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Rather than a save file from standard input and then exiting, this reads it from a shared memory buffer and then loops. This makes fuzzing _much_ faster: one core on my laptop can now load about 30,000 save files per second.
137 lines
2.9 KiB
C
137 lines
2.9 KiB
C
/*
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* fuzzpuzz.c: Fuzzing frontend to all puzzles.
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*/
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/*
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* The idea here is that this front-end supports all back-ends and can
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* feed them save files. This tests the deserialiser, the code for
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* loading game descriptions, and the processing of move strings,
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* without all the tedium of actually rendering anything.
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*/
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#include <stdbool.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "puzzles.h"
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#ifdef __AFL_FUZZ_TESTCASE_LEN
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/*
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* AFL persistent mode, where we fuzz from a RAM buffer provided by
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* AFL in a loop. This version can still be run standalone if
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* necessary, for instance to diagnose a crash.
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*/
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#include <unistd.h>
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__AFL_FUZZ_INIT();
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struct memfile {
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unsigned char *buf;
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int off;
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int len;
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};
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static bool memfile_read(void *wctx, void *buf, int len)
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{
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struct memfile *mem = (struct memfile *)wctx;
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if (mem->len - mem->off < len) return false;
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memcpy(buf, mem->buf + mem->off, min(len, mem->len - mem->off));
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mem->off += len;
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return true;
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}
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int main(int argc, char **argv)
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{
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const char *err;
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char *gamename;
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int i;
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const game * ourgame = NULL;
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midend *me;
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struct memfile mem;
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#ifdef __AFL_HAVE_MANUAL_CONTROL
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__AFL_INIT();
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#endif
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mem.buf = __AFL_FUZZ_TESTCASE_BUF;
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while (__AFL_LOOP(10000)) {
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mem.off = 0;
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mem.len = __AFL_FUZZ_TESTCASE_LEN;
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err = identify_game(&gamename, memfile_read, &mem);
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if (err != NULL) continue;
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for (i = 0; i < gamecount; i++)
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if (strcmp(gamename, gamelist[i]->name) == 0)
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ourgame = gamelist[i];
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if (ourgame == NULL) continue;
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me = midend_new(NULL, ourgame, NULL, NULL);
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mem.off = 0;
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err = midend_deserialise(me, memfile_read, &mem);
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midend_free(me);
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}
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return 0;
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}
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#else
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/*
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* Standard mode, where we process a single save file from stdin.
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*/
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static bool savefile_read(void *wctx, void *buf, int len)
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{
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FILE *fp = (FILE *)wctx;
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int ret;
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ret = fread(buf, 1, len, fp);
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return (ret == len);
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}
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int main(int argc, char **argv)
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{
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const char *err;
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char *gamename;
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int i;
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const game * ourgame = NULL;
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midend *me;
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if (argc != 1) {
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fprintf(stderr, "usage: %s\n", argv[0]);
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exit(1);
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}
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err = identify_game(&gamename, savefile_read, stdin);
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if (err != NULL) {
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fprintf(stderr, "%s\n", err);
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exit(1);
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}
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for (i = 0; i < gamecount; i++)
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if (strcmp(gamename, gamelist[i]->name) == 0)
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ourgame = gamelist[i];
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if (ourgame == NULL) {
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fprintf(stderr, "Game '%s' not recognised\n", gamename);
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exit(1);
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}
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me = midend_new(NULL, ourgame, NULL, NULL);
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rewind(stdin);
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err = midend_deserialise(me, savefile_read, stdin);
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if (err != NULL) {
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fprintf(stderr, "%s\n", err);
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exit(1);
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}
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midend_free(me);
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return 0;
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}
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#endif
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