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the web, which I hope will also end up being extended to generate both Windows and X icons for each individual puzzle. The mechanism is: for each puzzle there's a save file in the `icons' subdirectory showing a game state which I think is a decent illustration of the puzzle, and then there's a nasty set of scripts which runs each puzzle binary, loads that save file, grabs a screenshot using xwd, and munges it into shape. In order to support this I've added two new options (--redo and --windowid) to all the GTK puzzles, which I don't expect ever to be used outside the icons makefile. I've also added two more options (--load and --id) which force a GTK puzzle to treat its command-line option as a save file or as a game ID respectively (the previous behaviour was always to guess, and sometimes it guessed wrong). [originally from svn r7014]
35 lines
1008 B
Plaintext
35 lines
1008 B
Plaintext
SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
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VERSION :1:1
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GAME :9:Same Game
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PARAMS :9:10x10c3s2
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CPARAMS :9:10x10c3s2
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SEED :15:785412408200083
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DESC :199:1,1,3,1,2,2,1,2,3,2,2,2,3,3,2,1,1,1,3,2,3,3,2,3,1,3,2,1,1,3,1,2,2,2,3,2,3,2,3,2,1,3,1,2,1,2,3,2,1,3,2,3,1,1,3,3,1,3,3,3,1,1,3,2,2,1,1,2,1,2,2,2,3,1,3,2,2,1,2,3,3,1,2,3,1,3,3,2,1,3,3,1,3,1,2,2,1,3,1,2
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NSTATES :2:26
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STATEPOS:2:13
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MOVE :6:M94,95
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MOVE :6:M83,84
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MOVE :9:M83,93,94
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MOVE :6:M93,94
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MOVE :6:M20,21
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MOVE :15:M20,21,22,31,32
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MOVE :6:M70,71
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MOVE :6:M80,90
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MOVE :9:M73,82,83
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MOVE :18:M72,73,74,82,83,92
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MOVE :12:M51,61,62,72
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MOVE :9:M35,36,46
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MOVE :12:M49,57,58,59
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MOVE :6:M59,69
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MOVE :9:M69,79,89
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MOVE :12:M78,79,89,99
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MOVE :24:M45,46,47,54,55,57,64,67
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MOVE :36:M36,46,55,56,57,66,67,68,77,78,88,98
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MOVE :9:M76,77,87
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MOVE :6:M97,98
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MOVE :6:M94,95
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MOVE :45:M50,60,61,70,71,81,82,83,84,85,90,91,92,93,94
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MOVE :12:M73,81,82,83
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MOVE :6:M92,93
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MOVE :9:M81,90,91
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