Files
puzzles/CMakeLists.txt
Simon Tatham cc7f5503dc Migrate to a CMake-based build system.
This completely removes the old system of mkfiles.pl + Recipe + .R
files that I used to manage the various per-platform makefiles and
other build scripts in this code base. In its place is a
CMakeLists.txt setup, which is still able to compile for Linux,
Windows, MacOS, NestedVM and Emscripten.

The main reason for doing this is because mkfiles.pl was a horrible
pile of unmaintainable cruft. It was hard to keep up to date (e.g.
didn't reliably support the latest Visual Studio project files); it
was so specific to me that nobody else could maintain it (or was even
interested in trying, and who can blame them?), and it wasn't even
easy to _use_ if you weren't me. And it didn't even produce very good
makefiles.

In fact I've been wanting to hurl mkfiles.pl in the bin for years, but
was blocked by CMake not quite being able to support my clang-cl based
system for cross-compiling for Windows on Linux. But CMake 3.20 was
released this month and fixes the last bug in that area (it had to do
with preprocessing of .rc files), so now I'm unblocked!

CMake is not perfect, but it's better at mkfiles.pl's job than
mkfiles.pl was, and it has the great advantage that lots of other
people already know about it.

Other advantages of the CMake system:

 - Easier to build with. At least for the big three platforms, it's
   possible to write down a list of build commands that's actually the
   same everywhere ("cmake ." followed by "cmake --build ."). There's
   endless scope for making your end-user cmake commands more fancy
   than that, for various advantages, but very few people _have_ to.

 - Less effort required to add a new puzzle. You just add a puzzle()
   statement to the top-level CMakeLists.txt, instead of needing to
   remember eight separate fiddly things to put in the .R file. (Look
   at the reduction in CHECKLST.txt!)

 - The 'unfinished' subdirectory is now _built_ unconditionally, even
   if the things in it don't go into the 'make install' target. So
   they won't bit-rot in future.

 - Unix build: unified the old icons makefile with the main build, so
   that each puzzle builds without an icon, runs to build its icon,
   then relinks with it.

 - Windows build: far easier to switch back and forth between debug
   and release than with the old makefiles.

 - MacOS build: CMake has its own .dmg generator, which is surely
   better thought out than my ten-line bodge.

 - net reduction in the number of lines of code in the code base. In
   fact, that's still true _even_ if you don't count the deletion of
   mkfiles.pl itself - that script didn't even have the virtue of
   allowing everything else to be done exceptionally concisely.
2021-03-29 19:02:23 +01:00

265 lines
7.3 KiB
CMake

cmake_minimum_required(VERSION 3.16)
project(puzzles
LANGUAGES C)
include(cmake/setup.cmake)
add_library(common
combi.c divvy.c drawing.c dsf.c findloop.c grid.c latin.c
laydomino.c loopgen.c malloc.c matching.c midend.c misc.c penrose.c
ps.c random.c sort.c tdq.c tree234.c version.c
${platform_common_sources})
include_directories(${CMAKE_CURRENT_SOURCE_DIR})
puzzle(blackbox
DISPLAYNAME "Black Box"
DESCRIPTION "Ball-finding puzzle"
OBJECTIVE "Find the hidden balls in the box by bouncing laser beams \
off them.")
puzzle(bridges
DISPLAYNAME "Bridges"
DESCRIPTION "Bridge-placing puzzle"
OBJECTIVE "Connect all the islands with a network of bridges.")
puzzle(cube
DISPLAYNAME "Cube"
DESCRIPTION "Rolling cube puzzle"
OBJECTIVE "Pick up all the blue squares by rolling the cube over them.")
puzzle(dominosa
DISPLAYNAME "Dominosa"
DESCRIPTION "Domino tiling puzzle"
OBJECTIVE "Tile the rectangle with a full set of dominoes.")
solver(dominosa)
puzzle(fifteen
DISPLAYNAME "Fifteen"
DESCRIPTION "Sliding block puzzle"
OBJECTIVE "Slide the tiles around to arrange them into order.")
solver(fifteen)
puzzle(filling
DISPLAYNAME "Filling"
DESCRIPTION "Polyomino puzzle"
OBJECTIVE "Mark every square with the area of its containing region.")
solver(filling)
puzzle(flip
DISPLAYNAME "Flip"
DESCRIPTION "Tile inversion puzzle"
OBJECTIVE "Flip groups of squares to light them all up at once.")
puzzle(flood
DISPLAYNAME "Flood"
DESCRIPTION "Flood-filling puzzle"
OBJECTIVE "Turn the grid the same colour in as few flood fills as possible.")
puzzle(galaxies
DISPLAYNAME "Galaxies"
DESCRIPTION "Symmetric polyomino puzzle"
OBJECTIVE "Divide the grid into rotationally symmetric regions each \
centred on a dot.")
solver(galaxies)
cliprogram(galaxiespicture galaxies.c
COMPILE_DEFINITIONS STANDALONE_PICTURE_GENERATOR)
puzzle(guess
DISPLAYNAME "Guess"
DESCRIPTION "Combination-guessing puzzle"
OBJECTIVE "Guess the hidden combination of colours.")
puzzle(inertia
DISPLAYNAME "Inertia"
DESCRIPTION "Gem-collecting puzzle"
OBJECTIVE "Collect all the gems without running into any of the mines.")
puzzle(keen
DISPLAYNAME "Keen"
DESCRIPTION "Arithmetic Latin square puzzle"
OBJECTIVE "Complete the latin square in accordance with the \
arithmetic clues.")
solver(keen latin.c)
puzzle(lightup
DISPLAYNAME "Light Up"
DESCRIPTION "Light-bulb placing puzzle"
OBJECTIVE "Place bulbs to light up all the squares.")
solver(lightup)
puzzle(loopy
DISPLAYNAME "Loopy"
DESCRIPTION "Loop-drawing puzzle"
OBJECTIVE "Draw a single closed loop, given clues about number of \
adjacent edges.")
solver(loopy)
puzzle(magnets
DISPLAYNAME "Magnets"
DESCRIPTION "Magnet-placing puzzle"
OBJECTIVE "Place magnets to satisfy the clues and avoid like poles \
touching.")
solver(magnets)
puzzle(map
DISPLAYNAME "Map"
DESCRIPTION "Map-colouring puzzle"
OBJECTIVE "Colour the map so that adjacent regions are never the \
same colour.")
solver(map)
puzzle(mines
DISPLAYNAME "Mines"
DESCRIPTION "Mine-finding puzzle"
OBJECTIVE "Find all the mines without treading on any of them.")
cliprogram(mineobfusc mines.c COMPILE_DEFINITIONS STANDALONE_OBFUSCATOR)
puzzle(net
# The Windows Net shouldn't be called 'net.exe', since Windows
# already has a reasonably important utility program by that name!
WINDOWS_EXE_NAME netgame
DISPLAYNAME "Net"
DESCRIPTION "Network jigsaw puzzle"
OBJECTIVE "Rotate each tile to reassemble the network.")
puzzle(netslide
DISPLAYNAME "Netslide"
DESCRIPTION "Toroidal sliding network puzzle"
OBJECTIVE "Slide a row at a time to reassemble the network.")
puzzle(nullgame)
puzzle(palisade
DISPLAYNAME "Palisade"
DESCRIPTION "Grid-division puzzle"
OBJECTIVE "Divide the grid into equal-sized areas in accordance with\
the clues.")
puzzle(pattern
DISPLAYNAME "Pattern"
DESCRIPTION "Pattern puzzle"
OBJECTIVE "Fill in the pattern in the grid, given only the lengths \
of runs of black squares.")
solver(pattern)
cliprogram(patternpicture pattern.c
COMPILE_DEFINITIONS STANDALONE_PICTURE_GENERATOR)
puzzle(pearl
DISPLAYNAME "Pearl"
DESCRIPTION "Loop-drawing puzzle"
OBJECTIVE "Draw a single closed loop, given clues about corner and \
straight squares.")
solver(pearl)
cliprogram(pearlbench pearl.c COMPILE_DEFINITIONS STANDALONE_SOLVER)
puzzle(pegs
DISPLAYNAME "Pegs"
DESCRIPTION "Peg solitaire puzzle"
OBJECTIVE "Jump pegs over each other to remove all but one.")
puzzle(range
DISPLAYNAME "Range"
DESCRIPTION "Visible-distance puzzle"
OBJECTIVE "Place black squares to limit the visible distance from \
each numbered cell.")
puzzle(rect
DISPLAYNAME "Rectangles"
DESCRIPTION "Rectangles puzzle"
OBJECTIVE "Divide the grid into rectangles with areas equal to the \
numbers.")
puzzle(samegame
DISPLAYNAME "Same Game"
DESCRIPTION "Block-clearing puzzle"
OBJECTIVE "Clear the grid by removing touching groups of the same \
colour squares.")
puzzle(signpost
DISPLAYNAME "Signpost"
DESCRIPTION "Square-connecting puzzle"
OBJECTIVE "Connect the squares into a path following the arrows.")
solver(signpost)
puzzle(singles
DISPLAYNAME "Singles"
DESCRIPTION "Number-removing puzzle"
OBJECTIVE "Black out the right set of duplicate numbers.")
solver(singles)
puzzle(sixteen
DISPLAYNAME "Sixteen"
DESCRIPTION "Toroidal sliding block puzzle"
OBJECTIVE "Slide a row at a time to arrange the tiles into order.")
puzzle(slant
DISPLAYNAME "Slant"
DESCRIPTION "Maze-drawing puzzle"
OBJECTIVE "Draw a maze of slanting lines that matches the clues.")
solver(slant)
puzzle(solo
DISPLAYNAME "Solo"
DESCRIPTION "Number placement puzzle"
OBJECTIVE "Fill in the grid so that each row, column and square \
block contains one of every digit.")
solver(solo)
puzzle(tents
DISPLAYNAME "Tents"
DESCRIPTION "Tent-placing puzzle"
OBJECTIVE "Place a tent next to each tree.")
solver(tents)
puzzle(towers
DISPLAYNAME "Towers"
DESCRIPTION "Tower-placing Latin square puzzle"
OBJECTIVE "Complete the latin square of towers in accordance with \
the clues.")
solver(towers latin.c)
puzzle(tracks
DISPLAYNAME "Tracks"
DESCRIPTION "Path-finding railway track puzzle"
OBJECTIVE "Fill in the railway track according to the clues.")
solver(tracks)
puzzle(twiddle
DISPLAYNAME "Twiddle"
DESCRIPTION "Rotational sliding block puzzle"
OBJECTIVE "Rotate the tiles around themselves to arrange them into order.")
puzzle(undead
DISPLAYNAME "Undead"
DESCRIPTION "Monster-placing puzzle"
OBJECTIVE "Place ghosts, vampires and zombies so that the right \
numbers of them can be seen in mirrors.")
puzzle(unequal
DISPLAYNAME "Unequal"
DESCRIPTION "Latin square puzzle"
OBJECTIVE "Complete the latin square in accordance with the > signs.")
solver(unequal latin.c)
puzzle(unruly
DISPLAYNAME "Unruly"
DESCRIPTION "Black and white grid puzzle"
OBJECTIVE "Fill in the black and white grid to avoid runs of three.")
solver(unruly)
puzzle(untangle
DISPLAYNAME "Untangle"
DESCRIPTION "Planar graph layout puzzle"
OBJECTIVE "Reposition the points so that the lines do not cross.")
add_subdirectory(unfinished)
cliprogram(obfusc obfusc.c)
cliprogram(latincheck latin.c COMPILE_DEFINITIONS STANDALONE_LATIN_TEST)
cliprogram(matching matching.c COMPILE_DEFINITIONS STANDALONE_MATCHING_TEST)
build_platform_extras()