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the web, which I hope will also end up being extended to generate both Windows and X icons for each individual puzzle. The mechanism is: for each puzzle there's a save file in the `icons' subdirectory showing a game state which I think is a decent illustration of the puzzle, and then there's a nasty set of scripts which runs each puzzle binary, loads that save file, grabs a screenshot using xwd, and munges it into shape. In order to support this I've added two new options (--redo and --windowid) to all the GTK puzzles, which I don't expect ever to be used outside the icons makefile. I've also added two more options (--load and --id) which force a GTK puzzle to treat its command-line option as a save file or as a game ID respectively (the previous behaviour was always to guess, and sometimes it guessed wrong). [originally from svn r7014]
21 lines
525 B
Plaintext
21 lines
525 B
Plaintext
SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
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VERSION :1:1
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GAME :4:Flip
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PARAMS :4:5x5c
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CPARAMS :4:5x5c
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SEED :15:158897339725978
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DESC :165:c400007100001c4000071000018400043100011c400047100011c400046100010c400047100011c4000471000118400043100011c400047100011c400046100010c000047000011c0000470000118,5c18b48
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NSTATES :2:12
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STATEPOS:1:4
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MOVE :4:M4,3
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MOVE :4:M3,0
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MOVE :4:M2,2
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MOVE :4:M3,2
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MOVE :4:M2,3
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MOVE :4:M0,2
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MOVE :4:M0,3
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MOVE :4:M1,4
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MOVE :4:M0,0
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MOVE :4:M1,0
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MOVE :4:M1,1
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