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Files

is mostly done with ifdefs in windows.c; so mkfiles.pl generates a new makefile (Makefile.wce) and Recipe enables it, but it's hardly any different from Makefile.vc apart from a few definitions at the top of the files. Currently the PocketPC build is not enabled in the build script, but with any luck I'll be able to do so reasonably soon. [originally from svn r7337]
138 lines
5.2 KiB
Makefile
138 lines
5.2 KiB
Makefile
# Makefile for Puzzles icons.
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PUZZLES = blackbox bridges cube dominosa fifteen filling flip galaxies guess \
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inertia lightup loopy map mines net netslide pattern pegs rect \
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samegame sixteen slant solo tents twiddle unequal untangle
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BASE = $(patsubst %,%-base.png,$(PUZZLES))
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WEB = $(patsubst %,%-web.png,$(PUZZLES))
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IBASE = $(patsubst %,%-ibase.png,$(PUZZLES))
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IBASE4 = $(patsubst %,%-ibase4.png,$(PUZZLES))
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P48D24 = $(patsubst %,%-48d24.png,$(PUZZLES))
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P48D8 = $(patsubst %,%-48d8.png,$(PUZZLES))
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P48D4 = $(patsubst %,%-48d4.png,$(PUZZLES))
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P32D24 = $(patsubst %,%-32d24.png,$(PUZZLES))
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P32D8 = $(patsubst %,%-32d8.png,$(PUZZLES))
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P32D4 = $(patsubst %,%-32d4.png,$(PUZZLES))
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P16D24 = $(patsubst %,%-16d24.png,$(PUZZLES))
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P16D8 = $(patsubst %,%-16d8.png,$(PUZZLES))
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P16D4 = $(patsubst %,%-16d4.png,$(PUZZLES))
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ICONS = $(patsubst %,%.ico,$(PUZZLES))
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CICONS = $(patsubst %,%-icon.c,$(PUZZLES))
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RC = $(patsubst %,%.rc,$(PUZZLES))
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BIN = ../
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PIC = ./
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base: $(BASE)
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web: $(WEB)
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pngicons: $(P48D24) $(P32D24) $(P16D24)
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winicons: $(ICONS) $(RC)
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gtkicons: $(CICONS)
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all: base web pngicons winicons gtkicons
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# Build the base puzzle screenshots from which all the other images
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# are derived. Some of them involve showing a move animation
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# part-way through.
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fifteen-base.png : override REDO=0.3
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flip-base.png : override REDO=0.3
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netslide-base.png : override REDO=0.3
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sixteen-base.png : override REDO=0.3
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twiddle-base.png : override REDO=0.3
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$(BASE): %-base.png: $(BIN)% $(PIC)%.sav
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$(PIC)screenshot.sh $(BIN)$* $(PIC)$*.sav $@ $(REDO)
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# Build the screenshots for the web, by scaling the original base
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# images to a uniform size.
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$(WEB): %-web.png: %-base.png
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$(PIC)square.pl 150 5 $^ $@
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# Build the base _icon_ images, by careful cropping of the base
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# images: icons are very small so it's often necessary to zoom in
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# on a smaller portion of the screenshot.
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blackbox-ibase.png : override CROP=352x352 144x144+0+208
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bridges-ibase.png : override CROP=264x264 107x107+157+157
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dominosa-ibase.png : override CROP=304x272 152x152+152+0
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fifteen-ibase.png : override CROP=240x240 120x120+0+120
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filling-ibase.png : override CROP=256x256 133x133+14+78
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flip-ibase.png : override CROP=288x288 145x145+120+72
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galaxies-ibase.png : override CROP=288x288 165x165+0+0
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guess-ibase.png : override CROP=263x420 178x178+75+17
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inertia-ibase.png : override CROP=321x321 128x128+193+0
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lightup-ibase.png : override CROP=256x256 112x112+144+0
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loopy-ibase.png : override CROP=257x257 113x113+0+0
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mines-ibase.png : override CROP=240x240 110x110+130+130
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net-ibase.png : override CROP=193x193 113x113+0+80
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netslide-ibase.png : override CROP=289x289 144x144+0+0
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pattern-ibase.png : override CROP=384x384 223x223+0+0
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pegs-ibase.png : override CROP=263x263 147x147+116+0
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rect-ibase.png : override CROP=205x205 115x115+90+0
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sixteen-ibase.png : override CROP=288x288 144x144+144+144
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slant-ibase.png : override CROP=321x321 160x160+160+160
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solo-ibase.png : override CROP=321x321 97x97+16+16
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tents-ibase.png : override CROP=320x320 165x165+142+0
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twiddle-ibase.png : override CROP=192x192 102x102+69+21
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unequal-ibase.png : override CROP=208x208 104x104+104+104
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untangle-ibase.png : override CROP=320x320 164x164+3+116
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$(IBASE): %-ibase.png: %-base.png
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$(PIC)crop.sh $^ $@ $(CROP)
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# Convert the full-size icon images to 4-bit colour, because that
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# seems to work better than reducing it in 24 bits and then
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# dithering.
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$(IBASE4): %-ibase4.png: %-ibase.png
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convert -colors 16 +dither -map $(PIC)win16pal.xpm $^ $@
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# Build the 24-bit PNGs for the icons, at three sizes.
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$(P48D24): %-48d24.png: %-ibase.png
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$(PIC)square.pl 48 4 $^ $@
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$(P32D24): %-32d24.png: %-ibase.png
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$(PIC)square.pl 32 2 $^ $@
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$(P16D24): %-16d24.png: %-ibase.png
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$(PIC)square.pl 16 1 $^ $@
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# The 8-bit icon PNGs are just custom-paletted quantisations of the
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# 24-bit ones.
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$(P48D8) $(P32D8) $(P16D8): %d8.png: %d24.png
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convert -colors 256 $^ $@
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# But the depth-4 images work better if we re-shrink from the
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# ibase4 versions of the images, and then normalise the colours
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# again afterwards. (They're still not very good, but my hope is
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# that on most modern Windows machines this won't matter too
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# much...)
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$(P48D4): %-48d4.png: %-ibase4.png
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$(PIC)square.pl 48 1 $^ $@-tmp2.png
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convert -colors 16 -map $(PIC)win16pal.xpm $@-tmp2.png $@
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rm -f $@-tmp2.png
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$(P32D4): %-32d4.png: %-ibase.png
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$(PIC)square.pl 32 1 $^ $@-tmp2.png
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convert -colors 16 -map $(PIC)win16pal.xpm $@-tmp2.png $@
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rm -f $@-tmp2.png
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$(P16D4): %-16d4.png: %-ibase.png
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$(PIC)square.pl 16 1 $^ $@-tmp2.png
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convert -colors 16 -map $(PIC)win16pal.xpm $@-tmp2.png $@
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rm -f $@-tmp2.png
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# Build the actual Windows icons themselves, by feeding all those
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# PNGs to my icon builder script.
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$(ICONS): %.ico: %-48d24.png %-48d8.png %-48d4.png \
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%-32d24.png %-32d8.png %-32d4.png \
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%-16d24.png %-16d8.png %-16d4.png
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$(PIC)icon.pl -24 $*-48d24.png $*-32d24.png $*-16d24.png \
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-8 $*-48d8.png $*-32d8.png $*-16d8.png \
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-4 $*-48d4.png $*-32d4.png $*-16d4.png > $@
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# Build the .RC files which bind the icons into the applications.
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$(RC): %.rc:
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echo '#include "puzzles.rc2"' > $@
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echo '200 ICON "$*.ico"' >> $@
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# Build the GTK icon source files.
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$(CICONS): %-icon.c: %-16d24.png %-32d24.png %-48d24.png
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$(PIC)cicon.pl $^ > $@
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clean:
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rm -f *.png *.ico *.rc *-icon.c
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