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the web, which I hope will also end up being extended to generate both Windows and X icons for each individual puzzle. The mechanism is: for each puzzle there's a save file in the `icons' subdirectory showing a game state which I think is a decent illustration of the puzzle, and then there's a nasty set of scripts which runs each puzzle binary, loads that save file, grabs a screenshot using xwd, and munges it into shape. In order to support this I've added two new options (--redo and --windowid) to all the GTK puzzles, which I don't expect ever to be used outside the icons makefile. I've also added two more options (--load and --id) which force a GTK puzzle to treat its command-line option as a save file or as a game ID respectively (the previous behaviour was always to guess, and sometimes it guessed wrong). [originally from svn r7014]
54 lines
1007 B
Plaintext
54 lines
1007 B
Plaintext
SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
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VERSION :1:1
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GAME :8:Dominosa
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PARAMS :1:6
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CPARAMS :1:6
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DESC :56:55521461210004364611033535444421636022603153156422620503
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NSTATES :2:46
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STATEPOS:2:33
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MOVE :6:D18,19
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MOVE :6:E22,23
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MOVE :6:E22,30
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MOVE :5:E9,17
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MOVE :6:D38,46
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MOVE :6:E14,15
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MOVE :5:E6,14
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MOVE :6:E33,34
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MOVE :6:E34,42
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MOVE :6:E26,34
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MOVE :6:D34,35
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MOVE :6:E42,50
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MOVE :6:E16,24
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MOVE :4:D4,5
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MOVE :4:D6,7
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MOVE :6:D15,23
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MOVE :6:E17,25
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MOVE :6:D16,17
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MOVE :6:E11,12
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MOVE :6:D51,52
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MOVE :5:E3,11
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MOVE :6:D10,11
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MOVE :4:D2,3
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MOVE :6:E37,45
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MOVE :6:D49,50
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MOVE :6:D40,48
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MOVE :6:D25,26
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MOVE :6:D24,32
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MOVE :6:D33,41
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MOVE :6:D42,43
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MOVE :6:D27,28
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MOVE :6:E21,29
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MOVE :6:D31,39
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MOVE :6:D47,55
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MOVE :6:E13,21
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MOVE :6:E13,14
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MOVE :6:D12,13
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MOVE :6:D20,21
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MOVE :6:D14,22
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MOVE :6:D29,30
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MOVE :6:D36,37
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MOVE :6:D44,45
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MOVE :6:D53,54
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MOVE :4:D0,1
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MOVE :4:D8,9
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