Files
puzzles/loopy.R
Simon Tatham 62c20496bf From James Harvey (via a period of collaborative polishing), a patch
to add two kinds of Penrose tiling to the grid types supported by
Loopy.

This has involved a certain amount of infrastructure work, because of
course the whole point of Penrose tilings is that they don't have to
be the same every time: so now grid.c has grown the capacity to
describe its grids as strings, and reconstitute them from those string
descriptions. Hence a Penrose Loopy game description consists of a
string identifying a particular piece of Penrose tiling, followed by
the normal Loopy clue encoding.

All the existing grid types decline to provide a grid description
string, so their Loopy game descriptions have not changed encoding.

[originally from svn r9159]
2011-04-24 09:10:52 +00:00

32 lines
720 B
Makefile

# -*- makefile -*-
LOOPY_EXTRA = tree234 dsf grid penrose
loopy : [X] GTK COMMON loopy LOOPY_EXTRA loopy-icon|no-icon
loopy : [G] WINDOWS COMMON loopy LOOPY_EXTRA loopy.res|noicon.res
loopysolver : [U] loopy[STANDALONE_SOLVER] LOOPY_EXTRA STANDALONE m.lib
loopysolver : [C] loopy[STANDALONE_SOLVER] LOOPY_EXTRA STANDALONE
#penrose : [U] penrose[TEST_PENROSE] STANDALONE m.lib
#penrose : [C] penrose[TEST_PENROSE] STANDALONE
#test-basis : [U] penrose[TEST_VECTORS] tree234 STANDALONE m.lib
#test-basis : [C] penrose[TEST_VECTORS] tree234 STANDALONE
ALL += loopy[COMBINED] LOOPY_EXTRA
!begin gtk
GAMES += loopy
!end
!begin >list.c
A(loopy) \
!end
!begin >wingames.lst
loopy.exe:Loopy
!end