drop-down list with a label beside it.
*/
mkctrl(fe, col1l, col1r, y + 1, y + 11,
TEXT("STATIC"), SS_LEFTNOWORDWRAP, 0, i->name, id++);
ctl = mkctrl(fe, col2l, col2r, y, y + 48,
TEXT("COMBOBOX"), WS_BORDER | WS_TABSTOP |
CBS_DROPDOWNLIST | CBS_HASSTRINGS,
0, "", (j->ctlid = id++));
{
char c, *p, *q, *str;
p = i->sval;
c = *p++;
while (*p) {
q = p;
while (*q && *q != c) q++;
str = snewn(q-p+1, char);
strncpy(str, p, q-p);
str[q-p] = '\0';
{
TCHAR ws[50];
MultiByteToWideChar (CP_ACP, 0, str, -1, ws, 50);
SendMessage(ctl, CB_ADDSTRING, 0, (LPARAM)ws);
}
sfree(str);
if (*q) q++;
p = q;
}
}
SendMessage(ctl, CB_SETCURSEL, i->ival, 0);
break;
}
y += 15;
}
}
#endif
static int CALLBACK ConfigDlgProc(HWND hwnd, UINT msg,
WPARAM wParam, LPARAM lParam)
{
frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
config_item *i;
struct cfg_aux *j;
switch (msg) {
case WM_INITDIALOG:
#ifdef _WIN32_WCE
{
char *title;
fe = (frontend *) lParam;
SetWindowLong(hwnd, GWL_USERDATA, lParam);
fe->cfgbox = hwnd;
fe->cfg = frontend_get_config(fe, fe->cfg_which, &title);
make_dialog_full_screen(hwnd);
SetDlgItemTextA(hwnd, IDC_CONFIG_CAPTION, title);
SendDlgItemMessage(hwnd, IDC_CONFIG_CAPTION, WM_SETFONT,
(WPARAM) dialog_title_font(), 0);
create_config_controls(fe);
}
#endif
return TRUE;
case WM_COMMAND:
/*
* OK and Cancel are special cases.
*/
if ((LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)) {
if (LOWORD(wParam) == IDOK) {
char *err = frontend_set_config(fe, fe->cfg_which, fe->cfg);
if (err) {
MessageBox(hwnd, err, "Validation error",
MB_ICONERROR | MB_OK);
} else {
#ifdef _WIN32_WCE
EndDialog(hwnd, 2);
#else
fe->dlg_done = 2;
#endif
}
} else {
#ifdef _WIN32_WCE
EndDialog(hwnd, 1);
#else
fe->dlg_done = 1;
#endif
}
return 0;
}
/*
* First find the control whose id this is.
*/
for (i = fe->cfg, j = fe->cfgaux; i->type != C_END; i++, j++) {
if (j->ctlid == LOWORD(wParam))
break;
}
if (i->type == C_END)
return 0; /* not our problem */
if (i->type == C_STRING && HIWORD(wParam) == EN_CHANGE) {
char buffer[4096];
#ifdef _WIN32_WCE
TCHAR wBuffer[4096];
GetDlgItemText(fe->cfgbox, j->ctlid, wBuffer, 4096);
WideCharToMultiByte(CP_ACP, 0, wBuffer, -1, buffer, 4096, NULL, NULL);
#else
GetDlgItemText(fe->cfgbox, j->ctlid, buffer, lenof(buffer));
#endif
buffer[lenof(buffer)-1] = '\0';
sfree(i->sval);
i->sval = dupstr(buffer);
} else if (i->type == C_BOOLEAN &&
(HIWORD(wParam) == BN_CLICKED ||
HIWORD(wParam) == BN_DBLCLK)) {
i->ival = IsDlgButtonChecked(fe->cfgbox, j->ctlid);
} else if (i->type == C_CHOICES &&
HIWORD(wParam) == CBN_SELCHANGE) {
i->ival = SendDlgItemMessage(fe->cfgbox, j->ctlid,
CB_GETCURSEL, 0, 0);
}
return 0;
case WM_CLOSE:
fe->dlg_done = 1;
return 0;
}
return 0;
}
#ifndef _WIN32_WCE
HWND mkctrl(frontend *fe, int x1, int x2, int y1, int y2,
char *wclass, int wstyle,
int exstyle, const char *wtext, int wid)
{
HWND ret;
ret = CreateWindowEx(exstyle, wclass, wtext,
wstyle | WS_CHILD | WS_VISIBLE, x1, y1, x2-x1, y2-y1,
fe->cfgbox, (HMENU) wid, fe->inst, NULL);
SendMessage(ret, WM_SETFONT, (WPARAM)fe->cfgfont, MAKELPARAM(TRUE, 0));
return ret;
}
#endif
static void about(frontend *fe)
{
#ifdef _WIN32_WCE
DialogBox(fe->inst, MAKEINTRESOURCE(IDD_ABOUT), fe->hwnd, AboutDlgProc);
#else
int i;
WNDCLASS wc;
MSG msg;
TEXTMETRIC tm;
HDC hdc;
HFONT oldfont;
SIZE size;
int gm, id;
int winwidth, winheight, y;
int height, width, maxwid;
const char *strings[16];
int lengths[16];
int nstrings = 0;
char titlebuf[512];
sprintf(titlebuf, "About %.250s", thegame.name);
strings[nstrings++] = thegame.name;
strings[nstrings++] = "from Simon Tatham's Portable Puzzle Collection";
strings[nstrings++] = ver;
wc.style = CS_DBLCLKS | CS_SAVEBITS;
wc.lpfnWndProc = DefDlgProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = DLGWINDOWEXTRA + 8;
wc.hInstance = fe->inst;
wc.hIcon = NULL;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH) (COLOR_BACKGROUND +1);
wc.lpszMenuName = NULL;
wc.lpszClassName = "GameAboutBox";
RegisterClass(&wc);
hdc = GetDC(fe->hwnd);
SetMapMode(hdc, MM_TEXT);
fe->dlg_done = FALSE;
fe->cfgfont = CreateFont(-MulDiv(8, GetDeviceCaps(hdc, LOGPIXELSY), 72),
0, 0, 0, 0,
FALSE, FALSE, FALSE, DEFAULT_CHARSET,
OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
DEFAULT_QUALITY,
FF_SWISS,
"MS Shell Dlg");
oldfont = SelectObject(hdc, fe->cfgfont);
if (GetTextMetrics(hdc, &tm)) {
height = tm.tmAscent + tm.tmDescent;
width = tm.tmAveCharWidth;
} else {
height = width = 30;
}
/*
* Figure out the layout of the About box by measuring the
* length of each piece of text.
*/
maxwid = 0;
winheight = height/2;
for (i = 0; i < nstrings; i++) {
if (GetTextExtentPoint32(hdc, strings[i], strlen(strings[i]), &size))
lengths[i] = size.cx;
else
lengths[i] = 0; /* *shrug* */
if (maxwid < lengths[i])
maxwid = lengths[i];
winheight += height * 3 / 2 + (height / 2);
}
winheight += height + height * 7 / 4; /* OK button */
winwidth = maxwid + 4*width;
SelectObject(hdc, oldfont);
ReleaseDC(fe->hwnd, hdc);
/*
* Create the dialog, now that we know its size.
*/
{
RECT r, r2;
r.left = r.top = 0;
r.right = winwidth;
r.bottom = winheight;
AdjustWindowRectEx(&r, (WS_OVERLAPPEDWINDOW /*|
DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
WS_CAPTION | WS_SYSMENU*/) &~
(WS_MAXIMIZEBOX | WS_OVERLAPPED),
FALSE, 0);
/*
* Centre the dialog on its parent window.
*/
r.right -= r.left;
r.bottom -= r.top;
GetWindowRect(fe->hwnd, &r2);
r.left = (r2.left + r2.right - r.right) / 2;
r.top = (r2.top + r2.bottom - r.bottom) / 2;
r.right += r.left;
r.bottom += r.top;
fe->cfgbox = CreateWindowEx(0, wc.lpszClassName, titlebuf,
DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
WS_CAPTION | WS_SYSMENU,
r.left, r.top,
r.right-r.left, r.bottom-r.top,
fe->hwnd, NULL, fe->inst, NULL);
}
SendMessage(fe->cfgbox, WM_SETFONT, (WPARAM)fe->cfgfont, FALSE);
SetWindowLong(fe->cfgbox, GWL_USERDATA, (LONG)fe);
SetWindowLong(fe->cfgbox, DWL_DLGPROC, (LONG)AboutDlgProc);
id = 1000;
y = height/2;
for (i = 0; i < nstrings; i++) {
int border = width*2 + (maxwid - lengths[i]) / 2;
mkctrl(fe, border, border+lengths[i], y+height*1/8, y+height*9/8,
"Static", 0, 0, strings[i], id++);
y += height*3/2;
assert(y < winheight);
y += height/2;
}
y += height/2; /* extra space before OK */
mkctrl(fe, width*2, maxwid+width*2, y, y+height*7/4, "BUTTON",
BS_PUSHBUTTON | BS_NOTIFY | WS_TABSTOP | BS_DEFPUSHBUTTON, 0,
"OK", IDOK);
SendMessage(fe->cfgbox, WM_INITDIALOG, 0, 0);
EnableWindow(fe->hwnd, FALSE);
ShowWindow(fe->cfgbox, SW_SHOWNORMAL);
while ((gm=GetMessage(&msg, NULL, 0, 0)) > 0) {
if (!IsDialogMessage(fe->cfgbox, &msg))
DispatchMessage(&msg);
if (fe->dlg_done)
break;
}
EnableWindow(fe->hwnd, TRUE);
SetForegroundWindow(fe->hwnd);
DestroyWindow(fe->cfgbox);
DeleteObject(fe->cfgfont);
#endif
}
static int get_config(frontend *fe, int which)
{
#ifdef _WIN32_WCE
fe->cfg_which = which;
return DialogBoxParam(fe->inst,
MAKEINTRESOURCE(IDD_CONFIG),
fe->hwnd, ConfigDlgProc,
(LPARAM) fe) == 2;
#else
config_item *i;
struct cfg_aux *j;
char *title;
WNDCLASS wc;
MSG msg;
TEXTMETRIC tm;
HDC hdc;
HFONT oldfont;
SIZE size;
HWND ctl;
int gm, id, nctrls;
int winwidth, winheight, col1l, col1r, col2l, col2r, y;
int height, width, maxlabel, maxcheckbox;
wc.style = CS_DBLCLKS | CS_SAVEBITS;
wc.lpfnWndProc = DefDlgProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = DLGWINDOWEXTRA + 8;
wc.hInstance = fe->inst;
wc.hIcon = NULL;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH) (COLOR_BACKGROUND +1);
wc.lpszMenuName = NULL;
wc.lpszClassName = "GameConfigBox";
RegisterClass(&wc);
hdc = GetDC(fe->hwnd);
SetMapMode(hdc, MM_TEXT);
fe->dlg_done = FALSE;
fe->cfgfont = CreateFont(-MulDiv(8, GetDeviceCaps(hdc, LOGPIXELSY), 72),
0, 0, 0, 0,
FALSE, FALSE, FALSE, DEFAULT_CHARSET,
OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
DEFAULT_QUALITY,
FF_SWISS,
"MS Shell Dlg");
oldfont = SelectObject(hdc, fe->cfgfont);
if (GetTextMetrics(hdc, &tm)) {
height = tm.tmAscent + tm.tmDescent;
width = tm.tmAveCharWidth;
} else {
height = width = 30;
}
fe->cfg = frontend_get_config(fe, which, &title);
fe->cfg_which = which;
/*
* Figure out the layout of the config box by measuring the
* length of each piece of text.
*/
maxlabel = maxcheckbox = 0;
winheight = height/2;
for (i = fe->cfg; i->type != C_END; i++) {
switch (i->type) {
case C_STRING:
case C_CHOICES:
/*
* Both these control types have a label filling only
* the left-hand column of the box.
*/
if (GetTextExtentPoint32(hdc, i->name, strlen(i->name), &size) &&
maxlabel < size.cx)
maxlabel = size.cx;
winheight += height * 3 / 2 + (height / 2);
break;
case C_BOOLEAN:
/*
* Checkboxes take up the whole of the box width.
*/
if (GetTextExtentPoint32(hdc, i->name, strlen(i->name), &size) &&
maxcheckbox < size.cx)
maxcheckbox = size.cx;
winheight += height + (height / 2);
break;
}
}
winheight += height + height * 7 / 4; /* OK / Cancel buttons */
col1l = 2*width;
col1r = col1l + maxlabel;
col2l = col1r + 2*width;
col2r = col2l + 30*width;
if (col2r < col1l+2*height+maxcheckbox)
col2r = col1l+2*height+maxcheckbox;
winwidth = col2r + 2*width;
SelectObject(hdc, oldfont);
ReleaseDC(fe->hwnd, hdc);
/*
* Create the dialog, now that we know its size.
*/
{
RECT r, r2;
r.left = r.top = 0;
r.right = winwidth;
r.bottom = winheight;
AdjustWindowRectEx(&r, (WS_OVERLAPPEDWINDOW /*|
DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
WS_CAPTION | WS_SYSMENU*/) &~
(WS_MAXIMIZEBOX | WS_OVERLAPPED),
FALSE, 0);
/*
* Centre the dialog on its parent window.
*/
r.right -= r.left;
r.bottom -= r.top;
GetWindowRect(fe->hwnd, &r2);
r.left = (r2.left + r2.right - r.right) / 2;
r.top = (r2.top + r2.bottom - r.bottom) / 2;
r.right += r.left;
r.bottom += r.top;
fe->cfgbox = CreateWindowEx(0, wc.lpszClassName, title,
DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
WS_CAPTION | WS_SYSMENU,
r.left, r.top,
r.right-r.left, r.bottom-r.top,
fe->hwnd, NULL, fe->inst, NULL);
sfree(title);
}
SendMessage(fe->cfgbox, WM_SETFONT, (WPARAM)fe->cfgfont, FALSE);
SetWindowLong(fe->cfgbox, GWL_USERDATA, (LONG)fe);
SetWindowLong(fe->cfgbox, DWL_DLGPROC, (LONG)ConfigDlgProc);
/*
* Count the controls so we can allocate cfgaux.
*/
for (nctrls = 0, i = fe->cfg; i->type != C_END; i++)
nctrls++;
fe->cfgaux = snewn(nctrls, struct cfg_aux);
id = 1000;
y = height/2;
for (i = fe->cfg, j = fe->cfgaux; i->type != C_END; i++, j++) {
switch (i->type) {
case C_STRING:
/*
* Edit box with a label beside it.
*/
mkctrl(fe, col1l, col1r, y+height*1/8, y+height*9/8,
"Static", 0, 0, i->name, id++);
ctl = mkctrl(fe, col2l, col2r, y, y+height*3/2,
"EDIT", WS_TABSTOP | ES_AUTOHSCROLL,
WS_EX_CLIENTEDGE, "", (j->ctlid = id++));
SetWindowText(ctl, i->sval);
y += height*3/2;
break;
case C_BOOLEAN:
/*
* Simple checkbox.
*/
mkctrl(fe, col1l, col2r, y, y+height, "BUTTON",
BS_NOTIFY | BS_AUTOCHECKBOX | WS_TABSTOP,
0, i->name, (j->ctlid = id++));
CheckDlgButton(fe->cfgbox, j->ctlid, (i->ival != 0));
y += height;
break;
case C_CHOICES:
/*
* Drop-down list with a label beside it.
*/
mkctrl(fe, col1l, col1r, y+height*1/8, y+height*9/8,
"STATIC", 0, 0, i->name, id++);
ctl = mkctrl(fe, col2l, col2r, y, y+height*41/2,
"COMBOBOX", WS_TABSTOP |
CBS_DROPDOWNLIST | CBS_HASSTRINGS,
WS_EX_CLIENTEDGE, "", (j->ctlid = id++));
{
char c, *p, *q, *str;
SendMessage(ctl, CB_RESETCONTENT, 0, 0);
p = i->sval;
c = *p++;
while (*p) {
q = p;
while (*q && *q != c) q++;
str = snewn(q-p+1, char);
strncpy(str, p, q-p);
str[q-p] = '\0';
SendMessage(ctl, CB_ADDSTRING, 0, (LPARAM)str);
sfree(str);
if (*q) q++;
p = q;
}
}
SendMessage(ctl, CB_SETCURSEL, i->ival, 0);
y += height*3/2;
break;
}
assert(y < winheight);
y += height/2;
}
y += height/2; /* extra space before OK and Cancel */
mkctrl(fe, col1l, (col1l+col2r)/2-width, y, y+height*7/4, "BUTTON",
BS_PUSHBUTTON | BS_NOTIFY | WS_TABSTOP | BS_DEFPUSHBUTTON, 0,
"OK", IDOK);
mkctrl(fe, (col1l+col2r)/2+width, col2r, y, y+height*7/4, "BUTTON",
BS_PUSHBUTTON | BS_NOTIFY | WS_TABSTOP, 0, "Cancel", IDCANCEL);
SendMessage(fe->cfgbox, WM_INITDIALOG, 0, 0);
EnableWindow(fe->hwnd, FALSE);
ShowWindow(fe->cfgbox, SW_SHOWNORMAL);
while ((gm=GetMessage(&msg, NULL, 0, 0)) > 0) {
if (!IsDialogMessage(fe->cfgbox, &msg))
DispatchMessage(&msg);
if (fe->dlg_done)
break;
}
EnableWindow(fe->hwnd, TRUE);
SetForegroundWindow(fe->hwnd);
DestroyWindow(fe->cfgbox);
DeleteObject(fe->cfgfont);
free_cfg(fe->cfg);
sfree(fe->cfgaux);
return (fe->dlg_done == 2);
#endif
}
#ifdef _WIN32_WCE
static void calculate_bitmap_position(frontend *fe, int x, int y)
{
/* Pocket PC - center the game in the full screen window */
int yMargin;
RECT rcClient;
GetClientRect(fe->hwnd, &rcClient);
fe->bitmapPosition.left = (rcClient.right - x) / 2;
yMargin = rcClient.bottom - y;
if (fe->numpad != NULL) {
RECT rcPad;
GetWindowRect(fe->numpad, &rcPad);
yMargin -= rcPad.bottom - rcPad.top;
}
if (fe->statusbar != NULL) {
RECT rcStatus;
GetWindowRect(fe->statusbar, &rcStatus);
yMargin -= rcStatus.bottom - rcStatus.top;
}
fe->bitmapPosition.top = yMargin / 2;
fe->bitmapPosition.right = fe->bitmapPosition.left + x;
fe->bitmapPosition.bottom = fe->bitmapPosition.top + y;
}
#else
static void calculate_bitmap_position(frontend *fe, int x, int y)
{
/* Plain Windows - position the game in the upper-left corner */
fe->bitmapPosition.left = 0;
fe->bitmapPosition.top = 0;
fe->bitmapPosition.right = fe->bitmapPosition.left + x;
fe->bitmapPosition.bottom = fe->bitmapPosition.top + y;
}
#endif
static void new_game_size(frontend *fe)
{
RECT r, sr;
HDC hdc;
int x, y;
get_max_puzzle_size(fe, &x, &y);
midend_size(fe->me, &x, &y, FALSE);
r.left = r.top = 0;
r.right = x;
r.bottom = y;
AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0);
if (fe->statusbar != NULL) {
GetWindowRect(fe->statusbar, &sr);
} else {
sr.left = sr.right = sr.top = sr.bottom = 0;
}
#ifndef _WIN32_WCE
SetWindowPos(fe->hwnd, NULL, 0, 0,
r.right - r.left,
r.bottom - r.top + sr.bottom - sr.top,
SWP_NOMOVE | SWP_NOZORDER);
#endif
check_window_size(fe, &x, &y);
#ifndef _WIN32_WCE
if (fe->statusbar != NULL)
SetWindowPos(fe->statusbar, NULL, 0, y, x,
sr.bottom - sr.top, SWP_NOZORDER);
#endif
if (fe->bitmap) DeleteObject(fe->bitmap);
hdc = GetDC(fe->hwnd);
fe->bitmap = CreateCompatibleBitmap(hdc, x, y);
calculate_bitmap_position(fe, x, y);
ReleaseDC(fe->hwnd, hdc);
#ifdef _WIN32_WCE
InvalidateRect(fe->hwnd, NULL, TRUE);
#endif
midend_redraw(fe->me);
}
static void new_game_type(frontend *fe)
{
midend_new_game(fe->me);
new_game_size(fe);
}
static int is_alt_pressed(void)
{
BYTE keystate[256];
int r = GetKeyboardState(keystate);
if (!r)
return FALSE;
if (keystate[VK_MENU] & 0x80)
return TRUE;
if (keystate[VK_RMENU] & 0x80)
return TRUE;
return FALSE;
}
static void savefile_write(void *wctx, void *buf, int len)
{
FILE *fp = (FILE *)wctx;
fwrite(buf, 1, len, fp);
}
static int savefile_read(void *wctx, void *buf, int len)
{
FILE *fp = (FILE *)wctx;
int ret;
ret = fread(buf, 1, len, fp);
return (ret == len);
}
static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
WPARAM wParam, LPARAM lParam)
{
frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
int cmd;
switch (message) {
case WM_CLOSE:
DestroyWindow(hwnd);
return 0;
case WM_COMMAND:
#ifdef _WIN32_WCE
/* Numeric pad sends WM_COMMAND messages */
if ((wParam >= IDM_KEYEMUL) && (wParam < IDM_KEYEMUL + 256))
{
midend_process_key(fe->me, 0, 0, wParam - IDM_KEYEMUL);
}
#endif
cmd = wParam & ~0xF; /* low 4 bits reserved to Windows */
switch (cmd) {
case IDM_NEW:
if (!midend_process_key(fe->me, 0, 0, 'n'))
PostQuitMessage(0);
break;
case IDM_RESTART:
midend_restart_game(fe->me);
break;
case IDM_UNDO:
if (!midend_process_key(fe->me, 0, 0, 'u'))
PostQuitMessage(0);
break;
case IDM_REDO:
if (!midend_process_key(fe->me, 0, 0, '\x12'))
PostQuitMessage(0);
break;
case IDM_COPY:
{
char *text = midend_text_format(fe->me);
if (text)
write_clip(hwnd, text);
else
MessageBeep(MB_ICONWARNING);
sfree(text);
}
break;
case IDM_SOLVE:
{
char *msg = midend_solve(fe->me);
if (msg)
MessageBox(hwnd, msg, "Unable to solve",
MB_ICONERROR | MB_OK);
}
break;
case IDM_QUIT:
if (!midend_process_key(fe->me, 0, 0, 'q'))
PostQuitMessage(0);
break;
case IDM_CONFIG:
if (get_config(fe, CFG_SETTINGS))
new_game_type(fe);
break;
case IDM_SEED:
if (get_config(fe, CFG_SEED))
new_game_type(fe);
break;
case IDM_DESC:
if (get_config(fe, CFG_DESC))
new_game_type(fe);
break;
case IDM_PRINT:
if (get_config(fe, CFG_PRINT))
print(fe);
break;
case IDM_ABOUT:
about(fe);
break;
case IDM_LOAD:
case IDM_SAVE:
{
OPENFILENAME of;
char filename[FILENAME_MAX];
int ret;
memset(&of, 0, sizeof(of));
of.hwndOwner = hwnd;
of.lpstrFilter = "All Files (*.*)\0*\0\0\0";
of.lpstrCustomFilter = NULL;
of.nFilterIndex = 1;
of.lpstrFile = filename;
filename[0] = '\0';
of.nMaxFile = lenof(filename);
of.lpstrFileTitle = NULL;
of.lpstrTitle = (cmd == IDM_SAVE ?
"Enter name of game file to save" :
"Enter name of saved game file to load");
of.Flags = 0;
#ifdef OPENFILENAME_SIZE_VERSION_400
of.lStructSize = OPENFILENAME_SIZE_VERSION_400;
#else
of.lStructSize = sizeof(of);
#endif
of.lpstrInitialDir = NULL;
if (cmd == IDM_SAVE)
ret = GetSaveFileName(&of);
else
ret = GetOpenFileName(&of);
if (ret) {
if (cmd == IDM_SAVE) {
FILE *fp;
if ((fp = fopen(filename, "r")) != NULL) {
char buf[256 + FILENAME_MAX];
fclose(fp);
/* file exists */
sprintf(buf, "Are you sure you want to overwrite"
" the file \"%.*s\"?",
FILENAME_MAX, filename);
if (MessageBox(hwnd, buf, "Question",
MB_YESNO | MB_ICONQUESTION)
!= IDYES)
break;
}
fp = fopen(filename, "w");
if (!fp) {
MessageBox(hwnd, "Unable to open save file",
"Error", MB_ICONERROR | MB_OK);
break;
}
midend_serialise(fe->me, savefile_write, fp);
fclose(fp);
} else {
FILE *fp = fopen(filename, "r");
char *err;
if (!fp) {
MessageBox(hwnd, "Unable to open saved game file",
"Error", MB_ICONERROR | MB_OK);
break;
}
err = midend_deserialise(fe->me, savefile_read, fp);
fclose(fp);
if (err) {
MessageBox(hwnd, err, "Error", MB_ICONERROR|MB_OK);
break;
}
new_game_size(fe);
}
}
}
break;
#ifndef _WIN32_WCE
case IDM_HELPC:
start_help(fe, NULL);
break;
case IDM_GAMEHELP:
start_help(fe, help_topic);
break;
#endif
default:
{
int p = ((wParam &~ 0xF) - IDM_PRESETS) / 0x10;
if (p >= 0 && p < fe->npresets) {
midend_set_params(fe->me, fe->presets[p]);
new_game_type(fe);
}
}
break;
}
break;
case WM_DESTROY:
#ifndef _WIN32_WCE
stop_help(fe);
#endif
PostQuitMessage(0);
return 0;
case WM_PAINT:
{
PAINTSTRUCT p;
HDC hdc, hdc2;
HBITMAP prevbm;
RECT rcDest;
hdc = BeginPaint(hwnd, &p);
hdc2 = CreateCompatibleDC(hdc);
prevbm = SelectObject(hdc2, fe->bitmap);
#ifdef _WIN32_WCE
FillRect(hdc, &(p.rcPaint), (HBRUSH) GetStockObject(WHITE_BRUSH));
#endif
IntersectRect(&rcDest, &(fe->bitmapPosition), &(p.rcPaint));
BitBlt(hdc,
rcDest.left, rcDest.top,
rcDest.right - rcDest.left,
rcDest.bottom - rcDest.top,
hdc2,
rcDest.left - fe->bitmapPosition.left,
rcDest.top - fe->bitmapPosition.top,
SRCCOPY);
SelectObject(hdc2, prevbm);
DeleteDC(hdc2);
EndPaint(hwnd, &p);
}
return 0;
case WM_KEYDOWN:
{
int key = -1;
BYTE keystate[256];
int r = GetKeyboardState(keystate);
int shift = (r && (keystate[VK_SHIFT] & 0x80)) ? MOD_SHFT : 0;
int ctrl = (r && (keystate[VK_CONTROL] & 0x80)) ? MOD_CTRL : 0;
switch (wParam) {
case VK_LEFT:
if (!(lParam & 0x01000000))
key = MOD_NUM_KEYPAD | '4';
else
key = shift | ctrl | CURSOR_LEFT;
break;
case VK_RIGHT:
if (!(lParam & 0x01000000))
key = MOD_NUM_KEYPAD | '6';
else
key = shift | ctrl | CURSOR_RIGHT;
break;
case VK_UP:
if (!(lParam & 0x01000000))
key = MOD_NUM_KEYPAD | '8';
else
key = shift | ctrl | CURSOR_UP;
break;
case VK_DOWN:
if (!(lParam & 0x01000000))
key = MOD_NUM_KEYPAD | '2';
else
key = shift | ctrl | CURSOR_DOWN;
break;
/*
* Diagonal keys on the numeric keypad.
*/
case VK_PRIOR:
if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '9';
break;
case VK_NEXT:
if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '3';
break;
case VK_HOME:
if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '7';
break;
case VK_END:
if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '1';
break;
case VK_INSERT:
if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '0';
break;
case VK_CLEAR:
if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '5';
break;
/*
* Numeric keypad keys with Num Lock on.
*/
case VK_NUMPAD4: key = MOD_NUM_KEYPAD | '4'; break;
case VK_NUMPAD6: key = MOD_NUM_KEYPAD | '6'; break;
case VK_NUMPAD8: key = MOD_NUM_KEYPAD | '8'; break;
case VK_NUMPAD2: key = MOD_NUM_KEYPAD | '2'; break;
case VK_NUMPAD5: key = MOD_NUM_KEYPAD | '5'; break;
case VK_NUMPAD9: key = MOD_NUM_KEYPAD | '9'; break;
case VK_NUMPAD3: key = MOD_NUM_KEYPAD | '3'; break;
case VK_NUMPAD7: key = MOD_NUM_KEYPAD | '7'; break;
case VK_NUMPAD1: key = MOD_NUM_KEYPAD | '1'; break;
case VK_NUMPAD0: key = MOD_NUM_KEYPAD | '0'; break;
}
if (key != -1) {
if (!midend_process_key(fe->me, 0, 0, key))
PostQuitMessage(0);
} else {
MSG m;
m.hwnd = hwnd;
m.message = WM_KEYDOWN;
m.wParam = wParam;
m.lParam = lParam & 0xdfff;
TranslateMessage(&m);
}
}
break;
case WM_LBUTTONDOWN:
case WM_RBUTTONDOWN:
case WM_MBUTTONDOWN:
{
int button;
/*
* Shift-clicks count as middle-clicks, since otherwise
* two-button Windows users won't have any kind of
* middle click to use.
*/
if (message == WM_MBUTTONDOWN || (wParam & MK_SHIFT))
button = MIDDLE_BUTTON;
else if (message == WM_RBUTTONDOWN || is_alt_pressed())
button = RIGHT_BUTTON;
else
#ifndef _WIN32_WCE
button = LEFT_BUTTON;
#else
if ((thegame.flags & REQUIRE_RBUTTON) == 0)
button = LEFT_BUTTON;
else
{
SHRGINFO shrgi;
shrgi.cbSize = sizeof(SHRGINFO);
shrgi.hwndClient = hwnd;
shrgi.ptDown.x = (signed short)LOWORD(lParam);
shrgi.ptDown.y = (signed short)HIWORD(lParam);
shrgi.dwFlags = SHRG_RETURNCMD;
if (GN_CONTEXTMENU == SHRecognizeGesture(&shrgi))
button = RIGHT_BUTTON;
else
button = LEFT_BUTTON;
}
#endif
if (!midend_process_key(fe->me,
(signed short)LOWORD(lParam) - fe->bitmapPosition.left,
(signed short)HIWORD(lParam) - fe->bitmapPosition.top,
button))
PostQuitMessage(0);
SetCapture(hwnd);
}
break;
case WM_LBUTTONUP:
case WM_RBUTTONUP:
case WM_MBUTTONUP:
{
int button;
/*
* Shift-clicks count as middle-clicks, since otherwise
* two-button Windows users won't have any kind of
* middle click to use.
*/
if (message == WM_MBUTTONUP || (wParam & MK_SHIFT))
button = MIDDLE_RELEASE;
else if (message == WM_RBUTTONUP || is_alt_pressed())
button = RIGHT_RELEASE;
else
button = LEFT_RELEASE;
if (!midend_process_key(fe->me,
(signed short)LOWORD(lParam) - fe->bitmapPosition.left,
(signed short)HIWORD(lParam) - fe->bitmapPosition.top,
button))
PostQuitMessage(0);
ReleaseCapture();
}
break;
case WM_MOUSEMOVE:
{
int button;
if (wParam & (MK_MBUTTON | MK_SHIFT))
button = MIDDLE_DRAG;
else if (wParam & MK_RBUTTON || is_alt_pressed())
button = RIGHT_DRAG;
else
button = LEFT_DRAG;
if (!midend_process_key(fe->me,
(signed short)LOWORD(lParam) - fe->bitmapPosition.left,
(signed short)HIWORD(lParam) - fe->bitmapPosition.top,
button))
PostQuitMessage(0);
}
break;
case WM_CHAR:
if (!midend_process_key(fe->me, 0, 0, (unsigned char)wParam))
PostQuitMessage(0);
return 0;
case WM_TIMER:
if (fe->timer) {
DWORD now = GetTickCount();
float elapsed = (float) (now - fe->timer_last_tickcount) * 0.001F;
midend_timer(fe->me, elapsed);
fe->timer_last_tickcount = now;
}
return 0;
}
return DefWindowProc(hwnd, message, wParam, lParam);
}
#ifdef _WIN32_WCE
static int FindPreviousInstance()
{
/* Check if application is running. If it's running then focus on the window */
HWND hOtherWnd = NULL;
hOtherWnd = FindWindow (wGameName, wGameName);
if (hOtherWnd)
{
SetForegroundWindow (hOtherWnd);
return TRUE;
}
return FALSE;
}
#endif
int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show)
{
MSG msg;
char *error;
#ifdef _WIN32_WCE
MultiByteToWideChar (CP_ACP, 0, thegame.name, -1, wGameName, 256);
if (FindPreviousInstance ())
return 0;
#endif
InitCommonControls();
if (!prev) {
WNDCLASS wndclass;
wndclass.style = 0;
wndclass.lpfnWndProc = WndProc;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hInstance = inst;
wndclass.hIcon = LoadIcon(inst, MAKEINTRESOURCE(200));
#ifndef _WIN32_WCE
if (!wndclass.hIcon) /* in case resource file is absent */
wndclass.hIcon = LoadIcon(inst, IDI_APPLICATION);
#endif
wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
wndclass.hbrBackground = NULL;
wndclass.lpszMenuName = NULL;
#ifdef _WIN32_WCE
wndclass.lpszClassName = wGameName;
#else
wndclass.lpszClassName = thegame.name;
#endif
RegisterClass(&wndclass);
}
while (*cmdline && isspace((unsigned char)*cmdline))
cmdline++;
init_help();
if (!new_window(inst, *cmdline ? cmdline : NULL, &error)) {
char buf[128];
sprintf(buf, "%.100s Error", thegame.name);
MessageBox(NULL, error, buf, MB_OK|MB_ICONERROR);
return 1;
}
while (GetMessage(&msg, NULL, 0, 0)) {
DispatchMessage(&msg);
}
cleanup_help();
return msg.wParam;
}