Files
puzzles/Recipe
Simon Tatham b375232d7d Support building via autoconf and automake. mkfiles.pl now outputs a
Makefile.am, and there's a new mkauto.sh which builds a corresponding
configure script.

The old makefile has been renamed from 'Makefile' to 'Makefile.gtk',
indicating that the intended new _default_ approach is to use the
autoconf world. Makefile.gtk is provided as an emergency fallback in
case anything fails with the new stuff that used to work with it.

The new configure script does not support the same $(BINPREFIX) system
as the old Makefile did. However, as I understand it, it should be
possible to configure using --program-prefix="sgt-" (for example) and
then the binaries should all be renamed appropriately at install time.

The Makefile.am is quite painful. The Puzzles codebase relies heavily
on compiling individual object files multiple times with different the
cpp flags per build deliverable (program or library) and not per
source file. Solution: anything built with non-default compile options
has to go in its own little library. But that doesn't work either in
the general case, because as soon as you have more than one such
library linked into an application, Unix ld semantics bite you if the
objects in the libraries both refer to each other. So I ended up
building all those little libraries but not _using_ them - instead the
link commands for the programs needing those objects refer to the
objects directly, under the silly names that automake gives them.
(That's less fragile than it sounds, because it does _document_ the
names of the intermediate object files. But still, yuck.)

[originally from svn r9886]
2013-06-30 08:58:45 +00:00

244 lines
8.0 KiB
Makefile

# -*- makefile -*-
#
# This file describes which puzzle binaries are made up from which
# object and resource files. It is processed into the various
# Makefiles by means of a Perl script. Makefile changes should
# really be made by editing this file and/or the Perl script, not
# by editing the actual Makefiles.
!name puzzles
!makefile gtk Makefile.gtk
!makefile am Makefile.am
!makefile vc Makefile.vc
!makefile wce Makefile.wce
!makefile cygwin Makefile.cyg
!makefile osx Makefile.osx
!makefile gnustep Makefile.gnustep
!makefile nestedvm Makefile.nestedvm
!makefile emcc Makefile.emcc
!srcdir icons/
WINDOWS_COMMON = printing
+ user32.lib gdi32.lib comctl32.lib comdlg32.lib winspool.lib
WINDOWS = windows WINDOWS_COMMON
COMMON = midend drawing misc malloc random version
GTK = gtk printing ps
# Objects needed for auxiliary command-line programs.
STANDALONE = nullfe random misc malloc
ALL = list
# First half of list.c.
!begin >list.c
/*
* list.c: List of pointers to puzzle structures, for monolithic
* platforms.
*
* This file is automatically generated by mkfiles.pl. Do not edit
* it directly, or the changes will be lost next time mkfiles.pl runs.
* Instead, edit Recipe and/or its *.R subfiles.
*/
#include "puzzles.h"
#define GAMELIST(A) \
!end
# Now each .R file adds part of the macro definition of GAMELIST to list.c.
!include *.R
# Then we finish up list.c as follows:
!begin >list.c
#define DECL(x) extern const game x;
#define REF(x) &x,
GAMELIST(DECL)
const game *gamelist[] = { GAMELIST(REF) };
const int gamecount = lenof(gamelist);
!end
# Unix standalone application for special-purpose obfuscation.
obfusc : [U] obfusc STANDALONE
puzzles : [G] windows[COMBINED] WINDOWS_COMMON COMMON ALL noicon.res
# Mac OS X unified application containing all the puzzles.
Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
# For OS X, we must create the online help and include it in the
# application bundle.) Also we add -DCOMBINED to the compiler flags
# so as to inform the code that we're building a single binary for
# all the puzzles. Then I've also got some code in here to build a
# distributable .dmg disk image.
!begin osx
Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
Puzzles.app/Contents/Resources/Help/index.html: \
Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but
cd Puzzles.app/Contents/Resources/Help; \
halibut --html ../../../../osx-help.but ../../../../puzzles.but
Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources
mkdir -p Puzzles.app/Contents/Resources/Help
release: Puzzles.dmg
Puzzles.dmg: Puzzles
rm -f raw.dmg
hdiutil create -megabytes 5 -layout NONE raw.dmg
hdid -nomount raw.dmg > devicename
newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename`
hdiutil eject `cat devicename`
hdid raw.dmg | cut -f1 -d' ' > devicename
cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection"
hdiutil eject `cat devicename`
rm -f Puzzles.dmg
hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg
rm -f raw.dmg devicename
!end
# Version management.
!begin vc
version.obj: *.c *.h
cl $(VER) $(CFLAGS) /c version.c
!end
!specialobj vc version
!begin wce
version.obj: *.c *.h
$(CC) $(VER) $(CFLAGS) /c version.c
!end
!specialobj wce version
!begin cygwin
version.o: FORCE;
FORCE:
$(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c
!end
!specialobj cygwin version
# For Unix, we also need the gross MD5 hack that causes automatic
# version number selection in release source archives.
!begin gtk
version.o: version.c version2.def
$(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version2.def` -c version.c
version2.def: FORCE
if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
cat version.def > version2.def.new; \
elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \
echo "-DREVISION=`svnversion .`" >version2.def.new; \
else \
echo "$(VER)" >version2.def.new; \
fi && \
if diff -q version2.def.new version2.def; then \
rm version2.def.new; \
else \
mv version2.def.new version2.def; \
fi
.PHONY: FORCE
!end
!specialobj gtk version
# In the automake build, we have to do the whole job by supplying
# extra CFLAGS, so we have to put the if statement inside one big
# backtick expression. We also force rebuilding via a -D option that
# makes version.o include empty.h, which we construct ourselves and
# touch whenever any source file is updated.
!cflags am version $(VER) -DINCLUDE_EMPTY_H `if test -z "$(VER)" && (cd $(srcdir)/..; md5sum -c manifest >/dev/null 2>&1); then cat $(srcdir)/../version.def; else echo "$(VER)"; fi`
!begin am
BUILT_SOURCES = empty.h
CLEANFILES = empty.h
empty.h: $(allsources)
echo '/* Empty file touched by automake makefile to force rebuild of version.o */' >$@
!end
!begin >empty.h
/* Empty file touched by automake makefile to force rebuild of version.o */
!end
!begin nestedvm
version.o: version.c version2.def
$(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version2.def` -c version.c
version2.def: FORCE
if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
cat version.def > version2.def.new; \
elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \
echo "-DREVISION=`svnversion .`" >version2.def.new; \
else \
echo "$(VER)" >version2.def.new; \
fi && \
if diff -q version2.def.new version2.def; then \
rm version2.def.new; \
else \
mv version2.def.new version2.def; \
fi
.PHONY: FORCE
!end
!specialobj nestedvm version
# For OS X, this is made more fiddly by the fact that we don't have
# md5sum readily available. We do, however, have `md5 -r' which
# generates _nearly_ the same output, but it has no check function.
!begin osx
version.ppc.o: version.c version2.def
$(CC) -arch ppc $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version2.def` -c version.c -o $@
version.i386.o: version.c version2.def
$(CC) -arch i386 $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version2.def` -c version.c -o $@
version2.def: FORCE
if test -z "$(VER)" && test -f manifest && (md5 -r `awk '{print $$2}' manifest` | diff -w manifest -); then \
cat version.def > version2.def.new; \
elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \
echo "-DREVISION=`svnversion .`" >version2.def.new; \
else \
echo "$(VER)" >version2.def.new; \
fi && \
if diff -q version2.def.new version2.def; then \
rm version2.def.new; \
else \
mv version2.def.new version2.def; \
fi
.PHONY: FORCE
!end
!specialobj osx version
# make install for Unix.
!begin gtk
install:
for i in $(GAMES); do \
$(INSTALL_PROGRAM) -m 755 $(BINPREFIX)$$i $(DESTDIR)$(gamesdir)/$(BINPREFIX)$$i \
|| exit 1; \
done
!end
!begin nestedvm
.PRECIOUS: %.class
%.class: %.mips
java -cp $(NESTEDVM)/build:$(NESTEDVM)/upstream/build/classgen/build \
org.ibex.nestedvm.Compiler -outformat class -d . \
PuzzleEngine $<
mv PuzzleEngine.class $@
org:
mkdir -p org/ibex/nestedvm/util
cp $(NESTEDVM)/build/org/ibex/nestedvm/Registers.class org/ibex/nestedvm
cp $(NESTEDVM)/build/org/ibex/nestedvm/UsermodeConstants.class org/ibex/nestedvm
cp $(NESTEDVM)/build/org/ibex/nestedvm/Runtime*.class org/ibex/nestedvm
cp $(NESTEDVM)/build/org/ibex/nestedvm/util/Platform*.class org/ibex/nestedvm/util
cp $(NESTEDVM)/build/org/ibex/nestedvm/util/Seekable*.class org/ibex/nestedvm/util
echo "Main-Class: PuzzleApplet" >applet.manifest
PuzzleApplet.class: PuzzleApplet.java org
javac -source 1.3 -target 1.3 PuzzleApplet.java
%.jar: %.class PuzzleApplet.class org
mv $< PuzzleEngine.class
jar cfm $@ applet.manifest PuzzleEngine.class PuzzleApplet*.class org
echo '<applet archive="'$@'" code="PuzzleApplet" width="700" height="500"></applet>' >$*.html
mv PuzzleEngine.class $<
!end
# A benchmarking and testing target for the GTK puzzles.
!begin gtk
test: benchmark.html benchmark.txt
benchmark.html: benchmark.txt benchmark.pl
./benchmark.pl benchmark.txt > $@
benchmark.txt: $(GAMES)
for i in $(GAMES); do \
for params in $$(env -i ./$(BINPREFIX)$$i --list-presets | cut -f1 -d' '); do \
env -i ./$(BINPREFIX)$$i --test-solve --time-generation --generate 100 $$params \
|| exit 1; \
done; \
done > $@
!end