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48 lines
1.6 KiB
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48 lines
1.6 KiB
Plaintext
Useful checklists
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=================
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Things to remember when adding a new puzzle
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-------------------------------------------
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Write the source file for the new puzzle (duhh).
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Add it to Recipe in _four_ places:
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- the `ALL' definition, to ensure it is compiled into the OS X binary
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- as a GTK build target
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- as a Windows build target
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- in the Unix `make install' section at the bottom.
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If the puzzle is by a new author, modify the copyright notice in
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LICENCE and in puzzles.but. (Also in index.html, but that's listed
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below under website changes.)
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Add it to list.c so that the OS X binary will be able to select it
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from the menus. (Also, double-check that the game structure name in
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the source file has been renamed from `nullgame'. Actually compiling
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it on OS X would be a good way to check this, if convenient.)
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Add a documentation section in puzzles.but.
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Make sure there's a Windows help topic name defined in puzzles.but,
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and that it's referenced by the help topic field in the game
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structure in the source file.
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Add the new Unix binary name to the svn:ignore property.
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Don't forget to `svn add' the new source file before checkin!
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Put the puzzle on the web:
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- make a screenshot
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- add an entry in the puzzles list in index.html
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- adjust the copyright in index.html if the puzzle is by a new
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author
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- add a link to the Windows binary
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- make sure the Windows binary link points at the right binary, not
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the wrong one!
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- run puzzlesnap
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- test that the binary link and the docs link work
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- run webupdate
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- test again
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- `svn add' the binary symlink and the screenshot
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- check in the website changes (screenshot, symlink, index.html)
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