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This should simplify the process of adding a new puzzle, by automating the part where I have to manually edit index.html separately from the main build step.
70 lines
1.9 KiB
Perl
Executable File
70 lines
1.9 KiB
Perl
Executable File
#!/usr/bin/perl
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# Construct the two pieces of my main puzzle collection web page that
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# need to vary with the set of puzzles: the big list of <span>s with
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# puzzle pictures and links etc, and the list of Windows executable
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# files down in the downloads section.
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use strict;
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use warnings;
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use HTML::Entities;
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open my $desc, "<", "gamedesc.txt"
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or die "gamedesc.txt: open: $!\n";
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open my $spans, ">", "wwwspans.html"
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or die "wwwspans.html: open: $!\n";
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open my $links, ">", "wwwlinks.html"
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or die "wwwspans.html: open: $!\n";
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my $n = 0;
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while (<$desc>) {
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chomp;
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my ($id, $win, $displayname, $description, $summary) = split /:/, $_;
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printf $spans
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'<span class="puzzle"><table>'.
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'<tr><th align="center">%s</th></tr>'.
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'<tr><td align="center">'.
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'<image style="margin: 0.5em" alt="" title="%s" width=150 height=150 border=0 src="%s-web.png" />'.
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'</td></tr>'.
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'<tr><td align="center" style="font-size: 70%%"><code>[</code>'.
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'<a href="java/%s.html">java</a>'.
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'|'.
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'<a href="js/%s.html">js</a>'.
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'|'.
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'<a href="doc/%s.html#%s">manual</a>'.
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'<code>]</code><br><code>[</code>'.
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'<a href="%s"><code>%s</code></a>'.
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'<code>]</code></td></tr>'.
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'<tr><td align="center">%s</td></tr></table></span>'.
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"\n",
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encode_entities($displayname),
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encode_entities($description),
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encode_entities($id),
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encode_entities($id),
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encode_entities($id),
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encode_entities($id),
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encode_entities($id),
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encode_entities($win),
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encode_entities($win),
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encode_entities($summary);
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if ($n > 0) {
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if ($n % 5 == 0) {
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print $links "<br />";
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} else {
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print $links " | ";
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}
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}
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printf $links '<a href="%s">%s</a>',
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encode_entities($win), encode_entities($win);
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$n++;
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}
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close $desc;
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close $spans;
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close $links;
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