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the web, which I hope will also end up being extended to generate both Windows and X icons for each individual puzzle. The mechanism is: for each puzzle there's a save file in the `icons' subdirectory showing a game state which I think is a decent illustration of the puzzle, and then there's a nasty set of scripts which runs each puzzle binary, loads that save file, grabs a screenshot using xwd, and munges it into shape. In order to support this I've added two new options (--redo and --windowid) to all the GTK puzzles, which I don't expect ever to be used outside the icons makefile. I've also added two more options (--load and --id) which force a GTK puzzle to treat its command-line option as a save file or as a game ID respectively (the previous behaviour was always to guess, and sometimes it guessed wrong). [originally from svn r7014]
28 lines
1.0 KiB
Plaintext
28 lines
1.0 KiB
Plaintext
SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
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VERSION :1:1
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GAME :3:Map
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PARAMS :10:20x20n30dn
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CPARAMS :10:20x20n30dn
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SEED :15:794003990129265
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DESC :264:dcbakatgcaaedaccabfabadbaaaagaiaaaeaiadcaaaafabccbdcaaecabggedfaebqbadgbngcblabdaadaaaeagabaaaacaacacbcaebabaabaebaafaaakabdhcdanaaceagakacbbajaaadbacbaaccbcbicdafbadgbaccbkcdaafbacbcaaabcddacaaaaddbabcdbbacabbhagajabbobcdjaecaafabahaaaffead,23a01c3c1a3d2a20b01a3a
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AUXINFO :282:738e7a68c5d32445002968f3726646962b3604ef27a3657e0fdc0fd8180d5b747febd4619487bbc8bec5a48c709b154eb8da39c9b49be1e312a381fc2394e53126714079bd82e8444dad92419429635d1c816c53774b8c77b4ce03884c94d12bfb757cd93b5600471cb9726b3f2afe74d9932abeaa2efd6a496cad793ce5b221f943d620e883794f9d56741908
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NSTATES :2:18
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STATEPOS:2:12
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MOVE :4:3:20
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MOVE :4:0:24
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MOVE :4:3:10
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MOVE :4:1:18
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MOVE :4:2:11
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MOVE :4:3:17
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MOVE :4:1:23
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MOVE :4:3:27
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MOVE :4:1:29
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MOVE :4:0:16
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MOVE :4:2:13
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MOVE :3:1:6
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MOVE :3:2:2
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MOVE :3:0:7
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MOVE :3:2:9
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MOVE :4:0:15
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MOVE :3:3:5
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