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to add two kinds of Penrose tiling to the grid types supported by Loopy. This has involved a certain amount of infrastructure work, because of course the whole point of Penrose tilings is that they don't have to be the same every time: so now grid.c has grown the capacity to describe its grids as strings, and reconstitute them from those string descriptions. Hence a Penrose Loopy game description consists of a string identifying a particular piece of Penrose tiling, followed by the normal Loopy clue encoding. All the existing grid types decline to provide a grid description string, so their Loopy game descriptions have not changed encoding. [originally from svn r9159]
32 lines
720 B
Makefile
32 lines
720 B
Makefile
# -*- makefile -*-
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LOOPY_EXTRA = tree234 dsf grid penrose
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loopy : [X] GTK COMMON loopy LOOPY_EXTRA loopy-icon|no-icon
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loopy : [G] WINDOWS COMMON loopy LOOPY_EXTRA loopy.res|noicon.res
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loopysolver : [U] loopy[STANDALONE_SOLVER] LOOPY_EXTRA STANDALONE m.lib
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loopysolver : [C] loopy[STANDALONE_SOLVER] LOOPY_EXTRA STANDALONE
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#penrose : [U] penrose[TEST_PENROSE] STANDALONE m.lib
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#penrose : [C] penrose[TEST_PENROSE] STANDALONE
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#test-basis : [U] penrose[TEST_VECTORS] tree234 STANDALONE m.lib
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#test-basis : [C] penrose[TEST_VECTORS] tree234 STANDALONE
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ALL += loopy[COMBINED] LOOPY_EXTRA
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!begin gtk
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GAMES += loopy
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!end
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!begin >list.c
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A(loopy) \
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!end
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!begin >wingames.lst
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loopy.exe:Loopy
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!end
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