Files
puzzles/cmake/platforms/windows.cmake
Simon Tatham d5b53853aa Permit building GUI helper tools.
These look like puzzles, in that they link against a frontend and
provide the usual 'struct game', but they don't count as a puzzle for
purposes of shipping, or even having to have descriptions and icons.

There's one of these buried in the code already under an ifdef, which
I'll re-enable in the next commit.
2021-05-25 10:45:40 +01:00

70 lines
2.5 KiB
CMake

set(platform_common_sources windows.c printing.c)
set(platform_gui_libs
user32.lib gdi32.lib comctl32.lib comdlg32.lib winspool.lib)
set(platform_libs)
add_compile_definitions(_CRT_SECURE_NO_WARNINGS)
if(CMAKE_C_COMPILER_ID MATCHES "MSVC")
# Turn off some warnings that I've just found too noisy.
#
# - 4244, 4267: "possible loss of data" when narrowing an integer
# type (separate warning numbers for initialisers and
# assignments). Every time I spot-check instances of this, they
# turn out to be sensible (e.g. something was already checked, or
# was assigned from a previous variable that must have been in
# range). I don't think putting a warning-suppression idiom at
# every one of these sites would improve code legibility.
#
# - 4018: "signed/unsigned mismatch" in integer comparison. Again,
# comes up a lot, and generally my spot checks make it look as if
# it's OK.
#
# - 4146: applying unary '-' to an unsigned type. This happens once,
# in Untangle, and it's on purpose - but I haven't found any idiom
# at the point of use that reassures the compiler that I meant it.
#
# - 4305: truncation from double to float. We use float all the time
# in this code base, and truncations from double are fine.
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} \
/wd4244 /wd4267 /wd4018 /wd4146 /wd4305")
endif()
function(get_platform_puzzle_extra_source_files OUTVAR NAME)
set(${OUTVAR} ${CMAKE_SOURCE_DIR}/puzzles.rc PARENT_SCOPE)
endfunction()
function(set_platform_gui_target_properties TARGET)
set_target_properties(${TARGET} PROPERTIES WIN32_EXECUTABLE ON)
endfunction()
function(set_platform_puzzle_target_properties NAME TARGET)
if(DEFINED ICO_DIR AND EXISTS ${ICO_DIR}/${NAME}.ico)
target_compile_definitions(${TARGET} PRIVATE ICON_FILE=\"${ICO_DIR}/${NAME}.ico\")
endif()
endfunction()
function(build_platform_extras)
write_generated_games_header()
file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/gamedesc.txt "")
list(SORT puzzle_names)
foreach(name ${puzzle_names})
file(APPEND ${CMAKE_CURRENT_BINARY_DIR}/gamedesc.txt "\
${name}:\
${exename_${name}}.exe:\
${displayname_${name}}:\
${description_${name}}:\
${objective_${name}}\n")
endforeach()
add_executable(puzzles windows.c list.c ${puzzle_sources})
target_compile_definitions(puzzles PRIVATE COMBINED)
target_include_directories(puzzles PRIVATE ${generated_include_dir})
target_link_libraries(puzzles common ${platform_gui_libs} ${platform_libs})
set_target_properties(puzzles PROPERTIES WIN32_EXECUTABLE ON)
endfunction()