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a non-recursive level above Easy, which therefore moves the recursive Hard mode further up still. Play-testing suggests that in fact Tricky is often _harder_ than the old Hard mode, since the latter had limited depth of recursion and would therefore spot complex deductions only if it happened to start a recursion on the right square; Tricky may be limited in the sophistication of its complex deductions, but it never misses one, so its puzzles tend to be hard all over. Also in this checkin, a new source file `nullfe.c', containing all the annoying stub functions required to make command-line solvers link successfully. James wrote this for (the new) lightupsolver, and I've used it to simplify the other stand-alone solvers. [originally from svn r6254]
196 lines
7.0 KiB
Makefile
196 lines
7.0 KiB
Makefile
# -*- makefile -*-
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#
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# This file describes which puzzle binaries are made up from which
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# object and resource files. It is processed into the various
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# Makefiles by means of a Perl script. Makefile changes should
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# really be made by editing this file and/or the Perl script, not
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# by editing the actual Makefiles.
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!name puzzles
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!makefile gtk Makefile
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!makefile vc Makefile.vc
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!makefile cygwin Makefile.cyg
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!makefile osx Makefile.osx
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WINDOWS = windows printing
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+ user32.lib gdi32.lib comctl32.lib comdlg32.lib winspool.lib
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COMMON = midend drawing misc malloc random version
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NET = net tree234 dsf
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NETSLIDE = netslide tree234
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MINES = mines tree234
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FLIP = flip tree234
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PEGS = pegs tree234
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UNTANGLE = untangle tree234
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SLANT = slant dsf
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MAP = map dsf
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LOOPY = loopy tree234 dsf
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LIGHTUP = lightup combi
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ALL = list NET NETSLIDE cube fifteen sixteen rect pattern solo twiddle
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+ MINES samegame FLIP guess PEGS dominosa UNTANGLE blackbox SLANT
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+ LIGHTUP MAP LOOPY inertia
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GTK = gtk printing ps
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net : [X] GTK COMMON NET
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netslide : [X] GTK COMMON NETSLIDE
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cube : [X] GTK COMMON cube
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fifteen : [X] GTK COMMON fifteen
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sixteen : [X] GTK COMMON sixteen
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rect : [X] GTK COMMON rect
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pattern : [X] GTK COMMON pattern
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solo : [X] GTK COMMON solo
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twiddle : [X] GTK COMMON twiddle
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mines : [X] GTK COMMON MINES
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samegame : [X] GTK COMMON samegame
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flip : [X] GTK COMMON FLIP
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guess : [X] GTK COMMON guess
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pegs : [X] GTK COMMON PEGS
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dominosa : [X] GTK COMMON dominosa
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untangle : [X] GTK COMMON UNTANGLE
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blackbox : [X] GTK COMMON blackbox
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slant : [X] GTK COMMON SLANT
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lightup : [X] GTK COMMON LIGHTUP
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map : [X] GTK COMMON MAP
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loopy : [X] GTK COMMON LOOPY
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inertia : [X] GTK COMMON inertia
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# Auxiliary command-line programs.
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STANDALONE = nullfe random misc malloc
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solosolver : [U] solo[STANDALONE_SOLVER] STANDALONE
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patternsolver : [U] pattern[STANDALONE_SOLVER] STANDALONE
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mineobfusc : [U] mines[STANDALONE_OBFUSCATOR] tree234 STANDALONE
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slantsolver : [U] slant[STANDALONE_SOLVER] dsf STANDALONE
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mapsolver : [U] map[STANDALONE_SOLVER] dsf STANDALONE m.lib
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lightupsolver : [U] lightup[STANDALONE_SOLVER] combi STANDALONE
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solosolver : [C] solo[STANDALONE_SOLVER] STANDALONE
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patternsolver : [C] pattern[STANDALONE_SOLVER] STANDALONE
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mineobfusc : [C] mines[STANDALONE_OBFUSCATOR] tree234 STANDALONE
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slantsolver : [C] slant[STANDALONE_SOLVER] dsf STANDALONE
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mapsolver : [C] map[STANDALONE_SOLVER] dsf STANDALONE
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lightupsolver : [C] lightup[STANDALONE_SOLVER] combi STANDALONE
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# The Windows Net shouldn't be called `net.exe' since Windows
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# already has a reasonably important utility program by that name!
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netgame : [G] WINDOWS COMMON NET
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netslide : [G] WINDOWS COMMON NETSLIDE
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cube : [G] WINDOWS COMMON cube
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fifteen : [G] WINDOWS COMMON fifteen
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sixteen : [G] WINDOWS COMMON sixteen
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rect : [G] WINDOWS COMMON rect
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pattern : [G] WINDOWS COMMON pattern
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solo : [G] WINDOWS COMMON solo
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twiddle : [G] WINDOWS COMMON twiddle
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mines : [G] WINDOWS COMMON MINES
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samegame : [G] WINDOWS COMMON samegame
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flip : [G] WINDOWS COMMON FLIP
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guess : [G] WINDOWS COMMON guess
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pegs : [G] WINDOWS COMMON PEGS
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dominosa : [G] WINDOWS COMMON dominosa
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untangle : [G] WINDOWS COMMON UNTANGLE
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blackbox : [G] WINDOWS COMMON blackbox
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slant : [G] WINDOWS COMMON SLANT
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lightup : [G] WINDOWS COMMON LIGHTUP
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map : [G] WINDOWS COMMON MAP
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loopy : [G] WINDOWS COMMON LOOPY
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inertia : [G] WINDOWS COMMON inertia
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# Mac OS X unified application containing all the puzzles.
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Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
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# For OS X, we must create the online help and include it in the
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# application bundle.) Also we add -DCOMBINED to the compiler flags
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# so as to inform the code that we're building a single binary for
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# all the puzzles. Then I've also got some code in here to build a
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# distributable .dmg disk image.
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!begin osx
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CFLAGS += -DCOMBINED
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Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
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Puzzles.app/Contents/Resources/Help/index.html: \
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Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but
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cd Puzzles.app/Contents/Resources/Help; \
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halibut --html ../../../../osx-help.but ../../../../puzzles.but
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Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources
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mkdir -p Puzzles.app/Contents/Resources/Help
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release: Puzzles.dmg
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Puzzles.dmg: Puzzles
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rm -f raw.dmg
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hdiutil create -megabytes 5 -layout NONE raw.dmg
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hdid -nomount raw.dmg > devicename
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newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename`
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hdiutil eject `cat devicename`
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hdid raw.dmg | cut -f1 -d' ' > devicename
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cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection"
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hdiutil eject `cat devicename`
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rm -f Puzzles.dmg
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hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg
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rm -f raw.dmg devicename
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!end
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# The `nullgame' source file is a largely blank one, which contains
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# all the correct function definitions to compile and link, but
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# which defines the null game in which nothing is ever drawn and
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# there are no valid moves. Its main purpose is to act as a
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# template for writing new game definition source files. I include
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# it in the Makefile because it will be worse than useless if it
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# ever fails to compile, so it's important that it should actually
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# be built on a regular basis.
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nullgame : [X] GTK COMMON nullgame
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nullgame : [G] WINDOWS COMMON nullgame
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# Version management.
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!begin vc
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version.obj: *.c *.h
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cl $(VER) $(CFLAGS) /c version.c
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!end
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!specialobj vc version
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!begin cygwin
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version.o: FORCE;
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FORCE:
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$(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c
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!end
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!specialobj cygwin version
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# For Unix, we also need the gross MD5 hack that causes automatic
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# version number selection in release source archives.
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!begin gtk
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version.o: FORCE;
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FORCE:
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if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
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$(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
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elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \
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$(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
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else \
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$(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
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fi
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!end
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!specialobj gtk version
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# For OS X, this is made more fiddly by the fact that we don't have
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# md5sum readily available. We do, however, have `md5 -r' which
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# generates _nearly_ the same output, but it has no check function.
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!begin osx
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version.o: FORCE;
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FORCE:
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if test -z "$(VER)" && test -f manifest && (md5 -r `awk '{print $$2}' manifest` | diff -w manifest -); then \
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$(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version.def` -c version.c; \
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elif test -z "$(VER)" && test -d .svn && svnversion . >&/dev/null; then \
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$(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) "-DREVISION=`svnversion .`" -c version.c; \
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else \
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$(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c; \
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fi
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!end
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!specialobj osx version
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# make install for Unix.
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!begin gtk
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install:
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for i in cube net netslide fifteen sixteen twiddle \
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pattern rect solo mines samegame flip guess \
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pegs dominosa untangle blackbox slant lightup \
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map loopy inertia; do \
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$(INSTALL_PROGRAM) -m 755 $$i $(DESTDIR)$(gamesdir)/$$i; \
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done
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!end
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