Files
puzzles/windows.c
Simon Tatham af59dcf685 Substantial infrastructure upheaval. I've separated the drawing API
as seen by the back ends from the one implemented by the front end,
and shoved a piece of middleware (drawing.c) in between to permit
interchange of multiple kinds of the latter. I've also added a
number of functions to the drawing API to permit printing as well as
on-screen drawing, and retired print.py in favour of integrated
printing done by means of that API.

The immediate visible change is that print.py is dead, and each
puzzle now does its own printing: where you would previously have
typed `print.py solo 2x3', you now type `solo --print 2x3' and it
should work in much the same way.

Advantages of the new mechanism available right now:
 - Map is now printable, because the new print function can make use
   of the output from the existing game ID decoder rather than me
   having to replicate all those fiddly algorithms in Python.
 - the new print functions can cope with non-initial game states,
   which means each puzzle supporting --print also supports
   --with-solutions.
 - there's also a --scale option permitting users to adjust the size
   of the printed puzzles.

Advantages which will be available at some point:
 - the new API should permit me to implement native printing
   mechanisms on Windows and OS X.

[originally from svn r6190]
2005-08-18 17:50:14 +00:00

1753 lines
42 KiB
C

/*
* windows.c: Windows front end for my puzzle collection.
*/
#include <windows.h>
#include <commctrl.h>
#include <stdio.h>
#include <assert.h>
#include <ctype.h>
#include <stdarg.h>
#include <stdlib.h>
#include <limits.h>
#include <time.h>
#include "puzzles.h"
#define IDM_NEW 0x0010
#define IDM_RESTART 0x0020
#define IDM_UNDO 0x0030
#define IDM_REDO 0x0040
#define IDM_COPY 0x0050
#define IDM_SOLVE 0x0060
#define IDM_QUIT 0x0070
#define IDM_CONFIG 0x0080
#define IDM_DESC 0x0090
#define IDM_SEED 0x00A0
#define IDM_HELPC 0x00B0
#define IDM_GAMEHELP 0x00C0
#define IDM_ABOUT 0x00D0
#define IDM_SAVE 0x00E0
#define IDM_LOAD 0x00F0
#define IDM_PRESETS 0x0100
#define HELP_FILE_NAME "puzzles.hlp"
#define HELP_CNT_NAME "puzzles.cnt"
#ifdef DEBUGGING
static FILE *debug_fp = NULL;
static HANDLE debug_hdl = INVALID_HANDLE_VALUE;
static int debug_got_console = 0;
void dputs(char *buf)
{
DWORD dw;
if (!debug_got_console) {
if (AllocConsole()) {
debug_got_console = 1;
debug_hdl = GetStdHandle(STD_OUTPUT_HANDLE);
}
}
if (!debug_fp) {
debug_fp = fopen("debug.log", "w");
}
if (debug_hdl != INVALID_HANDLE_VALUE) {
WriteFile(debug_hdl, buf, strlen(buf), &dw, NULL);
}
fputs(buf, debug_fp);
fflush(debug_fp);
}
void debug_printf(char *fmt, ...)
{
char buf[4096];
va_list ap;
va_start(ap, fmt);
vsprintf(buf, fmt, ap);
dputs(buf);
va_end(ap);
}
#endif
struct font {
HFONT font;
int type;
int size;
};
struct cfg_aux {
int ctlid;
};
struct blitter {
HBITMAP bitmap;
frontend *fe;
int x, y, w, h;
};
struct frontend {
midend *me;
HWND hwnd, statusbar, cfgbox;
HINSTANCE inst;
HBITMAP bitmap, prevbm;
HDC hdc_bm;
COLORREF *colours;
HBRUSH *brushes;
HPEN *pens;
HRGN clip;
UINT timer;
DWORD timer_last_tickcount;
int npresets;
game_params **presets;
struct font *fonts;
int nfonts, fontsize;
config_item *cfg;
struct cfg_aux *cfgaux;
int cfg_which, dlg_done;
HFONT cfgfont;
char *help_path;
int help_has_contents;
char *laststatus;
};
void fatal(char *fmt, ...)
{
char buf[2048];
va_list ap;
va_start(ap, fmt);
vsprintf(buf, fmt, ap);
va_end(ap);
MessageBox(NULL, buf, "Fatal error", MB_ICONEXCLAMATION | MB_OK);
exit(1);
}
void get_random_seed(void **randseed, int *randseedsize)
{
time_t *tp = snew(time_t);
time(tp);
*randseed = (void *)tp;
*randseedsize = sizeof(time_t);
}
static void win_status_bar(void *handle, char *text)
{
frontend *fe = (frontend *)handle;
char *rewritten = midend_rewrite_statusbar(fe->me, text);
if (!fe->laststatus || strcmp(rewritten, fe->laststatus)) {
SetWindowText(fe->statusbar, rewritten);
sfree(fe->laststatus);
fe->laststatus = rewritten;
} else {
sfree(rewritten);
}
}
static blitter *win_blitter_new(void *handle, int w, int h)
{
blitter *bl = snew(blitter);
memset(bl, 0, sizeof(blitter));
bl->w = w;
bl->h = h;
bl->bitmap = 0;
return bl;
}
static void win_blitter_free(void *handle, blitter *bl)
{
if (bl->bitmap) DeleteObject(bl->bitmap);
sfree(bl);
}
static void blitter_mkbitmap(frontend *fe, blitter *bl)
{
HDC hdc = GetDC(fe->hwnd);
bl->bitmap = CreateCompatibleBitmap(hdc, bl->w, bl->h);
ReleaseDC(fe->hwnd, hdc);
}
/* BitBlt(dstDC, dstX, dstY, dstW, dstH, srcDC, srcX, srcY, dType) */
static void win_blitter_save(void *handle, blitter *bl, int x, int y)
{
frontend *fe = (frontend *)handle;
HDC hdc_win, hdc_blit;
HBITMAP prev_blit;
if (!bl->bitmap) blitter_mkbitmap(fe, bl);
bl->x = x; bl->y = y;
hdc_win = GetDC(fe->hwnd);
hdc_blit = CreateCompatibleDC(hdc_win);
if (!hdc_blit) fatal("hdc_blit failed: 0x%x", GetLastError());
prev_blit = SelectObject(hdc_blit, bl->bitmap);
if (prev_blit == NULL || prev_blit == HGDI_ERROR)
fatal("SelectObject for hdc_main failed: 0x%x", GetLastError());
if (!BitBlt(hdc_blit, 0, 0, bl->w, bl->h,
fe->hdc_bm, x, y, SRCCOPY))
fatal("BitBlt failed: 0x%x", GetLastError());
SelectObject(hdc_blit, prev_blit);
DeleteDC(hdc_blit);
ReleaseDC(fe->hwnd, hdc_win);
}
static void win_blitter_load(void *handle, blitter *bl, int x, int y)
{
frontend *fe = (frontend *)handle;
HDC hdc_win, hdc_blit;
HBITMAP prev_blit;
assert(bl->bitmap); /* we should always have saved before loading */
if (x == BLITTER_FROMSAVED) x = bl->x;
if (y == BLITTER_FROMSAVED) y = bl->y;
hdc_win = GetDC(fe->hwnd);
hdc_blit = CreateCompatibleDC(hdc_win);
prev_blit = SelectObject(hdc_blit, bl->bitmap);
BitBlt(fe->hdc_bm, x, y, bl->w, bl->h,
hdc_blit, 0, 0, SRCCOPY);
SelectObject(hdc_blit, prev_blit);
DeleteDC(hdc_blit);
ReleaseDC(fe->hwnd, hdc_win);
}
void frontend_default_colour(frontend *fe, float *output)
{
DWORD c = GetSysColor(COLOR_MENU); /* ick */
output[0] = (float)(GetRValue(c) / 255.0);
output[1] = (float)(GetGValue(c) / 255.0);
output[2] = (float)(GetBValue(c) / 255.0);
}
static void win_clip(void *handle, int x, int y, int w, int h)
{
frontend *fe = (frontend *)handle;
IntersectClipRect(fe->hdc_bm, x, y, x+w, y+h);
}
static void win_unclip(void *handle)
{
frontend *fe = (frontend *)handle;
SelectClipRgn(fe->hdc_bm, NULL);
}
static void win_draw_text(void *handle, int x, int y, int fonttype,
int fontsize, int align, int colour, char *text)
{
frontend *fe = (frontend *)handle;
int i;
/*
* Find or create the font.
*/
for (i = 0; i < fe->nfonts; i++)
if (fe->fonts[i].type == fonttype && fe->fonts[i].size == fontsize)
break;
if (i == fe->nfonts) {
if (fe->fontsize <= fe->nfonts) {
fe->fontsize = fe->nfonts + 10;
fe->fonts = sresize(fe->fonts, fe->fontsize, struct font);
}
fe->nfonts++;
fe->fonts[i].type = fonttype;
fe->fonts[i].size = fontsize;
fe->fonts[i].font = CreateFont(-fontsize, 0, 0, 0, FW_BOLD,
FALSE, FALSE, FALSE, DEFAULT_CHARSET,
OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
DEFAULT_QUALITY,
(fonttype == FONT_FIXED ?
FIXED_PITCH | FF_DONTCARE :
VARIABLE_PITCH | FF_SWISS),
NULL);
}
/*
* Position and draw the text.
*/
{
HFONT oldfont;
TEXTMETRIC tm;
SIZE size;
oldfont = SelectObject(fe->hdc_bm, fe->fonts[i].font);
if (GetTextMetrics(fe->hdc_bm, &tm)) {
if (align & ALIGN_VCENTRE)
y -= (tm.tmAscent+tm.tmDescent)/2;
else
y -= tm.tmAscent;
}
if (GetTextExtentPoint32(fe->hdc_bm, text, strlen(text), &size)) {
if (align & ALIGN_HCENTRE)
x -= size.cx / 2;
else if (align & ALIGN_HRIGHT)
x -= size.cx;
}
SetBkMode(fe->hdc_bm, TRANSPARENT);
SetTextColor(fe->hdc_bm, fe->colours[colour]);
TextOut(fe->hdc_bm, x, y, text, strlen(text));
SelectObject(fe->hdc_bm, oldfont);
}
}
static void win_draw_rect(void *handle, int x, int y, int w, int h, int colour)
{
frontend *fe = (frontend *)handle;
if (w == 1 && h == 1) {
/*
* Rectangle() appears to get uppity if asked to draw a 1x1
* rectangle, presumably on the grounds that that's beneath
* its dignity and you ought to be using SetPixel instead.
* So I will.
*/
SetPixel(fe->hdc_bm, x, y, fe->colours[colour]);
} else {
HBRUSH oldbrush = SelectObject(fe->hdc_bm, fe->brushes[colour]);
HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]);
Rectangle(fe->hdc_bm, x, y, x+w, y+h);
SelectObject(fe->hdc_bm, oldbrush);
SelectObject(fe->hdc_bm, oldpen);
}
}
static void win_draw_line(void *handle, int x1, int y1, int x2, int y2, int colour)
{
frontend *fe = (frontend *)handle;
HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]);
MoveToEx(fe->hdc_bm, x1, y1, NULL);
LineTo(fe->hdc_bm, x2, y2);
SetPixel(fe->hdc_bm, x2, y2, fe->colours[colour]);
SelectObject(fe->hdc_bm, oldpen);
}
static void win_draw_circle(void *handle, int cx, int cy, int radius,
int fillcolour, int outlinecolour)
{
frontend *fe = (frontend *)handle;
assert(outlinecolour >= 0);
if (fillcolour >= 0) {
HBRUSH oldbrush = SelectObject(fe->hdc_bm, fe->brushes[fillcolour]);
HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[outlinecolour]);
Ellipse(fe->hdc_bm, cx - radius, cy - radius,
cx + radius + 1, cy + radius + 1);
SelectObject(fe->hdc_bm, oldbrush);
SelectObject(fe->hdc_bm, oldpen);
} else {
HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[outlinecolour]);
Arc(fe->hdc_bm, cx - radius, cy - radius,
cx + radius + 1, cy + radius + 1,
cx - radius, cy, cx - radius, cy);
SelectObject(fe->hdc_bm, oldpen);
}
}
static void win_draw_polygon(void *handle, int *coords, int npoints,
int fillcolour, int outlinecolour)
{
frontend *fe = (frontend *)handle;
POINT *pts = snewn(npoints+1, POINT);
int i;
for (i = 0; i <= npoints; i++) {
int j = (i < npoints ? i : 0);
pts[i].x = coords[j*2];
pts[i].y = coords[j*2+1];
}
assert(outlinecolour >= 0);
if (fillcolour >= 0) {
HBRUSH oldbrush = SelectObject(fe->hdc_bm, fe->brushes[fillcolour]);
HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[outlinecolour]);
Polygon(fe->hdc_bm, pts, npoints);
SelectObject(fe->hdc_bm, oldbrush);
SelectObject(fe->hdc_bm, oldpen);
} else {
HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[outlinecolour]);
Polyline(fe->hdc_bm, pts, npoints+1);
SelectObject(fe->hdc_bm, oldpen);
}
sfree(pts);
}
static void win_start_draw(void *handle)
{
frontend *fe = (frontend *)handle;
HDC hdc_win;
hdc_win = GetDC(fe->hwnd);
fe->hdc_bm = CreateCompatibleDC(hdc_win);
fe->prevbm = SelectObject(fe->hdc_bm, fe->bitmap);
ReleaseDC(fe->hwnd, hdc_win);
fe->clip = NULL;
SetMapMode(fe->hdc_bm, MM_TEXT);
}
static void win_draw_update(void *handle, int x, int y, int w, int h)
{
frontend *fe = (frontend *)handle;
RECT r;
r.left = x;
r.top = y;
r.right = x + w;
r.bottom = y + h;
InvalidateRect(fe->hwnd, &r, FALSE);
}
static void win_end_draw(void *handle)
{
frontend *fe = (frontend *)handle;
SelectObject(fe->hdc_bm, fe->prevbm);
DeleteDC(fe->hdc_bm);
if (fe->clip) {
DeleteObject(fe->clip);
fe->clip = NULL;
}
}
const struct drawing_api win_drawing = {
win_draw_text,
win_draw_rect,
win_draw_line,
win_draw_polygon,
win_draw_circle,
win_draw_update,
win_clip,
win_unclip,
win_start_draw,
win_end_draw,
win_status_bar,
win_blitter_new,
win_blitter_free,
win_blitter_save,
win_blitter_load,
NULL, NULL, NULL, NULL, NULL, NULL, /* {begin,end}_{doc,page,puzzle} */
NULL, /* line_width */
};
void deactivate_timer(frontend *fe)
{
if (fe->hwnd) KillTimer(fe->hwnd, fe->timer);
fe->timer = 0;
}
void activate_timer(frontend *fe)
{
if (!fe->timer) {
fe->timer = SetTimer(fe->hwnd, fe->timer, 20, NULL);
fe->timer_last_tickcount = GetTickCount();
}
}
/*
* Since this front end does not support printing (yet), we need
* this stub to satisfy the reference in midend_print_puzzle().
*/
void document_add_puzzle(document *doc, const game *game, game_params *par,
game_state *st, game_state *st2)
{
}
void write_clip(HWND hwnd, char *data)
{
HGLOBAL clipdata;
int len, i, j;
char *data2;
void *lock;
/*
* Windows expects CRLF in the clipboard, so we must convert
* any \n that has come out of the puzzle backend.
*/
len = 0;
for (i = 0; data[i]; i++) {
if (data[i] == '\n')
len++;
len++;
}
data2 = snewn(len+1, char);
j = 0;
for (i = 0; data[i]; i++) {
if (data[i] == '\n')
data2[j++] = '\r';
data2[j++] = data[i];
}
assert(j == len);
data2[j] = '\0';
clipdata = GlobalAlloc(GMEM_DDESHARE | GMEM_MOVEABLE, len + 1);
if (!clipdata)
return;
lock = GlobalLock(clipdata);
if (!lock)
return;
memcpy(lock, data2, len);
((unsigned char *) lock)[len] = 0;
GlobalUnlock(clipdata);
if (OpenClipboard(hwnd)) {
EmptyClipboard();
SetClipboardData(CF_TEXT, clipdata);
CloseClipboard();
} else
GlobalFree(clipdata);
sfree(data2);
}
/*
* See if we can find a help file.
*/
static void find_help_file(frontend *fe)
{
char b[2048], *p, *q, *r;
FILE *fp;
if (!fe->help_path) {
GetModuleFileName(NULL, b, sizeof(b) - 1);
r = b;
p = strrchr(b, '\\');
if (p && p >= r) r = p+1;
q = strrchr(b, ':');
if (q && q >= r) r = q+1;
strcpy(r, HELP_FILE_NAME);
if ( (fp = fopen(b, "r")) != NULL) {
fe->help_path = dupstr(b);
fclose(fp);
} else
fe->help_path = NULL;
strcpy(r, HELP_CNT_NAME);
if ( (fp = fopen(b, "r")) != NULL) {
fe->help_has_contents = TRUE;
fclose(fp);
} else
fe->help_has_contents = FALSE;
}
}
static void check_window_size(frontend *fe, int *px, int *py)
{
RECT r;
int x, y, sy;
if (fe->statusbar) {
RECT sr;
GetWindowRect(fe->statusbar, &sr);
sy = sr.bottom - sr.top;
} else {
sy = 0;
}
/*
* See if we actually got the window size we wanted, and adjust
* the puzzle size if not.
*/
GetClientRect(fe->hwnd, &r);
x = r.right - r.left;
y = r.bottom - r.top - sy;
midend_size(fe->me, &x, &y, FALSE);
if (x != r.right - r.left || y != r.bottom - r.top) {
/*
* Resize the window, now we know what size we _really_
* want it to be.
*/
r.left = r.top = 0;
r.right = x;
r.bottom = y + sy;
AdjustWindowRectEx(&r, WS_OVERLAPPEDWINDOW &~
(WS_THICKFRAME | WS_MAXIMIZEBOX | WS_OVERLAPPED),
TRUE, 0);
SetWindowPos(fe->hwnd, NULL, 0, 0, r.right - r.left, r.bottom - r.top,
SWP_NOMOVE | SWP_NOZORDER);
}
if (fe->statusbar) {
GetClientRect(fe->hwnd, &r);
SetWindowPos(fe->statusbar, NULL, 0, r.bottom-r.top-sy, r.right-r.left,
sy, SWP_NOZORDER);
}
*px = x;
*py = y;
}
static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
{
frontend *fe;
int x, y;
RECT r;
HDC hdc;
fe = snew(frontend);
fe->me = midend_new(fe, &thegame, &win_drawing, fe);
if (game_id) {
*error = midend_game_id(fe->me, game_id);
if (*error) {
midend_free(fe->me);
sfree(fe);
return NULL;
}
}
fe->help_path = NULL;
find_help_file(fe);
fe->inst = inst;
fe->timer = 0;
fe->hwnd = NULL;
midend_new_game(fe->me);
fe->fonts = NULL;
fe->nfonts = fe->fontsize = 0;
fe->laststatus = NULL;
{
int i, ncolours;
float *colours;
colours = midend_colours(fe->me, &ncolours);
fe->colours = snewn(ncolours, COLORREF);
fe->brushes = snewn(ncolours, HBRUSH);
fe->pens = snewn(ncolours, HPEN);
for (i = 0; i < ncolours; i++) {
fe->colours[i] = RGB(255 * colours[i*3+0],
255 * colours[i*3+1],
255 * colours[i*3+2]);
fe->brushes[i] = CreateSolidBrush(fe->colours[i]);
fe->pens[i] = CreatePen(PS_SOLID, 1, fe->colours[i]);
}
}
x = y = INT_MAX; /* find puzzle's preferred size */
midend_size(fe->me, &x, &y, FALSE);
r.left = r.top = 0;
r.right = x;
r.bottom = y;
AdjustWindowRectEx(&r, WS_OVERLAPPEDWINDOW &~
(WS_THICKFRAME | WS_MAXIMIZEBOX | WS_OVERLAPPED),
TRUE, 0);
fe->hwnd = CreateWindowEx(0, thegame.name, thegame.name,
WS_OVERLAPPEDWINDOW &~
(WS_THICKFRAME | WS_MAXIMIZEBOX),
CW_USEDEFAULT, CW_USEDEFAULT,
r.right - r.left, r.bottom - r.top,
NULL, NULL, inst, NULL);
if (midend_wants_statusbar(fe->me)) {
RECT sr;
fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, "ooh",
WS_CHILD | WS_VISIBLE,
0, 0, 0, 0, /* status bar does these */
fe->hwnd, NULL, inst, NULL);
/*
* Now resize the window to take account of the status bar.
*/
GetWindowRect(fe->statusbar, &sr);
GetWindowRect(fe->hwnd, &r);
SetWindowPos(fe->hwnd, NULL, 0, 0, r.right - r.left,
r.bottom - r.top + sr.bottom - sr.top,
SWP_NOMOVE | SWP_NOZORDER);
} else {
fe->statusbar = NULL;
}
{
HMENU bar = CreateMenu();
HMENU menu = CreateMenu();
AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)menu, "Game");
AppendMenu(menu, MF_ENABLED, IDM_NEW, "New");
AppendMenu(menu, MF_ENABLED, IDM_RESTART, "Restart");
AppendMenu(menu, MF_ENABLED, IDM_DESC, "Specific...");
AppendMenu(menu, MF_ENABLED, IDM_SEED, "Random Seed...");
if ((fe->npresets = midend_num_presets(fe->me)) > 0 ||
thegame.can_configure) {
HMENU sub = CreateMenu();
int i;
AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)sub, "Type");
fe->presets = snewn(fe->npresets, game_params *);
for (i = 0; i < fe->npresets; i++) {
char *name;
midend_fetch_preset(fe->me, i, &name, &fe->presets[i]);
/*
* FIXME: we ought to go through and do something
* with ampersands here.
*/
AppendMenu(sub, MF_ENABLED, IDM_PRESETS + 0x10 * i, name);
}
if (thegame.can_configure) {
AppendMenu(sub, MF_ENABLED, IDM_CONFIG, "Custom...");
}
}
AppendMenu(menu, MF_SEPARATOR, 0, 0);
AppendMenu(menu, MF_ENABLED, IDM_LOAD, "Load");
AppendMenu(menu, MF_ENABLED, IDM_SAVE, "Save");
AppendMenu(menu, MF_SEPARATOR, 0, 0);
AppendMenu(menu, MF_ENABLED, IDM_UNDO, "Undo");
AppendMenu(menu, MF_ENABLED, IDM_REDO, "Redo");
if (thegame.can_format_as_text) {
AppendMenu(menu, MF_SEPARATOR, 0, 0);
AppendMenu(menu, MF_ENABLED, IDM_COPY, "Copy");
}
if (thegame.can_solve) {
AppendMenu(menu, MF_SEPARATOR, 0, 0);
AppendMenu(menu, MF_ENABLED, IDM_SOLVE, "Solve");
}
AppendMenu(menu, MF_SEPARATOR, 0, 0);
AppendMenu(menu, MF_ENABLED, IDM_QUIT, "Exit");
menu = CreateMenu();
AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)menu, "Help");
AppendMenu(menu, MF_ENABLED, IDM_ABOUT, "About");
if (fe->help_path) {
AppendMenu(menu, MF_SEPARATOR, 0, 0);
AppendMenu(menu, MF_ENABLED, IDM_HELPC, "Contents");
if (thegame.winhelp_topic) {
char *item;
assert(thegame.name);
item = snewn(9+strlen(thegame.name), char); /*ick*/
sprintf(item, "Help on %s", thegame.name);
AppendMenu(menu, MF_ENABLED, IDM_GAMEHELP, item);
sfree(item);
}
}
SetMenu(fe->hwnd, bar);
}
check_window_size(fe, &x, &y);
hdc = GetDC(fe->hwnd);
fe->bitmap = CreateCompatibleBitmap(hdc, x, y);
ReleaseDC(fe->hwnd, hdc);
SetWindowLong(fe->hwnd, GWL_USERDATA, (LONG)fe);
ShowWindow(fe->hwnd, SW_NORMAL);
SetForegroundWindow(fe->hwnd);
midend_redraw(fe->me);
return fe;
}
static int CALLBACK AboutDlgProc(HWND hwnd, UINT msg,
WPARAM wParam, LPARAM lParam)
{
frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
switch (msg) {
case WM_INITDIALOG:
return 0;
case WM_COMMAND:
if ((HIWORD(wParam) == BN_CLICKED ||
HIWORD(wParam) == BN_DOUBLECLICKED) &&
LOWORD(wParam) == IDOK)
fe->dlg_done = 1;
return 0;
case WM_CLOSE:
fe->dlg_done = 1;
return 0;
}
return 0;
}
static int CALLBACK ConfigDlgProc(HWND hwnd, UINT msg,
WPARAM wParam, LPARAM lParam)
{
frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
config_item *i;
struct cfg_aux *j;
switch (msg) {
case WM_INITDIALOG:
return 0;
case WM_COMMAND:
/*
* OK and Cancel are special cases.
*/
if ((HIWORD(wParam) == BN_CLICKED ||
HIWORD(wParam) == BN_DOUBLECLICKED) &&
(LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)) {
if (LOWORD(wParam) == IDOK) {
char *err = midend_set_config(fe->me, fe->cfg_which, fe->cfg);
if (err) {
MessageBox(hwnd, err, "Validation error",
MB_ICONERROR | MB_OK);
} else {
fe->dlg_done = 2;
}
} else {
fe->dlg_done = 1;
}
return 0;
}
/*
* First find the control whose id this is.
*/
for (i = fe->cfg, j = fe->cfgaux; i->type != C_END; i++, j++) {
if (j->ctlid == LOWORD(wParam))
break;
}
if (i->type == C_END)
return 0; /* not our problem */
if (i->type == C_STRING && HIWORD(wParam) == EN_CHANGE) {
char buffer[4096];
GetDlgItemText(fe->cfgbox, j->ctlid, buffer, lenof(buffer));
buffer[lenof(buffer)-1] = '\0';
sfree(i->sval);
i->sval = dupstr(buffer);
} else if (i->type == C_BOOLEAN &&
(HIWORD(wParam) == BN_CLICKED ||
HIWORD(wParam) == BN_DOUBLECLICKED)) {
i->ival = IsDlgButtonChecked(fe->cfgbox, j->ctlid);
} else if (i->type == C_CHOICES &&
HIWORD(wParam) == CBN_SELCHANGE) {
i->ival = SendDlgItemMessage(fe->cfgbox, j->ctlid,
CB_GETCURSEL, 0, 0);
}
return 0;
case WM_CLOSE:
fe->dlg_done = 1;
return 0;
}
return 0;
}
HWND mkctrl(frontend *fe, int x1, int x2, int y1, int y2,
char *wclass, int wstyle,
int exstyle, const char *wtext, int wid)
{
HWND ret;
ret = CreateWindowEx(exstyle, wclass, wtext,
wstyle | WS_CHILD | WS_VISIBLE, x1, y1, x2-x1, y2-y1,
fe->cfgbox, (HMENU) wid, fe->inst, NULL);
SendMessage(ret, WM_SETFONT, (WPARAM)fe->cfgfont, MAKELPARAM(TRUE, 0));
return ret;
}
static void about(frontend *fe)
{
int i;
WNDCLASS wc;
MSG msg;
TEXTMETRIC tm;
HDC hdc;
HFONT oldfont;
SIZE size;
int gm, id;
int winwidth, winheight, y;
int height, width, maxwid;
const char *strings[16];
int lengths[16];
int nstrings = 0;
char titlebuf[512];
sprintf(titlebuf, "About %.250s", thegame.name);
strings[nstrings++] = thegame.name;
strings[nstrings++] = "from Simon Tatham's Portable Puzzle Collection";
strings[nstrings++] = ver;
wc.style = CS_DBLCLKS | CS_SAVEBITS | CS_BYTEALIGNWINDOW;
wc.lpfnWndProc = DefDlgProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = DLGWINDOWEXTRA + 8;
wc.hInstance = fe->inst;
wc.hIcon = NULL;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH) (COLOR_BACKGROUND +1);
wc.lpszMenuName = NULL;
wc.lpszClassName = "GameAboutBox";
RegisterClass(&wc);
hdc = GetDC(fe->hwnd);
SetMapMode(hdc, MM_TEXT);
fe->dlg_done = FALSE;
fe->cfgfont = CreateFont(-MulDiv(8, GetDeviceCaps(hdc, LOGPIXELSY), 72),
0, 0, 0, 0,
FALSE, FALSE, FALSE, DEFAULT_CHARSET,
OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
DEFAULT_QUALITY,
FF_SWISS,
"MS Shell Dlg");
oldfont = SelectObject(hdc, fe->cfgfont);
if (GetTextMetrics(hdc, &tm)) {
height = tm.tmAscent + tm.tmDescent;
width = tm.tmAveCharWidth;
} else {
height = width = 30;
}
/*
* Figure out the layout of the About box by measuring the
* length of each piece of text.
*/
maxwid = 0;
winheight = height/2;
for (i = 0; i < nstrings; i++) {
if (GetTextExtentPoint32(hdc, strings[i], strlen(strings[i]), &size))
lengths[i] = size.cx;
else
lengths[i] = 0; /* *shrug* */
if (maxwid < lengths[i])
maxwid = lengths[i];
winheight += height * 3 / 2 + (height / 2);
}
winheight += height + height * 7 / 4; /* OK button */
winwidth = maxwid + 4*width;
SelectObject(hdc, oldfont);
ReleaseDC(fe->hwnd, hdc);
/*
* Create the dialog, now that we know its size.
*/
{
RECT r, r2;
r.left = r.top = 0;
r.right = winwidth;
r.bottom = winheight;
AdjustWindowRectEx(&r, (WS_OVERLAPPEDWINDOW /*|
DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
WS_CAPTION | WS_SYSMENU*/) &~
(WS_MAXIMIZEBOX | WS_OVERLAPPED),
FALSE, 0);
/*
* Centre the dialog on its parent window.
*/
r.right -= r.left;
r.bottom -= r.top;
GetWindowRect(fe->hwnd, &r2);
r.left = (r2.left + r2.right - r.right) / 2;
r.top = (r2.top + r2.bottom - r.bottom) / 2;
r.right += r.left;
r.bottom += r.top;
fe->cfgbox = CreateWindowEx(0, wc.lpszClassName, titlebuf,
DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
WS_CAPTION | WS_SYSMENU,
r.left, r.top,
r.right-r.left, r.bottom-r.top,
fe->hwnd, NULL, fe->inst, NULL);
}
SendMessage(fe->cfgbox, WM_SETFONT, (WPARAM)fe->cfgfont, FALSE);
SetWindowLong(fe->cfgbox, GWL_USERDATA, (LONG)fe);
SetWindowLong(fe->cfgbox, DWL_DLGPROC, (LONG)AboutDlgProc);
id = 1000;
y = height/2;
for (i = 0; i < nstrings; i++) {
int border = width*2 + (maxwid - lengths[i]) / 2;
mkctrl(fe, border, border+lengths[i], y+height*1/8, y+height*9/8,
"Static", 0, 0, strings[i], id++);
y += height*3/2;
assert(y < winheight);
y += height/2;
}
y += height/2; /* extra space before OK */
mkctrl(fe, width*2, maxwid+width*2, y, y+height*7/4, "BUTTON",
BS_PUSHBUTTON | BS_NOTIFY | WS_TABSTOP | BS_DEFPUSHBUTTON, 0,
"OK", IDOK);
SendMessage(fe->cfgbox, WM_INITDIALOG, 0, 0);
EnableWindow(fe->hwnd, FALSE);
ShowWindow(fe->cfgbox, SW_NORMAL);
while ((gm=GetMessage(&msg, NULL, 0, 0)) > 0) {
if (!IsDialogMessage(fe->cfgbox, &msg))
DispatchMessage(&msg);
if (fe->dlg_done)
break;
}
EnableWindow(fe->hwnd, TRUE);
SetForegroundWindow(fe->hwnd);
DestroyWindow(fe->cfgbox);
DeleteObject(fe->cfgfont);
}
static int get_config(frontend *fe, int which)
{
config_item *i;
struct cfg_aux *j;
char *title;
WNDCLASS wc;
MSG msg;
TEXTMETRIC tm;
HDC hdc;
HFONT oldfont;
SIZE size;
HWND ctl;
int gm, id, nctrls;
int winwidth, winheight, col1l, col1r, col2l, col2r, y;
int height, width, maxlabel, maxcheckbox;
wc.style = CS_DBLCLKS | CS_SAVEBITS | CS_BYTEALIGNWINDOW;
wc.lpfnWndProc = DefDlgProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = DLGWINDOWEXTRA + 8;
wc.hInstance = fe->inst;
wc.hIcon = NULL;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH) (COLOR_BACKGROUND +1);
wc.lpszMenuName = NULL;
wc.lpszClassName = "GameConfigBox";
RegisterClass(&wc);
hdc = GetDC(fe->hwnd);
SetMapMode(hdc, MM_TEXT);
fe->dlg_done = FALSE;
fe->cfgfont = CreateFont(-MulDiv(8, GetDeviceCaps(hdc, LOGPIXELSY), 72),
0, 0, 0, 0,
FALSE, FALSE, FALSE, DEFAULT_CHARSET,
OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
DEFAULT_QUALITY,
FF_SWISS,
"MS Shell Dlg");
oldfont = SelectObject(hdc, fe->cfgfont);
if (GetTextMetrics(hdc, &tm)) {
height = tm.tmAscent + tm.tmDescent;
width = tm.tmAveCharWidth;
} else {
height = width = 30;
}
fe->cfg = midend_get_config(fe->me, which, &title);
fe->cfg_which = which;
/*
* Figure out the layout of the config box by measuring the
* length of each piece of text.
*/
maxlabel = maxcheckbox = 0;
winheight = height/2;
for (i = fe->cfg; i->type != C_END; i++) {
switch (i->type) {
case C_STRING:
case C_CHOICES:
/*
* Both these control types have a label filling only
* the left-hand column of the box.
*/
if (GetTextExtentPoint32(hdc, i->name, strlen(i->name), &size) &&
maxlabel < size.cx)
maxlabel = size.cx;
winheight += height * 3 / 2 + (height / 2);
break;
case C_BOOLEAN:
/*
* Checkboxes take up the whole of the box width.
*/
if (GetTextExtentPoint32(hdc, i->name, strlen(i->name), &size) &&
maxcheckbox < size.cx)
maxcheckbox = size.cx;
winheight += height + (height / 2);
break;
}
}
winheight += height + height * 7 / 4; /* OK / Cancel buttons */
col1l = 2*width;
col1r = col1l + maxlabel;
col2l = col1r + 2*width;
col2r = col2l + 30*width;
if (col2r < col1l+2*height+maxcheckbox)
col2r = col1l+2*height+maxcheckbox;
winwidth = col2r + 2*width;
SelectObject(hdc, oldfont);
ReleaseDC(fe->hwnd, hdc);
/*
* Create the dialog, now that we know its size.
*/
{
RECT r, r2;
r.left = r.top = 0;
r.right = winwidth;
r.bottom = winheight;
AdjustWindowRectEx(&r, (WS_OVERLAPPEDWINDOW /*|
DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
WS_CAPTION | WS_SYSMENU*/) &~
(WS_MAXIMIZEBOX | WS_OVERLAPPED),
FALSE, 0);
/*
* Centre the dialog on its parent window.
*/
r.right -= r.left;
r.bottom -= r.top;
GetWindowRect(fe->hwnd, &r2);
r.left = (r2.left + r2.right - r.right) / 2;
r.top = (r2.top + r2.bottom - r.bottom) / 2;
r.right += r.left;
r.bottom += r.top;
fe->cfgbox = CreateWindowEx(0, wc.lpszClassName, title,
DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
WS_CAPTION | WS_SYSMENU,
r.left, r.top,
r.right-r.left, r.bottom-r.top,
fe->hwnd, NULL, fe->inst, NULL);
sfree(title);
}
SendMessage(fe->cfgbox, WM_SETFONT, (WPARAM)fe->cfgfont, FALSE);
SetWindowLong(fe->cfgbox, GWL_USERDATA, (LONG)fe);
SetWindowLong(fe->cfgbox, DWL_DLGPROC, (LONG)ConfigDlgProc);
/*
* Count the controls so we can allocate cfgaux.
*/
for (nctrls = 0, i = fe->cfg; i->type != C_END; i++)
nctrls++;
fe->cfgaux = snewn(nctrls, struct cfg_aux);
id = 1000;
y = height/2;
for (i = fe->cfg, j = fe->cfgaux; i->type != C_END; i++, j++) {
switch (i->type) {
case C_STRING:
/*
* Edit box with a label beside it.
*/
mkctrl(fe, col1l, col1r, y+height*1/8, y+height*9/8,
"Static", 0, 0, i->name, id++);
ctl = mkctrl(fe, col2l, col2r, y, y+height*3/2,
"EDIT", WS_TABSTOP | ES_AUTOHSCROLL,
WS_EX_CLIENTEDGE, "", (j->ctlid = id++));
SetWindowText(ctl, i->sval);
y += height*3/2;
break;
case C_BOOLEAN:
/*
* Simple checkbox.
*/
mkctrl(fe, col1l, col2r, y, y+height, "BUTTON",
BS_NOTIFY | BS_AUTOCHECKBOX | WS_TABSTOP,
0, i->name, (j->ctlid = id++));
CheckDlgButton(fe->cfgbox, j->ctlid, (i->ival != 0));
y += height;
break;
case C_CHOICES:
/*
* Drop-down list with a label beside it.
*/
mkctrl(fe, col1l, col1r, y+height*1/8, y+height*9/8,
"STATIC", 0, 0, i->name, id++);
ctl = mkctrl(fe, col2l, col2r, y, y+height*41/2,
"COMBOBOX", WS_TABSTOP |
CBS_DROPDOWNLIST | CBS_HASSTRINGS,
WS_EX_CLIENTEDGE, "", (j->ctlid = id++));
{
char c, *p, *q, *str;
SendMessage(ctl, CB_RESETCONTENT, 0, 0);
p = i->sval;
c = *p++;
while (*p) {
q = p;
while (*q && *q != c) q++;
str = snewn(q-p+1, char);
strncpy(str, p, q-p);
str[q-p] = '\0';
SendMessage(ctl, CB_ADDSTRING, 0, (LPARAM)str);
sfree(str);
if (*q) q++;
p = q;
}
}
SendMessage(ctl, CB_SETCURSEL, i->ival, 0);
y += height*3/2;
break;
}
assert(y < winheight);
y += height/2;
}
y += height/2; /* extra space before OK and Cancel */
mkctrl(fe, col1l, (col1l+col2r)/2-width, y, y+height*7/4, "BUTTON",
BS_PUSHBUTTON | BS_NOTIFY | WS_TABSTOP | BS_DEFPUSHBUTTON, 0,
"OK", IDOK);
mkctrl(fe, (col1l+col2r)/2+width, col2r, y, y+height*7/4, "BUTTON",
BS_PUSHBUTTON | BS_NOTIFY | WS_TABSTOP, 0, "Cancel", IDCANCEL);
SendMessage(fe->cfgbox, WM_INITDIALOG, 0, 0);
EnableWindow(fe->hwnd, FALSE);
ShowWindow(fe->cfgbox, SW_NORMAL);
while ((gm=GetMessage(&msg, NULL, 0, 0)) > 0) {
if (!IsDialogMessage(fe->cfgbox, &msg))
DispatchMessage(&msg);
if (fe->dlg_done)
break;
}
EnableWindow(fe->hwnd, TRUE);
SetForegroundWindow(fe->hwnd);
DestroyWindow(fe->cfgbox);
DeleteObject(fe->cfgfont);
free_cfg(fe->cfg);
sfree(fe->cfgaux);
return (fe->dlg_done == 2);
}
static void new_game_size(frontend *fe)
{
RECT r, sr;
HDC hdc;
int x, y;
x = y = INT_MAX;
midend_size(fe->me, &x, &y, FALSE);
r.left = r.top = 0;
r.right = x;
r.bottom = y;
AdjustWindowRectEx(&r, WS_OVERLAPPEDWINDOW &~
(WS_THICKFRAME | WS_MAXIMIZEBOX |
WS_OVERLAPPED),
TRUE, 0);
if (fe->statusbar != NULL) {
GetWindowRect(fe->statusbar, &sr);
} else {
sr.left = sr.right = sr.top = sr.bottom = 0;
}
SetWindowPos(fe->hwnd, NULL, 0, 0,
r.right - r.left,
r.bottom - r.top + sr.bottom - sr.top,
SWP_NOMOVE | SWP_NOZORDER);
check_window_size(fe, &x, &y);
if (fe->statusbar != NULL)
SetWindowPos(fe->statusbar, NULL, 0, y, x,
sr.bottom - sr.top, SWP_NOZORDER);
DeleteObject(fe->bitmap);
hdc = GetDC(fe->hwnd);
fe->bitmap = CreateCompatibleBitmap(hdc, x, y);
ReleaseDC(fe->hwnd, hdc);
midend_redraw(fe->me);
}
static void new_game_type(frontend *fe)
{
midend_new_game(fe->me);
new_game_size(fe);
}
static int is_alt_pressed(void)
{
BYTE keystate[256];
int r = GetKeyboardState(keystate);
if (!r)
return FALSE;
if (keystate[VK_MENU] & 0x80)
return TRUE;
if (keystate[VK_RMENU] & 0x80)
return TRUE;
return FALSE;
}
static void savefile_write(void *wctx, void *buf, int len)
{
FILE *fp = (FILE *)wctx;
fwrite(buf, 1, len, fp);
}
static int savefile_read(void *wctx, void *buf, int len)
{
FILE *fp = (FILE *)wctx;
int ret;
ret = fread(buf, 1, len, fp);
return (ret == len);
}
static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
WPARAM wParam, LPARAM lParam)
{
frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
int cmd;
switch (message) {
case WM_CLOSE:
DestroyWindow(hwnd);
return 0;
case WM_COMMAND:
cmd = wParam & ~0xF; /* low 4 bits reserved to Windows */
switch (cmd) {
case IDM_NEW:
if (!midend_process_key(fe->me, 0, 0, 'n'))
PostQuitMessage(0);
break;
case IDM_RESTART:
midend_restart_game(fe->me);
break;
case IDM_UNDO:
if (!midend_process_key(fe->me, 0, 0, 'u'))
PostQuitMessage(0);
break;
case IDM_REDO:
if (!midend_process_key(fe->me, 0, 0, '\x12'))
PostQuitMessage(0);
break;
case IDM_COPY:
{
char *text = midend_text_format(fe->me);
if (text)
write_clip(hwnd, text);
else
MessageBeep(MB_ICONWARNING);
sfree(text);
}
break;
case IDM_SOLVE:
{
char *msg = midend_solve(fe->me);
if (msg)
MessageBox(hwnd, msg, "Unable to solve",
MB_ICONERROR | MB_OK);
}
break;
case IDM_QUIT:
if (!midend_process_key(fe->me, 0, 0, 'q'))
PostQuitMessage(0);
break;
case IDM_CONFIG:
if (get_config(fe, CFG_SETTINGS))
new_game_type(fe);
break;
case IDM_SEED:
if (get_config(fe, CFG_SEED))
new_game_type(fe);
break;
case IDM_DESC:
if (get_config(fe, CFG_DESC))
new_game_type(fe);
break;
case IDM_ABOUT:
about(fe);
break;
case IDM_LOAD:
case IDM_SAVE:
{
OPENFILENAME of;
char filename[FILENAME_MAX];
int ret;
memset(&of, 0, sizeof(of));
of.hwndOwner = hwnd;
of.lpstrFilter = "All Files (*.*)\0*\0\0\0";
of.lpstrCustomFilter = NULL;
of.nFilterIndex = 1;
of.lpstrFile = filename;
filename[0] = '\0';
of.nMaxFile = lenof(filename);
of.lpstrFileTitle = NULL;
of.lpstrTitle = (cmd == IDM_SAVE ?
"Enter name of game file to save" :
"Enter name of saved game file to load");
of.Flags = 0;
#ifdef OPENFILENAME_SIZE_VERSION_400
of.lStructSize = OPENFILENAME_SIZE_VERSION_400;
#else
of.lStructSize = sizeof(of);
#endif
of.lpstrInitialDir = NULL;
if (cmd == IDM_SAVE)
ret = GetSaveFileName(&of);
else
ret = GetOpenFileName(&of);
if (ret) {
if (cmd == IDM_SAVE) {
FILE *fp;
if ((fp = fopen(filename, "r")) != NULL) {
char buf[256 + FILENAME_MAX];
fclose(fp);
/* file exists */
sprintf(buf, "Are you sure you want to overwrite"
" the file \"%.*s\"?",
FILENAME_MAX, filename);
if (MessageBox(hwnd, buf, "Question",
MB_YESNO | MB_ICONQUESTION)
!= IDYES)
break;
}
fp = fopen(filename, "w");
if (!fp) {
MessageBox(hwnd, "Unable to open save file",
"Error", MB_ICONERROR | MB_OK);
break;
}
midend_serialise(fe->me, savefile_write, fp);
fclose(fp);
} else {
FILE *fp = fopen(filename, "r");
char *err;
if (!fp) {
MessageBox(hwnd, "Unable to open saved game file",
"Error", MB_ICONERROR | MB_OK);
break;
}
err = midend_deserialise(fe->me, savefile_read, fp);
fclose(fp);
if (err) {
MessageBox(hwnd, err, "Error", MB_ICONERROR|MB_OK);
break;
}
new_game_size(fe);
}
}
}
break;
case IDM_HELPC:
assert(fe->help_path);
WinHelp(hwnd, fe->help_path,
fe->help_has_contents ? HELP_FINDER : HELP_CONTENTS, 0);
break;
case IDM_GAMEHELP:
assert(fe->help_path);
assert(thegame.winhelp_topic);
{
char *cmd = snewn(10+strlen(thegame.winhelp_topic), char);
sprintf(cmd, "JI(`',`%s')", thegame.winhelp_topic);
WinHelp(hwnd, fe->help_path, HELP_COMMAND, (DWORD)cmd);
sfree(cmd);
}
break;
default:
{
int p = ((wParam &~ 0xF) - IDM_PRESETS) / 0x10;
if (p >= 0 && p < fe->npresets) {
midend_set_params(fe->me, fe->presets[p]);
new_game_type(fe);
}
}
break;
}
break;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
case WM_PAINT:
{
PAINTSTRUCT p;
HDC hdc, hdc2;
HBITMAP prevbm;
hdc = BeginPaint(hwnd, &p);
hdc2 = CreateCompatibleDC(hdc);
prevbm = SelectObject(hdc2, fe->bitmap);
BitBlt(hdc,
p.rcPaint.left, p.rcPaint.top,
p.rcPaint.right - p.rcPaint.left,
p.rcPaint.bottom - p.rcPaint.top,
hdc2,
p.rcPaint.left, p.rcPaint.top,
SRCCOPY);
SelectObject(hdc2, prevbm);
DeleteDC(hdc2);
EndPaint(hwnd, &p);
}
return 0;
case WM_KEYDOWN:
{
int key = -1;
BYTE keystate[256];
int r = GetKeyboardState(keystate);
int shift = (r && (keystate[VK_SHIFT] & 0x80)) ? MOD_SHFT : 0;
int ctrl = (r && (keystate[VK_CONTROL] & 0x80)) ? MOD_CTRL : 0;
switch (wParam) {
case VK_LEFT:
if (!(lParam & 0x01000000))
key = MOD_NUM_KEYPAD | '4';
else
key = shift | ctrl | CURSOR_LEFT;
break;
case VK_RIGHT:
if (!(lParam & 0x01000000))
key = MOD_NUM_KEYPAD | '6';
else
key = shift | ctrl | CURSOR_RIGHT;
break;
case VK_UP:
if (!(lParam & 0x01000000))
key = MOD_NUM_KEYPAD | '8';
else
key = shift | ctrl | CURSOR_UP;
break;
case VK_DOWN:
if (!(lParam & 0x01000000))
key = MOD_NUM_KEYPAD | '2';
else
key = shift | ctrl | CURSOR_DOWN;
break;
/*
* Diagonal keys on the numeric keypad.
*/
case VK_PRIOR:
if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '9';
break;
case VK_NEXT:
if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '3';
break;
case VK_HOME:
if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '7';
break;
case VK_END:
if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '1';
break;
case VK_INSERT:
if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '0';
break;
case VK_CLEAR:
if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '5';
break;
/*
* Numeric keypad keys with Num Lock on.
*/
case VK_NUMPAD4: key = MOD_NUM_KEYPAD | '4'; break;
case VK_NUMPAD6: key = MOD_NUM_KEYPAD | '6'; break;
case VK_NUMPAD8: key = MOD_NUM_KEYPAD | '8'; break;
case VK_NUMPAD2: key = MOD_NUM_KEYPAD | '2'; break;
case VK_NUMPAD5: key = MOD_NUM_KEYPAD | '5'; break;
case VK_NUMPAD9: key = MOD_NUM_KEYPAD | '9'; break;
case VK_NUMPAD3: key = MOD_NUM_KEYPAD | '3'; break;
case VK_NUMPAD7: key = MOD_NUM_KEYPAD | '7'; break;
case VK_NUMPAD1: key = MOD_NUM_KEYPAD | '1'; break;
case VK_NUMPAD0: key = MOD_NUM_KEYPAD | '0'; break;
}
if (key != -1) {
if (!midend_process_key(fe->me, 0, 0, key))
PostQuitMessage(0);
} else {
MSG m;
m.hwnd = hwnd;
m.message = WM_KEYDOWN;
m.wParam = wParam;
m.lParam = lParam & 0xdfff;
TranslateMessage(&m);
}
}
break;
case WM_LBUTTONDOWN:
case WM_RBUTTONDOWN:
case WM_MBUTTONDOWN:
{
int button;
/*
* Shift-clicks count as middle-clicks, since otherwise
* two-button Windows users won't have any kind of
* middle click to use.
*/
if (message == WM_MBUTTONDOWN || (wParam & MK_SHIFT))
button = MIDDLE_BUTTON;
else if (message == WM_RBUTTONDOWN || is_alt_pressed())
button = RIGHT_BUTTON;
else
button = LEFT_BUTTON;
if (!midend_process_key(fe->me, (signed short)LOWORD(lParam),
(signed short)HIWORD(lParam), button))
PostQuitMessage(0);
SetCapture(hwnd);
}
break;
case WM_LBUTTONUP:
case WM_RBUTTONUP:
case WM_MBUTTONUP:
{
int button;
/*
* Shift-clicks count as middle-clicks, since otherwise
* two-button Windows users won't have any kind of
* middle click to use.
*/
if (message == WM_MBUTTONUP || (wParam & MK_SHIFT))
button = MIDDLE_RELEASE;
else if (message == WM_RBUTTONUP || is_alt_pressed())
button = RIGHT_RELEASE;
else
button = LEFT_RELEASE;
if (!midend_process_key(fe->me, (signed short)LOWORD(lParam),
(signed short)HIWORD(lParam), button))
PostQuitMessage(0);
ReleaseCapture();
}
break;
case WM_MOUSEMOVE:
{
int button;
if (wParam & (MK_MBUTTON | MK_SHIFT))
button = MIDDLE_DRAG;
else if (wParam & MK_RBUTTON || is_alt_pressed())
button = RIGHT_DRAG;
else
button = LEFT_DRAG;
if (!midend_process_key(fe->me, (signed short)LOWORD(lParam),
(signed short)HIWORD(lParam), button))
PostQuitMessage(0);
}
break;
case WM_CHAR:
if (!midend_process_key(fe->me, 0, 0, (unsigned char)wParam))
PostQuitMessage(0);
return 0;
case WM_TIMER:
if (fe->timer) {
DWORD now = GetTickCount();
float elapsed = (float) (now - fe->timer_last_tickcount) * 0.001F;
midend_timer(fe->me, elapsed);
fe->timer_last_tickcount = now;
}
return 0;
}
return DefWindowProc(hwnd, message, wParam, lParam);
}
int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show)
{
MSG msg;
char *error;
InitCommonControls();
if (!prev) {
WNDCLASS wndclass;
wndclass.style = 0;
wndclass.lpfnWndProc = WndProc;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hInstance = inst;
wndclass.hIcon = LoadIcon(inst, IDI_APPLICATION);
wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
wndclass.hbrBackground = NULL;
wndclass.lpszMenuName = NULL;
wndclass.lpszClassName = thegame.name;
RegisterClass(&wndclass);
}
while (*cmdline && isspace((unsigned char)*cmdline))
cmdline++;
if (!new_window(inst, *cmdline ? cmdline : NULL, &error)) {
char buf[128];
sprintf(buf, "%.100s Error", thegame.name);
MessageBox(NULL, error, buf, MB_OK|MB_ICONERROR);
return 1;
}
while (GetMessage(&msg, NULL, 0, 0)) {
DispatchMessage(&msg);
}
return msg.wParam;
}