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Files

Mostly just cribbed from the corresponding changes in PuTTY's build setup, although since the two mkfile.pl scripts are not _quite_ identical, I had to make a few tweaks.
159 lines
4.7 KiB
Makefile
159 lines
4.7 KiB
Makefile
# -*- makefile -*-
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#
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# This file describes which puzzle binaries are made up from which
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# object and resource files. It is processed into the various
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# Makefiles by means of a Perl script. Makefile changes should
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# really be made by editing this file and/or the Perl script, not
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# by editing the actual Makefiles.
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!name puzzles
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!makefile gtk Makefile.gtk
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!makefile am Makefile.am
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!makefile vc Makefile.vc
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!makefile wce Makefile.wce
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!makefile cygwin Makefile.cyg
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!makefile osx Makefile.osx
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!makefile gnustep Makefile.gnustep
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!makefile nestedvm Makefile.nestedvm
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!makefile emcc Makefile.emcc
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!makefile clangcl Makefile.clangcl
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!srcdir icons/
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WINDOWS_COMMON = printing
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+ user32.lib gdi32.lib comctl32.lib comdlg32.lib winspool.lib
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WINDOWS = windows WINDOWS_COMMON
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COMMON = midend drawing misc malloc random version
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GTK = gtk printing ps
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# Objects needed for auxiliary command-line programs.
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STANDALONE = nullfe random misc malloc
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ALL = list
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# First half of list.c.
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!begin >list.c
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/*
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* list.c: List of pointers to puzzle structures, for monolithic
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* platforms.
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*
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* This file is automatically generated by mkfiles.pl. Do not edit
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* it directly, or the changes will be lost next time mkfiles.pl runs.
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* Instead, edit Recipe and/or its *.R subfiles.
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*/
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#include "puzzles.h"
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#define GAMELIST(A) \
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!end
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# Now each .R file adds part of the macro definition of GAMELIST to list.c.
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!include *.R
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# Then we finish up list.c as follows:
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!begin >list.c
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#define DECL(x) extern const game x;
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#define REF(x) &x,
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GAMELIST(DECL)
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const game *gamelist[] = { GAMELIST(REF) };
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const int gamecount = lenof(gamelist);
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!end
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# Unix standalone application for special-purpose obfuscation.
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obfusc : [U] obfusc STANDALONE
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puzzles : [G] windows[COMBINED] WINDOWS_COMMON COMMON ALL noicon.res
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# Mac OS X unified application containing all the puzzles.
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Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
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# For OS X, we must create the online help and include it in the
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# application bundle.) Also we add -DCOMBINED to the compiler flags
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# so as to inform the code that we're building a single binary for
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# all the puzzles. Then I've also got some code in here to build a
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# distributable .dmg disk image.
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!begin osx
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Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
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Puzzles.app/Contents/Resources/Help/index.html: \
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Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but
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cd Puzzles.app/Contents/Resources/Help; \
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halibut --html ../../../../osx-help.but ../../../../puzzles.but
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Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources
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mkdir -p Puzzles.app/Contents/Resources/Help
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release: Puzzles.dmg
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Puzzles.dmg: Puzzles
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rm -f raw.dmg
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hdiutil create -megabytes 5 -layout NONE raw.dmg
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hdid -nomount raw.dmg > devicename
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newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename`
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hdiutil eject `cat devicename`
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hdid raw.dmg | cut -f1 -d' ' > devicename
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cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection"
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hdiutil eject `cat devicename`
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rm -f Puzzles.dmg
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hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg
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rm -f raw.dmg devicename
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!end
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!begin am
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bin_PROGRAMS = $(GAMES)
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!end
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!begin am_begin
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GAMES =
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!end
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# make install for Unix.
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!begin gtk
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install:
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for i in $(GAMES); do \
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$(INSTALL_PROGRAM) -m 755 $(BINPREFIX)$$i $(DESTDIR)$(gamesdir)/$(BINPREFIX)$$i \
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|| exit 1; \
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done
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!end
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!begin nestedvm
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.PRECIOUS: %.class
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%.class: %.mips
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java -cp $(NESTEDVM)/build:$(NESTEDVM)/upstream/build/classgen/build \
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org.ibex.nestedvm.Compiler -outformat class -d . \
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PuzzleEngine $<
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mv PuzzleEngine.class $@
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org:
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mkdir -p org/ibex/nestedvm/util
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cp $(NESTEDVM)/build/org/ibex/nestedvm/Registers.class org/ibex/nestedvm
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cp $(NESTEDVM)/build/org/ibex/nestedvm/UsermodeConstants.class org/ibex/nestedvm
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cp $(NESTEDVM)/build/org/ibex/nestedvm/Runtime*.class org/ibex/nestedvm
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cp $(NESTEDVM)/build/org/ibex/nestedvm/util/Platform*.class org/ibex/nestedvm/util
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cp $(NESTEDVM)/build/org/ibex/nestedvm/util/Seekable*.class org/ibex/nestedvm/util
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echo "Main-Class: PuzzleApplet" >applet.manifest
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PuzzleApplet.class: PuzzleApplet.java org
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javac -source 1.3 -target 1.3 PuzzleApplet.java
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%.jar: %.class PuzzleApplet.class org
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mv $< PuzzleEngine.class
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jar cfm $@ applet.manifest PuzzleEngine.class PuzzleApplet*.class org
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echo '<applet archive="'$@'" code="PuzzleApplet" width="700" height="500"></applet>' >$*.html
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mv PuzzleEngine.class $<
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!end
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# A benchmarking and testing target for the GTK puzzles.
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!begin gtk
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test: benchmark.html benchmark.txt
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benchmark.html: benchmark.txt benchmark.pl
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./benchmark.pl benchmark.txt > $@
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benchmark.txt: benchmark.sh $(GAMES)
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./benchmark.sh > $@
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!end
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!begin am
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test: benchmark.html benchmark.txt
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benchmark.html: benchmark.txt benchmark.pl
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./benchmark.pl benchmark.txt > $@
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benchmark.txt: benchmark.sh $(GAMES)
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./benchmark.sh > $@
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!end
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