mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
Files

_conditionally_ able to format the current puzzle as text to be sent to the clipboard. For instance, if a game were to support playing on a square grid and on other kinds of grid such as hexagonal, then it might reasonably feel that only the former could be sensibly rendered in ASCII art; so it can now arrange for the "Copy" menu item to be greyed out depending on the game_params. To do this I've introduced a new backend function (can_format_as_text_now()), and renamed the existing static backend field "can_format_as_text" to "can_format_as_text_ever". The latter will cause compile errors for anyone maintaining a third-party front end; if any such person is reading this, I apologise to them for the inconvenience, but I did do it deliberately so that they'd know to update their front end. As yet, no checked-in game actually uses this feature; all current games can still either copy always or copy never. [originally from svn r8161]
1989 lines
55 KiB
C
1989 lines
55 KiB
C
/*
|
|
* unequal.c
|
|
*
|
|
* Implementation of 'Futoshiki', a puzzle featured in the Guardian.
|
|
*
|
|
* TTD:
|
|
* add multiple-links-on-same-col/row solver nous
|
|
* Optimise set solver to use bit operations instead
|
|
*
|
|
* Guardian puzzles of note:
|
|
* #1: 5:0,0L,0L,0,0,0R,0,0L,0D,0L,0R,0,2,0D,0,0,0,0,0,0,0U,0,0,0,0U,
|
|
* #2: 5:0,0,0,4L,0L,0,2LU,0L,0U,0,0,0U,0,0,0,0,0D,0,3LRUD,0,0R,3,0L,0,0,
|
|
* #3: (reprint of #2)
|
|
* #4:
|
|
* #5: 5:0,0,0,0,0,0,2,0U,3U,0U,0,0,3,0,0,0,3,0D,4,0,0,0L,0R,0,0,
|
|
* #6: 5:0D,0L,0,0R,0,0,0D,0,3,0D,0,0R,0,0R,0D,0U,0L,0,1,2,0,0,0U,0,0L,
|
|
*/
|
|
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
#include <assert.h>
|
|
#include <ctype.h>
|
|
#include <math.h>
|
|
|
|
#include "puzzles.h"
|
|
#include "latin.h" /* contains typedef for digit */
|
|
|
|
/* ----------------------------------------------------------
|
|
* Constant and structure definitions
|
|
*/
|
|
|
|
#define FLASH_TIME 0.4F
|
|
|
|
#define PREFERRED_TILE_SIZE 32
|
|
|
|
#define TILE_SIZE (ds->tilesize)
|
|
#define GAP_SIZE (TILE_SIZE/2)
|
|
#define SQUARE_SIZE (TILE_SIZE + GAP_SIZE)
|
|
|
|
#define BORDER (TILE_SIZE / 2)
|
|
|
|
#define COORD(x) ( (x) * SQUARE_SIZE + BORDER )
|
|
#define FROMCOORD(x) ( ((x) - BORDER + SQUARE_SIZE) / SQUARE_SIZE - 1 )
|
|
|
|
#define GRID(p,w,x,y) ((p)->w[((y)*(p)->order)+(x)])
|
|
#define GRID3(p,w,x,y,z) ((p)->w[ (((x)*(p)->order+(y))*(p)->order+(z)) ])
|
|
#define HINT(p,x,y,n) GRID3(p, hints, x, y, n)
|
|
|
|
enum {
|
|
COL_BACKGROUND,
|
|
COL_GRID,
|
|
COL_TEXT, COL_GUESS, COL_ERROR, COL_PENCIL,
|
|
COL_HIGHLIGHT, COL_LOWLIGHT,
|
|
NCOLOURS
|
|
};
|
|
|
|
struct game_params {
|
|
int order, diff;
|
|
};
|
|
|
|
#define F_IMMUTABLE 1 /* passed in as game description */
|
|
#define F_GT_UP 2
|
|
#define F_GT_RIGHT 4
|
|
#define F_GT_DOWN 8
|
|
#define F_GT_LEFT 16
|
|
#define F_ERROR 32
|
|
#define F_ERROR_UP 64
|
|
#define F_ERROR_RIGHT 128
|
|
#define F_ERROR_DOWN 256
|
|
#define F_ERROR_LEFT 512
|
|
|
|
#define F_ERROR_MASK (F_ERROR|F_ERROR_UP|F_ERROR_RIGHT|F_ERROR_DOWN|F_ERROR_LEFT)
|
|
|
|
struct game_state {
|
|
int order, completed, cheated;
|
|
digit *nums; /* actual numbers (size order^2) */
|
|
unsigned char *hints; /* remaining possiblities (size order^3) */
|
|
unsigned int *flags; /* flags (size order^2) */
|
|
};
|
|
|
|
/* ----------------------------------------------------------
|
|
* Game parameters and presets
|
|
*/
|
|
|
|
/* Steal the method from map.c for difficulty levels. */
|
|
#define DIFFLIST(A) \
|
|
A(LATIN,Trivial,t) \
|
|
A(EASY,Easy,e) \
|
|
A(SET,Tricky,k) \
|
|
A(EXTREME,Extreme,x) \
|
|
A(RECURSIVE,Recursive,r)
|
|
|
|
#define ENUM(upper,title,lower) DIFF_ ## upper,
|
|
#define TITLE(upper,title,lower) #title,
|
|
#define ENCODE(upper,title,lower) #lower
|
|
#define CONFIG(upper,title,lower) ":" #title
|
|
enum { DIFFLIST(ENUM) DIFF_IMPOSSIBLE = diff_impossible, DIFF_AMBIGUOUS = diff_ambiguous, DIFF_UNFINISHED = diff_unfinished };
|
|
static char const *const unequal_diffnames[] = { DIFFLIST(TITLE) };
|
|
static char const unequal_diffchars[] = DIFFLIST(ENCODE);
|
|
#define DIFFCOUNT lenof(unequal_diffchars)
|
|
#define DIFFCONFIG DIFFLIST(CONFIG)
|
|
|
|
#define DEFAULT_PRESET 0
|
|
|
|
const static struct game_params unequal_presets[] = {
|
|
{ 4, DIFF_EASY },
|
|
{ 5, DIFF_EASY },
|
|
{ 5, DIFF_SET },
|
|
{ 5, DIFF_EXTREME },
|
|
{ 6, DIFF_EASY },
|
|
{ 6, DIFF_SET },
|
|
{ 6, DIFF_EXTREME },
|
|
{ 7, DIFF_SET },
|
|
{ 7, DIFF_EXTREME },
|
|
};
|
|
|
|
static int game_fetch_preset(int i, char **name, game_params **params)
|
|
{
|
|
game_params *ret;
|
|
char buf[80];
|
|
|
|
if (i < 0 || i >= lenof(unequal_presets))
|
|
return FALSE;
|
|
|
|
ret = snew(game_params);
|
|
*ret = unequal_presets[i]; /* structure copy */
|
|
|
|
sprintf(buf, "%dx%d %s", ret->order, ret->order,
|
|
unequal_diffnames[ret->diff]);
|
|
|
|
*name = dupstr(buf);
|
|
*params = ret;
|
|
return TRUE;
|
|
}
|
|
|
|
static game_params *default_params(void)
|
|
{
|
|
game_params *ret;
|
|
char *name;
|
|
|
|
if (!game_fetch_preset(DEFAULT_PRESET, &name, &ret)) return NULL;
|
|
sfree(name);
|
|
return ret;
|
|
}
|
|
|
|
static void free_params(game_params *params)
|
|
{
|
|
sfree(params);
|
|
}
|
|
|
|
static game_params *dup_params(game_params *params)
|
|
{
|
|
game_params *ret = snew(game_params);
|
|
*ret = *params; /* structure copy */
|
|
return ret;
|
|
}
|
|
|
|
static void decode_params(game_params *ret, char const *string)
|
|
{
|
|
char const *p = string;
|
|
|
|
ret->order = atoi(p);
|
|
while (*p && isdigit((unsigned char)*p)) p++;
|
|
|
|
if (*p == 'd') {
|
|
int i;
|
|
p++;
|
|
ret->diff = DIFFCOUNT+1; /* ...which is invalid */
|
|
if (*p) {
|
|
for (i = 0; i < DIFFCOUNT; i++) {
|
|
if (*p == unequal_diffchars[i])
|
|
ret->diff = i;
|
|
}
|
|
p++;
|
|
}
|
|
}
|
|
}
|
|
|
|
static char *encode_params(game_params *params, int full)
|
|
{
|
|
char ret[80];
|
|
|
|
sprintf(ret, "%d", params->order);
|
|
if (full)
|
|
sprintf(ret + strlen(ret), "d%c", unequal_diffchars[params->diff]);
|
|
|
|
return dupstr(ret);
|
|
}
|
|
|
|
static config_item *game_configure(game_params *params)
|
|
{
|
|
config_item *ret;
|
|
char buf[80];
|
|
|
|
ret = snewn(3, config_item);
|
|
|
|
ret[0].name = "Size (s*s)";
|
|
ret[0].type = C_STRING;
|
|
sprintf(buf, "%d", params->order);
|
|
ret[0].sval = dupstr(buf);
|
|
ret[0].ival = 0;
|
|
|
|
ret[1].name = "Difficulty";
|
|
ret[1].type = C_CHOICES;
|
|
ret[1].sval = DIFFCONFIG;
|
|
ret[1].ival = params->diff;
|
|
|
|
ret[2].name = NULL;
|
|
ret[2].type = C_END;
|
|
ret[2].sval = NULL;
|
|
ret[2].ival = 0;
|
|
|
|
return ret;
|
|
}
|
|
|
|
static game_params *custom_params(config_item *cfg)
|
|
{
|
|
game_params *ret = snew(game_params);
|
|
|
|
ret->order = atoi(cfg[0].sval);
|
|
ret->diff = cfg[1].ival;
|
|
|
|
return ret;
|
|
}
|
|
|
|
static char *validate_params(game_params *params, int full)
|
|
{
|
|
if (params->order < 3 || params->order > 32)
|
|
return "Order must be between 3 and 32";
|
|
if (params->diff >= DIFFCOUNT)
|
|
return "Unknown difficulty rating.";
|
|
return NULL;
|
|
}
|
|
|
|
/* ----------------------------------------------------------
|
|
* Various utility functions
|
|
*/
|
|
|
|
static const struct { unsigned int f, fo, fe; int dx, dy; char c; } gtthan[] = {
|
|
{ F_GT_UP, F_GT_DOWN, F_ERROR_UP, 0, -1, '^' },
|
|
{ F_GT_RIGHT, F_GT_LEFT, F_ERROR_RIGHT, 1, 0, '>' },
|
|
{ F_GT_DOWN, F_GT_UP, F_ERROR_DOWN, 0, 1, 'v' },
|
|
{ F_GT_LEFT, F_GT_RIGHT, F_ERROR_LEFT, -1, 0, '<' }
|
|
};
|
|
|
|
static game_state *blank_game(int order)
|
|
{
|
|
game_state *state = snew(game_state);
|
|
int o2 = order*order, o3 = o2*order;
|
|
|
|
state->order = order;
|
|
state->completed = state->cheated = 0;
|
|
|
|
state->nums = snewn(o2, digit);
|
|
state->hints = snewn(o3, unsigned char);
|
|
state->flags = snewn(o2, unsigned int);
|
|
|
|
memset(state->nums, 0, o2 * sizeof(digit));
|
|
memset(state->hints, 0, o3);
|
|
memset(state->flags, 0, o2 * sizeof(unsigned int));
|
|
|
|
return state;
|
|
}
|
|
|
|
static game_state *dup_game(game_state *state)
|
|
{
|
|
game_state *ret = blank_game(state->order);
|
|
int o2 = state->order*state->order, o3 = o2*state->order;
|
|
|
|
memcpy(ret->nums, state->nums, o2 * sizeof(digit));
|
|
memcpy(ret->hints, state->hints, o3);
|
|
memcpy(ret->flags, state->flags, o2 * sizeof(unsigned int));
|
|
|
|
return ret;
|
|
}
|
|
|
|
static void free_game(game_state *state)
|
|
{
|
|
sfree(state->nums);
|
|
sfree(state->hints);
|
|
sfree(state->flags);
|
|
sfree(state);
|
|
}
|
|
|
|
#define CHECKG(x,y) grid[(y)*o+(x)]
|
|
|
|
/* Returns 0 if it finds an error, 1 otherwise. */
|
|
static int check_gt(digit *grid, game_state *state,
|
|
int x, int y, int dx, int dy)
|
|
{
|
|
int o = state->order;
|
|
int n = CHECKG(x,y), dn = CHECKG(x+dx, y+dy);
|
|
|
|
assert(n != 0);
|
|
if (dn == 0) return 1;
|
|
|
|
if (n <= dn) {
|
|
debug(("check_gt error (%d,%d) (%d,%d)", x, y, x+dx, y+dy));
|
|
return 0;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
/* Returns 0 if it finds an error, 1 otherwise. */
|
|
static int check_num_gt(digit *grid, game_state *state,
|
|
int x, int y, int me)
|
|
{
|
|
unsigned int f = GRID(state, flags, x, y);
|
|
int ret = 1, i;
|
|
|
|
for (i = 0; i < 4; i++) {
|
|
if ((f & gtthan[i].f) &&
|
|
!check_gt(grid, state, x, y, gtthan[i].dx, gtthan[i].dy)) {
|
|
if (me) GRID(state, flags, x, y) |= gtthan[i].fe;
|
|
ret = 0;
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
/* Returns 0 if it finds an error, 1 otherwise. */
|
|
static int check_num_error(digit *grid, game_state *state,
|
|
int x, int y, int mark_errors)
|
|
{
|
|
int o = state->order;
|
|
int xx, yy, val = CHECKG(x,y), ret = 1;
|
|
|
|
assert(val != 0);
|
|
|
|
/* check for dups in same column. */
|
|
for (yy = 0; yy < state->order; yy++) {
|
|
if (yy == y) continue;
|
|
if (CHECKG(x,yy) == val) ret = 0;
|
|
}
|
|
|
|
/* check for dups in same row. */
|
|
for (xx = 0; xx < state->order; xx++) {
|
|
if (xx == x) continue;
|
|
if (CHECKG(xx,y) == val) ret = 0;
|
|
}
|
|
|
|
if (!ret) {
|
|
debug(("check_num_error (%d,%d) duplicate %d", x, y, val));
|
|
if (mark_errors) GRID(state, flags, x, y) |= F_ERROR;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
/* Returns: -1 for 'wrong'
|
|
* 0 for 'incomplete'
|
|
* 1 for 'complete and correct'
|
|
*/
|
|
static int check_complete(digit *grid, game_state *state, int mark_errors)
|
|
{
|
|
int x, y, ret = 1, o = state->order;
|
|
|
|
if (mark_errors)
|
|
assert(grid == state->nums);
|
|
|
|
for (x = 0; x < state->order; x++) {
|
|
for (y = 0; y < state->order; y++) {
|
|
if (mark_errors)
|
|
GRID(state, flags, x, y) &= ~F_ERROR_MASK;
|
|
if (grid[y*o+x] == 0) {
|
|
ret = 0;
|
|
} else {
|
|
if (!check_num_error(grid, state, x, y, mark_errors)) ret = -1;
|
|
if (!check_num_gt(grid, state, x, y, mark_errors)) ret = -1;
|
|
}
|
|
}
|
|
}
|
|
if (ret == 1 && latin_check(grid, o))
|
|
ret = -1;
|
|
return ret;
|
|
}
|
|
|
|
static char n2c(digit n, int order) {
|
|
if (n == 0) return ' ';
|
|
if (order < 10) {
|
|
if (n < 10) return '0' + n;
|
|
} else {
|
|
if (n < 11) return '0' + n-1;
|
|
n -= 11;
|
|
if (n <= 26) return 'A' + n;
|
|
}
|
|
return '?';
|
|
}
|
|
|
|
/* should be 'digit', but includes -1 for 'not a digit'.
|
|
* Includes keypresses (0 especially) for interpret_move. */
|
|
static int c2n(int c, int order) {
|
|
if (c < 0 || c > 0xff)
|
|
return -1;
|
|
if (c == ' ' || c == '\010' || c == '\177')
|
|
return 0;
|
|
if (order < 10) {
|
|
if (c >= '1' && c <= '9')
|
|
return (int)(c - '0');
|
|
} else {
|
|
if (c >= '0' && c <= '9')
|
|
return (int)(c - '0' + 1);
|
|
if (c >= 'A' && c <= 'Z')
|
|
return (int)(c - 'A' + 11);
|
|
if (c >= 'a' && c <= 'z')
|
|
return (int)(c - 'a' + 11);
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
static int game_can_format_as_text_now(game_params *params)
|
|
{
|
|
return TRUE;
|
|
}
|
|
|
|
static char *game_text_format(game_state *state)
|
|
{
|
|
int x, y, len, n;
|
|
char *ret, *p;
|
|
|
|
len = (state->order*2) * (state->order*2-1) + 1;
|
|
ret = snewn(len, char);
|
|
p = ret;
|
|
|
|
for (y = 0; y < state->order; y++) {
|
|
for (x = 0; x < state->order; x++) {
|
|
n = GRID(state, nums, x, y);
|
|
*p++ = n > 0 ? n2c(n, state->order) : '.';
|
|
|
|
if (x < (state->order-1)) {
|
|
if (GRID(state, flags, x, y) & F_GT_RIGHT)
|
|
*p++ = '>';
|
|
else if (GRID(state, flags, x+1, y) & F_GT_LEFT)
|
|
*p++ = '<';
|
|
else
|
|
*p++ = ' ';
|
|
}
|
|
}
|
|
*p++ = '\n';
|
|
|
|
if (y < (state->order-1)) {
|
|
for (x = 0; x < state->order; x++) {
|
|
if (GRID(state, flags, x, y) & F_GT_DOWN)
|
|
*p++ = 'v';
|
|
else if (GRID(state, flags, x, y+1) & F_GT_UP)
|
|
*p++ = '^';
|
|
else
|
|
*p++ = ' ';
|
|
|
|
if (x < state->order-1)
|
|
*p++ = ' ';
|
|
}
|
|
*p++ = '\n';
|
|
}
|
|
}
|
|
*p++ = '\0';
|
|
|
|
assert(p - ret == len);
|
|
return ret;
|
|
}
|
|
|
|
#ifdef STANDALONE_SOLVER
|
|
static void game_debug(game_state *state)
|
|
{
|
|
char *dbg = game_text_format(state);
|
|
printf("%s", dbg);
|
|
sfree(dbg);
|
|
}
|
|
#endif
|
|
|
|
/* ----------------------------------------------------------
|
|
* Solver.
|
|
*/
|
|
|
|
struct solver_link {
|
|
int len, gx, gy, lx, ly;
|
|
};
|
|
|
|
typedef struct game_solver {
|
|
struct latin_solver latin; /* keep first in struct! */
|
|
|
|
game_state *state;
|
|
|
|
int nlinks, alinks;
|
|
struct solver_link *links;
|
|
} game_solver;
|
|
|
|
#if 0
|
|
static void solver_debug(game_solver *solver, int wide)
|
|
{
|
|
#ifdef STANDALONE_SOLVER
|
|
if (solver_show_working) {
|
|
if (!wide)
|
|
game_debug(solver->state);
|
|
else
|
|
latin_solver_debug(solver->latin.cube, solver->latin.o);
|
|
}
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
static void solver_add_link(game_solver *solver,
|
|
int gx, int gy, int lx, int ly, int len)
|
|
{
|
|
if (solver->alinks < solver->nlinks+1) {
|
|
solver->alinks = solver->alinks*2 + 1;
|
|
/*debug(("resizing solver->links, new size %d", solver->alinks));*/
|
|
solver->links = sresize(solver->links, solver->alinks, struct solver_link);
|
|
}
|
|
solver->links[solver->nlinks].gx = gx;
|
|
solver->links[solver->nlinks].gy = gy;
|
|
solver->links[solver->nlinks].lx = lx;
|
|
solver->links[solver->nlinks].ly = ly;
|
|
solver->links[solver->nlinks].len = len;
|
|
solver->nlinks++;
|
|
/*debug(("Adding new link: len %d (%d,%d) < (%d,%d), nlinks now %d",
|
|
len, lx, ly, gx, gy, solver->nlinks));*/
|
|
}
|
|
|
|
static game_solver *new_solver(digit *grid, game_state *state)
|
|
{
|
|
game_solver *solver = snew(game_solver);
|
|
int o = state->order;
|
|
int i, x, y;
|
|
unsigned int f;
|
|
|
|
latin_solver_alloc(&solver->latin, grid, o);
|
|
|
|
solver->nlinks = solver->alinks = 0;
|
|
solver->links = NULL;
|
|
|
|
for (x = 0; x < o; x++) {
|
|
for (y = 0; y < o; y++) {
|
|
f = GRID(state, flags, x, y);
|
|
for (i = 0; i < 4; i++) {
|
|
if (f & gtthan[i].f)
|
|
solver_add_link(solver, x, y, x+gtthan[i].dx, y+gtthan[i].dy, 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
return solver;
|
|
}
|
|
|
|
static void free_solver(game_solver *solver)
|
|
{
|
|
if (solver->links) sfree(solver->links);
|
|
latin_solver_free(&solver->latin);
|
|
sfree(solver);
|
|
}
|
|
|
|
static void solver_nminmax(game_solver *usolver,
|
|
int x, int y, int *min_r, int *max_r,
|
|
unsigned char **ns_r)
|
|
{
|
|
struct latin_solver *solver = &usolver->latin;
|
|
int o = usolver->latin.o, min = o, max = 0, n;
|
|
unsigned char *ns;
|
|
|
|
assert(x >= 0 && y >= 0 && x < o && y < o);
|
|
|
|
ns = solver->cube + cubepos(x,y,1);
|
|
|
|
if (grid(x,y) > 0) {
|
|
min = max = grid(x,y)-1;
|
|
} else {
|
|
for (n = 0; n < o; n++) {
|
|
if (ns[n]) {
|
|
if (n > max) max = n;
|
|
if (n < min) min = n;
|
|
}
|
|
}
|
|
}
|
|
if (min_r) *min_r = min;
|
|
if (max_r) *max_r = max;
|
|
if (ns_r) *ns_r = ns;
|
|
}
|
|
|
|
static int solver_links(game_solver *usolver)
|
|
{
|
|
int i, j, lmin, gmax, nchanged = 0;
|
|
unsigned char *gns, *lns;
|
|
struct solver_link *link;
|
|
struct latin_solver *solver = &usolver->latin;
|
|
|
|
for (i = 0; i < usolver->nlinks; i++) {
|
|
link = &usolver->links[i];
|
|
solver_nminmax(usolver, link->gx, link->gy, NULL, &gmax, &gns);
|
|
solver_nminmax(usolver, link->lx, link->ly, &lmin, NULL, &lns);
|
|
|
|
for (j = 0; j < solver->o; j++) {
|
|
/* For the 'greater' end of the link, discount all numbers
|
|
* too small to satisfy the inequality. */
|
|
if (gns[j]) {
|
|
if (j < (lmin+link->len)) {
|
|
#ifdef STANDALONE_SOLVER
|
|
if (solver_show_working) {
|
|
printf("%*slink elimination, (%d,%d) > (%d,%d):\n",
|
|
solver_recurse_depth*4, "",
|
|
link->gx, link->gy, link->lx, link->ly);
|
|
printf("%*s ruling out %d at (%d,%d)\n",
|
|
solver_recurse_depth*4, "",
|
|
j+1, link->gx, link->gy);
|
|
}
|
|
#endif
|
|
cube(link->gx, link->gy, j+1) = FALSE;
|
|
nchanged++;
|
|
}
|
|
}
|
|
/* For the 'lesser' end of the link, discount all numbers
|
|
* too large to satisfy inequality. */
|
|
if (lns[j]) {
|
|
if (j > (gmax-link->len)) {
|
|
#ifdef STANDALONE_SOLVER
|
|
if (solver_show_working) {
|
|
printf("%*slink elimination, (%d,%d) > (%d,%d):\n",
|
|
solver_recurse_depth*4, "",
|
|
link->gx, link->gy, link->lx, link->ly);
|
|
printf("%*s ruling out %d at (%d,%d)\n",
|
|
solver_recurse_depth*4, "",
|
|
j+1, link->lx, link->ly);
|
|
}
|
|
#endif
|
|
cube(link->lx, link->ly, j+1) = FALSE;
|
|
nchanged++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return nchanged;
|
|
}
|
|
|
|
static int solver_grid(digit *grid, int o, int maxdiff, void *ctx)
|
|
{
|
|
game_state *state = (game_state *)ctx;
|
|
game_solver *solver;
|
|
struct latin_solver *lsolver;
|
|
struct latin_solver_scratch *scratch;
|
|
int ret, diff = DIFF_LATIN;
|
|
|
|
assert(maxdiff <= DIFF_RECURSIVE);
|
|
|
|
assert(state->order == o);
|
|
solver = new_solver(grid, state);
|
|
|
|
lsolver = &solver->latin;
|
|
scratch = latin_solver_new_scratch(lsolver);
|
|
|
|
while (1) {
|
|
cont:
|
|
ret = latin_solver_diff_simple(lsolver);
|
|
if (ret < 0) {
|
|
diff = DIFF_IMPOSSIBLE;
|
|
goto got_result;
|
|
} else if (ret > 0) {
|
|
diff = max(diff, DIFF_LATIN);
|
|
goto cont;
|
|
}
|
|
|
|
if (maxdiff <= DIFF_LATIN)
|
|
break;
|
|
|
|
/* This bit is unequal-specific */
|
|
ret = solver_links(solver);
|
|
if (ret < 0) {
|
|
diff = DIFF_IMPOSSIBLE;
|
|
goto got_result;
|
|
} else if (ret > 0) {
|
|
diff = max(diff, DIFF_EASY);
|
|
goto cont;
|
|
}
|
|
|
|
if (maxdiff <= DIFF_EASY)
|
|
break;
|
|
|
|
/* Row- and column-wise set elimination */
|
|
ret = latin_solver_diff_set(lsolver, scratch, 0);
|
|
if (ret < 0) {
|
|
diff = DIFF_IMPOSSIBLE;
|
|
goto got_result;
|
|
} else if (ret > 0) {
|
|
diff = max(diff, DIFF_SET);
|
|
goto cont;
|
|
}
|
|
|
|
if (maxdiff <= DIFF_SET)
|
|
break;
|
|
|
|
ret = latin_solver_diff_set(lsolver, scratch, 1);
|
|
if (ret < 0) {
|
|
diff = DIFF_IMPOSSIBLE;
|
|
goto got_result;
|
|
} else if (ret > 0) {
|
|
diff = max(diff, DIFF_EXTREME);
|
|
goto cont;
|
|
}
|
|
|
|
/*
|
|
* Forcing chains.
|
|
*/
|
|
if (latin_solver_forcing(lsolver, scratch)) {
|
|
diff = max(diff, DIFF_EXTREME);
|
|
goto cont;
|
|
}
|
|
|
|
/*
|
|
* If we reach here, we have made no deductions in this
|
|
* iteration, so the algorithm terminates.
|
|
*/
|
|
break;
|
|
}
|
|
/*
|
|
* Last chance: if we haven't fully solved the puzzle yet, try
|
|
* recursing based on guesses for a particular square. We pick
|
|
* one of the most constrained empty squares we can find, which
|
|
* has the effect of pruning the search tree as much as
|
|
* possible.
|
|
*/
|
|
if (maxdiff == DIFF_RECURSIVE) {
|
|
int nsol = latin_solver_recurse(lsolver, DIFF_RECURSIVE, solver_grid, ctx);
|
|
if (nsol < 0) diff = DIFF_IMPOSSIBLE;
|
|
else if (nsol == 1) diff = DIFF_RECURSIVE;
|
|
else if (nsol > 1) diff = DIFF_AMBIGUOUS;
|
|
/* if nsol == 0 then we were complete anyway
|
|
* (and thus don't need to change diff) */
|
|
} else {
|
|
int cc = check_complete(grid, state, 0);
|
|
if (cc == -1) diff = DIFF_IMPOSSIBLE;
|
|
if (cc == 0) diff = DIFF_UNFINISHED;
|
|
}
|
|
|
|
got_result:
|
|
|
|
#ifdef STANDALONE_SOLVER
|
|
if (solver_show_working)
|
|
printf("%*s%s found\n",
|
|
solver_recurse_depth*4, "",
|
|
diff == DIFF_IMPOSSIBLE ? "no solution (impossible)" :
|
|
diff == DIFF_UNFINISHED ? "no solution (unfinished)" :
|
|
diff == DIFF_AMBIGUOUS ? "multiple solutions" :
|
|
"one solution");
|
|
#endif
|
|
|
|
latin_solver_free_scratch(scratch);
|
|
memcpy(state->hints, solver->latin.cube, o*o*o);
|
|
free_solver(solver);
|
|
|
|
return diff;
|
|
}
|
|
|
|
static int solver_state(game_state *state, int maxdiff)
|
|
{
|
|
int diff = solver_grid(state->nums, state->order, maxdiff, (void*)state);
|
|
|
|
if (diff == DIFF_IMPOSSIBLE)
|
|
return -1;
|
|
if (diff == DIFF_UNFINISHED)
|
|
return 0;
|
|
if (diff == DIFF_AMBIGUOUS)
|
|
return 2;
|
|
return 1;
|
|
}
|
|
|
|
static game_state *solver_hint(game_state *state, int *diff_r, int mindiff, int maxdiff)
|
|
{
|
|
game_state *ret = dup_game(state);
|
|
int diff, r = 0;
|
|
|
|
for (diff = mindiff; diff <= maxdiff; diff++) {
|
|
r = solver_state(ret, diff);
|
|
debug(("solver_state after %s %d", unequal_diffnames[diff], r));
|
|
if (r != 0) goto done;
|
|
}
|
|
|
|
done:
|
|
if (diff_r) *diff_r = (r > 0) ? diff : -1;
|
|
return ret;
|
|
}
|
|
|
|
/* ----------------------------------------------------------
|
|
* Game generation.
|
|
*/
|
|
|
|
static char *latin_desc(digit *sq, size_t order)
|
|
{
|
|
int o2 = order*order, i;
|
|
char *soln = snewn(o2+2, char);
|
|
|
|
soln[0] = 'S';
|
|
for (i = 0; i < o2; i++)
|
|
soln[i+1] = n2c(sq[i], order);
|
|
soln[o2+1] = '\0';
|
|
|
|
return soln;
|
|
}
|
|
|
|
/* returns non-zero if it placed (or could have placed) clue. */
|
|
static int gg_place_clue(game_state *state, int ccode, digit *latin, int checkonly)
|
|
{
|
|
int loc = ccode / 5, which = ccode % 5;
|
|
int x = loc % state->order, y = loc / state->order;
|
|
|
|
assert(loc < state->order*state->order);
|
|
|
|
if (which == 4) { /* add number */
|
|
if (state->nums[loc] != 0) {
|
|
#ifdef STANDALONE_SOLVER
|
|
if (state->nums[loc] != latin[loc]) {
|
|
printf("inconsistency for (%d,%d): state %d latin %d\n",
|
|
x, y, state->nums[loc], latin[loc]);
|
|
}
|
|
#endif
|
|
assert(state->nums[loc] == latin[loc]);
|
|
return 0;
|
|
}
|
|
if (!checkonly) {
|
|
state->nums[loc] = latin[loc];
|
|
}
|
|
} else { /* add flag */
|
|
int lx, ly, lloc;
|
|
|
|
if (state->flags[loc] & gtthan[which].f)
|
|
return 0; /* already has flag. */
|
|
|
|
lx = x + gtthan[which].dx;
|
|
ly = y + gtthan[which].dy;
|
|
if (lx < 0 || ly < 0 || lx >= state->order || ly >= state->order)
|
|
return 0; /* flag compares to off grid */
|
|
|
|
lloc = loc + gtthan[which].dx + gtthan[which].dy*state->order;
|
|
if (latin[loc] <= latin[lloc])
|
|
return 0; /* flag would be incorrect */
|
|
|
|
if (!checkonly) {
|
|
state->flags[loc] |= gtthan[which].f;
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
/* returns non-zero if it removed (or could have removed) the clue. */
|
|
static int gg_remove_clue(game_state *state, int ccode, int checkonly)
|
|
{
|
|
int loc = ccode / 5, which = ccode % 5;
|
|
#ifdef STANDALONE_SOLVER
|
|
int x = loc % state->order, y = loc / state->order;
|
|
#endif
|
|
|
|
assert(loc < state->order*state->order);
|
|
|
|
if (which == 4) { /* remove number. */
|
|
if (state->nums[loc] == 0) return 0;
|
|
if (!checkonly) {
|
|
#ifdef STANDALONE_SOLVER
|
|
if (solver_show_working)
|
|
printf("gg_remove_clue: removing %d at (%d,%d)",
|
|
state->nums[loc], x, y);
|
|
#endif
|
|
state->nums[loc] = 0;
|
|
}
|
|
} else { /* remove flag */
|
|
if (!(state->flags[loc] & gtthan[which].f)) return 0;
|
|
if (!checkonly) {
|
|
#ifdef STANDALONE_SOLVER
|
|
if (solver_show_working)
|
|
printf("gg_remove_clue: removing %c at (%d,%d)",
|
|
gtthan[which].c, x, y);
|
|
#endif
|
|
state->flags[loc] &= ~gtthan[which].f;
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
static int gg_best_clue(game_state *state, int *scratch, digit *latin)
|
|
{
|
|
int ls = state->order * state->order * 5;
|
|
int maxposs = 0, minclues = 5, best = -1, i, j;
|
|
int nposs, nclues, loc, x, y;
|
|
|
|
#ifdef STANDALONE_SOLVER
|
|
if (solver_show_working) {
|
|
game_debug(state);
|
|
latin_solver_debug(state->hints, state->order);
|
|
}
|
|
#endif
|
|
|
|
for (i = ls; i-- > 0 ;) {
|
|
if (!gg_place_clue(state, scratch[i], latin, 1)) continue;
|
|
|
|
loc = scratch[i] / 5;
|
|
x = loc % state->order; y = loc / state->order;
|
|
for (j = nposs = 0; j < state->order; j++) {
|
|
if (state->hints[loc*state->order + j]) nposs++;
|
|
}
|
|
for (j = nclues = 0; j < 4; j++) {
|
|
if (state->flags[loc] & gtthan[j].f) nclues++;
|
|
}
|
|
if ((nposs > maxposs) ||
|
|
(nposs == maxposs && nclues < minclues)) {
|
|
best = i; maxposs = nposs; minclues = nclues;
|
|
#ifdef STANDALONE_SOLVER
|
|
if (solver_show_working)
|
|
printf("gg_best_clue: b%d (%d,%d) new best [%d poss, %d clues].\n",
|
|
best, x, y, nposs, nclues);
|
|
#endif
|
|
}
|
|
}
|
|
/* if we didn't solve, we must have 1 clue to place! */
|
|
assert(best != -1);
|
|
return best;
|
|
}
|
|
|
|
#ifdef STANDALONE_SOLVER
|
|
int maxtries;
|
|
#define MAXTRIES maxtries
|
|
#else
|
|
#define MAXTRIES 50
|
|
#endif
|
|
int gg_solved;
|
|
|
|
static int game_assemble(game_state *new, int *scratch, digit *latin,
|
|
int difficulty)
|
|
{
|
|
game_state *copy = dup_game(new);
|
|
int best;
|
|
|
|
if (difficulty >= DIFF_RECURSIVE) {
|
|
/* We mustn't use any solver that might guess answers;
|
|
* if it guesses wrongly but solves, gg_place_clue will
|
|
* get mighty confused. We will always trim clues down
|
|
* (making it more difficult) in game_strip, which doesn't
|
|
* have this problem. */
|
|
difficulty = DIFF_RECURSIVE-1;
|
|
}
|
|
|
|
#ifdef STANDALONE_SOLVER
|
|
if (solver_show_working) {
|
|
game_debug(new);
|
|
latin_solver_debug(new->hints, new->order);
|
|
}
|
|
#endif
|
|
|
|
while(1) {
|
|
gg_solved++;
|
|
if (solver_state(copy, difficulty) == 1) break;
|
|
|
|
best = gg_best_clue(copy, scratch, latin);
|
|
gg_place_clue(new, scratch[best], latin, 0);
|
|
gg_place_clue(copy, scratch[best], latin, 0);
|
|
}
|
|
free_game(copy);
|
|
#ifdef STANDALONE_SOLVER
|
|
if (solver_show_working) {
|
|
char *dbg = game_text_format(new);
|
|
printf("game_assemble: done, %d solver iterations:\n%s\n", gg_solved, dbg);
|
|
sfree(dbg);
|
|
}
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
static void game_strip(game_state *new, int *scratch, digit *latin,
|
|
int difficulty)
|
|
{
|
|
int o = new->order, o2 = o*o, lscratch = o2*5, i;
|
|
game_state *copy = blank_game(new->order);
|
|
|
|
/* For each symbol (if it exists in new), try and remove it and
|
|
* solve again; if we couldn't solve without it put it back. */
|
|
for (i = 0; i < lscratch; i++) {
|
|
if (!gg_remove_clue(new, scratch[i], 0)) continue;
|
|
|
|
memcpy(copy->nums, new->nums, o2 * sizeof(digit));
|
|
memcpy(copy->flags, new->flags, o2 * sizeof(unsigned int));
|
|
gg_solved++;
|
|
if (solver_state(copy, difficulty) != 1) {
|
|
/* put clue back, we can't solve without it. */
|
|
int ret = gg_place_clue(new, scratch[i], latin, 0);
|
|
assert(ret == 1);
|
|
} else {
|
|
#ifdef STANDALONE_SOLVER
|
|
if (solver_show_working)
|
|
printf("game_strip: clue was redundant.");
|
|
#endif
|
|
}
|
|
}
|
|
free_game(copy);
|
|
#ifdef STANDALONE_SOLVER
|
|
if (solver_show_working) {
|
|
char *dbg = game_text_format(new);
|
|
debug(("game_strip: done, %d solver iterations.", gg_solved));
|
|
debug(("%s", dbg));
|
|
sfree(dbg);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static char *new_game_desc(game_params *params, random_state *rs,
|
|
char **aux, int interactive)
|
|
{
|
|
digit *sq = NULL;
|
|
int i, x, y, retlen, k, nsol;
|
|
int o2 = params->order * params->order, ntries = 1;
|
|
int *scratch, lscratch = o2*5;
|
|
char *ret, buf[80];
|
|
game_state *state = blank_game(params->order);
|
|
|
|
/* Generate a list of 'things to strip' (randomised later) */
|
|
scratch = snewn(lscratch, int);
|
|
/* Put the numbers (4 mod 5) before the inequalities (0-3 mod 5) */
|
|
for (i = 0; i < lscratch; i++) scratch[i] = (i%o2)*5 + 4 - (i/o2);
|
|
|
|
generate:
|
|
#ifdef STANDALONE_SOLVER
|
|
if (solver_show_working)
|
|
printf("new_game_desc: generating %s puzzle, ntries so far %d",
|
|
unequal_diffnames[params->diff], ntries);
|
|
#endif
|
|
if (sq) sfree(sq);
|
|
sq = latin_generate(params->order, rs);
|
|
latin_debug(sq, params->order);
|
|
/* Separately shuffle the numeric and inequality clues */
|
|
shuffle(scratch, lscratch/5, sizeof(int), rs);
|
|
shuffle(scratch+lscratch/5, 4*lscratch/5, sizeof(int), rs);
|
|
|
|
memset(state->nums, 0, o2 * sizeof(digit));
|
|
memset(state->flags, 0, o2 * sizeof(unsigned int));
|
|
|
|
gg_solved = 0;
|
|
if (game_assemble(state, scratch, sq, params->diff) < 0)
|
|
goto generate;
|
|
game_strip(state, scratch, sq, params->diff);
|
|
|
|
if (params->diff > 0) {
|
|
game_state *copy = dup_game(state);
|
|
nsol = solver_state(copy, params->diff-1);
|
|
free_game(copy);
|
|
if (nsol > 0) {
|
|
#ifdef STANDALONE_SOLVER
|
|
if (solver_show_working)
|
|
printf("game_assemble: puzzle as generated is too easy.\n");
|
|
#endif
|
|
if (ntries < MAXTRIES) {
|
|
ntries++;
|
|
goto generate;
|
|
}
|
|
#ifdef STANDALONE_SOLVER
|
|
if (solver_show_working)
|
|
printf("Unable to generate %s %dx%d after %d attempts.\n",
|
|
unequal_diffnames[params->diff],
|
|
params->order, params->order, MAXTRIES);
|
|
#endif
|
|
params->diff--;
|
|
}
|
|
}
|
|
#ifdef STANDALONE_SOLVER
|
|
if (solver_show_working)
|
|
printf("new_game_desc: generated %s puzzle; %d attempts (%d solver).\n",
|
|
unequal_diffnames[params->diff], ntries, gg_solved);
|
|
#endif
|
|
|
|
ret = NULL; retlen = 0;
|
|
for (y = 0; y < params->order; y++) {
|
|
for (x = 0; x < params->order; x++) {
|
|
unsigned int f = GRID(state, flags, x, y);
|
|
k = sprintf(buf, "%d%s%s%s%s,",
|
|
GRID(state, nums, x, y),
|
|
(f & F_GT_UP) ? "U" : "",
|
|
(f & F_GT_RIGHT) ? "R" : "",
|
|
(f & F_GT_DOWN) ? "D" : "",
|
|
(f & F_GT_LEFT) ? "L" : "");
|
|
|
|
ret = sresize(ret, retlen + k + 1, char);
|
|
strcpy(ret + retlen, buf);
|
|
retlen += k;
|
|
}
|
|
}
|
|
*aux = latin_desc(sq, params->order);
|
|
|
|
free_game(state);
|
|
sfree(sq);
|
|
sfree(scratch);
|
|
|
|
return ret;
|
|
}
|
|
|
|
static game_state *load_game(game_params *params, char *desc,
|
|
char **why_r)
|
|
{
|
|
game_state *state = blank_game(params->order);
|
|
char *p = desc;
|
|
int i = 0, n, o = params->order, x, y;
|
|
char *why = NULL;
|
|
|
|
while (*p) {
|
|
while (*p >= 'a' && *p <= 'z') {
|
|
i += *p - 'a' + 1;
|
|
p++;
|
|
}
|
|
if (i >= o*o) {
|
|
why = "Too much data to fill grid"; goto fail;
|
|
}
|
|
|
|
if (*p < '0' && *p > '9') {
|
|
why = "Expecting number in game description"; goto fail;
|
|
}
|
|
n = atoi(p);
|
|
if (n < 0 || n > o) {
|
|
why = "Out-of-range number in game description"; goto fail;
|
|
}
|
|
state->nums[i] = (digit)n;
|
|
while (*p >= '0' && *p <= '9') p++; /* skip number */
|
|
|
|
if (state->nums[i] != 0)
|
|
state->flags[i] |= F_IMMUTABLE; /* === number set by game description */
|
|
|
|
while (*p == 'U' || *p == 'R' || *p == 'D' || *p == 'L') {
|
|
switch (*p) {
|
|
case 'U': state->flags[i] |= F_GT_UP; break;
|
|
case 'R': state->flags[i] |= F_GT_RIGHT; break;
|
|
case 'D': state->flags[i] |= F_GT_DOWN; break;
|
|
case 'L': state->flags[i] |= F_GT_LEFT; break;
|
|
default: why = "Expecting flag URDL in game description"; goto fail;
|
|
}
|
|
p++;
|
|
}
|
|
i++;
|
|
if (i < o*o && *p != ',') {
|
|
why = "Missing separator"; goto fail;
|
|
}
|
|
if (*p == ',') p++;
|
|
}
|
|
if (i < o*o) {
|
|
why = "Not enough data to fill grid"; goto fail;
|
|
}
|
|
i = 0;
|
|
for (y = 0; y < o; y++) {
|
|
for (x = 0; x < o; x++) {
|
|
for (n = 0; n < 4; n++) {
|
|
if (GRID(state, flags, x, y) & gtthan[n].f) {
|
|
int nx = x + gtthan[n].dx;
|
|
int ny = y + gtthan[n].dy;
|
|
/* a flag must not point us off the grid. */
|
|
if (nx < 0 || ny < 0 || nx >= o || ny >= o) {
|
|
why = "Flags go off grid"; goto fail;
|
|
}
|
|
/* if one cell is GT another, the other must not also
|
|
* be GT the first. */
|
|
if (GRID(state, flags, nx, ny) & gtthan[n].fo) {
|
|
why = "Flags contradicting each other"; goto fail;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return state;
|
|
|
|
fail:
|
|
free_game(state);
|
|
if (why_r) *why_r = why;
|
|
return NULL;
|
|
}
|
|
|
|
static game_state *new_game(midend *me, game_params *params, char *desc)
|
|
{
|
|
game_state *state = load_game(params, desc, NULL);
|
|
if (!state) {
|
|
assert("Unable to load ?validated game.");
|
|
return NULL;
|
|
}
|
|
return state;
|
|
}
|
|
|
|
static char *validate_desc(game_params *params, char *desc)
|
|
{
|
|
char *why = NULL;
|
|
game_state *dummy = load_game(params, desc, &why);
|
|
if (dummy) {
|
|
free_game(dummy);
|
|
assert(!why);
|
|
} else
|
|
assert(why);
|
|
return why;
|
|
}
|
|
|
|
static char *solve_game(game_state *state, game_state *currstate,
|
|
char *aux, char **error)
|
|
{
|
|
game_state *solved;
|
|
int r;
|
|
char *ret = NULL;
|
|
|
|
if (aux) return dupstr(aux);
|
|
|
|
solved = dup_game(state);
|
|
for (r = 0; r < state->order*state->order; r++) {
|
|
if (!(solved->flags[r] & F_IMMUTABLE))
|
|
solved->nums[r] = 0;
|
|
}
|
|
r = solver_state(solved, DIFFCOUNT);
|
|
if (r > 0) ret = latin_desc(solved->nums, solved->order);
|
|
free_game(solved);
|
|
return ret;
|
|
}
|
|
|
|
/* ----------------------------------------------------------
|
|
* Game UI input processing.
|
|
*/
|
|
|
|
struct game_ui {
|
|
int hx, hy, hpencil; /* as for solo.c, highlight pos and type */
|
|
int cx, cy; /* cursor position (-1,-1 for none) */
|
|
};
|
|
|
|
static game_ui *new_ui(game_state *state)
|
|
{
|
|
game_ui *ui = snew(game_ui);
|
|
|
|
ui->hx = ui->hy = -1;
|
|
ui->hpencil = 0;
|
|
|
|
ui->cx = ui->cy = -1;
|
|
|
|
return ui;
|
|
}
|
|
|
|
static void free_ui(game_ui *ui)
|
|
{
|
|
sfree(ui);
|
|
}
|
|
|
|
static char *encode_ui(game_ui *ui)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
static void decode_ui(game_ui *ui, char *encoding)
|
|
{
|
|
}
|
|
|
|
static void game_changed_state(game_ui *ui, game_state *oldstate,
|
|
game_state *newstate)
|
|
{
|
|
/* See solo.c; if we were pencil-mode highlighting and
|
|
* somehow a square has just been properly filled, cancel
|
|
* pencil mode. */
|
|
if (ui->hx >= 0 && ui->hy >= 0 && ui->hpencil &&
|
|
GRID(newstate, nums, ui->hx, ui->hy) != 0) {
|
|
ui->hx = ui->hy = -1;
|
|
}
|
|
}
|
|
|
|
struct game_drawstate {
|
|
int tilesize, order, started;
|
|
digit *nums; /* copy of nums, o^2 */
|
|
unsigned char *hints; /* copy of hints, o^3 */
|
|
unsigned int *flags; /* o^2 */
|
|
|
|
int hx, hy, hpencil;
|
|
int cx, cy;
|
|
int hflash;
|
|
};
|
|
|
|
static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
|
|
int ox, int oy, int button)
|
|
{
|
|
int x = FROMCOORD(ox), y = FROMCOORD(oy), n;
|
|
char buf[80];
|
|
|
|
button &= ~MOD_MASK;
|
|
|
|
if (x >= 0 && x < ds->order && ((ox - COORD(x)) <= TILE_SIZE) &&
|
|
y >= 0 && y < ds->order && ((oy - COORD(y)) <= TILE_SIZE)) {
|
|
if (button == LEFT_BUTTON) {
|
|
/* normal highlighting for non-immutable squares */
|
|
if (GRID(state, flags, x, y) & F_IMMUTABLE)
|
|
ui->hx = ui->hy = -1;
|
|
else if (x == ui->hx && y == ui->hy && ui->hpencil == 0)
|
|
ui->hx = ui->hy = -1;
|
|
else {
|
|
ui->hx = x; ui->hy = y; ui->hpencil = 0;
|
|
}
|
|
return "";
|
|
}
|
|
if (button == RIGHT_BUTTON) {
|
|
/* pencil highlighting for non-filled squares */
|
|
if (GRID(state, nums, x, y) != 0)
|
|
ui->hx = ui->hy = -1;
|
|
else if (x == ui->hx && y == ui->hy && ui->hpencil)
|
|
ui->hx = ui->hy = -1;
|
|
else {
|
|
ui->hx = x; ui->hy = y; ui->hpencil = 1;
|
|
}
|
|
return "";
|
|
}
|
|
}
|
|
if (button == 'H' || button == 'h')
|
|
return dupstr("H");
|
|
|
|
if (ui->hx != -1 && ui->hy != -1) {
|
|
debug(("button %d, cbutton %d", button, (int)((char)button)));
|
|
n = c2n(button, state->order);
|
|
|
|
debug(("n %d, h (%d,%d) p %d flags 0x%x nums %d",
|
|
n, ui->hx, ui->hy, ui->hpencil,
|
|
GRID(state, flags, ui->hx, ui->hy),
|
|
GRID(state, nums, ui->hx, ui->hy)));
|
|
|
|
if (n < 0 || n > ds->order)
|
|
return NULL; /* out of range */
|
|
if (GRID(state, flags, ui->hx, ui->hy) & F_IMMUTABLE)
|
|
return NULL; /* can't edit immutable square (!) */
|
|
if (ui->hpencil && GRID(state, nums, ui->hx, ui->hy) > 0)
|
|
return NULL; /* can't change hints on filled square (!) */
|
|
|
|
|
|
sprintf(buf, "%c%d,%d,%d",
|
|
(char)(ui->hpencil && n > 0 ? 'P' : 'R'), ui->hx, ui->hy, n);
|
|
|
|
ui->hx = ui->hy = -1;
|
|
|
|
return dupstr(buf);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
static game_state *execute_move(game_state *state, char *move)
|
|
{
|
|
game_state *ret = NULL;
|
|
int x, y, n, i, rc;
|
|
|
|
debug(("execute_move: %s", move));
|
|
|
|
if ((move[0] == 'P' || move[0] == 'R') &&
|
|
sscanf(move+1, "%d,%d,%d", &x, &y, &n) == 3 &&
|
|
x >= 0 && x < state->order && y >= 0 && y < state->order &&
|
|
n >= 0 && n <= state->order) {
|
|
ret = dup_game(state);
|
|
if (move[0] == 'P' && n > 0)
|
|
HINT(ret, x, y, n-1) = !HINT(ret, x, y, n-1);
|
|
else {
|
|
GRID(ret, nums, x, y) = n;
|
|
for (i = 0; i < state->order; i++)
|
|
HINT(ret, x, y, i) = 0;
|
|
|
|
/* real change to grid; check for completion */
|
|
if (!ret->completed && check_complete(ret->nums, ret, 1) > 0)
|
|
ret->completed = TRUE;
|
|
}
|
|
return ret;
|
|
} else if (move[0] == 'S') {
|
|
char *p;
|
|
|
|
ret = dup_game(state);
|
|
ret->completed = ret->cheated = TRUE;
|
|
|
|
p = move+1;
|
|
for (i = 0; i < state->order*state->order; i++) {
|
|
n = c2n((int)*p, state->order);
|
|
if (!*p || n <= 0 || n > state->order)
|
|
goto badmove;
|
|
ret->nums[i] = n;
|
|
p++;
|
|
}
|
|
if (*p) goto badmove;
|
|
rc = check_complete(ret->nums, ret, 1);
|
|
assert(rc > 0);
|
|
return ret;
|
|
} else if (move[0] == 'H') {
|
|
return solver_hint(state, NULL, DIFF_EASY, DIFF_EASY);
|
|
}
|
|
|
|
badmove:
|
|
if (ret) free_game(ret);
|
|
return NULL;
|
|
}
|
|
|
|
/* ----------------------------------------------------------------------
|
|
* Drawing/printing routines.
|
|
*/
|
|
|
|
#define DRAW_SIZE (TILE_SIZE*ds->order + GAP_SIZE*(ds->order-1) + BORDER*2)
|
|
|
|
static void game_compute_size(game_params *params, int tilesize,
|
|
int *x, int *y)
|
|
{
|
|
/* Ick: fake up `ds->tilesize' for macro expansion purposes */
|
|
struct { int tilesize, order; } ads, *ds = &ads;
|
|
ads.tilesize = tilesize;
|
|
ads.order = params->order;
|
|
|
|
*x = *y = DRAW_SIZE;
|
|
}
|
|
|
|
static void game_set_size(drawing *dr, game_drawstate *ds,
|
|
game_params *params, int tilesize)
|
|
{
|
|
ds->tilesize = tilesize;
|
|
}
|
|
|
|
static float *game_colours(frontend *fe, int *ncolours)
|
|
{
|
|
float *ret = snewn(3 * NCOLOURS, float);
|
|
int i;
|
|
|
|
game_mkhighlight(fe, ret, COL_BACKGROUND, COL_HIGHLIGHT, COL_LOWLIGHT);
|
|
|
|
for (i = 0; i < 3; i++) {
|
|
ret[COL_TEXT * 3 + i] = 0.0F;
|
|
ret[COL_GRID * 3 + i] = 0.5F;
|
|
}
|
|
|
|
/* Lots of these were taken from solo.c. */
|
|
ret[COL_GUESS * 3 + 0] = 0.0F;
|
|
ret[COL_GUESS * 3 + 1] = 0.6F * ret[COL_BACKGROUND * 3 + 1];
|
|
ret[COL_GUESS * 3 + 2] = 0.0F;
|
|
|
|
ret[COL_ERROR * 3 + 0] = 1.0F;
|
|
ret[COL_ERROR * 3 + 1] = 0.0F;
|
|
ret[COL_ERROR * 3 + 2] = 0.0F;
|
|
|
|
ret[COL_PENCIL * 3 + 0] = 0.5F * ret[COL_BACKGROUND * 3 + 0];
|
|
ret[COL_PENCIL * 3 + 1] = 0.5F * ret[COL_BACKGROUND * 3 + 1];
|
|
ret[COL_PENCIL * 3 + 2] = ret[COL_BACKGROUND * 3 + 2];
|
|
|
|
*ncolours = NCOLOURS;
|
|
return ret;
|
|
}
|
|
|
|
static game_drawstate *game_new_drawstate(drawing *dr, game_state *state)
|
|
{
|
|
struct game_drawstate *ds = snew(struct game_drawstate);
|
|
int o2 = state->order*state->order, o3 = o2*state->order;
|
|
|
|
ds->tilesize = 0;
|
|
ds->order = state->order;
|
|
|
|
ds->nums = snewn(o2, digit);
|
|
ds->hints = snewn(o3, unsigned char);
|
|
ds->flags = snewn(o2, unsigned int);
|
|
memset(ds->nums, 0, o2*sizeof(digit));
|
|
memset(ds->hints, 0, o3);
|
|
memset(ds->flags, 0, o2*sizeof(unsigned int));
|
|
|
|
ds->hx = ds->hy = ds->cx = ds->cy = -1;
|
|
ds->started = ds->hpencil = ds->hflash = 0;
|
|
|
|
return ds;
|
|
}
|
|
|
|
static void game_free_drawstate(drawing *dr, game_drawstate *ds)
|
|
{
|
|
sfree(ds->nums);
|
|
sfree(ds->hints);
|
|
sfree(ds->flags);
|
|
sfree(ds);
|
|
}
|
|
|
|
static void draw_gt(drawing *dr, int ox, int oy,
|
|
int dx1, int dy1, int dx2, int dy2, int col)
|
|
{
|
|
draw_line(dr, ox, oy, ox+dx1, oy+dy1, col);
|
|
draw_line(dr, ox+dx1, oy+dy1, ox+dx1+dx2, oy+dy1+dy2, col);
|
|
}
|
|
|
|
static void draw_gts(drawing *dr, game_drawstate *ds, int ox, int oy,
|
|
unsigned int f, int col, int needsupdate)
|
|
{
|
|
int g = GAP_SIZE, g2 = (g+1)/2, g4 = (g+1)/4;
|
|
|
|
if (f & F_GT_UP) {
|
|
draw_gt(dr, ox+g2, oy-g4, g2, -g2, g2, g2,
|
|
(f & F_ERROR_UP) ? COL_ERROR : col);
|
|
if (needsupdate) draw_update(dr, ox, oy-g, TILE_SIZE, g);
|
|
}
|
|
if (f & F_GT_RIGHT) {
|
|
draw_gt(dr, ox+TILE_SIZE+g4, oy+g2, g2, g2, -g2, g2,
|
|
(f & F_ERROR_RIGHT) ? COL_ERROR : col);
|
|
if (needsupdate) draw_update(dr, ox+TILE_SIZE, oy, g, TILE_SIZE);
|
|
}
|
|
if (f & F_GT_DOWN) {
|
|
draw_gt(dr, ox+g2, oy+TILE_SIZE+g4, g2, g2, g2, -g2,
|
|
(f & F_ERROR_DOWN) ? COL_ERROR : col);
|
|
if (needsupdate) draw_update(dr, ox, oy+TILE_SIZE, TILE_SIZE, g);
|
|
}
|
|
if (f & F_GT_LEFT) {
|
|
draw_gt(dr, ox-g4, oy+g2, -g2, g2, g2, g2,
|
|
(f & F_ERROR_LEFT) ? COL_ERROR : col);
|
|
if (needsupdate) draw_update(dr, ox-g, oy, g, TILE_SIZE);
|
|
}
|
|
}
|
|
|
|
static void draw_furniture(drawing *dr, game_drawstate *ds, game_state *state,
|
|
game_ui *ui, int x, int y, int hflash)
|
|
{
|
|
int ox = COORD(x), oy = COORD(y), bg, hon, con;
|
|
unsigned int f = GRID(state, flags, x, y);
|
|
|
|
bg = hflash ? COL_HIGHLIGHT : COL_BACKGROUND;
|
|
|
|
hon = (x == ui->hx && y == ui->hy);
|
|
con = (x == ui->cx && y == ui->cy);
|
|
|
|
/* Clear square. */
|
|
draw_rect(dr, ox, oy, TILE_SIZE, TILE_SIZE,
|
|
(hon && !ui->hpencil) ? COL_HIGHLIGHT : bg);
|
|
|
|
/* Draw the highlight (pencil or full), if we're the highlight */
|
|
if (hon && ui->hpencil) {
|
|
int coords[6];
|
|
coords[0] = ox;
|
|
coords[1] = oy;
|
|
coords[2] = ox + TILE_SIZE/2;
|
|
coords[3] = oy;
|
|
coords[4] = ox;
|
|
coords[5] = oy + TILE_SIZE/2;
|
|
draw_polygon(dr, coords, 3, COL_HIGHLIGHT, COL_HIGHLIGHT);
|
|
}
|
|
|
|
/* Draw the square outline (which is the cursor, if we're the cursor). */
|
|
draw_rect_outline(dr, ox, oy, TILE_SIZE, TILE_SIZE,
|
|
con ? COL_GUESS : COL_GRID);
|
|
|
|
draw_update(dr, ox, oy, TILE_SIZE, TILE_SIZE);
|
|
|
|
/* Draw the GT signs. */
|
|
draw_gts(dr, ds, ox, oy, f, COL_TEXT, 1);
|
|
}
|
|
|
|
static void draw_num(drawing *dr, game_drawstate *ds, int x, int y)
|
|
{
|
|
int ox = COORD(x), oy = COORD(y);
|
|
unsigned int f = GRID(ds,flags,x,y);
|
|
char str[2];
|
|
|
|
/* (can assume square has just been cleared) */
|
|
|
|
/* Draw number, choosing appropriate colour */
|
|
str[0] = n2c(GRID(ds, nums, x, y), ds->order);
|
|
str[1] = '\0';
|
|
draw_text(dr, ox + TILE_SIZE/2, oy + TILE_SIZE/2,
|
|
FONT_VARIABLE, 3*TILE_SIZE/4, ALIGN_VCENTRE | ALIGN_HCENTRE,
|
|
(f & F_IMMUTABLE) ? COL_TEXT : (f & F_ERROR) ? COL_ERROR : COL_GUESS, str);
|
|
}
|
|
|
|
static void draw_hints(drawing *dr, game_drawstate *ds, int x, int y)
|
|
{
|
|
int ox = COORD(x), oy = COORD(y);
|
|
int nhints, i, j, hw, hh, hmax, fontsz;
|
|
char str[2];
|
|
|
|
/* (can assume square has just been cleared) */
|
|
|
|
/* Draw hints; steal ingenious algorithm (basically)
|
|
* from solo.c:draw_number() */
|
|
for (i = nhints = 0; i < ds->order; i++) {
|
|
if (HINT(ds, x, y, i)) nhints++;
|
|
}
|
|
|
|
for (hw = 1; hw * hw < nhints; hw++);
|
|
if (hw < 3) hw = 3;
|
|
hh = (nhints + hw - 1) / hw;
|
|
if (hh < 2) hh = 2;
|
|
hmax = max(hw, hh);
|
|
fontsz = TILE_SIZE/(hmax*(11-hmax)/8);
|
|
|
|
for (i = j = 0; i < ds->order; i++) {
|
|
if (HINT(ds,x,y,i)) {
|
|
int hx = j % hw, hy = j / hw;
|
|
|
|
str[0] = n2c(i+1, ds->order);
|
|
str[1] = '\0';
|
|
draw_text(dr,
|
|
ox + (4*hx+3) * TILE_SIZE / (4*hw+2),
|
|
oy + (4*hy+3) * TILE_SIZE / (4*hh+2),
|
|
FONT_VARIABLE, fontsz,
|
|
ALIGN_VCENTRE | ALIGN_HCENTRE, COL_PENCIL, str);
|
|
j++;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
|
|
game_state *state, int dir, game_ui *ui,
|
|
float animtime, float flashtime)
|
|
{
|
|
int x, y, i, hchanged = 0, cchanged = 0, stale, hflash = 0;
|
|
|
|
debug(("highlight old (%d,%d), new (%d,%d)", ds->hx, ds->hy, ui->hx, ui->hy));
|
|
|
|
if (flashtime > 0 &&
|
|
(flashtime <= FLASH_TIME/3 || flashtime >= FLASH_TIME*2/3))
|
|
hflash = 1;
|
|
|
|
if (!ds->started) {
|
|
draw_rect(dr, 0, 0, DRAW_SIZE, DRAW_SIZE, COL_BACKGROUND);
|
|
draw_update(dr, 0, 0, DRAW_SIZE, DRAW_SIZE);
|
|
}
|
|
if (ds->hx != ui->hx || ds->hy != ui->hy || ds->hpencil != ui->hpencil)
|
|
hchanged = 1;
|
|
if (ds->cx != ui->cx || ds->cy != ui->cy)
|
|
cchanged = 1;
|
|
|
|
for (x = 0; x < ds->order; x++) {
|
|
for (y = 0; y < ds->order; y++) {
|
|
if (!ds->started)
|
|
stale = 1;
|
|
else if (hflash != ds->hflash)
|
|
stale = 1;
|
|
else
|
|
stale = 0;
|
|
|
|
if (hchanged) {
|
|
if ((x == ui->hx && y == ui->hy) ||
|
|
(x == ds->hx && y == ds->hy))
|
|
stale = 1;
|
|
}
|
|
if (cchanged) {
|
|
if ((x == ui->cx && y == ui->cy) ||
|
|
(x == ds->cx && y == ds->cy))
|
|
stale = 1;
|
|
}
|
|
|
|
if (GRID(state, nums, x, y) != GRID(ds, nums, x, y)) {
|
|
GRID(ds, nums, x, y) = GRID(state, nums, x, y);
|
|
stale = 1;
|
|
}
|
|
if (GRID(state, flags, x, y) != GRID(ds, flags, x, y)) {
|
|
GRID(ds, flags, x, y) = GRID(state, flags, x, y);
|
|
stale = 1;
|
|
}
|
|
if (GRID(ds, nums, x, y) == 0) {
|
|
/* We're not a number square (therefore we might
|
|
* display hints); do we need to update? */
|
|
for (i = 0; i < ds->order; i++) {
|
|
if (HINT(state, x, y, i) != HINT(ds, x, y, i)) {
|
|
HINT(ds, x, y, i) = HINT(state, x, y, i);
|
|
stale = 1;
|
|
}
|
|
}
|
|
}
|
|
if (stale) {
|
|
draw_furniture(dr, ds, state, ui, x, y, hflash);
|
|
if (GRID(ds, nums, x, y) > 0)
|
|
draw_num(dr, ds, x, y);
|
|
else
|
|
draw_hints(dr, ds, x, y);
|
|
}
|
|
}
|
|
}
|
|
ds->hx = ui->hx; ds->hy = ui->hy; ds->hpencil = ui->hpencil;
|
|
ds->cx = ui->cx; ds->cy = ui->cy;
|
|
ds->started = 1;
|
|
ds->hflash = hflash;
|
|
}
|
|
|
|
static float game_anim_length(game_state *oldstate, game_state *newstate,
|
|
int dir, game_ui *ui)
|
|
{
|
|
return 0.0F;
|
|
}
|
|
|
|
static float game_flash_length(game_state *oldstate, game_state *newstate,
|
|
int dir, game_ui *ui)
|
|
{
|
|
if (!oldstate->completed && newstate->completed &&
|
|
!oldstate->cheated && !newstate->cheated)
|
|
return FLASH_TIME;
|
|
return 0.0F;
|
|
}
|
|
|
|
static int game_timing_state(game_state *state, game_ui *ui)
|
|
{
|
|
return TRUE;
|
|
}
|
|
|
|
static void game_print_size(game_params *params, float *x, float *y)
|
|
{
|
|
int pw, ph;
|
|
|
|
/* 10mm squares by default, roughly the same as Grauniad. */
|
|
game_compute_size(params, 1000, &pw, &ph);
|
|
*x = pw / 100.0F;
|
|
*y = ph / 100.0F;
|
|
}
|
|
|
|
static void game_print(drawing *dr, game_state *state, int tilesize)
|
|
{
|
|
int ink = print_mono_colour(dr, 0);
|
|
int x, y, o = state->order, ox, oy, n;
|
|
char str[2];
|
|
|
|
/* Ick: fake up `ds->tilesize' for macro expansion purposes */
|
|
game_drawstate ads, *ds = &ads;
|
|
game_set_size(dr, ds, NULL, tilesize);
|
|
|
|
print_line_width(dr, 2 * TILE_SIZE / 40);
|
|
|
|
/* Squares, numbers, gt signs */
|
|
for (y = 0; y < o; y++) {
|
|
for (x = 0; x < o; x++) {
|
|
ox = COORD(x); oy = COORD(y);
|
|
n = GRID(state, nums, x, y);
|
|
|
|
draw_rect_outline(dr, ox, oy, TILE_SIZE, TILE_SIZE, ink);
|
|
|
|
str[0] = n ? n2c(n, state->order) : ' ';
|
|
str[1] = '\0';
|
|
draw_text(dr, ox + TILE_SIZE/2, oy + TILE_SIZE/2,
|
|
FONT_VARIABLE, TILE_SIZE/2, ALIGN_VCENTRE | ALIGN_HCENTRE,
|
|
ink, str);
|
|
|
|
draw_gts(dr, ds, ox, oy, GRID(state, flags, x, y), ink, 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* ----------------------------------------------------------------------
|
|
* Housekeeping.
|
|
*/
|
|
|
|
#ifdef COMBINED
|
|
#define thegame unequal
|
|
#endif
|
|
|
|
const struct game thegame = {
|
|
"Unequal", "games.unequal", "unequal",
|
|
default_params,
|
|
game_fetch_preset,
|
|
decode_params,
|
|
encode_params,
|
|
free_params,
|
|
dup_params,
|
|
TRUE, game_configure, custom_params,
|
|
validate_params,
|
|
new_game_desc,
|
|
validate_desc,
|
|
new_game,
|
|
dup_game,
|
|
free_game,
|
|
TRUE, solve_game,
|
|
TRUE, game_can_format_as_text_now, game_text_format,
|
|
new_ui,
|
|
free_ui,
|
|
encode_ui,
|
|
decode_ui,
|
|
game_changed_state,
|
|
interpret_move,
|
|
execute_move,
|
|
PREFERRED_TILE_SIZE, game_compute_size, game_set_size,
|
|
game_colours,
|
|
game_new_drawstate,
|
|
game_free_drawstate,
|
|
game_redraw,
|
|
game_anim_length,
|
|
game_flash_length,
|
|
TRUE, FALSE, game_print_size, game_print,
|
|
FALSE, /* wants_statusbar */
|
|
FALSE, game_timing_state,
|
|
REQUIRE_RBUTTON | REQUIRE_NUMPAD, /* flags */
|
|
};
|
|
|
|
/* ----------------------------------------------------------------------
|
|
* Standalone solver.
|
|
*/
|
|
|
|
#ifdef STANDALONE_SOLVER
|
|
|
|
#include <time.h>
|
|
#include <stdarg.h>
|
|
|
|
const char *quis = NULL;
|
|
|
|
#if 0 /* currently unused */
|
|
|
|
static void debug_printf(char *fmt, ...)
|
|
{
|
|
char buf[4096];
|
|
va_list ap;
|
|
|
|
va_start(ap, fmt);
|
|
vsprintf(buf, fmt, ap);
|
|
puts(buf);
|
|
va_end(ap);
|
|
}
|
|
|
|
static void game_printf(game_state *state)
|
|
{
|
|
char *dbg = game_text_format(state);
|
|
printf("%s", dbg);
|
|
sfree(dbg);
|
|
}
|
|
|
|
static void game_printf_wide(game_state *state)
|
|
{
|
|
int x, y, i, n;
|
|
|
|
for (y = 0; y < state->order; y++) {
|
|
for (x = 0; x < state->order; x++) {
|
|
n = GRID(state, nums, x, y);
|
|
for (i = 0; i < state->order; i++) {
|
|
if (n > 0)
|
|
printf("%c", n2c(n, state->order));
|
|
else if (HINT(state, x, y, i))
|
|
printf("%c", n2c(i+1, state->order));
|
|
else
|
|
printf(".");
|
|
}
|
|
printf(" ");
|
|
}
|
|
printf("\n");
|
|
}
|
|
printf("\n");
|
|
}
|
|
|
|
#endif
|
|
|
|
static void pdiff(int diff)
|
|
{
|
|
if (diff == DIFF_IMPOSSIBLE)
|
|
printf("Game is impossible.\n");
|
|
else if (diff == DIFF_UNFINISHED)
|
|
printf("Game has incomplete.\n");
|
|
else if (diff == DIFF_AMBIGUOUS)
|
|
printf("Game has multiple solutions.\n");
|
|
else
|
|
printf("Game has difficulty %s.\n", unequal_diffnames[diff]);
|
|
}
|
|
|
|
static int solve(game_params *p, char *desc, int debug)
|
|
{
|
|
game_state *st = new_game(NULL, p, desc);
|
|
int diff;
|
|
|
|
solver_show_working = debug;
|
|
game_debug(st);
|
|
|
|
diff = solver_grid(st->nums, st->order, DIFF_RECURSIVE, (void*)st);
|
|
if (debug) pdiff(diff);
|
|
|
|
game_debug(st);
|
|
free_game(st);
|
|
return diff;
|
|
}
|
|
|
|
static void check(game_params *p)
|
|
{
|
|
char *msg = validate_params(p, 1);
|
|
if (msg) {
|
|
fprintf(stderr, "%s: %s", quis, msg);
|
|
exit(1);
|
|
}
|
|
}
|
|
|
|
static int gen(game_params *p, random_state *rs, int debug)
|
|
{
|
|
char *desc, *aux;
|
|
int diff;
|
|
|
|
check(p);
|
|
|
|
solver_show_working = debug;
|
|
desc = new_game_desc(p, rs, &aux, 0);
|
|
diff = solve(p, desc, debug);
|
|
sfree(aux);
|
|
sfree(desc);
|
|
|
|
return diff;
|
|
}
|
|
|
|
static void soak(game_params *p, random_state *rs)
|
|
{
|
|
time_t tt_start, tt_now, tt_last;
|
|
char *aux, *desc;
|
|
game_state *st;
|
|
int n = 0, neasy = 0, realdiff = p->diff;
|
|
|
|
check(p);
|
|
|
|
solver_show_working = 0;
|
|
maxtries = 1;
|
|
|
|
tt_start = tt_now = time(NULL);
|
|
|
|
printf("Soak-generating a %dx%d grid, difficulty %s.\n",
|
|
p->order, p->order, unequal_diffnames[p->diff]);
|
|
|
|
while (1) {
|
|
p->diff = realdiff;
|
|
desc = new_game_desc(p, rs, &aux, 0);
|
|
st = new_game(NULL, p, desc);
|
|
solver_state(st, DIFF_RECURSIVE);
|
|
free_game(st);
|
|
sfree(aux);
|
|
sfree(desc);
|
|
|
|
n++;
|
|
if (realdiff != p->diff) neasy++;
|
|
|
|
tt_last = time(NULL);
|
|
if (tt_last > tt_now) {
|
|
tt_now = tt_last;
|
|
printf("%d total, %3.1f/s; %d/%2.1f%% easy, %3.1f/s good.\n",
|
|
n, (double)n / ((double)tt_now - tt_start),
|
|
neasy, (double)neasy*100.0/(double)n,
|
|
(double)(n - neasy) / ((double)tt_now - tt_start));
|
|
}
|
|
}
|
|
}
|
|
|
|
static void usage_exit(const char *msg)
|
|
{
|
|
if (msg)
|
|
fprintf(stderr, "%s: %s\n", quis, msg);
|
|
fprintf(stderr, "Usage: %s [--seed SEED] --soak <params> | [game_id [game_id ...]]\n", quis);
|
|
exit(1);
|
|
}
|
|
|
|
int main(int argc, const char *argv[])
|
|
{
|
|
random_state *rs;
|
|
time_t seed = time(NULL);
|
|
int do_soak = 0, diff;
|
|
|
|
game_params *p;
|
|
|
|
maxtries = 50;
|
|
|
|
quis = argv[0];
|
|
while (--argc > 0) {
|
|
const char *p = *++argv;
|
|
if (!strcmp(p, "--soak"))
|
|
do_soak = 1;
|
|
else if (!strcmp(p, "--seed")) {
|
|
if (argc == 0)
|
|
usage_exit("--seed needs an argument");
|
|
seed = (time_t)atoi(*++argv);
|
|
argc--;
|
|
} else if (*p == '-')
|
|
usage_exit("unrecognised option");
|
|
else
|
|
break;
|
|
}
|
|
rs = random_new((void*)&seed, sizeof(time_t));
|
|
|
|
if (do_soak == 1) {
|
|
if (argc != 1) usage_exit("only one argument for --soak");
|
|
p = default_params();
|
|
decode_params(p, *argv);
|
|
soak(p, rs);
|
|
} else if (argc > 0) {
|
|
int i;
|
|
for (i = 0; i < argc; i++) {
|
|
const char *id = *argv++;
|
|
char *desc = strchr(id, ':'), *err;
|
|
p = default_params();
|
|
if (desc) {
|
|
*desc++ = '\0';
|
|
decode_params(p, id);
|
|
err = validate_desc(p, desc);
|
|
if (err) {
|
|
fprintf(stderr, "%s: %s\n", quis, err);
|
|
exit(1);
|
|
}
|
|
solve(p, desc, 1);
|
|
} else {
|
|
decode_params(p, id);
|
|
diff = gen(p, rs, 1);
|
|
}
|
|
}
|
|
} else {
|
|
while(1) {
|
|
p = default_params();
|
|
p->order = random_upto(rs, 7) + 3;
|
|
p->diff = random_upto(rs, 4);
|
|
diff = gen(p, rs, 0);
|
|
pdiff(diff);
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
#endif
|
|
|
|
/* vim: set shiftwidth=4 tabstop=8: */
|