Files
puzzles/icons/Makefile
Simon Tatham b16eece9fc New puzzle! Or rather, new-ish, because this one has been lying around
in the 'unfinished' directory for a while, and has now been finished
up thanks to James Harvey putting in some effort and galvanising me to
put in the rest. This is 'Pearl', an implementation of Nikoli's 'Masyu'.

The code in Loopy that generates a random loop along grid edges to use
as the puzzle solution has been abstracted out into loopgen.[ch] so
that Pearl can use it for its puzzle solutions too. I've also
introduced a new utility module called 'tdq' (for 'to-do queue').

[originally from svn r9379]
2012-01-22 14:14:26 +00:00

146 lines
5.6 KiB
Makefile

# Makefile for Puzzles icons.
PUZZLES = blackbox bridges cube dominosa fifteen filling flip galaxies guess \
inertia keen lightup loopy magnets map mines net netslide pattern \
pearl pegs range rect samegame signpost singles sixteen slant solo \
tents towers twiddle unequal untangle
BASE = $(patsubst %,%-base.png,$(PUZZLES))
WEB = $(patsubst %,%-web.png,$(PUZZLES))
IBASE = $(patsubst %,%-ibase.png,$(PUZZLES))
IBASE4 = $(patsubst %,%-ibase4.png,$(PUZZLES))
P48D24 = $(patsubst %,%-48d24.png,$(PUZZLES))
P48D8 = $(patsubst %,%-48d8.png,$(PUZZLES))
P48D4 = $(patsubst %,%-48d4.png,$(PUZZLES))
P32D24 = $(patsubst %,%-32d24.png,$(PUZZLES))
P32D8 = $(patsubst %,%-32d8.png,$(PUZZLES))
P32D4 = $(patsubst %,%-32d4.png,$(PUZZLES))
P16D24 = $(patsubst %,%-16d24.png,$(PUZZLES))
P16D8 = $(patsubst %,%-16d8.png,$(PUZZLES))
P16D4 = $(patsubst %,%-16d4.png,$(PUZZLES))
ICONS = $(patsubst %,%.ico,$(PUZZLES))
CICONS = $(patsubst %,%-icon.c,$(PUZZLES))
RC = $(patsubst %,%.rc,$(PUZZLES))
BIN = ../
PIC = ./
base: $(BASE)
web: $(WEB)
pngicons: $(P48D24) $(P32D24) $(P16D24)
winicons: $(ICONS) $(RC)
gtkicons: $(CICONS)
all: base web pngicons winicons gtkicons
# Build the base puzzle screenshots from which all the other images
# are derived. Some of them involve showing a move animation
# part-way through.
fifteen-base.png : override REDO=0.3
flip-base.png : override REDO=0.3
netslide-base.png : override REDO=0.3
sixteen-base.png : override REDO=0.3
twiddle-base.png : override REDO=0.3
$(BASE): %-base.png: $(BIN)% $(PIC)%.sav
$(PIC)screenshot.sh $(BIN)$* $(PIC)$*.sav $@ $(REDO)
# Build the screenshots for the web, by scaling the original base
# images to a uniform size.
$(WEB): %-web.png: %-base.png
$(PIC)square.pl 150 5 $^ $@
# Build the base _icon_ images, by careful cropping of the base
# images: icons are very small so it's often necessary to zoom in
# on a smaller portion of the screenshot.
blackbox-ibase.png : override CROP=352x352 144x144+0+208
bridges-ibase.png : override CROP=264x264 107x107+157+157
dominosa-ibase.png : override CROP=304x272 152x152+152+0
fifteen-ibase.png : override CROP=240x240 120x120+0+120
filling-ibase.png : override CROP=256x256 133x133+14+78
flip-ibase.png : override CROP=288x288 145x145+120+72
galaxies-ibase.png : override CROP=288x288 165x165+0+0
guess-ibase.png : override CROP=263x420 178x178+75+17
inertia-ibase.png : override CROP=321x321 128x128+193+0
keen-ibase.png : override CROP=288x288 96x96+24+120
lightup-ibase.png : override CROP=256x256 112x112+144+0
loopy-ibase.png : override CROP=257x257 113x113+0+0
magnets-ibase.png : override CROP=264x232 96x96+36+100
mines-ibase.png : override CROP=240x240 110x110+130+130
net-ibase.png : override CROP=193x193 113x113+0+80
netslide-ibase.png : override CROP=289x289 144x144+0+0
pattern-ibase.png : override CROP=384x384 223x223+0+0
pearl-ibase.png : override CROP=216x216 94x94+108+15
pegs-ibase.png : override CROP=263x263 147x147+116+0
range-ibase.png : override CROP=256x256 98x98+111+15
rect-ibase.png : override CROP=205x205 115x115+90+0
signpost-ibase.png : override CROP=240x240 98x98+23+23
singles-ibase.png : override CROP=224x224 98x98+15+15
sixteen-ibase.png : override CROP=288x288 144x144+144+144
slant-ibase.png : override CROP=321x321 160x160+160+160
solo-ibase.png : override CROP=481x481 145x145+24+24
tents-ibase.png : override CROP=320x320 165x165+142+0
towers-ibase.png : override CROP=300x300 102x102+151+6
twiddle-ibase.png : override CROP=192x192 102x102+69+21
unequal-ibase.png : override CROP=208x208 104x104+104+104
untangle-ibase.png : override CROP=320x320 164x164+3+116
$(IBASE): %-ibase.png: %-base.png
$(PIC)crop.sh $^ $@ $(CROP)
# Convert the full-size icon images to 4-bit colour, because that
# seems to work better than reducing it in 24 bits and then
# dithering.
$(IBASE4): %-ibase4.png: %-ibase.png
convert -colors 16 +dither -map $(PIC)win16pal.xpm $^ $@
# Build the 24-bit PNGs for the icons, at three sizes.
$(P48D24): %-48d24.png: %-ibase.png
$(PIC)square.pl 48 4 $^ $@
$(P32D24): %-32d24.png: %-ibase.png
$(PIC)square.pl 32 2 $^ $@
$(P16D24): %-16d24.png: %-ibase.png
$(PIC)square.pl 16 1 $^ $@
# The 8-bit icon PNGs are just custom-paletted quantisations of the
# 24-bit ones.
$(P48D8) $(P32D8) $(P16D8): %d8.png: %d24.png
convert -colors 256 $^ $@
# But the depth-4 images work better if we re-shrink from the
# ibase4 versions of the images, and then normalise the colours
# again afterwards. (They're still not very good, but my hope is
# that on most modern Windows machines this won't matter too
# much...)
$(P48D4): %-48d4.png: %-ibase4.png
$(PIC)square.pl 48 1 $^ $@-tmp2.png
convert -colors 16 -map $(PIC)win16pal.xpm $@-tmp2.png $@
rm -f $@-tmp2.png
$(P32D4): %-32d4.png: %-ibase.png
$(PIC)square.pl 32 1 $^ $@-tmp2.png
convert -colors 16 -map $(PIC)win16pal.xpm $@-tmp2.png $@
rm -f $@-tmp2.png
$(P16D4): %-16d4.png: %-ibase.png
$(PIC)square.pl 16 1 $^ $@-tmp2.png
convert -colors 16 -map $(PIC)win16pal.xpm $@-tmp2.png $@
rm -f $@-tmp2.png
# Build the actual Windows icons themselves, by feeding all those
# PNGs to my icon builder script.
$(ICONS): %.ico: %-48d24.png %-48d8.png %-48d4.png \
%-32d24.png %-32d8.png %-32d4.png \
%-16d24.png %-16d8.png %-16d4.png
$(PIC)icon.pl -24 $*-48d24.png $*-32d24.png $*-16d24.png \
-8 $*-48d8.png $*-32d8.png $*-16d8.png \
-4 $*-48d4.png $*-32d4.png $*-16d4.png > $@
# Build the .RC files which bind the icons into the applications.
$(RC): %.rc:
echo '#include "puzzles.rc2"' > $@
echo '200 ICON "$*.ico"' >> $@
# Build the GTK icon source files.
$(CICONS): %-icon.c: %-16d24.png %-32d24.png %-48d24.png
$(PIC)cicon.pl $^ > $@
clean:
rm -f *.png *.ico *.rc *-icon.c