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the web, which I hope will also end up being extended to generate both Windows and X icons for each individual puzzle. The mechanism is: for each puzzle there's a save file in the `icons' subdirectory showing a game state which I think is a decent illustration of the puzzle, and then there's a nasty set of scripts which runs each puzzle binary, loads that save file, grabs a screenshot using xwd, and munges it into shape. In order to support this I've added two new options (--redo and --windowid) to all the GTK puzzles, which I don't expect ever to be used outside the icons makefile. I've also added two more options (--load and --id) which force a GTK puzzle to treat its command-line option as a save file or as a game ID respectively (the previous behaviour was always to guess, and sometimes it guessed wrong). [originally from svn r7014]
25 lines
467 B
Plaintext
25 lines
467 B
Plaintext
SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
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VERSION :1:1
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GAME :8:Light Up
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PARAMS :10:7x7b20s4d1
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CPARAMS :10:7x7b25s4d1
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SEED :15:538922615851330
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DESC :25:b3gB0c0dBaBaBa1aBd1c01g0b
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NSTATES :2:16
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STATEPOS:2:16
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MOVE :4:L1,0
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MOVE :4:L2,1
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MOVE :4:L3,0
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MOVE :4:L0,3
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MOVE :4:L6,1
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MOVE :4:L3,4
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MOVE :4:I6,5
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MOVE :4:I1,5
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MOVE :4:I2,6
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MOVE :4:I3,6
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MOVE :4:I4,5
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MOVE :4:I5,6
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MOVE :4:L5,5
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MOVE :4:I6,4
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MOVE :4:I4,2
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