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the GTK front end, plus a 'make test' target in the GTK makefile which uses them to automatically generate 100 puzzles for each game at each preset configuration, test-run them back through the solver without their aux_info to ensure that can cope, and produce an HTML box plot of game generation times for each preset. As part of this work I've removed the TESTSOLVE mechanism from r9549, since the new --test-solve option does the same thing better (in that when something goes wrong it prints the random seed that caused the problem). [originally from svn r9825] [r9549 == 5a095b8a08fa9f087b93c86aea0fa027138b028d]
224 lines
7.0 KiB
Makefile
224 lines
7.0 KiB
Makefile
# -*- makefile -*-
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#
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# This file describes which puzzle binaries are made up from which
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# object and resource files. It is processed into the various
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# Makefiles by means of a Perl script. Makefile changes should
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# really be made by editing this file and/or the Perl script, not
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# by editing the actual Makefiles.
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!name puzzles
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!makefile gtk Makefile
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!makefile vc Makefile.vc
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!makefile wce Makefile.wce
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!makefile cygwin Makefile.cyg
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!makefile osx Makefile.osx
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!makefile gnustep Makefile.gnustep
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!makefile nestedvm Makefile.nestedvm
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!makefile emcc Makefile.emcc
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!srcdir icons/
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WINDOWS_COMMON = printing
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+ user32.lib gdi32.lib comctl32.lib comdlg32.lib winspool.lib
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WINDOWS = windows WINDOWS_COMMON
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COMMON = midend drawing misc malloc random version
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GTK = gtk printing ps
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# Objects needed for auxiliary command-line programs.
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STANDALONE = nullfe random misc malloc
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ALL = list
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# First half of list.c.
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!begin >list.c
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/*
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* list.c: List of pointers to puzzle structures, for monolithic
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* platforms.
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*
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* This file is automatically generated by mkfiles.pl. Do not edit
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* it directly, or the changes will be lost next time mkfiles.pl runs.
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* Instead, edit Recipe and/or its *.R subfiles.
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*/
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#include "puzzles.h"
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#define GAMELIST(A) \
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!end
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# Now each .R file adds part of the macro definition of GAMELIST to list.c.
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!include *.R
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# Then we finish up list.c as follows:
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!begin >list.c
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#define DECL(x) extern const game x;
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#define REF(x) &x,
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GAMELIST(DECL)
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const game *gamelist[] = { GAMELIST(REF) };
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const int gamecount = lenof(gamelist);
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!end
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# Unix standalone application for special-purpose obfuscation.
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obfusc : [U] obfusc STANDALONE
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puzzles : [G] windows[COMBINED] WINDOWS_COMMON COMMON ALL noicon.res
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# Mac OS X unified application containing all the puzzles.
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Puzzles : [MX] osx osx.icns osx-info.plist COMMON ALL
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# For OS X, we must create the online help and include it in the
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# application bundle.) Also we add -DCOMBINED to the compiler flags
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# so as to inform the code that we're building a single binary for
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# all the puzzles. Then I've also got some code in here to build a
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# distributable .dmg disk image.
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!begin osx
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Puzzles_extra = Puzzles.app/Contents/Resources/Help/index.html
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Puzzles.app/Contents/Resources/Help/index.html: \
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Puzzles.app/Contents/Resources/Help osx-help.but puzzles.but
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cd Puzzles.app/Contents/Resources/Help; \
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halibut --html ../../../../osx-help.but ../../../../puzzles.but
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Puzzles.app/Contents/Resources/Help: Puzzles.app/Contents/Resources
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mkdir -p Puzzles.app/Contents/Resources/Help
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release: Puzzles.dmg
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Puzzles.dmg: Puzzles
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rm -f raw.dmg
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hdiutil create -megabytes 5 -layout NONE raw.dmg
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hdid -nomount raw.dmg > devicename
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newfs_hfs -v "Simon Tatham's Puzzle Collection" `cat devicename`
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hdiutil eject `cat devicename`
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hdid raw.dmg | cut -f1 -d' ' > devicename
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cp -R Puzzles.app /Volumes/"Simon Tatham's Puzzle Collection"
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hdiutil eject `cat devicename`
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rm -f Puzzles.dmg
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hdiutil convert -format UDCO raw.dmg -o Puzzles.dmg
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rm -f raw.dmg devicename
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!end
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# Version management.
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!begin vc
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version.obj: *.c *.h
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cl $(VER) $(CFLAGS) /c version.c
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!end
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!specialobj vc version
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!begin wce
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version.obj: *.c *.h
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$(CC) $(VER) $(CFLAGS) /c version.c
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!end
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!specialobj wce version
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!begin cygwin
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version.o: FORCE;
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FORCE:
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$(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) $(VER) -c version.c
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!end
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!specialobj cygwin version
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# For Unix, we also need the gross MD5 hack that causes automatic
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# version number selection in release source archives.
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!begin gtk
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version.o: version.c version2.def
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$(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version2.def` -c version.c
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version2.def: FORCE
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if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
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cat version.def > version2.def.new; \
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elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \
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echo "-DREVISION=`svnversion .`" >version2.def.new; \
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else \
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echo "$(VER)" >version2.def.new; \
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fi && \
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if diff -q version2.def.new version2.def; then \
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rm version2.def.new; \
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else \
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mv version2.def.new version2.def; \
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fi
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.PHONY: FORCE
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!end
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!specialobj gtk version
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!begin nestedvm
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version.o: version.c version2.def
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$(CC) $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version2.def` -c version.c
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version2.def: FORCE
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if test -z "$(VER)" && test -f manifest && md5sum -c manifest; then \
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cat version.def > version2.def.new; \
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elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \
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echo "-DREVISION=`svnversion .`" >version2.def.new; \
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else \
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echo "$(VER)" >version2.def.new; \
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fi && \
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if diff -q version2.def.new version2.def; then \
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rm version2.def.new; \
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else \
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mv version2.def.new version2.def; \
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fi
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.PHONY: FORCE
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!end
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!specialobj nestedvm version
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# For OS X, this is made more fiddly by the fact that we don't have
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# md5sum readily available. We do, however, have `md5 -r' which
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# generates _nearly_ the same output, but it has no check function.
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!begin osx
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version.ppc.o: version.c version2.def
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$(CC) -arch ppc $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version2.def` -c version.c -o $@
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version.i386.o: version.c version2.def
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$(CC) -arch i386 $(COMPAT) $(XFLAGS) $(CFLAGS) `cat version2.def` -c version.c -o $@
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version2.def: FORCE
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if test -z "$(VER)" && test -f manifest && (md5 -r `awk '{print $$2}' manifest` | diff -w manifest -); then \
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cat version.def > version2.def.new; \
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elif test -z "$(VER)" && test -d .svn && svnversion . >/dev/null 2>&1; then \
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echo "-DREVISION=`svnversion .`" >version2.def.new; \
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else \
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echo "$(VER)" >version2.def.new; \
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fi && \
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if diff -q version2.def.new version2.def; then \
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rm version2.def.new; \
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else \
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mv version2.def.new version2.def; \
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fi
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.PHONY: FORCE
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!end
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!specialobj osx version
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# make install for Unix.
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!begin gtk
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install:
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for i in $(GAMES); do \
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$(INSTALL_PROGRAM) -m 755 $(BINPREFIX)$$i $(DESTDIR)$(gamesdir)/$(BINPREFIX)$$i \
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|| exit 1; \
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done
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!end
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!begin nestedvm
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.PRECIOUS: %.class
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%.class: %.mips
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java -cp $(NESTEDVM)/build:$(NESTEDVM)/upstream/build/classgen/build \
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org.ibex.nestedvm.Compiler -outformat class -d . \
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PuzzleEngine $<
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mv PuzzleEngine.class $@
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org:
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mkdir -p org/ibex/nestedvm/util
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cp $(NESTEDVM)/build/org/ibex/nestedvm/{Registers,UsermodeConstants,Runtime*}.class org/ibex/nestedvm
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cp $(NESTEDVM)/build/org/ibex/nestedvm/util/{Platform*,Seekable*}.class org/ibex/nestedvm/util
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echo "Main-Class: PuzzleApplet" >applet.manifest
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PuzzleApplet.class: PuzzleApplet.java org
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javac -source 1.3 -target 1.3 PuzzleApplet.java
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%.jar: %.class PuzzleApplet.class org
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mv $< PuzzleEngine.class
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jar cfm $@ applet.manifest PuzzleEngine.class PuzzleApplet*.class org
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echo '<applet archive="'$@'" code="PuzzleApplet" width="700" height="500"></applet>' >$*.html
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mv PuzzleEngine.class $<
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!end
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# A benchmarking and testing target for the GTK puzzles.
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!begin gtk
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test: benchmark.html benchmark.txt
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benchmark.html: benchmark.txt benchmark.pl
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./benchmark.pl benchmark.txt > $@
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benchmark.txt: $(GAMES)
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for i in $(GAMES); do \
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for params in $$(env -i ./$(BINPREFIX)$$i --list-presets | cut -f1 -d' '); do \
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env -i ./$(BINPREFIX)$$i --test-solve --time-generation --generate 100 $$params \
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|| exit 1; \
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done; \
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done > $@
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!end
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