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git://git.tartarus.org/simon/puzzles.git
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Files

Most KaiOS devices are primarily keyboard-based, so this seems like a reasonable approach. I've also switched to specifying boolean values as JSON booleans because that works now.
348 lines
8.1 KiB
Perl
Executable File
348 lines
8.1 KiB
Perl
Executable File
#!/usr/bin/perl
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use strict;
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use warnings;
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@ARGV == 2 or die "usage: apppage.pl <name> <displayname>";
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my ($name, $displayname) = @ARGV;
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print <<EOF;
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<!DOCTYPE html>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=ASCII" />
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<meta name="theme-color" content="rgb(50,50,50)" />
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<title>${displayname}</title>
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<!-- The KaiAds scripts are only present in Kai Store versions. -->
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<script src="kaiads.v5.min.js"></script>
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<script defer type="text/javascript" src="${name}.js"></script>
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<script defer type="text/javascript" src="kaiads-glue.js"></script>
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<!-- Override some defaults for small screens -->
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<script id="environment" type="application/json">
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{ "PATTERN_DEFAULT": "10x10",
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"PUZZLES_ALLOW_CUSTOM": false,
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"PUZZLES_SHOW_CURSOR": true }
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</script>
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<style class="text/css">
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body {
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margin: 0;
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display: flex;
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position: fixed;
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width: 100%;
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top: 0;
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bottom: 30px;
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font-family: "Open Sans", sans-serif;
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font-size: 17px;
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}
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/* Top-level form for the game menu */
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#gamemenu {
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/* Add a little mild text formatting */
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font-weight: bold;
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font-size: 14px;
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}
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/* Inside that form, the main menu bar and every submenu inside it is a <ul> */
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#gamemenu ul {
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list-style: none; /* get rid of the normal unordered-list bullets */
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display: flex;
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margin: 0;
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/* Compensate for the negative margins on menu items by adding a
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* little bit of padding so that the borders of the items don't protrude
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* beyond the menu. */
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padding: 0.5px;
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/* Switch to vertical stacking, for drop-down submenus */
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flex-direction: column;
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/* We must specify an explicit background colour for submenus, because
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* they must be opaque (don't want other page contents showing through
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* them). */
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background: white;
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}
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/* Individual menu items are <li> elements within such a <ul> */
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#gamemenu li {
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/* Suppress the text-selection I-beam pointer */
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cursor: default;
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/* Surround each menu item with a border. */
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border: 1px solid rgb(180,180,180);
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/* Arrange that the borders of each item overlap the ones next to it. */
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margin: -0.5px;
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}
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#gamemenu ul li[role=separator] {
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color: transparent;
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border: 0;
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}
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/* The interactive contents of menu items are their child elements. */
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#gamemenu li > * {
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padding: 0.2em 0.75em;
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margin: 0;
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display: block;
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}
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#gamemenu :disabled {
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/* Grey out disabled buttons */
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color: rgba(0,0,0,0.5);
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}
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/* #gamemenu li > :hover:not(:disabled), */
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#gamemenu li > .focus-within {
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/* When the mouse is over a menu item, highlight it */
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background-color: rgba(0,0,0,0.3);
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}
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.transient {
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/* When they are displayed, they are positioned immediately above
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* their parent <li>, and with the left edge aligning */
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position: fixed;
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bottom: 30px;
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max-height: calc(100vh - 30px);
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left: 100%;
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transition: left 0.1s;
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box-sizing: border-box;
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width: 100vw;
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overflow: auto;
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/* And make sure they appear in front. */
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z-index: 50;
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}
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.transient.focus-within {
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/* Once a menu is actually focussed, bring it on screen. */
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left: 0;
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/* Hiding what's behind. */
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box-shadow: 0 0 1em 0 rgba(0, 0, 0, 0.8);
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}
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/* #gamemenu :hover > ul, */
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#gamemenu .focus-within > ul {
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/* Last but by no means least, the all-important line that makes
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* submenus be displayed! Any <ul> whose parent <li> is being
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* hovered over gets display:flex overriding the display:none
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* from above. */
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display: flex;
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}
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#gamemenu button {
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/* Menu items that trigger an action. We put some effort into
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* removing the default button styling. */
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-moz-appearance: none;
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-webkit-appearance: none;
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appearance: none;
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font: inherit;
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color: inherit;
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background: initial;
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border: initial;
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border-radius: initial;
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text-align: inherit;
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width: 100%;
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}
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#gamemenu .tick {
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/* The tick at the start of a menu item, or its unselected equivalent.
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* This is represented by an <input type="radio">, so we put some
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* effort into overriding the default style. */
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-moz-appearance: none;
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-webkit-appearance: none;
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appearance: none;
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margin: initial;
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font: inherit;
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}
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#gamemenu .tick::before {
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content: "\\2713";
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}
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#gamemenu .tick:not(:checked) {
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/* Tick for an unselected menu entry. */
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color: transparent;
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}
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#gamemenu li > div::after {
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content: url("data:image/svg+xml,%3Csvg%20xmlns='http://www.w3.org/2000/svg'%20width='10'%20height='10'%3E%3Cpolygon%20points='0,0,10,5,0,10'/%3E%3C/svg%3E");
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float: right;
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}
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#puzzle {
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background: var(--puzzle-background, #e6e6e6);
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flex: 1 1 auto;
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flex-direction: column;
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align-items: center;
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display: flex;
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width: 100%
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}
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#statusbar {
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overflow: hidden;
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text-align: left;
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white-space: nowrap;
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text-overflow: ellipsis;
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line-height: 1;
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background: #d8d8d8;
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border-left: 2px solid #c8c8c8;
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border-top: 2px solid #c8c8c8;
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border-right: 2px solid #e8e8e8;
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border-bottom: 2px solid #e8e8e8;
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height: 1em;
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}
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#dlgdimmer {
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width: 100%;
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height: 100%;
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background: #000000;
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position: fixed;
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opacity: 0.3;
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left: 0;
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top: 0;
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z-index: 99;
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}
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#dlgform {
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width: 66.6667vw;
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opacity: 1;
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background: #ffffff;
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color: #000000;
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position: absolute;
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border: 2px solid black;
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padding: 20px;
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top: 10vh;
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left: 16.6667vw;
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z-index: 100;
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}
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#dlgform h2 {
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margin-top: 0px;
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}
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#puzzlecanvascontain {
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flex: 1 1 auto;
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display: flex;
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justify-content: center;
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align-items: center;
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min-width: 0;
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min-height: 0;
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}
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#puzzlecanvas {
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max-width: 100%;
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max-height: 100%;
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background-color: white;
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font-weight: 600;
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}
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#puzzlecanvas:focus {
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/* The focus will be here iff there's nothing else on
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* screen that can be focused, so the outline is
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* redundant. */
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outline: none;
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}
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#puzzle > div {
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width: 100%;
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}
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.softkey {
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position: fixed;
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left: 0;
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right: 0;
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bottom: 0;
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height: 30px;
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font-weight: 600;
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font-size: 14px;
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line-height: 1;
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white-space: nowrap;
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background: rgb(50,50,50);
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color: white;
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z-index: 150;
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}
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:not(.focus-within) > .softkey {
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display: none;
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}
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.softkey > * {
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position: absolute;
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padding: 8px;
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}
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.lsk {
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left: 0;
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right: 70%;
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text-align: left;
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padding-right: 0;
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}
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.csk {
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left: 30%;
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right: 30%;
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text-align: center;
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text-transform: uppercase;
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padding-left: 0;
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padding-right: 0;
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}
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.rsk {
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right: 0;
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left: 70%;
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text-align: right;
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padding-left: 0
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}
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</style>
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</head>
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<body>
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<div id="puzzle">
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<div id="puzzlecanvascontain">
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<canvas id="puzzlecanvas" width="1px" height="1px" tabindex="0">
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</canvas>
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</div>
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<div id="statusbar">
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</div>
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<div class="softkey">
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<div class="lsk"></div><div class="csk"></div>
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<div class="rsk">Menu</div></div>
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</div>
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<form id="gamemenu" class="transient">
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<ul>
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<!--
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<li><div tabindex="0">Game<ul class="transient">
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<li><button type="button" id="specific">Enter game ID...</button></li>
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<li><button type="button" id="random">Enter random seed...</button></li>
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<li><button type="button" id="save">Download save file...</button></li>
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<li><button type="button" id="load">Upload save file...</button></li>
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</ul></div></li>
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-->
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<li><div tabindex="0">Type<ul id="gametype" class="transient"></ul></div></li>
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<li role="separator"></li>
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<li><button type="button" id="new">
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New<span class="verbiage"> game</span>
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</button></li>
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<li><button type="button" id="restart">
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Restart<span class="verbiage"> game</span>
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</button></li>
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<li><button type="button" id="undo">
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Undo<span class="verbiage"> move</span>
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</button></li>
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<li><button type="button" id="redo">
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Redo<span class="verbiage"> move</span>
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</button></li>
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<li><button type="button" id="solve">
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Solve<span class="verbiage"> game</span>
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</button></li>
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<li><a target="_blank" href="help/en/${name}.html#${name}">
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Instructions
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</a></li>
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<li><a target="_blank" href="help/en/index.html">
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Full manual
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</a></li>
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</ul>
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<div class="softkey">
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<div class="csk">Select</div>
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<div class="rsk">Dismiss</div>
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</div>
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</form>
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</body>
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</html>
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EOF
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