Files
puzzles/html/twiddle.html
Simon Tatham e2c84a5fd2 Introduce a mechanism in this source tree for building the container
web pages for the Java applets. Previously, those have all been
maintained by hand in my website's svn area, which is a bit silly. Now
we have a file per puzzle in the 'html' subdirectory which contains
the puzzle's name, one or two attributes, and the instructions snippet
to go below the puzzle applet; and then there's a Perl script that
builds all the real web pages out of that by adding in the parts
common across all files: the header, footer, and middle fragment with
the <applet> tag and resizing bits and pieces.

One piece _not_ checked in here is the footer text specific to my
hosting at chiark, which I think does still belong in the www area. So
Buildscr doesn't actually build the web pages; it just delivers the
bits and pieces by which my nightly snapshot script will be able to
run the program that _does_ build them, passing that footer as an
extra argument.

[originally from svn r9780]
2013-03-30 20:04:10 +00:00

16 lines
672 B
HTML

Twiddle
<p>
Rotate square sections of the grid to arrange the squares into
numerical order starting from the top left.
<p>
In the basic game, you rotate a 2&times;2 square section. Left-click
in the centre of that section (i.e. on a corner point between four
squares) to rotate the whole section anticlockwise. Right-click to
rotate the section clockwise.
<p>
When you master the basic game, go to the Type menu to try it with
larger rotating groups (for a 3&times;3 group you must click in the
centre of a square to rotate the block around it). Or select the
'orientable' mode in which every square must end up the right way
round as well as in the right place. Or both!